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Made in gb
Towering Hierophant Bio-Titan



UK

I agree with the 'wait & look at the whole codex in context' point of view.

So far GW haven't released a poor codex. I think AS is closest to this but is still really fun if not top tier. Everything after DA anyhow. I think...

I want fun. I dream for top tier. Plus top tier is a wider context anyway, as a further codex release may change the meta in favour of Tyranids,

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Regular Dakkanaut




If you think GW hasn't released a poor codex you're literally deluding yourself and I don't know what to say that will convince you otherwise that hasn't already been said somewhere else in this thread.
   
Made in us
Brainy Zoanthrope




Tustin

Venom Cannons got better. Same stats but no vehicle damage penalty it seems. I wouldn't mind fielding Harpys.

This message was edited 1 time. Last update was at 2014/01/09 07:18:02


 
   
Made in ca
Lieutenant Colonel






plenty of good stuff in the codex... haters gonna hate

 
   
Made in us
Daemonic Dreadnought






Biovores gained 1 wound 1 A and 1I while price went down 5 points a model.

Blurry picture of spore mines indicate they have a 3" move and can run or charge with the distance halved, random direction tossed out the window, and one spore mine of the nid players choice explodes at I10. Additional spore mines increases the str of the blast by 1 per mine.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Dakka Veteran





yeah the biovores got a nice buff, for sure. spore mines nearly useful, that came from way out of left field.
   
Made in jp
Sinewy Scourge






USA

easysauce wrote:plenty of good stuff in the codex... haters gonna hate


Sure, dismiss people who are critical as haters hating. How about you back up your statement, so you don't come across as obtuse?

"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams

AesSedai's guide to building a custom glass display case for your figures

Kabal of the Twisting Abyss--Blog Laenea, A Tendril of Hive Fleet Hydra--Blog

Always looking for games in/near Raleigh! 
   
Made in gb
Infiltrating Broodlord





England

dumbuket wrote:

Like, why is the prime 35 more points? WHY?


I participated in one of those 'Tournament of Champions' evenings. 150pt characters fighting one on one. One battle was my Prime Warrior against a GK Captain. The GK player was gobsmacked when he lost one of the three rounds. He expressed his amazement that Nids had anything 'that powerful in assault'.



Tradition. Carnifexes have always been S9 or S10. .


No, they were S7 (usually S8 from Voltage Fields) in 2nd Ed. They were also WS7 and I4. Nids took a huge stat nerfing compared to other races in the transition to 3rd.

Let's not make Fexes go any further down the cheap knock off MC route, eh? There are a couple of good reasons for keeping the high S9 - Fexes don't just fight vehicles. Multiwound CC enemies with INV saves. Just avoiding the sheer embarssment of struggling to wound Eldar MCs.



 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in jp
Sinewy Scourge






USA

Souleater wrote:
dumbuket wrote:

Like, why is the prime 35 more points? WHY?


I participated in one of those 'Tournament of Champions' evenings. 150pt characters fighting one on one. One battle was my Prime Warrior against a GK Captain. The GK player was gobsmacked when he lost one of the three rounds. He expressed his amazement that Nids had anything 'that powerful in assault'.



A one off duel you had once doesn't really speak to the effectiveness of the tyranid prime. I think it was appropriately costed before and through balanced, overlooked by players favoring the vastly superior flyrant.

"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams

AesSedai's guide to building a custom glass display case for your figures

Kabal of the Twisting Abyss--Blog Laenea, A Tendril of Hive Fleet Hydra--Blog

Always looking for games in/near Raleigh! 
   
Made in us
Rampaging Carnifex





South Florida

Tervigon can take a Thorax Swarm? At least they were able to make one obvious change. That's an upgrade I would be willing to buy on a Tervigon. 10 Points for a decent template weapon.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Souleater wrote:
No, they were S7 (usually S8 from Voltage Fields) in 2nd Ed. They were also WS7 and I4. Nids took a huge stat nerfing compared to other races in the transition to 3rd.


And they had 10 wounds. And Lictors were WS7 with 4 attacks and were actually useful. One Genestealer could go toe-to-toe with a Marine Captain. 3 Genestealers would kill one.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in jp
Sinewy Scourge






USA

rollawaythestone wrote:Tervigon can take a Thorax Swarm? At least they were able to make one obvious change. That's an upgrade I would be willing to buy on a Tervigon. 10 Points for a decent template weapon.


