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Made in us
Sneaky Lictor





Louisville, KY

All barrage does is cause the cover saves and wounds to come from the center of the blast marker. So it works to hit stuff getting cover from buildings or ADL. It will not negate any cover they are standing in nor cover based rules.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

skarsol wrote:
 streamdragon wrote:
CthuluIsSpy wrote:Looks like spore mines might be nasty against tau then. Since it ignores cover, it'll mess up a gun line a bit. Perhaps even kill those pesky marker lights

Is it the spore mine detonation that ignores cover, or can the standard shot from biovores and harpies ignore cover as well?

If Biovore shots gained Ignore Cover, that's a pretty frelling HUGE upgrade.

xttz wrote:Actually, spores could be fantastic against vehicles. They don't get overwatch, and by using them in combat it's against rear armour. I'd definitely pay 30pts for an automatically-hitting S9 attack on rear AV.

You can probably also guide them in with Lictors too.

It will depend on if the explosion is treated as a CC attack, or if it is like the Toxic Miasma effect that goes off in CC, but it not an actual CC attack.

And for 30 points, you're not exploding at S9. You're exploding at S6; which is still not awful against AV10.


30 points is S9. 15 for the first 3, 15 for the 2nd 3 = 6 mines = S9 for 30 points.

Biovore shots are 48" S4 AP4 Assault 1, Barrage, Large Blast, Spore Burst. Spore Burst grants the D3 spores if the first Barrage pie has no models under it.

Lictors would guide in the purchased Spore Mines if the Lictor started the turn on the table.


Ah ok, so they don't get the Ignore Cover rule then, just the Barrage rule. Still, as long as a gunline isn't in area terrain, it could wreak havoc.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Can they self ally? Or was that debunked?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Longtime Dakkanaut






xttz wrote:They're 5pts each now, a full cluster of 6 is 30pts. The only drawback is they can't deep strike then assault, so your opponent gets a turn to blast 'em.

skarsol wrote:30 points is S9. 15 for the first 3, 15 for the 2nd 3 = 6 mines = S9 for 30 points.

Biovore shots are 48" S4 AP4 Assault 1, Barrage, Large Blast, Spore Burst. Spore Burst grants the D3 spores if the first Barrage pie has no models under it.

Lictors would guide in the purchased Spore Mines if the Lictor started the turn on the table.


I R GUD AT MATHS!

Yeah, brain fart on my part there. Was still thinking the old costs.

Biovores being Barrage isn't quite the same as Ignores Cover. It will ignore things like ADLs, but not woods or ruins or other area terrain/area terrain affects.


Automatically Appended Next Post:
 Eldarain wrote:
Can they self ally? Or was that debunked?
Debunked. No extra FOC slots as was also rumored.

This message was edited 1 time. Last update was at 2014/01/09 19:43:11


 
   
Made in us
Dakka Veteran




 Eldarain wrote:
Can they self ally? Or was that debunked?


Nothing that I see in the Codex gives them that ability.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 streamdragon wrote:
xttz wrote:They're 5pts each now, a full cluster of 6 is 30pts. The only drawback is they can't deep strike then assault, so your opponent gets a turn to blast 'em.

skarsol wrote:30 points is S9. 15 for the first 3, 15 for the 2nd 3 = 6 mines = S9 for 30 points.

Biovore shots are 48" S4 AP4 Assault 1, Barrage, Large Blast, Spore Burst. Spore Burst grants the D3 spores if the first Barrage pie has no models under it.

Lictors would guide in the purchased Spore Mines if the Lictor started the turn on the table.


I R GUD AT MATHS!

Yeah, brain fart on my part there. Was still thinking the old costs.

Biovores being Barrage isn't quite the same as Ignores Cover. It will ignore things like ADLs, but not woods or ruins or other area terrain/area terrain affects.


Hmm I'm seeing a possible tactic of making the ADL dangerous to use by mining it, and bringing in the flyers to spew even more mines.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Towering Hierophant Bio-Titan






 streamdragon wrote:


And for 30 points, you're not exploding at S9. You're exploding at S6; which is still not awful against AV10.


