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Made in us
Sneaky Lictor





Warrior Brood and Shrike Brood are nearly identical. Same base point cost for the initial unit. Same access to bio/melee weapons, same access to biomorphs.

Differences:

1.) Shrike are Jump Infantry, Warriors are not (obviously).
2.) You pay 1 point less for Adrenal Glands on the Shrikes
3.) Shrikes have a worse armor save

-Yad
   
Made in gb
Snivelling Workbot




On a total side note, no idea if it was confirmed but the new Hive/Tyrant Guard do come on 50mm bases



Kimbie
   
Made in gb
Infiltrating Broodlord





England

Thank you.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in us
Tough Tyrant Guard





 Hivefleet Oblivion wrote:


No it doesn't, someone checked the wording over at Tyranid hive.


Checked it against mine, but I probably mis-read it after reading it on TTH.

My bad. What I get for speed reading.

(and getting my hopes up)
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Kimbie wrote:
On a total side note, no idea if it was confirmed but the new Hive/Tyrant Guard do come on 50mm bases



Kimbie

That is an interesting development!
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 streamdragon wrote:
 gorgon wrote:
barnowl wrote:
Finally figured out why Warrior Primes got a massive boostin cost. To make Warriors looke better as synaptic anchors. Really they always have been in groups of 3, but the the Prime was the little bit tougher and 10 points cheaper. I get the feeling GW nerfed the Prime to "improve" the Warriors.


Personally I think the Prime's increase was a lot about its IC status and how useful that can be.

It was always an IC. There are literally 0 direct changes to the Prime, other than an over 50% increase in cost.


Oh good lord.

Given the conversations *we've already had here* about synapse, VTs, Fexstars, etc. I'll let you guys figure out what I was suggesting about its utility in the new codex.

*Hint* It's the opposite of 'less'.



Automatically Appended Next Post:
 Kanluwen wrote:
Kimbie wrote:
On a total side note, no idea if it was confirmed but the new Hive/Tyrant Guard do come on 50mm bases

Kimbie

That is an interesting development!


I've already rebased my metal HG on 50s. SOOO much more stable, I love it.

This message was edited 1 time. Last update was at 2014/01/10 21:41:44


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Made in fr
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on the forum. Obviously

So what is that new gun the Hive Guard are packing? The one with the pointy tip.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Snivelling Workbot




 CthuluIsSpy wrote:
So what is that new gun the Hive Guard are packing? The one with the pointy tip.


According to the instruction book its a Shock Cannon

18" Str5 Ap5, Assault 1, Blast, Haywire

Kimbie
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Shrikes coming down in price to the same as warriors could make them almost viable, in the same way that warriors are almost viable. That is, if you need extra synapse anyway, and you're going to be grabbing your Venomthrope cover save more often than not, why not have the guys with wings rather than the guys with armour? Admittedly you probably want mostly Gargoyles in Fast Attack, but you probably want mostly gants in Troops too.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Kimbie wrote:
 CthuluIsSpy wrote:
So what is that new gun the Hive Guard are packing? The one with the pointy tip.


According to the instruction book its a Shock Cannon

18" Str5 Ap5, Assault 1, Blast, Haywire

Kimbie


Oh, that's not too bad. Sounds like it can be used for anti-infantry and anti-vehicle, which is always good.
How many can you pack in a squad?

This message was edited 1 time. Last update was at 2014/01/10 21:46:51


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Tough Tyrant Guard





Hey Kimble, is the Swarmlord indeed entirely inferior to his 5e version?

Does he have any rules to justify his 285 point cost, or did I waste a bunch of time converting mine?
   
Made in us
Sneaky Lictor





 CthuluIsSpy wrote:
Kimbie wrote:
 CthuluIsSpy wrote:
So what is that new gun the Hive Guard are packing? The one with the pointy tip.


According to the instruction book its a Shock Cannon

18" Str5 Ap5, Assault 1, Blast, Haywire

Kimbie


Oh, that's not too bad. Sounds like it can be used for anti-infantry and anti-vehicle, which is always good.
How many can you pack in a squad?


Up to 3 models to a unit. Any model can replace its impaler cannon with a shockcannon.

