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![[Post New]](/s/i/i.gif) 2014/10/17 11:15:32
Subject: New Sisters of Battle Codex Tactica
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Thinking of Joining a Davinite Loge
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I've got a 1500 point game against nurgle daemons tomorrow, and have a list written up, but I wouldn't mind getting people's opinions on what they'd use/suggestions on what would be good.
I can field just about anything, with the exception of Exorcists.
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My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
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![[Post New]](/s/i/i.gif) 2014/10/17 11:19:08
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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locarno24 wrote:You want melee troops, either get celestians or (better) forgo a purely sororitas force and get a battle conclave.
Or Sister Repentia in a Land Raider =D
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/10/17 13:02:26
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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locarno24 wrote:Indeed. Not much survives a seraphim pistol party.
Don't be fooled by the jump packs and paired weapons - that may be the mark of an assault unit in other armies, but seraphim are unashamedly a shooting unit. Paired with Celestine, they're superb - she gives them fearless, they give her Hit & Run, she lets them use her initiative for the check and throws and extra heavy flamer into the mix. Hold the squad in the middle of your lines to use celestine's warlord trait, then jump forwards and incinerate something.
Celestine has Hit and Run.
The seraphim give her someone to LoS! high str shots to. With rerollable 6++, they're not terrible at taking low AP fire having about half a chance of surving (between the rollable 6++ and the enemy rolling a 1 to wound) any shot without cover.
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![[Post New]](/s/i/i.gif) 2014/10/17 13:39:06
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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St. Celestine has hit and run on her own. Automatically Appended Next Post: Farseer Anath'lan wrote:I've got a 1500 point game against nurgle daemons tomorrow, and have a list written up, but I wouldn't mind getting people's opinions on what they'd use/suggestions on what would be good.
I can field just about anything, with the exception of Exorcists.
How can you not have exorcists? They're our bread and butter.
Also, ninja'd on the hit and run by a day. apparently there's a page 109.
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This message was edited 1 time. Last update was at 2014/10/17 13:41:28
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![[Post New]](/s/i/i.gif) 2014/10/17 14:31:41
Subject: New Sisters of Battle Codex Tactica
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Thinking of Joining a Davinite Loge
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deviantduck wrote:St. Celestine has hit and run on her own.
Automatically Appended Next Post:
Farseer Anath'lan wrote:I've got a 1500 point game against nurgle daemons tomorrow, and have a list written up, but I wouldn't mind getting people's opinions on what they'd use/suggestions on what would be good.
I can field just about anything, with the exception of Exorcists.
How can you not have exorcists? They're our bread and butter.
Also, ninja'd on the hit and run by a day. apparently there's a page 109.
Australian prices, for one, and the fact that I like to play as far forwards as possible. I run Rets with heavy bolters, but they'll push forward into a ruin before they start killing. Personal preference. I love the model, and one day I'll own 3, but not right now.
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My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
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![[Post New]](/s/i/i.gif) 2014/10/17 14:35:46
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Farseer Anath'lan wrote: deviantduck wrote:St. Celestine has hit and run on her own. Automatically Appended Next Post: Farseer Anath'lan wrote:I've got a 1500 point game against nurgle daemons tomorrow, and have a list written up, but I wouldn't mind getting people's opinions on what they'd use/suggestions on what would be good. I can field just about anything, with the exception of Exorcists. How can you not have exorcists? They're our bread and butter. Also, ninja'd on the hit and run by a day. apparently there's a page 109. Australian prices, for one, and the fact that I like to play as far forwards as possible. I run Rets with heavy bolters, but they'll push forward into a ruin before they start killing. Personal preference. I love the model, and one day I'll own 3, but not right now. As much as i'd recommend the Real model at least once, I would highly suggest converting the model. Also personal preference (real missiles rather than some weird music organ  ) but you'd get the firepower any Sisters of Battle force lacks without them. It really is because you haven't got any and haven't played them yet. I'm quite sure that your first game at 1000pts or 1500 with 2 Exorcists will make you never leave them behind in your list building! Also one of the few "Heavy support" tanks that can move 6" (and push forward if you want them to) and fire at full effectiveness.
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This message was edited 1 time. Last update was at 2014/10/17 14:37:23
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/10/17 14:51:48
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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I was anti-shooty organ for a while and had my own conversions (since before they made exorcists) but finally broke like 3 or 4 years ago and got 3.
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![[Post New]](/s/i/i.gif) 2014/10/17 15:00:09
Subject: New Sisters of Battle Codex Tactica
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Confessor Of Sins
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Mavnas wrote:locarno24 wrote:Indeed. Not much survives a seraphim pistol party.
