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Made in us
Badass "Sister Sin"






Camas, WA

Larry Vela from BOLS, jumping on the silly train:


Sources have told us that many of the quick assembly minis in the Dark Vengeance set are getting the full treatment and arriving as fully-optioned multi-part plastic kits. The following are on the way:

-Helbrute with all the weapon options
-Chaos Cultist set with options for Plague Zombies
-Chaos Lord in clampack format said to be bits compatible with the existing CSM range.
-Chaos Chosen with buckets of god-specific bits including 5 heads per god.
-Obliterators/Mutilators combo-kit
-Chaos Havocs with all new visual designs for certain weapons.

Half of these will ship very soon, the other half closer to Summer.


/facepalm

That's a lot of kits to predict for a non-codex release.

This message was edited 1 time. Last update was at 2014/01/24 17:02:21


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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Vela posting this has essentially nixed this for me, am I right in thinking that predicting the opposite of what he says would probably get one a better track record on the rumourmonger tracker?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Regular Dakkanaut




Toronto, Canada

 pretre wrote:
Larry Vela from BOLS, jumping on the silly train:


Sources have told us that many of the quick assembly minis in the Dark Vengeance set are getting the full treatment and arriving as fully-optioned multi-part plastic kits. The following are on the way:

-Helbrute with all the weapon options
-Chaos Cultist set with options for Plague Zombies
-Chaos Lord in clampack format said to be bits compatible with the existing CSM range.
-Chaos Chosen with buckets of god-specific bits including 5 heads per god.
-Obliterators/Mutilators combo-kit
-Chaos Havocs with all new visual designs for certain weapons.

Half of these will ship very soon, the other half closer to Summer.


/facepalm

That's a lot of kits to predict for a non-codex release.


Not sure why it seems like such a facepalmy idea,

With the exception of havocs and oblits/mutilators, none of these have a decent set available, with most only being available from the DV set which are being ebayed like crazy,

The havoc set is outdated and could be upgraded, and the mutilators are such a bad option that they probably don't sell well and they probably wouldn't lose out on combining the 2 kits and jacking up the price as usual.

That's just my 2 cents though

 
   
Made in us
Badass "Sister Sin"






Camas, WA

azreal13 wrote:Vela posting this has essentially nixed this for me, am I right in thinking that predicting the opposite of what he says would probably get one a better track record on the rumourmonger tracker?

Yep. He basically just shovels drek at this point. His accuracy on Nids was miserable.
Larry Vela aka Big Red - Total rumors: (70 TRUE) / (83 FALSE) / (6 PARTIALLY TRUE/VAGUE)

erratyk wrote:Not sure why it seems like such a facepalmy idea,

6 new plastic kits for a non-codex release. When have we ever seen something like that? Also, retooling/rereleasing snap fits from a starter box?

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Made in ca
Regular Dakkanaut




Toronto, Canada

Fair enough

 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Well its been over a year that we wait for those kits, and there is a campaigne Featuring Chaos marines that is coming.

I think that would be a good thing to release new Chaos models by that time, if not only for the purpose of giving new models for the new players and such.

   
Made in us
Badass "Sister Sin"






Camas, WA


From Faeit
QnA Session wrote:
Thanks for the excellent rumours! 1) is the new vet skill permanent to the squad, unlike a banner?
2) Any idea if it can be used with the BL supplement, or just the codex?
1.Skills are permament.
2. The supplement can be used with ANY chaos supplement not just the BL supplement. Future supplements may have restrictions on what skills may be taken however

Is FNP purchasable?
FNP is not purchasable I'm afraid

Do you know if all of the skills will be available to all units with VotLW, or if each unit will have a separate selection of skills to choose from? On a related note, will it be a flat cost to upgrade or unit or will different units have to pay different amounts for each skill?
Basically each skill has a list of units underneath it . Any unit on the list may take the skill. Certain units are not on the list due to whatever reason. The example I was given was havoc can't take the fleet skill.
All skills cost the same no matter what unit takes them.

Are the different legions mentioned in the supplement, or is this just a way to expand upon the Chaos Marine codex? Can you take more than one upgrade?
Yup, there's a limit of three skills I think per squad however. To answer your original question the legions are mentioned in fluff only. The supplement is really just Codex chaos space marines +1.

if it unlocks Stubborn at a decent unit price.... Man I'll be bringing some big ol CSM blobs to the party.
Stubborn was one of the cheaper skills I think, at around 8 or ten points. I'm not sure if that's a decent price as I don't play sixth ed
8 or 10 for the whole squad right??
All prices are for the whole unit. Hq's skills are 5pts each

Can you still take mark upgrades while also taking these vet upgrades?
Marks can still be taken by the squad along with banners.

what's the projected release date for this mini-supplement?
This is a bit of a mystery to me, it's a week 4 release in the new weekly white dwarf, all I really know is its coming soon. I'm expecting it to be out within 3 months at max

Can Plague marines take infiltrate? Can Terminators take infiltrate? Does shred apply to all weapons, or just melee weapons? Thanks!
Terminator's can't take infiltrate, plague marines can I believe. Shred is for melee weapons only
I'm not sure about the infiltrate on the thousand sons. Fearless is a skill that pretty much every unit can take, terminator included

can mutilators get fleet?
I don't think oblits or mutilators can take any skills at all, I will have to double check in a few days time to confirm for certain

Can HQ's with VotLW take any of the USR upgrades?
Yep, hq's can take the skills, they have access to every skill I think

If I can put Stuborn on my CSMs and not have it be shot out like the fearless banner, then assuming it's no more then 25 points, I think that will solve the biggest problem for CSMs as a unit, leadership.
Stubborn was around 10 points as far as I can remember

Will the Rumored models (New CSMs, Lord, Etc.) be released alongside this supplement?
Yesh.