-Yad

This message was edited 1 time. Last update was at 2014/01/10 21:50:05


 
   
Made in gb
Snivelling Workbot




 CthuluIsSpy wrote:
Kimbie wrote:
 CthuluIsSpy wrote:
So what is that new gun the Hive Guard are packing? The one with the pointy tip.


According to the instruction book its a Shock Cannon

18" Str5 Ap5, Assault 1, Blast, Haywire

Kimbie


Oh, that's not too bad. Sounds like it can be used for anti-infantry and anti-vehicle, which is always good.
How many can you pack in a squad?


Unit of Hive Guard is 1 and you may add two addition for 55ppm

Any model may replace its impaler cannon with a shockcannon 5ppm

Kimbie
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 Ian Sturrock wrote:
Shrikes coming down in price to the same as warriors could make them almost viable, in the same way that warriors are almost viable. That is, if you need extra synapse anyway, and you're going to be grabbing your Venomthrope cover save more often than not, why not have the guys with wings rather than the guys with armour? Admittedly you probably want mostly Gargoyles in Fast Attack, but you probably want mostly gants in Troops too.


With the Deathleaper becoming an interesting HQ, I'm looking at ways to get synapse elsewhere in the org chart. And Shrikes are fast synapse. It's worth a shot in the right list. *shrug*

My AT Gallery
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Made in us
Sinewy Scourge






As others have already mentioned, this codex seems very disappointing. I'm not usually one to claim the sky is falling, but I have a hard time seeing a competitive list that can handle Tau and Eldar.

Loss of BRB powers, loss of a number of key units (Ymgarls, Doom), and no compensation for a complete lack of allies are pretty damning changes. Furthermore, while points were dropped on a number of units, these are often accompanied by a nerf. I've seen people writing up some horde spam lists, but who is really scared of them? 180 Termagants are cheaper, but are no longer buffed with Toxins/Adrenal by a Tervigon. Which means that they are actually more expensive for players who want to do just about anything with them besides ensuring the need to take a painkiller and ice one's lower back after the game from moving all those models.

My biggest complaint is that the book seems so bland. As others have more eloquently said, a balanced game is good for everybody--competitive and hobbyist alike. It isn't hard to make things like Warriors, Genestealers, Pyrovores, and Hormagants viable. However, when they remain completely unusable in anything but the most casual environments, everybody loses. I know that many people out there are writing off early complaints as myopic, narrow-minded, and premature. However, there are times in which a spade is a spade. Sure, almost every new release is populated with mindless complaining from the perpetually petulant. At the same time, when a ton of reasonable posters are worried, there may be fire to that smoke. I suppose time will tell...

2nd Place 2015 ATC--Team 48
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3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in gb
Infiltrating Broodlord






not seeing any comments about the Dominatrix, listed on the Swarmlord page. Thoughts?

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Kimbie wrote:
 CthuluIsSpy wrote:
Kimbie wrote:
 CthuluIsSpy wrote:
So what is that new gun the Hive Guard are packing? The one with the pointy tip.


According to the instruction book its a Shock Cannon

18" Str5 Ap5, Assault 1, Blast, Haywire

Kimbie


Oh, that's not too bad. Sounds like it can be used for anti-infantry and anti-vehicle, which is always good.
How many can you pack in a squad?


Unit of Hive Guard is 1 and you may add two addition for 55ppm

Any model may replace its impaler cannon with a shockcannon 5ppm

Kimbie


So you can throw out 3 S5 Haywire blasts per turn. Not too bad. A bit pricy though.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Tough Tyrant Guard





I've just realized something.

Tyranids are now the only army that has monstrous creatures without some way to get an invulnerable save.

Neat.

   
Made in gb
Snivelling Workbot




 Hivefleet Oblivion wrote:
not seeing any comments about the Dominatrix, listed on the Swarmlord page. Thoughts?


Same with Zoan's mentions the Doom

I will imagine we will get them as a dataslate or maybe codex expansion
   
Made in us
Sneaky Lictor





StarHunter25 wrote:
Hey Kimble, is the Swarmlord indeed entirely inferior to his 5e version?

Does he have any rules to justify his 285 point cost, or did I waste a bunch of time converting mine?


Swarmlord is still a beast in Assault, but losing the powers from the BRB certainly hurts. He still has the Bonesabers (+1 Attack, AP2, Blade Parry[4++], Instant Death). 18'' Synapse; same stats it looks like. You must add 1 to your reserves roll. Mastery lvl 3. Finally, you can either give his unit or a friendly unit within his synapse Furious Charge, Monster Hunter, or Preferred Enemy for the turn.

