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Made in us
Badass "Sister Sin"






Camas, WA

Titans are pretty easy with SOB. My strategy is to get 2 exorcists and at least one Dom squad in two to three facings. Then make him choose. Whichever one he doesn't choose gets the lions share of firepower. The other one probably hits other targets.

I haven't needed to assault one yet, but that's what Iron Priests are technically for.

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Made in us
Longtime Dakkanaut





 pretre wrote:
Titans are pretty easy with SOB. My strategy is to get 2 exorcists and at least one Dom squad in two to three facings. Then make him choose. Whichever one he doesn't choose gets the lions share of firepower. The other one probably hits other targets.

I haven't needed to assault one yet, but that's what Iron Priests are technically for.


Highlander, remember? One Exorcist, and one Dominion Squad for me only. Sadly. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Badass "Sister Sin"






Camas, WA

Bah. Stupid highlander. Same principle though. Divide your shots on to multiple facings.

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Made in gb
Confessor Of Sins





Newton Aycliffe

 pretre wrote:
Bah. Stupid highlander. Same principle though. Divide your shots on to multiple facings.


Yeah, Knights are quite easy for Sisters.

Do not forget that your Doms are going to be the main damage-dealers (V Exorcist). So the shield is going to go up on the side they are on. As they *should be* within 6" of the Knight, they should also have no trouble straddling 2 Armour facings. Then the chance for damage is pretty even, and the Knight will go "Boom".

Even better is when the 2 that are under the resulting Catastrophic explosion survive the "D" with shields of faith (enemy did not roll a 6, of course).

Local Knight player refuses to play his "No loose streak" knight army against me since that 1 shooting phase stripping all 6 HP. (He decided the exorcist was the biggest threat)

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Speedy Swiftclaw Biker




The mysterious North (of London)

 BlackTalos wrote:
 pretre wrote:
Bah. Stupid highlander. Same principle though. Divide your shots on to multiple facings.


Yeah, Knights are quite easy for Sisters.

Do not forget that your Doms are going to be the main damage-dealers (V Exorcist). So the shield is going to go up on the side they are on. As they *should be* within 6" of the Knight, they should also have no trouble straddling 2 Armour facings. Then the chance for damage is pretty even, and the Knight will go "Boom".

Even better is when the 2 that are under the resulting Catastrophic explosion survive the "D" with shields of faith (enemy did not roll a 6, of course).

Local Knight player refuses to play his "No loose streak" knight army against me since that 1 shooting phase stripping all 6 HP. (He decided the exorcist was the biggest threat)


Forgive my ignorance, what's a "No loose streak"?




 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

He likes his Knights tight, and is afraid oh what the sisters will do to his Knight's tightness.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 Captain Blood wrote:
Forgive my ignorance, what's a "No loose streak"?

 Crazyterran wrote:
He likes his Knights tight, and is afraid oh what the sisters will do to his Knight's tightness.


should have loost the extra "o". Apologies

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Preacher of the Emperor




Boston, MA

So here's what I'm thinking my final cut will be for the LVO in about a week. What do you guys think? I upgraded the dominion superiors to veterans because I've found I really like that extra pip of leadership (even when laud hailers are around). I cut down my big squads to squeeze in an extra dominion squad to parachute out of the vendetta. It cost me 8 OBSEC bodies, so I'm not sure yet if it'll be worth the trade but it gave me the flexibility to change out the CCS melta guns for the master of ordnance and the potential ignore cover barrage. So starting on the board, I can have 4 sources of ignore cover (wyverns, CCS, 2x dominion) with another in reserve plus the ranged fire from the exorcists and the veterans. Its a lot of firepower potentially with Celestine as a disruption unit. All comments/critics are welcome. I'm 9 games into my sisters career so still learning here.

Sisters CAD
Celestine
6x Sisters, Flamer, Heavy Flamer, Rhino
6x Sisters, Flamer, Heavy Flamer, Rhino
5x Dominions, 4x Melta, Veteran, Combi-melta, Immolator with Laud Hailer and Dozer Blades
5x Dominions, 4x Melta, Veteran, Combi-melta, Immolator with Laud Hailer and Dozer Blades
5x Dominions, 4x Melta, Veteran, Combi-melta (ride in Vendetta)
3x Exorcists

AM Allies
CCS w/ Master of Ordnance, Lascannon
Veterans, 3x plasma rifle, chimera
2x Wyverns
Vendetta

This message was edited 1 time. Last update was at 2015/02/14 02:21:05


 
   
Made in us
Longtime Dakkanaut





Obviously you've recognized yourself, the importance of ignores-cover against certain units. That said, come game-time, make sure to inventory the full threat list your opponent brings.