Is there anything else in this supplement, let's say FOC modification?
Is Infiltration really costy?
Nope its nothing but skills I'm afraid. I'm no too sure if it's a full supplement or a big dataslate. I wasn't paying that much attention to begin with.
Infiltration is 20pts a unit
HQ skills are 5pts each
All other units share the same skill price

Future?
Future digital products WILL include free stuff for units of a comparable quality to chapter tactics.

i just want something to give my noise marine rending so i can pretend that they are palatine blades
Rending may be on the skill lists. I can't confirm for a few days

Does the unit ~have~ to take the VotLW upgrade in order to qualify to be able to take an available USR upgrade on the unit?
For now yes, future downloadable content is likely to change this or make the Votlw upgrade free

I also suspect that none of the Walkers can benefit from this?
Walkers can benefit from a few skills, tank hunter being one which I can remember currently

from your perspective is the pairing between the unit and what the skills offer at least viable?
Most units can take the majority of the skill sets. There are essentially pointless upgrade skills but you can still take them for whatever reason. It's very much a choose whatever you want kinda thing

All I play is Thousand Sons. Not really interested in what happens with Mark of Tzeentch CSMs but I am interested if you could describe what you know about the plastic god-specific bits (if anything)?
Tzeentch heads are similar to the current thousand son heads, on head is also a very nice bird mask helmet.
Nurgle heads include a mixture of gasmasky heads and a head with its brain exposed.
Khorne heads are horney, spikey helmetty heads.
Slaanesh heads include a hellraiser Esq pinhead. Helmets heads have stretched skin, tounges and big speaker grills

Now, it is a 10man kit? Are there any "sorcerer" looking things, or a tabard? Maybe a nice force staff?
It is a ten man kit, there are a few tabardy things that go in between legs. The spear could be possibly converted to a staff without too much trouble I think

o Walkers can also get these skills!? All our Walkers? How does this work, as they can't take Veterans of the Long War - They have just access to these skills by default? Will they get further upgrades like Marks/Dedications so they something god-specific?
Just dreadnoughts, predators and land raiders to my knowledge. I'm not sure how it works with vehicles tbh, I will find out and include it hopefully in my next info batch.
Marks/dedications are not present CURRENTLY

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Made in us
Mutated Chosen Chaos Marine





Ohio

Hmmmm those sound almost too good to be true. Especially the part about future products giving free stuff comparable to chapter tactics. I still remain skeptical but extremely hopeful.

Tons!
Tons!
Tons!
2,000pts


Primaris Puritous Sealious!
https://www.dakkadakka.com/dakkaforum/posts/list/790547.page 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

At this point it's either true, or the most determined troll for some time.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in gb
Regular Dakkanaut




Fixing Kelly's terrible codex with DLC? With more to come?
Meh.
   
Made in us
Morphing Obliterator





The Frigid North of Minneapolis

I am so hoping this is true (or enough of it to be nice). The codex releases were such a HUGE disappointment (with the exception of the Aspiring Champ, who's a great fig though expensive and monopose).

If this could give us useful infantry, and, even better, use the awesome DV aesthetic, I'd spend some serious scratch. I'm already saving some pennies in the old Paypal account...

-C6
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

It reads way more like a wishlist than a release leak to me. I'd love for even a fraction of it to be true though.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

It is almost certainly not true, but oh well. That's Natfka for you.

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Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

I know i'm being trolled but....

   
Made in us
Dakka Veteran





Bay Area, CA

 H.B.M.C. wrote:
 His Master's Voice wrote:
Flat point costs for abilities? Seems like GW still can't figure out proper cost management is key to producing balanced rules.


You're ruling out other possibilities:

1. Apathy/they don't care.
2. Ignorance/they don't understand that.


Making the skills a flat cost actually makes sense from GWs point of view. It incentivizes 20-man blobs, which requires you to own at least 40 marines. If it was a per-model cost, you would need a minimum of 10 marines, which we can agree they do not like as much.

Plus, there are game balance reasons for which this is defensible as well. Essentially, if we accept that MSU is 'better,' then the rules NEED to give you a reason to take large squads. Obviously MSU v max-size-units is a whole other debate, but if GW believe MSU to be more powerful, it is sensible and correct for them to price the abilities in this way.
   
