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![[Post New]](/s/i/i.gif) 2014/01/09 07:00:47
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Towering Hierophant Bio-Titan
UK
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I agree with the 'wait & look at the whole codex in context' point of view.
So far GW haven't released a poor codex. I think AS is closest to this but is still really fun if not top tier. Everything after DA anyhow. I think...
I want fun. I dream for top tier. Plus top tier is a wider context anyway, as a further codex release may change the meta in favour of Tyranids,
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/01/09 07:08:17
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Regular Dakkanaut
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If you think GW hasn't released a poor codex you're literally deluding yourself and I don't know what to say that will convince you otherwise that hasn't already been said somewhere else in this thread.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:12:46
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Brainy Zoanthrope
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Venom Cannons got better. Same stats but no vehicle damage penalty it seems. I wouldn't mind fielding Harpys.
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This message was edited 1 time. Last update was at 2014/01/09 07:18:02
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![[Post New]](/s/i/i.gif) 2014/01/09 07:15:03
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Lieutenant Colonel
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plenty of good stuff in the codex... haters gonna hate
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![[Post New]](/s/i/i.gif) 2014/01/09 07:18:43
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Daemonic Dreadnought
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Biovores gained 1 wound 1 A and 1I while price went down 5 points a model.
Blurry picture of spore mines indicate they have a 3" move and can run or charge with the distance halved, random direction tossed out the window, and one spore mine of the nid players choice explodes at I10. Additional spore mines increases the str of the blast by 1 per mine.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:21:13
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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yeah the biovores got a nice buff, for sure. spore mines nearly useful, that came from way out of left field.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:24:51
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Sinewy Scourge
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easysauce wrote:plenty of good stuff in the codex... haters gonna hate
Sure, dismiss people who are critical as haters hating. How about you back up your statement, so you don't come across as obtuse?
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![[Post New]](/s/i/i.gif) 2014/01/09 07:24:52
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Infiltrating Broodlord
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I participated in one of those 'Tournament of Champions' evenings. 150pt characters fighting one on one. One battle was my Prime Warrior against a GK Captain. The GK player was gobsmacked when he lost one of the three rounds. He expressed his amazement that Nids had anything 'that powerful in assault'.
Tradition. Carnifexes have always been S9 or S10. .
No, they were S7 (usually S8 from Voltage Fields) in 2nd Ed. They were also WS7 and I4. Nids took a huge stat nerfing compared to other races in the transition to 3rd.
Let's not make Fexes go any further down the cheap knock off MC route, eh? There are a couple of good reasons for keeping the high S9 - Fexes don't just fight vehicles. Multiwound CC enemies with INV saves. Just avoiding the sheer embarssment of struggling to wound Eldar MCs.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:32:52
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Sinewy Scourge
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Souleater wrote:
I participated in one of those 'Tournament of Champions' evenings. 150pt characters fighting one on one. One battle was my Prime Warrior against a GK Captain. The GK player was gobsmacked when he lost one of the three rounds. He expressed his amazement that Nids had anything 'that powerful in assault'.
A one off duel you had once doesn't really speak to the effectiveness of the tyranid prime. I think it was appropriately costed before and through balanced, overlooked by players favoring the vastly superior flyrant.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:32:52
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Rampaging Carnifex
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Tervigon can take a Thorax Swarm? At least they were able to make one obvious change. That's an upgrade I would be willing to buy on a Tervigon. 10 Points for a decent template weapon.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:34:42
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Souleater wrote:No, they were S7 (usually S8 from Voltage Fields) in 2nd Ed. They were also WS7 and I4. Nids took a huge stat nerfing compared to other races in the transition to 3rd.
And they had 10 wounds. And Lictors were WS7 with 4 attacks and were actually useful. One Genestealer could go toe-to-toe with a Marine Captain. 3 Genestealers would kill one.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:36:57
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Sinewy Scourge
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rollawaythestone wrote:Tervigon can take a Thorax Swarm? At least they were able to make one obvious change. That's an upgrade I would be willing to buy on a Tervigon. 10 Points for a decent template weapon.
Good catch, I didn't notice that!
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![[Post New]](/s/i/i.gif) 2014/01/09 07:42:35
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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Souleater wrote:Let's not make Fexes go any further down the cheap knock off MC route, eh? There are a couple of good reasons for keeping the high S9 - Fexes don't just fight vehicles. Multiwound CC enemies with INV saves. Just avoiding the sheer embarssment of struggling to wound Eldar MCs.