I myself am guilty of going "Oh, that's a jink shenanigans unit!" and then getting horse-blinders and firing way too much valuable offense at it. If something else will do you more harm, put the fire-power there. :-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Badass "Sister Sin"






Camas, WA

Can you convert repressors? They're better than immos and with the doZers you're not far off. Also, why the veterans and the extra bss?

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Made in us
Stealthy Sanctus Slipping in His Blade






 pretre wrote:
Can you convert repressors? They're better than immos and with the doZers you're not far off. Also, why the veterans and the extra bss?


Might be wrong, but it looks like your dom squads have five + the vet? But no melta's?

Could be me just misreading your abbreviations. IF there are points to be had from those six fig squads I would second Pretre and convert/sub in some Repressors for your immo/rhino transports. AV13 wall transports are excellent.

This message was edited 1 time. Last update was at 2015/02/14 01:58:11


A ton of armies and a terrain habit...


 
   
Made in us
Preacher of the Emperor




Boston, MA

NewTruthNeomaxim wrote:Obviously you've recognized yourself, the importance of ignores-cover against certain units. That said, come game-time, make sure to inventory the full threat list your opponent brings.

I myself am guilty of going "Oh, that's a jink shenanigans unit!" and then getting horse-blinders and firing way too much valuable offense at it. If something else will do you more harm, put the fire-power there. :-)


Yeah, its a tricky balance when allocating firepower. I generally avoid shooting at anything with 2+ cover unless I have an ignore cover weapon with sufficiently high AP or I really need to take off the last wound or two. Usually its easier to kill the support units but sometimes you have to go for the throat.

pretre wrote:Can you convert repressors? They're better than immos and with the doZers you're not far off. Also, why the veterans and the extra bss?


I won't have Repressors done in time for Vegas next Friday between work and a Thursday flight. The two extra battle sisters came from leftover points and the Veterans are because I really just like having that extra pip of leadership. I've failed LD8 rerollable too many times in my first nine games. I like the security blanket of LD9 rerollable on the dominions for the act of faith.

dracpanzer wrote:
 pretre wrote:
Can you convert repressors? They're better than immos and with the doZers you're not far off. Also, why the veterans and the extra bss?


Might be wrong, but it looks like your dom squads have five + the vet? But no melta's?

Could be me just misreading your abbreviations. IF there are points to be had from those six fig squads I would second Pretre and convert/sub in some Repressors for your immo/rhino transports. AV13 wall transports are excellent.


The Dominions are 5 girls total with 4x meltas and a combi-melta. I'll go edit my original post. Thanks for the catch. I won't get Repressors done in time for Vegas but I'm leaning towards them for the future. Just a little leery because I like to build my army to be as tournament compatible as possible and FW is still hit or miss. AV13 is sweet though, especially when outflanking against Serpent Spam.

EDIT: And I missed a Veteran upgrade when relooking at my Army Builder just now. So if I drop both BSS squads down to 5 girls, it leaves me at 1835 and 15 points to play with. Any suggestions?

This message was edited 1 time. Last update was at 2015/02/14 02:27:08


 
   
Made in us
Mindless Servitor




North Carolina

EDIT: And I missed a Veteran upgrade when relooking at my Army Builder just now. So if I drop both BSS squads down to 5 girls, it leaves me at 1835 and 15 points to play with. Any suggestions?



Three storm bolters for your exorcists, or a combi-melta and melta bombs for one of your Dom squads

I like your list, it's a good all around alpha strike/obsec scoring set up. I've found that immos and rhinos die ridiculously quickly, especially if tourneys aren't bringing true LOS-blocking terrain and if the opponent is loaded for bear e.g. Tau/space elves/necronz

This often results in the 5, low-model count, power-armored but T3 infantry squads being exposed early on and vulnerable to extermination by other enemy infantry like daemons, Marines, necron warriors, warp spiders etc. In low numbers you'll have to be defensive and strategic to survive fights with them, let alone win. The Doms can be amazing in concert with the exorcists at dropping and popping things, but they also will be exposed and likely early high-priority low-staying-power targets.

So the LVO should be an awesome test of your list and ya skills. Against Daemon circuses, loaded Tau or Taudar, pentaflyrants, strong pod lists etc. I think Sisters will continue to struggle.