They're 5pts each now, a full cluster of 6 is 30pts. The only drawback is they can't deep strike then assault, so your opponent gets a turn to blast 'em.
   
Made in pl
Longtime Dakkanaut




My head hurts from trying to find logic behind Pyrovore status in the new codex

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 xttz wrote:
 streamdragon wrote:


And for 30 points, you're not exploding at S9. You're exploding at S6; which is still not awful against AV10.


They're 5pts each now, a full cluster of 6 is 30pts. The only drawback is they can't deep strike then assault, so your opponent gets a turn to blast 'em.


Apparently, you can no longer shoot mines, except from overwatch. If so, that makes them a lot more lethal.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
The Hive Mind





I thought you could shoot them but they didn't explode

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Dakka Veteran




Plumbumbarum wrote:
My head hurts from trying to find logic behind Pyrovore status in the new codex


It's a 40 point flamer that sucks to melee and can kill vehicles.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
 xttz wrote:
 streamdragon wrote:


And for 30 points, you're not exploding at S9. You're exploding at S6; which is still not awful against AV10.


They're 5pts each now, a full cluster of 6 is 30pts. The only drawback is they can't deep strike then assault, so your opponent gets a turn to blast 'em.


Apparently, you can no longer shoot mines, except from overwatch. If so, that makes them a lot more lethal.


There's nothing that says you cant shoot them as much as you want.

This message was edited 1 time. Last update was at 2014/01/09 19:55:09


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

skarsol wrote:
 Eldarain wrote:
Can they self ally? Or was that debunked?


Nothing that I see in the Codex gives them that ability.

That's disappointing. In a landscape which allows using 4 or more sources to make an army including additional FoC slots or units which ignore the FoC altogether it seems unfair to restrict Nids to One chart.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
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Dakka Veteran




Nids are "different".
   
Made in us
Longtime Dakkanaut






It's "Cinematic"! (tm)
   
Made in us
Troubled By Non-Compliant Worlds





I can max out on troops so fast I makes peoples heads spin. I really would have liked more troops.

Space marines

:tyranid: Tyranid

and a smattering of chaos 
   
Made in us
Longtime Dakkanaut





MVB did a good first glance here:
http://whiskey40k.blogspot.com/2014/01/tyranids-early-reaction-from-long-time.html?m=1

My words not his: if you're a competitive gamer, the sky has fallen for nids. The changes to deployment (drop pods removed), instinctive behavior (units flee without taking casualties, or inflict casualties on themselves), psychic power access, every single artifact is useless or overcosted, and unit nerfs make this new codex utter garbage.

If you're a beer and pretzels gamer or modeler/painter, great have fun with it. Horde nids couldn't be played in tournament time limits before and the price reductions only make this worse.

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Monster-Slaying Daemonhunter




Grand Rapids Metro

 Thrawn2600 wrote:
I can max out on troops so fast I makes peoples heads spin. I really would have liked more troops.


Dual FoC

360 termagants and 4 primes fits into 2000 pts

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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Are Shrikes still in the codex?

And if so... doesn't that debunk the idea that GW isn't putting out rules for entries where there is no model currently?

Finally, if the above is true... are there any good (attractive / cool / etc) 3rd party models that could work for Shrikes?
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

FW makes wings that fit the Warrior models. And with FW possibly getting integrated into the main GW site, it's not much different than the existing upgrade pack approach for certain units.

The Warrior kit also has all the equipment options you need for Shrikes.

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Made in gb
Infiltrating Broodlord






 RiTides wrote:
Are Shrikes still in the codex?

And if so... doesn't that debunk the idea that GW isn't putting out rules for entries where there is no model currently?

Finally, if the above is true... are there any good (attractive / cool / etc) 3rd party models that could work for Shrikes?


http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/TYRANID-WARRIOR-WINGS-CONVERSION-KIT.html

If only, as someone mistakenly posted, they were troops...

