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Made in us
Badass "Sister Sin"






Camas, WA

 MrFlutterPie wrote:
How would you run Celestine without searphim? I miss the old WD version of her where she could get up every turn if you were lucky.

I find she gets doubled out easily even and with her only coming back only once it seems to be a risky manoeuvre running her solo.

Run her solo behind terrain.

Or put her out front in the open and hope your opponent uses her for first blood. Then don't roll to get her back up and laugh maniacally.

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Made in us
Preacher of the Emperor




Boston, MA

 MrFlutterPie wrote:
How would you run Celestine without searphim? I miss the old WD version of her where she could get up every turn if you were lucky.

I find she gets doubled out easily even and with her only coming back only once it seems to be a risky manoeuvre running her solo.


I normally run her behind a vehicle/piece of terrain or hiding in my Company Command Squad, depending on the situation. I've deep struck her twice now because of the match up (once against Censtar to go landspeeder storm/scout hunting and once against DE/Eldar because he left squishy units exposed in his backfield in hammer and anvil), but its the exception rather than the rule. She's a great bully unit solo and can cause enough damage to make most MEQ/GEQ leery of getting close.
   
Made in us
Sadistic Inquisitorial Excruciator





Snd if you can keep her engaged for 2 phases, you get to Hit and Run 3d6, move 12", then charge for some pretty decent mobility.
   
Made in ca
Missionary On A Mission





GTA

I bought a Plasma Obliterator today. I think we were discussing it's possibility's for sisters in here a little back.

What was the consensus? Domms for ignores cover? Stick a naked Cannoness in there to actually use her? A Inquisitor with psyocculum to make shooting at psykers BS 10? (Suffer not the witch to live amiright? )

This message was edited 1 time. Last update was at 2015/05/23 17:43:46


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Badass "Sister Sin"






Camas, WA

Doms and Jacobus.

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Made in us
Sadistic Inquisitorial Excruciator





I could also see Doms and Celestine. (Remember you can assault out of buildings... and now you can remind your opponent of that fact too.)
   
Made in us
Badass "Sister Sin"






Camas, WA

Jacobus gives you another act of faith and a buff bubble, but yea.

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Made in us
Sadistic Inquisitorial Excruciator





Yeah. Celestine is BS7, which means re-rolling gets hot and -7 inches on the scatter.


Automatically Appended Next Post:
Probably more important is what synergizes with the rest of your list.

This message was edited 1 time. Last update was at 2015/05/24 02:19:15


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Plus the counter charge, as you mentioned. Just seems like a waste to keep doms penned up.

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Made in us
Sadistic Inquisitorial Excruciator





Personally, I was thinking you could add an escape hatch on the Oblit, then give someone a nasty surprise when the doms popped out 12" away, moved 6" then did their thing, while a BSS or someone else walked in to take over firing duties. (Or if you had Celestine, she can manage it by herself.)
   
Made in us
Preacher of the Emperor






It just seems odd to summon a supernatural entity like Saint Celestine and then tell her, as she hovers glowing in the air, to go sit in a pillbox. Also Celestine's mainly a short-ranged-shooting and close combat monster: the Ardent Blade and WS:7 I:7 A:5 seem wasted manning a gun.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Badass "Sister Sin"






Camas, WA

Chances are she isn't going to waste. Your opponent is going to close ranks and she's gonna mess crap up.

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Made in ca
Missionary On A Mission





GTA

You can assault after disembarking from a fortification even if it's destroyed. You blast some guys with da big gunz and when they come knocking you rush Celestine out and really get the party started

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Preacher of the Emperor






"Ha! The girl soldiers' pathetic fortress lies in RUINS, my Chaos brothers! Now we only have to slaughter the surviving gun crew and ..... OH WE ARE FETHED."

Okay, I get the appeal now.

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in us
Sadistic Inquisitorial Excruciator





 SisterSydney wrote:
It just seems odd to summon a supernatural entity like Saint Celestine and then tell her, as she hovers glowing in the air, to go sit in a pillbox. Also Celestine's mainly a short-ranged-shooting and close combat monster: the Ardent Blade and WS:7 I:7 A:5 seem wasted manning a gun.