There is a couple of good reasons for keeping the Str9. There is also significantly more instances where you would prefer -1S and +1WS or +1I or +1A or +1Save or -10 points. To be honest.. I would prefer WS 5 and Str 6 at the same cost than WS 3 and Str 9.
What do we need to hit an Eldar MC now anyway?
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![[Post New]](/s/i/i.gif) 2014/01/09 07:43:40
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Brainy Zoanthrope
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Death Spitters are s5 ap4 assault 4 now. lol
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![[Post New]](/s/i/i.gif) 2014/01/09 07:45:35
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Rampaging Carnifex
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zaak wrote:Death Spitters are s5 ap4 assault 4 now. lol
Deathspitters didn't change. They are still Str 5, Ap 5, Assault 3.
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![[Post New]](/s/i/i.gif) 2014/01/09 07:47:03
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Tough Tyrant Guard
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The big problem with venom cannons are that they can't target flyers. That really sucks as 2 of our flyers have them. Poor harpy can't even shoot at anouther flyer with any weapons.
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![[Post New]](/s/i/i.gif) 2014/01/09 08:02:23
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Regular Dakkanaut
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This reads as; "My only response to criticism is a thinly veiled as-homien attack used by the Tumblr and Facebook community in response to people like Justin Beiber, since forming a proper argument with points would be respectable and not immature in the extreme." Also, could you name the so called "plenty of good stuff" for us.
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This message was edited 1 time. Last update was at 2014/01/09 08:03:09
Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:10:52
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Gloomfang wrote:No, we know pretty much the whole codex at this point.
to answer your questions.
No BRB powers for anyone in the codex.
Zoens are a brother hood of psykers with ML2. they use the power as a brood. warp blast and one random power. warp blast is A:X where X is number of members in the brood.
for real fun no more tervigon buffs. oh and there is something like a 25% chance your termigaunts will break and run every turn they are out of synapse for now good reason. Imagine a 120pt unit you are using to hold a backfeild objective running off the board because the babysitter got gaked.
To be perfectly honest Termagants used to go to ground outside of Synapse - still not counting as a scoring unit in that case iirc. No big change. They may scurry toward synapse to be honest.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:12:14
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Blood Angel Terminator with Lightning Claws
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So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.
Would you guys say this is worth it on a tyrant guard, since its essentially makes Tyrant Guard like MCs were back in 5e interms of power (S6 Armorbane)? The only other way I can thing of having them is bare bones. They have rending claws so boneswords are useless to them, and the lashwhip, while giving them I7 is nice, I still think being able to pop vehicles is better.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:14:32
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Devious Space Marine dedicated to Tzeentch
Australia
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If the rumours are to be believed (and all signs suggest that they are credible), it's important to keep them in perspective. Abilities have been removed (Doom, Biomancy etc), but points costs have been reduced too.
On the one hand, nerfing with no cost decrease would be terrible. On the other hand, nerfing and reducing the cost of a flyrant to 10 points would be OP.
There is a sliding scale there, and hopefully GW have got the mix about right.
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2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:16:09
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Grizzled Space Wolves Great Wolf
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Souleater wrote:I participated in one of those 'Tournament of Champions' evenings. 150pt characters fighting one on one. One battle was my Prime Warrior against a GK Captain. The GK player was gobsmacked when he lost one of the three rounds. He expressed his amazement that Nids had anything 'that powerful in assault'.
Oh I played one of those once. My Space Wolf Lord killed a Blood Thirster in close combat. Better raise the price of Space Wolf Lord by 150pts
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![[Post New]](/s/i/i.gif) 2014/01/09 08:16:45
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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@Dex yeah because nerfing them and increasing their cost would be out of the question. i mean, they'd never do that, right?
oh, wait-
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This message was edited 1 time. Last update was at 2014/01/09 08:23:38
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![[Post New]](/s/i/i.gif) 2014/01/09 08:23:51
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Ferrum_Sanguinis wrote:So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.
That seems....kind of slap in the face for the Carnifex. S10...Armourbane. Bit redundant really.
I now have to seriously reconsider the build of the final two plasti-fexes I have. I might just make them Scytals for convenience...
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:26:31
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Dakka Veteran
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@ Ferrum
Crushing Claws IMO are the better option. I care not much for armour bane but +1S and AP2 are worth it.