Right now I'm considering bringing a double-deathstar list geared on getting into assault and having fun.
What do you think fellow adepts:

AS CAD
Celestine
2 priests, one with litanies
2 min BSS

Inquisition
Coteaz
Ordo Xenos, rad grens, psyker, force swingy-pokey, Liber Heresius
Henchies: 6 crusaders/dcas, LR Crusader MM psybolt ammo (priests and Inquisitors go with these bros)
Henchies: 6 crusaders, 3 priests with mauls, one with evisc (go in Stormraven w/ Celestine)

Astartes Storm Wing
Stormraven TLMM TLlascannon
Stormtalon skyhammer
Stormtalon skyhammer

So essentially you have a priestmaulstar+Celestine for late game smashing out of the Raven, the blades of fury star in the Landraider with psyker support, the Raven and two talons formation for objective grabbing and shooty shoots/AA, and 150 points left over to do who knows what with. With lots of room for cheapening in the stars. One option to add would be an allied AM detachment, another might be a dom squad, another might be an exorcist or two, or some rides for the sisters.

Mostly it's about having fun and winning assaults






 
   
Made in us
Preacher of the Emperor






That list has two scary death stars and a lot of air support, but it's a little short on OBSEC: There are just two footslogging squads of five T3 models, which I suspect won't last long enough to secure anything.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Hooded Inquisitorial Interrogator





acolytes with bolters could wander around pushing units off of objectives (ashame not obsec). They're dirt cheap and give you more bodies. Maybe 2 units, one on foot and one in a chimera or something.

Either that, or Avenger strike fighters happen to cost 150 points. Just saying
   
Made in us
Preacher of the Emperor




Boston, MA

I like it. Should be a fun, in your face list. You can always keep the two BSS squads in reserve to walk on to your edge later in the game.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

PanzerLeader wrote:
I like it. Should be a fun, in your face list. You can always keep the two BSS squads in reserve to walk on to your edge later in the game.


2 5-girl BS Squads Walking?
They could really do with at least Rhinos. That's 4 Obsec Units coming on and a significant survivability option for the 2 min Squads

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Preacher of the Emperor




Boston, MA

 BlackTalos wrote:
PanzerLeader wrote:
I like it. Should be a fun, in your face list. You can always keep the two BSS squads in reserve to walk on to your edge later in the game.


2 5-girl BS Squads Walking?
They could really do with at least Rhinos. That's 4 Obsec Units coming on and a significant survivability option for the 2 min Squads


Normally I'd agree with you. But in his double DCA build, I don't see where he can easily cut out 80 points to get the 2 rhinos in. He's paying for the BSS as a Celestine tax so it's not worth investing much more in them. Although he could just make the Sisters an allied detachment, not buy the second squad and save some points. Nothing requires you to run a CAD after all.
   
Made in us
Mindless Servitor




North Carolina

Actually a CAD is required in order to make Celestine the Warlord and take advantage of her Leadership on her squads War Hymn tests through Beacon of Faith. Only one Litanies per army, so you need a CAD to work that bonus. But there is some room to find points for Rhinos, I'll consider it.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

I'm running another SOB/SW list for March with double stormwolves. I'll try to post it tomorrow.

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Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Ran the Sisters in a 2k Highlander RTT yesterday, ended up first of twelve. The list/rundown was:
Spoiler:



Primary: Sisters of Battle


HQ

Celestine
Jacobus (warlord)


Troops
BSS #1 x 15 w/MM, Melta Gun, Melta Bombs
BSS #2 x 7 w/Melta Gun, Melta Bombs

Fast Attack
Dominions x 5 w/4x Melta Guns in a MM Immolator

Heavy Support
Retributers x 8, 3xHF, Melta Bombs (deployed BA Drop Pod)


Allied Det:

Blood Angels

HQ

Sanguinary Priest w/ Valour's Edge, Angel's Wing and BP

Elites
Sanguinary Guard x 9, w/PF, Infernus Pistols x 2, Chapter Banner (mix of swords/axes)

Troops

Scout Squad x 5, Camo Cloaks & Sniper Rifles


Fast Attack
Drop Pod (For the rets)

Heavy Support
Stormraven (AC/MM)

Knight Detachment

Knight Paladin




First game was five objectives versus pure Crons, Vanguard deployment, he ran a deathstar of ten Lychguard w/ Orikan, Nemesor, a D Lord and another lord out of a Night Scythe; a Ghostark full of Warriors, ten Immortals for his backfield, six Wraiths, and a C'Tan shard. I won the primary (Objectives) holding three of the five, he won secondary and we ended up tied with tertiary. I had more points alive at the end so I (barely) won the match. Jacobus and the big BSS held the Deathstar and the Wraiths for three turns in CC, slowing them down enough that my scouts, Rets and SG could hold the other three, with the fifth unclaimed (ended on T5 but again, Jacobus/BSS tarpitted the deathstar/wraiths).