And BS:7 seems wasted on the occasional krak grenade.

Yeah. The plasma oblit will ruin the day of anyone that lacks long-range anti-tank, and with Celestine inside, probably the day of anyone that tries to rush it with short-range stuff.
   
Made in us
Preacher of the Emperor




Boston, MA

Wargamescon is allowing 3 detachments this year. Would you keep the vendetta in my current list (see above) or would you replace it with a 3rd immolator, inquisitor with servo skulls, psyoccolum, and Liber Hersius, and some extra sisters for the troop squads?
   
Made in us
Badass "Sister Sin"






Camas, WA

PanzerLeader wrote:
Wargamescon is allowing 3 detachments this year. Would you keep the vendetta in my current list (see above) or would you replace it with a 3rd immolator, inquisitor with servo skulls, psyoccolum, and Liber Hersius, and some extra sisters for the troop squads?

Repost the list?

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Made in us
Preacher of the Emperor




Boston, MA

 pretre wrote:
PanzerLeader wrote:
Wargamescon is allowing 3 detachments this year. Would you keep the vendetta in my current list (see above) or would you replace it with a 3rd immolator, inquisitor with servo skulls, psyoccolum, and Liber Hersius, and some extra sisters for the troop squads?

Repost the list?


Gladly. Here is my list as it currently stands.

Sisters CAD:
Celestine
5 Sisters, HF, Flamer, Rhino
5 Sisters, HF, Flamer, Rhino
5 Dominions, 4 meltas, Veteran w/ Combi-Melta, Melta Bombs, Immolator w/ laud hailer, multi-melta, dozer blades
5 Dominions, 4 meltas, Veteran w/ Combi-Melta, Melta Bombs, Immolator w/ laud hailer, multi-melta, dozer blades
5 Dominions, 4 meltas, Veteran w/ Combi-Melta, Melta Bombs
Exorcist
Exorcist
Exorcist

AM Allies
Company Command Squad, Master of Ordnance, Lascannon
Veterans, 3 plasma guns, Chimera w/ heavy flamer
Vendetta
2x Wyverns

I could drop the Vendetta to add a third immolator for the last dominion squad and add in an Inquisitor with 3 Servo Skulls, Liber Hersius and Psyocculm. It'd also leave me about 21 points short of 1850 so there'd be a little wiggle room. I'd lose my dedicated AA and some late game mobility, but I'd add a potential 4th scouting unit, completely shut down enemy scouting and infiltrating and get some good anti-psyker shooting.

What do you think about making the swap?
   
Made in us
Sadistic Inquisitorial Excruciator





It looks similar to a list I wanted to build, except in mine the CCS is in a Chimera too. This allows them to keep up with the Vets, who would also scout forward with the inquisitor, get out of their chimera then be ordered to ignore cover, bringing the total turn 1 cover ignoring AP1-2 shots to 18.
   
Made in us
Badass "Sister Sin"






Camas, WA

I like the idea of mech'ing up the doms on the ground. I'd love to see Repressors instead of immos for the doms too.

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Made in us
Preacher of the Emperor




Boston, MA

Mavnas wrote:It looks similar to a list I wanted to build, except in mine the CCS is in a Chimera too. This allows them to keep up with the Vets, who would also scout forward with the inquisitor, get out of their chimera then be ordered to ignore cover, bringing the total turn 1 cover ignoring AP1-2 shots to 18.


Unfortunately my command squad isn't modelled to take advantage of that. I'd have to swap out the Master of Ordnance and the lascannon for a 4x plasma or 4x melta set up. I really like the Master of Ordnance though. He doesn't hit dead on target very often, but when he does its devastating combined with the "ignore cover" order and against vehicles/TEQ/MCs the lascannon synergizes well for S, AP, and range. He's also great for forcing MEQs to spread out and give me more openings to pick apart because they have to respect his blast ability. I'll play with squeezing a chimera in and doing the weapon swap, but I'm not sure its worth the trade. I really like my current balance this list has of 1 large blast, 8 small blasts, and multiple templates.

pretre wrote:I like the idea of mech'ing up the doms on the ground. I'd love to see Repressors instead of immos for the doms too.