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 RiTides wrote:
Are Shrikes still in the codex?

And if so... doesn't that debunk the idea that GW isn't putting out rules for entries where there is no model currently?

Finally, if the above is true... are there any good (attractive / cool / etc) 3rd party models that could work for Shrikes?


Shrikes are in the codex. And no, Forgeworld, which GW owns, makes Shrike models so there is no room for a 3rd party to hop in with GW going after everyone post chapterhouse.

Edit: Ninjad

This message was edited 1 time. Last update was at 2014/01/09 20:34:00


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 RiTides wrote:
Are Shrikes still in the codex?

And if so... doesn't that debunk the idea that GW isn't putting out rules for entries where there is no model currently?

Finally, if the above is true... are there any good (attractive / cool / etc) 3rd party models that could work for Shrikes?


Not quite true. Shrikes and Skyslashers have Forge World representation.

EDIT: Triple Ninja. COMBO BREAKER.

This message was edited 1 time. Last update was at 2014/01/09 20:34:38



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Regular Dakkanaut




 gorgon wrote:
FW makes wings that fit the Warrior models. And with FW possibly getting integrated into the main GW site, it's not much different than the existing upgrade pack approach for certain units.

The Warrior kit also has all the equipment options you need for Shrikes.


Technically, they are just jump infantry and don't have wings listed as biomorphs, so they don't need wings. They just, you know, jump long distances.
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

Hah, thanks guys!

I'll still be looking for an alternative model, but good to know it's "safe"
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

NamelessBard wrote:
 gorgon wrote:
FW makes wings that fit the Warrior models. And with FW possibly getting integrated into the main GW site, it's not much different than the existing upgrade pack approach for certain units.

The Warrior kit also has all the equipment options you need for Shrikes.


Technically, they are just jump infantry and don't have wings listed as biomorphs, so they don't need wings. They just, you know, jump long distances.


Double jointed legs and snake bodies are common representations.

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Made in us
Raging Ravener





I'm not a Tyranid player myself, but I really enjoy their fluff and style. However, after reading through some of the changes, I can't help but feel deeply saddened by the codex change. All it seems to be is a heavy backhand to the good units, with very little given to other parts of the codex. The loss of BRB powers, in my eyes, is a massive nerf, and one that I don't feel was necessary. I can't help but feel enraged by the lack of insight into what the codex really needed. It feels like they looked at it, said that's too good, increase the points, but hey lets give it +1 Ballistic Skill (or some other BS) to make up for it. It appears (at first glance) a complete insult to the players by essentially taking away Mysetic Spores and other such units. That to me, was also an unnecessary loss. One that I would equate as equally painful as the loss of BRB powers. It doesn't make any sense. Most of the changes in the Dex don't make any sense! I know it's GW but come on.

I am also deeply saddened by the fact (that at this very moment) I will constantly have to gear my lists toward Eldar/Tau, instead of having to think, "What will the new Tyranids bring that I have to be afraid of?"

This message was edited 1 time. Last update was at 2014/01/09 20:43:39


 
   
Made in us
Elite Tyranid Warrior




Pennsylvania

bodazoka wrote:
What were some of the things people were expecting for so much negativity?

Some combination of:

Warriors/Hormagaunts/Genestealers being playable
Flyers that are not T5 4+ Armor
Some type of long range shooting
2+ armor SOMEWHERE
Continued access the BRB psychic powers (and being blindsided by the loss of those was possibly the worst part of this)
Not having Scything Talons become LESS useful than they are now
Some type of fix to the Pyrovore


I could go on, but this should give you a general idea

   
Made in us
Rampaging Carnifex





South Florida

Anyone catch what SitW does? -3 to LD of Psykers within 12", or just -3 to Psychic Tests?

   
Made in us
Longtime Dakkanaut






Im not entirely miffed but those Warlord traits are absolutely terrible. Can we still BRB those?

   
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Fresh-Faced New User




More tyranid pictures???:





























   
 
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