Good catch, I didn't notice that!

"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams

AesSedai's guide to building a custom glass display case for your figures

Kabal of the Twisting Abyss--Blog Laenea, A Tendril of Hive Fleet Hydra--Blog

Always looking for games in/near Raleigh! 
   
Made in au
Dakka Veteran





 Souleater wrote:
Let's not make Fexes go any further down the cheap knock off MC route, eh? There are a couple of good reasons for keeping the high S9 - Fexes don't just fight vehicles. Multiwound CC enemies with INV saves. Just avoiding the sheer embarssment of struggling to wound Eldar MCs.


There is a couple of good reasons for keeping the Str9. There is also significantly more instances where you would prefer -1S and +1WS or +1I or +1A or +1Save or -10 points. To be honest.. I would prefer WS 5 and Str 6 at the same cost than WS 3 and Str 9.

What do we need to hit an Eldar MC now anyway?





   
Made in us
Brainy Zoanthrope




Tustin

Death Spitters are s5 ap4 assault 4 now. lol
   
Made in us
Rampaging Carnifex





South Florida

zaak wrote:
Death Spitters are s5 ap4 assault 4 now. lol


Deathspitters didn't change. They are still Str 5, Ap 5, Assault 3.

   
Made in us
Tough Tyrant Guard





The big problem with venom cannons are that they can't target flyers. That really sucks as 2 of our flyers have them. Poor harpy can't even shoot at anouther flyer with any weapons.
   
Made in gb
Regular Dakkanaut





 easysauce wrote:
plenty of good stuff in the codex... haters gonna hate


This reads as;

"My only response to criticism is a thinly veiled as-homien attack used by the Tumblr and Facebook community in response to people like Justin Beiber, since forming a proper argument with points would be respectable and not immature in the extreme."

Also, could you name the so called "plenty of good stuff" for us.

This message was edited 1 time. Last update was at 2014/01/09 08:03:09


Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Gloomfang wrote:
No, we know pretty much the whole codex at this point.

to answer your questions.

No BRB powers for anyone in the codex.

Zoens are a brother hood of psykers with ML2. they use the power as a brood. warp blast and one random power. warp blast is A:X where X is number of members in the brood.

for real fun no more tervigon buffs. oh and there is something like a 25% chance your termigaunts will break and run every turn they are out of synapse for now good reason. Imagine a 120pt unit you are using to hold a backfeild objective running off the board because the babysitter got gaked.


To be perfectly honest Termagants used to go to ground outside of Synapse - still not counting as a scoring unit in that case iirc. No big change. They may scurry toward synapse to be honest.


Now only a CSM player. 
   
Made in us
Blood Angel Terminator with Lightning Claws






So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.

Would you guys say this is worth it on a tyrant guard, since its essentially makes Tyrant Guard like MCs were back in 5e interms of power (S6 Armorbane)? The only other way I can thing of having them is bare bones. They have rending claws so boneswords are useless to them, and the lashwhip, while giving them I7 is nice, I still think being able to pop vehicles is better.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in au
Devious Space Marine dedicated to Tzeentch




Australia

If the rumours are to be believed (and all signs suggest that they are credible), it's important to keep them in perspective. Abilities have been removed (Doom, Biomancy etc), but points costs have been reduced too.

On the one hand, nerfing with no cost decrease would be terrible. On the other hand, nerfing and reducing the cost of a flyrant to 10 points would be OP.

There is a sliding scale there, and hopefully GW have got the mix about right.

2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
Made in au
Grizzled Space Wolves Great Wolf





 Souleater wrote:
I participated in one of those 'Tournament of Champions' evenings. 150pt characters fighting one on one. One battle was my Prime Warrior against a GK Captain. The GK player was gobsmacked when he lost one of the three rounds. He expressed his amazement that Nids had anything 'that powerful in assault'.
Oh I played one of those once. My Space Wolf Lord killed a Blood Thirster in close combat. Better raise the price of Space Wolf Lord by 150pts
   
Made in us
Dakka Veteran





@Dex yeah because nerfing them and increasing their cost would be out of the question. i mean, they'd never do that, right?

oh, wait-

This message was edited 1 time. Last update was at 2014/01/09 08:23:38


 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Ferrum_Sanguinis wrote:
So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.