Game two was against a pure Dark Angels army; Hammer/Anvil, he ran Ezekial, tacs and another libby in drop pod, a terminator squad, termie interrogator chaplain with Deathwing Knights, the two fliers (Nephilim and ?), another small tac squad, Ravenwing Knights, and an attack bike. I used the smaller BSS to slow down his DWK, Jacobus/BSS held on OBJ, while Celestine/SG cleared through the RW, she then broke off to claim one of his backfield OBJs. The Stormraven went into hover mode on a backfield OBJ after finishing off the Tac squad there, and the Knight Paladin just ran away 12" until his chaplain was alone then assaulted. My poor nuns rolled terribly on armor saves and the Rets were gone after failing something like 12 of 15 armor saves, but I ended up wining on tactical objectives (Primary) the secondary and tertiary.

Game three was against another Cron list, he had: C'Tan Shard, Nemesor w/ 20 Warriors, ten Immortals, the Wraith/Spyder/Scarab formation, 10x Deathmarks,6 x Tomb Blades, a Ghost Ark full of Warriors, and 5x sword/board Lychguard. We each had an OBJ in our deployment zone (Dawn of War) and the Relic as secondary on top of the WHF Tower terrain. I infiltrated my scouts onto the relic, and deployed my OBJ in a corner with ruins, the big BSS/Jacobus on it, the smaller BSS next to it to screen for the Knight Paladin. Celestine/SG waited in deepstrike, the Doms outflanking and the Rets rode in the drop pod of course. He deployed in a line, Nemesor and the warrior blob on his OBJ, the Immortals, Tomb Blades and Wraith/Scarab/Spyder near my OBJ and the C'tan towards the middle with the Lychguard & Ghost Ark. My Rets dropped down to flame/rend his immortals, failing to do much of anything, also trying to put some wounds on the Tomb Blades. Between reanimation, I did zero wounds I think. The Knight sent some love and put a wound on the spyder and a nearby TB, but it reanimated. He ran his Wraiths forward, with the Scarabs and Tomb Blades. The Immortals took out the Rets and then went to work on the Drop Pod. His Deathmarks deepstruck next to the big BSS but lost about half the squad by turn three. His Spyder lost its last wound rolling a 1 when trying to make a Scarab; so his Scarabs/Wraiths lost reanimation protocols. The smaller BSS died to massed fire, then the Wraiths/Scarabs charged the Knight. He took out 3/6 Wraiths and a couple Scarabs before explodinating. Celestine/SG deep struck near his OBJ, the Doms outflanked on that side and put fire into his warrior blob. The SG/Celestine squad charged/wrecked the Lychguard, which are still a bargain at less than 200 for the five. They then shot/charged into the 20 warrior/Nemesor blob and won combat. He lost his leadership, rerolled, and lost again. Nemesor/remaining warriors were swept. The SG/Celestine then moved toward his OBJ in ruins and held there for the remainder of the game. The Doms/Stormraven put several wounds on the C'Tan, and finally took it down after he had some pretty unfortunate rolls (like 3/4 failed Invuls in a turn). The remaining Wraiths/Scarabs attacked Jacobus' squad, and combat went for two full turns until the game ended; one swarm remained although it was maybe outside of the OBJ. His remaining three Tomb Blades jumped onto the Relic and quickly killed three of the five scouts, but they didn't run away and the OBJ was contested. The game ended on turn five, and I won primary (held one, contested another) we tied on secondary (Relic), and I won on tertiary (I had Slay the Warlord, we tied on First Blood) and we both had linebreaker. Points wise I had like 995 left he had like 990 left; so it was pretty evenly matched.

In hindsight, I should have dropped the rets onto his warrior squad to flame them, his reanimation protocols would have been all that stopped the unit from taking multiple wounds, and I didn't get as many rends as I was hoping for. I've played the Canoptek Harvest and knew that reanimating Wraiths were really nasty, so putting wounds on the Spyder (and it losing its last to a bad roll) was key to reducing their combat effectiveness. In CC, the Scarabs did the most damage, they rolled enough 6's to glance the poor Knight, but not before he squished a few Wraiths.