Made in ie
Crazed Spirit of the Defiler




Ireland

I have to stop checking these threads. I don't want to be hurt again

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Troubled By Non-Compliant Worlds






 Voodoo_Chile wrote:
I have to stop checking these threads. I don't want to be hurt again



Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in us
Blood Angel Terminator with Lightning Claws






I want this to be true, but it is it would directly contradict Naftka's other rumor that GW doesn't give a damn about balance or competitive rules.

Given GW's track record, I'm inclined to believe the latter.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Voodoo_Chile wrote:
I have to stop checking these threads. I don't want to be hurt again


Always feels that way with Chaos, doesn't it?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Dakka Veteran





 H.B.M.C. wrote:
 Voodoo_Chile wrote:
I have to stop checking these threads. I don't want to be hurt again


Always feels that way with Chaos, doesn't it?


Slaanesh only hurts us because it loves us.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

I really want some new sculpts for my Chaos Marines. Especially Havocs so I can actually kit them out how I want them.
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Doubtful.
still, its nice to believe that GW would release something that sucks less than the current CSM codex.

Lets face it. GW has been sucking for a while. If they make any update it will be either worthless or overpowered. No middle aground with them.

Pestilence Provides.  
   
Made in au
Perfect Shot Dark Angels Predator Pilot





oz

Something that got me thinking as well was that in the chaos codex, the DV chaos marines and hellbrute were used quite alot in all the pictures throughout the dex

It seems that those models took center stage even though they aren't available for individual sale, i always thought there was something up with that
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

All those plastics seem a bit unlikely, particularly given the rumor sources... would love to be wrong about that, though.
   
Made in de
Longtime Dakkanaut





Germany

There's been some talk about GW getting rid of all their metal. I think some popular UK company ran out of obliterators and couldn't even get new ones from GW.
So maybe there is *some* truth in it.

What I think may be true: There is no GW retail model for chaos dread/hellbrute anymore --> good candidate for a new kit.

I think there actually is a small snap-fit kit of DV cultists available for 8€ or something. Making a larger box (maybe not customizeable but snap-fit, basically just selling the DV sprue) may be quite doable.

What I doubt is that all of this goodness will rain on us in such a short time. So far I've heard these rumours for chaos alone:

* 4 seperate Supplements for the Chaos Gods to make Demon-Marine-Armies
* Veterans of the Long War supplement with new rules for vets
* That giant list of new Boxes (CSM/chosen combi, cultists, hellbrutes, havocs, obliterator-thatotherthing-combi)

Let's be honest, GW can't get it's ass up from the couch to actually give orks a new codex since 4th edition. The chances that there's so much chaos to come in one go (and 6 months release duration can still be considered "one go" for this purpose) are imaginary at best.


Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 Kosake wrote:
There's been some talk about GW getting rid of all their metal. I think some popular UK company ran out of obliterators and couldn't even get new ones from GW.
So maybe there is *some* truth in it.

Oblits are in Finecast, as is everything else that was metal for Chaos Space Marines. These rumors are too good to be true, but if there was validity in any of them I think I'd be pretty happy with it.

Check out my Youtube channel!
 
   
Made in us
Fleshound of Khorne




Elkton, MD

 Brother SRM wrote:
 Kosake wrote:
There's been some talk about GW getting rid of all their metal. I think some popular UK company ran out of obliterators and couldn't even get new ones from GW.
So maybe there is *some* truth in it.

Oblits are in Finecast, as is everything else that was metal for Chaos Space Marines. These rumors are too good to be true, but if there was validity in any of them I think I'd be pretty happy with it.


There's still some Metal Lords for sale, they're the generic sorcerlords/Termy Lords.

~2500-3000pts
starting
Skaven ~2500 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Oh yeah, I guess the Khorne Berserker champions are still metal too if they even still carry them. Regardless, everything that's a core option in the codex is represented in plastic or Finecast at this point.

Check out my Youtube channel!
 
   
Made in us
Fleshound of Khorne




Elkton, MD

Yeah, it'd be nice though if Oblits become plastic. There are some nice bits for them and the Mutilators if they were.

~2500-3000pts
starting
Skaven ~2500 
   
Made in us
Nigel Stillman





Austin, TX

 sennacherib wrote:
Ok. Enough with the Nurgle hate. People choose gods for different reasons.

Yeah yeah, funny how everyone seemed to pick Nurgle this edition.


I chose nurgle because i wanted to do the conversions, loved the fluff etc. I have spent way more time on my nurgle marines than i have on my other armies. Its way harder to do a good job on Nurgle than it is to just spray something red and then dry brush it a bit.

You and the other million players who spam plague marines and heldrakes and defend it by saying "but I love nurgal!!!!"


seriously. Wish listing aside. I just want a codex that has some effort put into making it balanced, flexible and fun to play.


Hahaha dude it's 2014. It's been more than a year since the abortion that was the Phail Kelly codex; we're not getting a new one anytime soon. Oh well, at least you can "love the nurgal fluff XDDD" and its "totally disgusting! (x2)" models


This message was edited 2 times. Last update was at 2014/01/25 18:58:58


 
   
 
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