That seems....kind of slap in the face for the Carnifex. S10...Armourbane. Bit redundant really.

I now have to seriously reconsider the build of the final two plasti-fexes I have. I might just make them Scytals for convenience...


Now only a CSM player. 
   
Made in au
Dakka Veteran





@ Ferrum

Crushing Claws IMO are the better option. I care not much for armour bane but +1S and AP2 are worth it.

Would you get a +1A for them?
   
Made in us
Tough Tyrant Guard





Termiguants that failed IB would just not move but still counted as scoring as they were not broken.

Now they act like every other unit that falls back and go 2d6 towards there table edge like any other unit. With a back field unit and a ld6 that is a real good chance they will go off the edge as all the synapse will be ahead of them.

Fail an IB with a unit of 20 hormagaunts and you have a 33% chance of losing 8-9 of them to 20 S3 hits.

This message was edited 1 time. Last update was at 2014/01/09 08:34:02


 
   
Made in us
Blood Angel Terminator with Lightning Claws






 DarkStarSabre wrote:
 Ferrum_Sanguinis wrote:
So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.


That seems....kind of slap in the face for the Carnifex. S10...Armourbane. Bit redundant really.

I now have to seriously reconsider the build of the final two plasti-fexes I have. I might just make them Scytals for convenience...


Um its only +1 S now x2, tyrant guard are only S6 with the claws.

I would still take them on Fex for 15 points. Pretty much guarantees any vehicle you assault gets popped if they somehow managed to survive your HoW attacks.


Automatically Appended Next Post:
bodazoka wrote:
@ Ferrum

Crushing Claws IMO are the better option. I care not much for armour bane but +1S and AP2 are worth it.

Would you get a +1A for them?


Yes you would, so you get 4 attacks with your guard on the charge.

This message was edited 2 times. Last update was at 2014/01/09 08:31:41


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in ca
Regular Dakkanaut




 Ferrum_Sanguinis wrote:
 DarkStarSabre wrote:
 Ferrum_Sanguinis wrote:
So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.


That seems....kind of slap in the face for the Carnifex. S10...Armourbane. Bit redundant really.

I now have to seriously reconsider the build of the final two plasti-fexes I have. I might just make them Scytals for convenience...


Um its only +1 S now x2, tyrant guard are only S6 with the claws.

I would still take them on Fex for 15 points. Pretty much guarantees any vehicle you assault gets popped if they somehow managed to survive your HoW attacks.


Automatically Appended Next Post:
bodazoka wrote:
@ Ferrum

Crushing Claws IMO are the better option. I care not much for armour bane but +1S and AP2 are worth it.

Would you get a +1A for them?


Yes you would, so you get 4 attacks with your guard on the charge.


I'd say that adrenal glands on a fex are a better buy for the same cost.

This message was edited 1 time. Last update was at 2014/01/09 08:36:34


 
   
Made in au
Terminator with Assault Cannon






brisbane, australia

do tyrant guard have to be attached to a tyrant. I know they have to be purchased together.

*Insert witty and/or interesting statement here* 
   
Made in au
Grizzled Space Wolves Great Wolf





 Gloomfang wrote:
Termiguants that failed IB would just not move but still counted as scoring as they were not broken.

Now they act like every other unit that falls back and go 2d6 towards there table edge like any other unit. With a back field unit and a ld6 that is a real good chance they will go off the edge as all the synapse will be ahead of them.

Fail an IB with a unit of 20 hormagaunts and you have a 33% chance of losing 8-9 of them to 20 S3 hits.
So cinematic!
   
Made in kr
Fresh-Faced New User




I've been watching this thread as a guest for a long time now and decided to join. I'm a Nid player with an army of about 30,000pts, well minus about 600pts now thanks to GW eliminating some of the best and fun units in the 5th Ed codex...glad I spent all that time and money on the conversions!
From what I've read on the leaked rules and stats I'm saddened and fearful that my Nids will not be as fun to play as they were previously (even in 6th using the 5th Ed codex). I did expect some things to change like boneswards, shadow in the warp and the Doom would get nerfed or see a points hike (never considered they would alter fluff to exclude him and others!)

I'm not writing them off as a complete loss of disappointment, I'll wait till I get a first hand read of the new codex and get many games in before I pass final judgement on them. I'm just saying I'm doubtful they won't be good and CSMs would be a more competitive army and we all know that Codex is subpar at best.
   
 
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