On the whole, running Celestine with the 2+, FNP, Furious Charge, WS5 Sanguinary Guard worked quite well. She could run up front to take bolter shots, her I7 was wonderful as always, and she worked great with the SG. Although expensive and lacking an invuln; its so much faster than what my opponents were running (minus the Wraiths).



10000
2700
4000
3800
3000  
   
Made in us
Badass "Sister Sin"






Camas, WA

Wow. Great report and showing!

Does FNP not have the wording for BA faction anymore?

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Made in us
Slippery Ultramarine Scout Biker




Richmond, VA

 pretre wrote:
Wow. Great report and showing!

Does FNP not have the wording for BA faction anymore?


Sanguinary priest has narthecium, which grants FNP to unit. Does not specify Blood Angels Faction.
   
Made in us
Badass "Sister Sin"






Camas, WA

Nice. They used to FAQ that but don't anymore. SW fnp is the same (but less cool).

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Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Thanks, I ended up 3-0 with 44 BP, second was 3-0 with 43 BP while third was 2-1 with 41 BP. And I was surprised when they changed it, but FNP on Celestine was pretty sweet and I just used look out sir for anything high strength, at her low base cost she was a huge boon to the Sanguinary Guard, and breaking off to snag objectives was just one more bonus.

10000
2700
4000
3800
3000  
   
Made in us
Sadistic Inquisitorial Excruciator





Yeah, Celestine with FNP and something to redirect S6+ stuff to sounds pretty amazing.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

interested wrote:
Actually a CAD is required in order to make Celestine the Warlord and take advantage of her Leadership on her squads War Hymn tests through Beacon of Faith. Only one Litanies per army, so you need a CAD to work that bonus. But there is some room to find points for Rhinos, I'll consider it.
PanzerLeader wrote:
 BlackTalos wrote:
PanzerLeader wrote:
I like it. Should be a fun, in your face list. You can always keep the two BSS squads in reserve to walk on to your edge later in the game.


2 5-girl BS Squads Walking?
They could really do with at least Rhinos. That's 4 Obsec Units coming on and a significant survivability option for the 2 min Squads


Normally I'd agree with you. But in his double DCA build, I don't see where he can easily cut out 80 points to get the 2 rhinos in. He's paying for the BSS as a Celestine tax so it's not worth investing much more in them. Although he could just make the Sisters an allied detachment, not buy the second squad and save some points. Nothing requires you to run a CAD after all.


Yeah, i read this:
interested wrote:
and 150 points left over to do who knows what with. With lots of room for cheapening in the stars. One option to add would be an allied AM detachment, another might be a dom squad, another might be an exorcist or two, or some rides for the sisters.


I'd say buy at least the 2 Rhinos, and then play around with the 70pts left


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Here's my two proposed lists (largely I'm just shuffling wargear at this point):

CAD
Uriah
Priest with Litanies of Faith
17 BSS with Flamer x2 and MB
5 BSS
4 Doms with 4 Melta and Repressor
4 Doms with 4 Melta and Repressor
5 Rets with 4 HF
Exorcist
Exorcist

CotGW
Wolf Lord with Power Fist and SS and TWM
Stormwolf with TL-MM
Stormwolf with TL-MM
Drop Pod
Servitor
Servitor
1849

CAD
St. Celestine
Priest with MB
15 BSS with Flamer x2 and MB
5 BSS
4 Doms with 4 Melta and Repressor
4 Doms with 4 Melta and Repressor
5 Rets with 4 HF
Exorcist
Exorcist

CotGW
Wolf Lord with Power Fist and SS and TWM
Stormwolf with TL-MM
Stormwolf with TL-MM
Drop Pod
Servitor
Servitor
1850

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Servitors as the Elites tax? just doing field repairs on the way? =P

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Badass "Sister Sin"






Camas, WA

 BlackTalos wrote:
Servitors as the Elites tax? just doing field repairs on the way? =P

One goes in a Stormwolf to hide him and the other either in reserves or in the biggest hiding spot on the board. 20 point Elite Tax is pretty sweet.

And they can't do repairs without an IP, can they?


Automatically Appended Next Post:
Sadly, you can't mix them with IP for the elite tax. (i wanted one IP and one servitor) If an IP is taken, they don't take slots.

This message was edited 1 time. Last update was at 2015/02/17 16:07:58


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