So the foot doms used to ride around in the vendetta and grav-chute out. I think converting up some Repressors might be my summer project but I don't think I'll get it done in time for Wargamescon.
   
Made in us
Badass "Sister Sin"






Camas, WA

I highly recommend the repressor converting... Dozers, a PE driver and a cupola and you're good to go.

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Made in gb
Confessor Of Sins





Newton Aycliffe

Voldrak wrote:
Coming back to this part:

“A unit with the Act of Faith special rule can attempt to use its Act of Faith immediately before it acts during a phase; i.e. immediately before the unit moves in the Movement phase, shoots (or runs) in the Shooting phase, or before any blows are stuck (either by friend or foe) in the Assault phase. To do so the unit must take a Leadership test.”

I've always played it so that my acts of faith were only ever usable on my own player turn.

However if I break down the above rule, it specifies that it must be used before it acts during a phase, not mentionning that the phase as to be on your own player turn.

It then goes into giving a few examples.

During your oponent's assault phase, you have a chance to get a unit to act by overwatching, so both criterias are filled.

Am I missing something or does this mean we can effectively use acts of faith during overwatch?
How about failing a leaderships test at the end of your oponent's shooting faith.

Can you use BSS's act of faith to be fearless before they act and get either pinned or run away?


Bit late to the party, kinda like celestine sitting in the Plasma bunker.....

But the BSS (which is indeed no longer fearless but PE now) Act of Faith is pretty good in the Assault phase.
Disregarding the "right before blows" which would make some of the Acts pointless, if you get the PE Act off in assault, you get to re-roll 1s in Overwatch AND 1s in close combat.

Kind of a "2 for 1" deal for BSS, although you're probably giving yourself a 4% chance of winning a CC rather than a 1% chance.....

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Preacher of the Emperor




Boston, MA

I actually keep forgetting to use the BSS act of faith. They shoot so little for me that by the time I'm remember, I've usually already rolled the dice. PE is really good, but it won't shine unless you get 10 or more in the squad.
   
Made in no
Sister Oh-So Repentia




Norway

Do you guys think there are any interesting ally options with Skitari or Cult Mechanicus?
   
Made in us
Badass "Sister Sin"






Camas, WA

 Acidian wrote:
Do you guys think there are any interesting ally options with Skitari or Cult Mechanicus?

Right now they fulfill similar roles to ours. I suppose we could lend them vehicles, but other codexes do that better.

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Made in us
Preacher of the Emperor




Boston, MA

I'm with pretre. I'm not sure they add any unique capabilities that cover a gap in the Sisters codex. AS armies don't have much problems dealing with high T monsters thanks to easy access to S8, AP1 shooting at all range bands. You're better off taking allies that help cover the distinct lack of ranged blasts/barrage for board control or add a true assault element.
   
Made in us
Sadistic Inquisitorial Excruciator





I'm personally looking forward to the new SM codex. It means more options to go with the FA drop pods. I might actually drop the 4 HF rets instead pf just talking about them.
   
Made in no
Sister Oh-So Repentia




Norway

I brought the skitari codex with me, and I had a look in the cult mechanicus codex earlier today, and I also agree with pretre. I was hoping I had missed something interesting.

Skitari has Onagi Dunecrawlers that I could easily make room for in my list, but being forced to take 2 troops that I will have to put in Rhinos (or Immolators?) to get them is just not worth it.

Why can't GW just release a new sister dex with Slow and Purposeful Retributors with option for Plasma Cannons, Repressors, Celestine with Eternal Warrior, celestials that are actually good in assault, Seraphim with haywire pistol/grenades, new flyer (not HS) or Anti-Air unit, Exorcist that can be taken as Squadron, and just to be silly, a 9" tall WraithSister with SuperHeavy Bolter that shoots 3x strength D shots.
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, no.

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