Don't be fooled by the jump packs and paired weapons - that may be the mark of an assault unit in other armies, but seraphim are unashamedly a shooting unit. Paired with Celestine, they're superb - she gives them fearless, they give her Hit & Run, she lets them use her initiative for the check and throws and extra heavy flamer into the mix. Hold the squad in the middle of your lines to use celestine's warlord trait, then jump forwards and incinerate something.
Celestine has Hit and Run.
The seraphim give her someone to LoS! high str shots to. With rerollable 6++, they're not terrible at taking low AP fire having about half a chance of surving (between the rollable 6++ and the enemy rolling a 1 to wound) any shot without cover.
They give her Shred via AoF and LoS, that's pretty much it. But what Celestine brings to them is what makes the combination so good.
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/10/17 15:12:49
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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And ablative wounds for S6+
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![[Post New]](/s/i/i.gif) 2014/10/17 15:23:25
Subject: New Sisters of Battle Codex Tactica
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Slippery Ultramarine Scout Biker
Richmond, VA
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Say what you will regarding the Organ Exorcist aesthetic, but when it lines up across from the enemy... it always intimidates.
At first I didn't like them, but it totally fits who the Sisters are and I wouldn't field them any other way...
BTW, the Sisters are awesome! What other thread is 109 pages long?!?!?
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This message was edited 1 time. Last update was at 2014/10/17 15:23:45
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![[Post New]](/s/i/i.gif) 2014/10/17 15:50:32
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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My big concern with them is that they are even more random and I am bad at rolling dice. The heavy bolter rets help with anti-horde in a way the rest of my army is mostly lacking and they have generally done well with rending things. (I wouldn't take HB without at least a turn if rending)
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![[Post New]](/s/i/i.gif) 2014/10/17 15:53:38
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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They're random, but that works for you as well. Two Exos and a Ret HB Bastion is a good mix.
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This message was edited 1 time. Last update was at 2014/10/17 15:53:46
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![[Post New]](/s/i/i.gif) 2014/10/17 16:11:17
Subject: New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Maybe it's just me, but T5+ seems to be a problem for the army. Especially if they manage to get into close combat with you.
It was a stretch for me to do so, but I played 2000 points against Orks two weeks ago. He fielded a Warboss in a Nob bike squad along with a Pain boy and then a squad of 5 Deffkoptas. By the end of the game I had taken out 1 Deffkopta, his Pain Boy, and his Warboss from those squads. I benefited from most of the rest of his army being in Trukks and going first as I popped three of his four of his Trukks with my Immolators, but the game went downhill fast after that. Granted, on his first turn my 10-figure Heavy Bolter Retributor squad was shot at by 12 Deffguns plus a Rokkit from an 'Ardboyz squad, lost exactly 3 Sisters, and promptly broke and ran off the table without ever getting to use their act of faith. >.>
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![[Post New]](/s/i/i.gif) 2014/10/17 16:13:15
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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High toughness is not usually a problem. Exorcists and Melta handle that pretty well.
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![[Post New]](/s/i/i.gif) 2014/10/17 16:31:32
Subject: New Sisters of Battle Codex Tactica
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Regular Dakkanaut
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Which is part of my problem - I'm lacking in melta at the moment because I simply looked for cheap eBay auctions to get back into the game after having not played since 3rd and having sold my Blood Angels army.
He allowed me to proxy two 5-figure Melta-minion squads (one actually consisting of four flamers and a Superior, the other four Bolters and a superior), but s8 no longer insta-kills T5, 2 wounds. And I chose his Bike Squad as the target for one squad (the other was on the opposite flank). The wounds that did get through he saved with FNP from his Pain Boy.
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![[Post New]](/s/i/i.gif) 2014/10/17 16:33:23
Subject: New Sisters of Battle Codex Tactica
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Noise Marine Terminator with Sonic Blaster
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Mavnas wrote:My big concern with them is that they are even more random and I am bad at rolling dice. The heavy bolter rets help with anti-horde in a way the rest of my army is mostly lacking and they have generally done well with rending things. (I wouldn't take HB without at least a turn if rending)
Yes, they are random. But, when fielded in threes and spread out over 4-5 games turns, it tends to average itself out.
Comparing them to HB Rets for anti-horde is not a fair comparison. Exorcists are str 8 AP 1. They are for breaking vehicles, wounding MCs, and wiping out swathes of terminators (when people used to run terminators).
And, if you want to talk about disappointment, lets talk about rending. THAT is always a huge disappointment. People clamor on the internet about how great rending HB Rets are (or were before the new AoF system). I have found them to be less than satisfying.