-Yad
   
Made in de
Aspirant Tech-Adept






 Hivefleet Oblivion wrote:
not seeing any comments about the Dominatrix, listed on the Swarmlord page. Thoughts?


Do you mean the text on the Lictor page that is the same as in the last codex?
   
Made in us
Sneaky Lictor





StarHunter25 wrote:
I've just realized something.

Tyranids are now the only army that has monstrous creatures without some way to get an invulnerable save.

Neat.



Swarmlord gets an invulnerable...but only in close combat.

-Yad
   
Made in us
Tough Tyrant Guard





No EW on swarmlord then? so he's a slow 285 point 3+ save MC that will die to krak missiles in 2 turns again. Yay.... ... .......

*digs old farsight army out of his closet*

Edit: or to a unit of wraithguard who jump out of their serpent turn 1 and get easy slay the warlord/first blood/laugh as the rest of the tyranid army IB's itself off the board

This message was edited 1 time. Last update was at 2014/01/10 22:00:12


 
   
Made in gb
Snivelling Workbot




StarHunter25 wrote:
Hey Kimble, is the Swarmlord indeed entirely inferior to his 5e version?

Does he have any rules to justify his 285 point cost, or did I waste a bunch of time converting mine?


Sorry missed your post.

Shot of the swarmlord page for you



Kimbie
   
Made in us
Sneaky Lictor





StarHunter25 wrote:
No EW on swarmlord then? so he's a slow 285 point 3+ save MC that will die to krak missiles in 2 turns again. Yay.... ... .......

*digs old farsight army out of his closet*

Edit: or to a unit of wraithguard who jump out of their serpent turn 1 and get easy slay the warlord/first blood/laugh as the rest of the tyranid army IB's itself off the board


Nope, no EW. Actually, I haven't seen any instance of EW anywhere in the codex yet. And it looks like there are only 3 ways to get feel no pain.

1.) Warlord Trait 'Adaptive Biology'
2.) Old One Eye can acquire FNP after suffering an unsaved wound
3.) Tyranid Psychic power - Catalyst

It really looks like you better be stocking up on Venomthropes and covering your board with terrain

-Yad


Automatically Appended Next Post:
Psychic Scream:

Nova with a range of 6''. For each unit hit roll 2d6+2 minus the affected unit's LD. That unit suffers wounds equal to the result. No armor or cover save allowed.

-Yad

This message was edited 1 time. Last update was at 2014/01/10 22:11:56


 
   
Made in gb
Dakka Veteran




Reading - UK

Does the DeathLeaper have Pheromone Trail?
Also confirming he can only be shot using snapshots? So no templates?

Edit - And has infiltrate?

This message was edited 1 time. Last update was at 2014/01/10 22:18:35


 
   
Made in us
Tough Tyrant Guard





Looking over the spore mine rules and it looks like you can actually cruise control them into a combat and detonate them if you don't care about collateral damages.

A large S9 blast against a unit you have tarpitted might be nice.

This message was edited 1 time. Last update was at 2014/01/10 22:18:38


 
   
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Snivelling Workbot




 L0rdF1end wrote:
Does the DeathLeaper have Pheromone Trail?
Also confirming he can only be shot using snapshots? So no templates?

Edit - And has infiltrate?


Yes it can have a Pheromone trail

"Where is it" - Enemy models can only fire snap shots when targeting the deathleaper

And it does have infiltrate

Kimbie
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

 Gloomfang wrote:
Looking over the spore mine rules and it looks like you can actually cruise control them into a combat and detonate them if you don't care about collateral damages.

A large S9 blast against a unit you have tarpitted might be nice.
S9?
Wha. . .?

This message was edited 1 time. Last update was at 2014/01/10 22:20:46


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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 kirsanth wrote:
 Gloomfang wrote:
Looking over the spore mine rules and it looks like you can actually cruise control them into a combat and detonate them if you don't care about collateral damages.

A large S9 blast against a unit you have tarpitted might be nice.
S9?
Wha. . .?


Try S10

This message was edited 1 time. Last update was at 2014/01/10 22:23:38


 
   
 
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