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Made in gb
Dakka Veteran




Reading - UK

Kimbie wrote:
 L0rdF1end wrote:
Does the DeathLeaper have Pheromone Trail?
Also confirming he can only be shot using snapshots? So no templates?

Edit - And has infiltrate?


Yes it can have a Pheromone trail

"Where is it" - Enemy models can only fire snap shots when targeting the deathleaper

And it does have infiltrate

Kimbie


Well thats pretty sweet, so you could use him to DS some units of Jump infantry/ fmc trygon/mawloc...whatever
   
Made in us
Tough Tyrant Guard





 kirsanth wrote:
 Gloomfang wrote:
Looking over the spore mine rules and it looks like you can actually cruise control them into a combat and detonate them if you don't care about collateral damages.

A large S9 blast against a unit you have tarpitted might be nice.
S9?
Wha. . .?


Spore mines are S4+1 for each mine in the brood beyond the first. You can take them as a FA in units up to 6 and they deepstrike. So if a full unit of 6 hits it is S4+5. If it is 3 (from a biovore miss) it is S6.

Edit: Ninja'd with a screen shot. Don't know how to get it to S10 though.

This message was edited 3 times. Last update was at 2014/01/10 22:30:47


 
   
Made in us
Raging Ravener




So with the removal of the debuff from venom cannons, are they now a viable option again? AP4 which helps with the Tau/Eldar meta. Or is it just best to bypass it still? With all the changes to tervigons and synapse, warriors are looking better and better for backfield. Is the range of the VC worth the cost?

Never underestimate the Genestealers ability to sweeping advance EVERYTHING!  
   
Made in ca
Regular Dakkanaut




 Gloomfang wrote:
 kirsanth wrote:
 Gloomfang wrote:
Looking over the spore mine rules and it looks like you can actually cruise control them into a combat and detonate them if you don't care about collateral damages.

A large S9 blast against a unit you have tarpitted might be nice.
S9?
Wha. . .?


Spore mines are S4+1 for each mine in the brood beyond the first. You can take them as a FA in units up to 6 and they deepstrike. So if a full unit of 6 hits it is S4+5. If it is 3 (from a biovore miss) it is S6.

Edit: Ninja'd with a screen shot. Don't know how to get it to S10 though.


If you have two units of spore mines it can go to 10. Just need to be 6 (plus the one exploding) under the template.


Automatically Appended Next Post:
Backlash wrote:
So with the removal of the debuff from venom cannons, are they now a viable option again? AP4 which helps with the Tau/Eldar meta. Or is it just best to bypass it still? With all the changes to tervigons and synapse, warriors are looking better and better for backfield. Is the range of the VC worth the cost?


Is there anything out there than you need S9 to deal with things with a 4+ save? Dire Avengers? Fire Warriors? Not really.

The venom cannon's best target is, ironically, things from the tyranid codex, i.e. Warriors, Raveners and Shrikes etc.

Personally , I think I'm going to like the barbed stranger.

This message was edited 2 times. Last update was at 2014/01/10 22:36:07


 
   
Made in us
The Hive Mind





NamelessBard wrote:
If you have two units of spore mines it can go to 10. Just need to be 6 (plus the one exploding) under the template.

What in that rule allows you to combine two units to form a cluster?


Backlash wrote:
So with the removal of the debuff from venom cannons, are they now a viable option again? AP4 which helps with the Tau/Eldar meta. Or is it just best to bypass it still? With all the changes to tervigons and synapse, warriors are looking better and better for backfield. Is the range of the VC worth the cost?


Is there anything out there than you need S9 to deal with things with a 4+ save? Dire Avengers? Fire Warriors? Not really.

The venom cannon's best target is, ironically, things from the tyranid codex, i.e. Warriors, Raveners and Shrikes etc.

Personally , I think I'm going to like the barbed stranger.

The Venom Cannon (for warriors) isn't S9...

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut






 gorgon wrote:

Oh good lord.

Given the conversations *we've already had here* about synapse, VTs, Fexstars, etc. I'll let you guys figure out what I was suggesting about its utility in the new codex.

*Hint* It's the opposite of 'less'.

Whoa now. Slow your roll. Check my post. I never said anything about less. I said that any utility he has in this codex (joining Fexes, venomthropes or whatever) he already had in the previous codex. He could join Fexes, Venomthropes or what have you already. Unless you are suggesting that lower costs for Venomthropes/Fexes somehow justifies his increase in cost, or that the worsening drawback for Synapse does so, I can't see how you can say his cost going up is in any way reasonable or related to anything in the codex other than "we* guess so".

* 'we" in this instance being the developers who decided 45 extra points for the same model and the same rules was somehow justified.

 Gloomfang wrote:
 kirsanth wrote:
 Gloomfang wrote:
Looking over the spore mine rules and it looks like you can actually cruise control them into a combat and detonate them if you don't care about collateral damages.

A large S9 blast against a unit you have tarpitted might be nice.
S9?
Wha. . .?