You get one, maybe two, turns per game, where you get 12 shots (assuming your bolters are out of range) that hit on 3's (8 hits) and rend on 6's (1 maybe 2). So, two rending shots per game versus an average of 3 AP 1 shots per turn. Even if you add 6 bolters (12 more shots), you are only picking up 1-2 more rends. I will take an exorcist any day of the week.
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![[Post New]](/s/i/i.gif) 2014/10/17 17:25:15
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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I've gotten first blood off a wraith lord my opponent foolishly left out of cover with a single HB squad. They've been my most consistent performers so far. They're also better at shooting things with good invuln/cover saves that my other squads can't break through. I really wish I could get more than two turns of rending, but many games I don't need that.
I think I'd take exorcists more if I ever do bring the drop pod allies list simply because they'd be more likely to still be on the board if I go second and they're the only thing the enemy can shoot at.
Or maybe I'm rationalizing so I don't have to paint more vehicles as they take me forever. You can see my immolator in my gallery, that thing took months :(
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![[Post New]](/s/i/i.gif) 2014/10/17 18:01:00
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Green is Best! wrote:You get one, maybe two, turns per game, where you get 12 shots (assuming your bolters are out of range) that hit on 3's (8 hits) and rend on 6's (1 maybe 2). So, two rending shots per game versus an average of 3 AP 1 shots per turn. Even if you add 6 bolters (12 more shots), you are only picking up 1-2 more rends. I will take an exorcist any day of the week.
Only 12 shots? Try 15-18. Bastion with Ammo Dump ftw.
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![[Post New]](/s/i/i.gif) 2014/10/17 18:04:35
Subject: New Sisters of Battle Codex Tactica
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Noise Marine Terminator with Sonic Blaster
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Don't get me wrong, RETs have their uses and are a great unit. However, I have also found myself expecting their rending to do a lot more than it really does.
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![[Post New]](/s/i/i.gif) 2014/10/17 18:19:52
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Green is Best! wrote:Don't get me wrong, RETs have their uses and are a great unit. However, I have also found myself expecting their rending to do a lot more than it really does.
Their benefit over Exos is that they can consistently pump out anti-infantry fire, with the occasional rending shooting. They are certainly not a serious anti-armor choice. Not when compared to Exos.
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![[Post New]](/s/i/i.gif) 2014/10/17 21:32:47
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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How about quadruple heavy flamer Retributors? I know they're not the legendary easy bake oven of old, but has anyone tried them in 7E?
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![[Post New]](/s/i/i.gif) 2014/10/17 21:58:19
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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I might try them in a SW pod. I think being able to deep strike them in, disembark 6" for optimal placement, then bake a unit might be a thing. Or even just having them in reserve will make the opponent hesitant to clump up in cover making it easier for me to catch things out in the open.
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![[Post New]](/s/i/i.gif) 2014/10/17 22:04:14
Subject: New Sisters of Battle Codex Tactica
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Executing Exarch
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SisterSydney wrote:How about quadruple heavy flamer Retributors? I know they're not the legendary easy bake oven of old, but has anyone tried them in 7E?
I have been messing with them in 2 different ways.
1) with issodon to infiltrate the unit inside a repressor or immolator (in which case they have to disembark to flame). I usually have 3 dom units scout forward and 3 infiltrated units (2-3 of the HF rets) all in my opponents face. It is a truly devastating alpha strike and can almost finish a fight turn 1.
2) allied to SW for a drop pod. They drop in, disembark, and flame something. Again pretty good when combined with a general drop pod assault.
The great part about rending HF is that combined with the usual vehicle killer spam that the rest of my army is (immolators, exorcists, and doms) they sweep infantry away like flammable garbage, even 3+ Sv SM in ruins will usually have most of the unit decimated.
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![[Post New]](/s/i/i.gif) 2014/10/17 22:47:37
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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I'll be running them in a pod next month.
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![[Post New]](/s/i/i.gif) 2014/10/18 04:33:05
Subject: New Sisters of Battle Codex Tactica
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Missionary On A Mission
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What about Heavy Flamer Rets in a Valkyrie?
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![[Post New]](/s/i/i.gif) 2014/10/18 06:54:23
Subject: Re:New Sisters of Battle Codex Tactica
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Road-Raging Blood Angel Biker
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I am shocked no one has though of this one.
Blood angel allies using the battle brothers or Sisters in this case.
Dante attaches to Seraphim squad load out 2x with dual inferno pistols upgrading one to Superior add plasma pistol and melta bomb. that is 5x short range inferno shots ( 4 from girls 1 Dante) 1x plasma with no scatter deep strike.
run the 2x assault marine squads with metla or flamers and drop pods for free no jump packs.