Would you get a +1A for them?
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![[Post New]](/s/i/i.gif) 2014/01/09 08:26:40
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Tough Tyrant Guard
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Termiguants that failed IB would just not move but still counted as scoring as they were not broken.
Now they act like every other unit that falls back and go 2d6 towards there table edge like any other unit. With a back field unit and a ld6 that is a real good chance they will go off the edge as all the synapse will be ahead of them.
Fail an IB with a unit of 20 hormagaunts and you have a 33% chance of losing 8-9 of them to 20 S3 hits.
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This message was edited 1 time. Last update was at 2014/01/09 08:34:02
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![[Post New]](/s/i/i.gif) 2014/01/09 08:30:40
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Blood Angel Terminator with Lightning Claws
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DarkStarSabre wrote: Ferrum_Sanguinis wrote:So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.
That seems....kind of slap in the face for the Carnifex. S10...Armourbane. Bit redundant really.
I now have to seriously reconsider the build of the final two plasti-fexes I have. I might just make them Scytals for convenience...
Um its only +1 S now x2, tyrant guard are only S6 with the claws.
I would still take them on Fex for 15 points. Pretty much guarantees any vehicle you assault gets popped if they somehow managed to survive your HoW attacks. Automatically Appended Next Post: bodazoka wrote:@ Ferrum
Crushing Claws IMO are the better option. I care not much for armour bane but +1S and AP2 are worth it.
Would you get a +1A for them?
Yes you would, so you get 4 attacks with your guard on the charge.
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This message was edited 2 times. Last update was at 2014/01/09 08:31:41
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:35:44
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Regular Dakkanaut
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Ferrum_Sanguinis wrote: DarkStarSabre wrote: Ferrum_Sanguinis wrote:So tyrant guard are 70 pts each with crushing claws, which we now know grant +1 S, Armourbane, and AP2.
That seems....kind of slap in the face for the Carnifex. S10...Armourbane. Bit redundant really.
I now have to seriously reconsider the build of the final two plasti-fexes I have. I might just make them Scytals for convenience...
Um its only +1 S now x2, tyrant guard are only S6 with the claws.
I would still take them on Fex for 15 points. Pretty much guarantees any vehicle you assault gets popped if they somehow managed to survive your HoW attacks.
Automatically Appended Next Post:
bodazoka wrote:@ Ferrum
Crushing Claws IMO are the better option. I care not much for armour bane but +1S and AP2 are worth it.
Would you get a +1A for them?
Yes you would, so you get 4 attacks with your guard on the charge.
I'd say that adrenal glands on a fex are a better buy for the same cost.
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This message was edited 1 time. Last update was at 2014/01/09 08:36:34
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![[Post New]](/s/i/i.gif) 2014/01/09 08:42:42
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Terminator with Assault Cannon
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do tyrant guard have to be attached to a tyrant. I know they have to be purchased together.
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2014/01/09 08:43:07
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Grizzled Space Wolves Great Wolf
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Gloomfang wrote:Termiguants that failed IB would just not move but still counted as scoring as they were not broken.
Now they act like every other unit that falls back and go 2d6 towards there table edge like any other unit. With a back field unit and a ld6 that is a real good chance they will go off the edge as all the synapse will be ahead of them.
Fail an IB with a unit of 20 hormagaunts and you have a 33% chance of losing 8-9 of them to 20 S3 hits.
So cinematic!
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![[Post New]](/s/i/i.gif) 2014/01/09 08:43:58
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
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Fresh-Faced New User
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I've been watching this thread as a guest for a long time now and decided to join. I'm a Nid player with an army of about 30,000pts, well minus about 600pts now thanks to GW eliminating some of the best and fun units in the 5th Ed codex...glad I spent all that time and money on the conversions!
From what I've read on the leaked rules and stats I'm saddened and fearful that my Nids will not be as fun to play as they were previously (even in 6th using the 5th Ed codex). I did expect some things to change like boneswards, shadow in the warp and the Doom would get nerfed or see a points hike (never considered they would alter fluff to exclude him and others!)
I'm not writing them off as a complete loss of disappointment, I'll wait till I get a first hand read of the new codex and get many games in before I pass final judgement on them. I'm just saying I'm doubtful they won't be good and CSMs would be a more competitive army and we all know that Codex is subpar at best.
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