Spore mines are S4+1 for each mine in the brood beyond the first. You can take them as a FA in units up to 6 and they deepstrike. So if a full unit of 6 hits it is S4+5. If it is 3 (from a biovore miss) it is S6.

Edit: Ninja'd with a screen shot. Don't know how to get it to S10 though.

Can you confirm if you can still deep strike Spore Mines directly onto enemy units? Or do we have to deep strike them like anything else, and then drift them into an enemy to get them to explode? Because if it's the first, then spore mines are pretty awesome. If it's the second, they are decidedly less so.


Automatically Appended Next Post:
The Venom Cannon (for warriors) isn't S9...
Yeah, sadly I remember people getting their hopes up when the pictures of warriors with the HVC were leaked. Looks like they are still stuck with a regular VC, despite getting the "new" bit.

This message was edited 1 time. Last update was at 2014/01/10 22:39:15


 
   
Made in us
The Hive Mind





 streamdragon wrote:
 gorgon wrote:

Oh good lord.

Given the conversations *we've already had here* about synapse, VTs, Fexstars, etc. I'll let you guys figure out what I was suggesting about its utility in the new codex.

*Hint* It's the opposite of 'less'.

Whoa now. Slow your roll. Check my post. I never said anything about less. I said that any utility he has in this codex (joining Fexes, venomthropes or whatever) he already had in the previous codex. He could join Fexes, Venomthropes or what have you already. Unless you are suggesting that lower costs for Venomthropes/Fexes somehow justifies his increase in cost, or that the worsening drawback for Synapse does so, I can't see how you can say his cost going up is in any way reasonable or related to anything in the codex other than "we* guess so".

* 'we" in this instance being the developers who decided 45 extra points for the same model and the same rules was somehow justified.

Synapse is much more important.
Losing Synapse sucks.
Being able to hide Synapse is good.
ICs can hide.
An IC Synapse creature is significantly more valuable in this book than the last.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Regular Dakkanaut





Northwest Central Florida

Booooo-yah, got my codex today!

 
   
Made in ca
Regular Dakkanaut




rigeld2 wrote:
NamelessBard wrote:
If you have two units of spore mines it can go to 10. Just need to be 6 (plus the one exploding) under the template.

What in that rule allows you to combine two units to form a cluster?


Backlash wrote:
So with the removal of the debuff from venom cannons, are they now a viable option again? AP4 which helps with the Tau/Eldar meta. Or is it just best to bypass it still? With all the changes to tervigons and synapse, warriors are looking better and better for backfield. Is the range of the VC worth the cost?


Is there anything out there than you need S9 to deal with things with a 4+ save? Dire Avengers? Fire Warriors? Not really.

The venom cannon's best target is, ironically, things from the tyranid codex, i.e. Warriors, Raveners and Shrikes etc.

Personally , I think I'm going to like the barbed stranger.

The Venom Cannon (for warriors) isn't S9...


Sorry, was speaking of the HVC. For warriors, I think the Barbed stranger at S4 wins over the small blast of the venom cannon.
   
Made in us
Longtime Dakkanaut






rigeld2 wrote:
 streamdragon wrote:
 gorgon wrote:

Oh good lord.

Given the conversations *we've already had here* about synapse, VTs, Fexstars, etc. I'll let you guys figure out what I was suggesting about its utility in the new codex.

*Hint* It's the opposite of 'less'.

Whoa now. Slow your roll. Check my post. I never said anything about less. I said that any utility he has in this codex (joining Fexes, venomthropes or whatever) he already had in the previous codex. He could join Fexes, Venomthropes or what have you already. Unless you are suggesting that lower costs for Venomthropes/Fexes somehow justifies his increase in cost, or that the worsening drawback for Synapse does so[u], I can't see how you can say his cost going up is in any way reasonable or related to anything in the codex other than "we* guess so".

* 'we" in this instance being the developers who decided 45 extra points for the same model and the same rules was somehow justified.

Synapse is much more important.
Losing Synapse sucks.
Being able to hide Synapse is good.
ICs can hide.
An IC Synapse creature is significantly more valuable in this book than the last.

Synapse still benefits us in the exact same way: Fearless and no taking IB tests.
Essentially the argument boils down to: a nerf to Synapse justifies nerfing the Prime. Think about that.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Do the spore mines still explode when killed?
I can't find it with what has been posted

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Hellacious Havoc




Oklahoma

Has anyone who preordered from Miniature Market had their stuff ship yet?

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in us
Longtime Dakkanaut






 Anpu42 wrote:
Do the spore mines still explode when killed?
I can't find it with what has been posted

No. If shot to death, spore mines no longer explode at all.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 streamdragon wrote:
 Anpu42 wrote:
Do the spore mines still explode when killed?
I can't find it with what has been posted

No. If shot to death, spore mines no longer explode at all.

Thank you

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Swarmlord's Blade Parry: 4+ Invulnerable save against Melee weapons. I guess that means it also no longer works against melta-bombs and other non-Melee weapon wounds caused in close combats. Yay.

   
Made in us
Tough Tyrant Guard





OK almost time to move these to YMDC but:

If sporemines explode in CC and I can charge a vehicle does that mean the hit is resolved against back armor?
   