Run Saint with Honor guard  with multiple metla bombs you can run chapter banner for +1 attacks adding more to saint getting the feel no pain 5+ in addition to Furious charge +1 str. You can load out these guys how ever with 4 flamers or combi-flamers, metla guns what ever and they will be hit and run as well.
This limits you on extra stuff but I think this would be easy to put this detachment with battle sister squads utilizing their cheapness for orb sec. and your 3x exorcists. You can deploy everything that the sisters squads out side of a transport rhino as a screen for the exorcists. while using the drop pods assault marines Dante and saint to get all up in there back field pushing them toward the wall of death. or you can use them to jump in and push that unit hiding in cover.
You could use the honor guard to make a champion to use as challenge bait.
I think the sisters using some allies is not been looked into all that well. Before they did not get along. Now they do and we can use there great str's like super cheap 3+ armor more heavy weapons as well for again cheap. They lack the cc or templates but we can add that with very little effort now.
How about a full squad of assault marines 10 2x melta guns /plasma guns and upgrade the sgt for challanges throw saint in the squad. Now you get to deploy her via deep strike with the decent of angels rule with a tougher cc unit and Dante still doing his no scatter strike to nuke something big and juicy.
So you can use her with honor guard no deep strike. or an assault squad to add with Dante for double the fun zone of goodness in the back field.
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Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 |
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![[Post New]](/s/i/i.gif) 2014/10/18 07:07:23
Subject: New Sisters of Battle Codex Tactica
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Sister Vastly Superior
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ansacs wrote: SisterSydney wrote:How about quadruple heavy flamer Retributors? I know they're not the legendary easy bake oven of old, but has anyone tried them in 7E?
I have been messing with them in 2 different ways.
1) with issodon to infiltrate the unit inside a repressor or immolator (in which case they have to disembark to flame). I usually have 3 dom units scout forward and 3 infiltrated units (2-3 of the HF rets) all in my opponents face. It is a truly devastating alpha strike and can almost finish a fight turn 1.
2) allied to SW for a drop pod. They drop in, disembark, and flame something. Again pretty good when combined with a general drop pod assault.
The great part about rending HF is that combined with the usual vehicle killer spam that the rest of my army is (immolators, exorcists, and doms) they sweep infantry away like flammable garbage, even 3+ Sv SM in ruins will usually have most of the unit decimated.
Just got my first droppod and eventually running my dominions in them. Thinking of running the heavy flamer rets first off too if its worth it.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/10/18 07:24:54
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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BA allies have been talked about but they don't really add enough. The no scatter is a neat trick though that I think someone brought up a while back.
Sisters are definitely a great ally though. Check my posts in this thread for a variety of ally ideas. Automatically Appended Next Post: Also doesn't bA fnp not transfer to allies?
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This message was edited 1 time. Last update was at 2014/10/18 07:25:39
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![[Post New]](/s/i/i.gif) 2014/10/18 08:48:40
Subject: Re:New Sisters of Battle Codex Tactica
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Road-Raging Blood Angel Biker
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It does read page 52 in ba codex. Unit Honor guard, chapter blood chalice all friendly units within 6" of sanguinary novitiate a special character for the unit gains furious charge and fnp. The the banner says all friendly units within 12 get +1 attack long as they are in same unit.
They did edit the in the erra for 7th so the blood chalice has no effect on saint but the banner still give her +1 attacks.
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This message was edited 2 times. Last update was at 2014/10/18 09:00:40
Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 |
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![[Post New]](/s/i/i.gif) 2014/10/18 18:09:32
Subject: New Sisters of Battle Codex Tactica
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Sadistic Inquisitorial Excruciator
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Well, new BA codex is coming out in a month or so. We'll see if the banner still does that. I'm hoping BA also get FA drop pods so we have more choices than just wolves to get pods. Automatically Appended Next Post: Just won the 750 round of the local escalation league with the narrowest of wins over Space Wolves (draw would have been enough too). The game was won when on turn 4 my immolator made it's 6++ to avoid an Explodes! and went on to hide in the enemy deployment zone and get Linebreaker to break the tie. (Had the game continued, it would have claimed one more objective and a lone sister would have had the linebreaker instead.)
Across the 5 games, Heavy Bolter rets were definitely my most consistently effective unit. The melta doms the most consistently useless (except for causing fear and drawing the enemy alpha strike). Celestine and her seraphim was mostly average, but she does play a role no other unit can. I don't have an exorcist, and I look forward to giving my regular battle sister squads some melta guns and possibly metal boxes so they can be more effective at pressuring the enemy and intercepting enemy vehicles.
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This message was edited 1 time. Last update was at 2014/10/19 03:29:40
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