Made in us
The Hive Mind





 streamdragon wrote:
Synapse still benefits us in the exact same way: Fearless and no taking IB tests.
Essentially the argument boils down to: a nerf to Synapse justifies nerfing the Prime. Think about that.

Correct. Making Synapse worse to be out of makes an IC Synapse more valuable.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Redemption wrote:
Swarmlord's Blade Parry: 4+ Invulnerable save against Melee weapons. I guess that means it also no longer works against melta-bombs and other non-Melee weapon wounds caused in close combats. Yay.

Do Melta Bombs and the like not have Melee in their CC profile?

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Made in us
Hellacious Havoc




Oklahoma

Not sure if this has been asked yet either, but could I potentially Deep Strike a full unit of Spore Mines on top of an enemy unit for an instant Str9 blast now?

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Gloomfang wrote:
OK almost time to move these to YMDC but:

If sporemines explode in CC and I can charge a vehicle does that mean the hit is resolved against back armor?
Hmm. At first glance you'd think yes, but it's resolved as a shooting attack with "ignores cover". I'm not sure.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Towering Hierophant Bio-Titan





So is the response to the new codex shared on any other communities? I know we can't be the only ones sorely disappointed, just wondering if anywhere else or any notable bloggers have expressed much annoyance about it yet.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Death-Dealing Ultramarine Devastator






Ok if it has been posted before I missed it but if tyranids lost brb psychic powers what are the tyranid powers?

 
   
Made in au
Towering Hierophant Bio-Titan





 BlackRaven1987!! wrote:
Ok if it has been posted before I missed it but if tyranids lost brb psychic powers what are the tyranid powers?

http://imgur.com/a/8w57g#gHNTtdC

Powers are in the first image, and there's a couple more useful images to go with.


Automatically Appended Next Post:
Can Zoanthropes swap out Warp Lance/Blast? Even for Primaris?

This message was edited 2 times. Last update was at 2014/01/10 23:04:34


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

 SHUPPET wrote:
So is the response to the new codex shared on any other communities? I know we can't be the only ones sorely disappointed, just wondering if anywhere else or any notable bloggers have expressed much annoyance about it yet.


Yes,

I have followed the codex threads here, warseer, bols and tyranidhive and 4chan (that was disturbing).

The reactions have been common among them.

I think its about time to close the thread .....every question and comment now, is stuff that was repeated about 40 pages ago.

Soon, we will move on to posts about possible new builds, and what can be made from the ashes of hope for a new beginning for the ned codex...


DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in us
[MOD]
Solahma






RVA

This thread is the definition of news for a wargaming site so we won't be closing it.

   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

 Roci wrote:
 streamdragon wrote:

As has been covered in this thread, check the wording of Shrouded. As long as a single model in the unit has Shrouded, the whole unit benefits.


The wording on the actual rule gets me thinking that it could be FAQ'd out some-point. Do any other models in the game "emit" shrouded in this way. I know we have plenty of units, rules and gear that can give shrouded to a unit and those that join it... but does anything open it up like that. I just see someone spreading shrouded units 40" across a board and GW promptly smacking it down and limiting it to just those models next to the venom.

Be nice if they don't because it provides a much needed rule for the bugs, but don't be shocked if it does get changed.


Chaos Champions that did have Shrouded has a result from the Chaos Boons table.

Cypher who has Shrouded.

There must be a few others, but thats the only ones i know personnaly.

   
Made in au
Towering Hierophant Bio-Titan





Any leaked page of the Tyranid "Gear" point costs and all that? Including the apex biomorphs or whatever they are called

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in be
Kelne





That way,then left

 Slayer le boucher wrote:
 Roci wrote:
 streamdragon wrote:

As has been covered in this thread, check the wording of Shrouded. As long as a single model in the unit has Shrouded, the whole unit benefits.


The wording on the actual rule gets me thinking that it could be FAQ'd out some-point. Do any other models in the game "emit" shrouded in this way. I know we have plenty of units, rules and gear that can give shrouded to a unit and those that join it... but does anything open it up like that. I just see someone spreading shrouded units 40" across a board and GW promptly smacking it down and limiting it to just those models next to the venom.

Be nice if they don't because it provides a much needed rule for the bugs, but don't be shocked if it does get changed.


Chaos Champions that did have Shrouded has a result from the Chaos Boons table.

Cypher who has Shrouded.

There must be a few others, but thats the only ones i know personnaly.

The dark angels have a fancy speeder that gives out Stealth, don't they? I'm pretty sure it's intended to work like this ,and it worked that way in the previous book too
   
Made in gb
Dakka Veteran




Reading - UK

The Hive Crone is confusing, It looks like a heldrake style model but its an FMC so it can start on the board, go into combat and so on.

Just seems a bit dumb why they made it look like that and stuck it on a flyer base.
It actually has cool abilities but clealry lacks surviability.

This message was edited 1 time. Last update was at 2014/01/10 23:18:06


 
   
Made in us
Death-Dealing Ultramarine Devastator






So does old one eye do anything to the foc?

 
   
 
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