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Made in au
Grizzled Space Wolves Great Wolf





 The Airman wrote:
While Conscripts are dirt cheap and probably too effective for their cost, are they worth the $150 USD to field them as a full squad?

Regardless, the shenanigans you can pull off with dual fifty man Conscript blobs, provided you can put a couple of priests in there. 300+ dollars well spent?
Better question: Are they worth wasting half your life in the movement phase and the other half unpacking and repacking your army
   
Made in us
Douglas Bader






 BlaxicanX wrote:
Ahhhh, did not know that. I wonder what the extra 25 points is paying for.


The fact that Valkyries are "overpowered" and need nerfing, like everything else in the current codex. Though it's actually not too bad, rocket pods were mandatory anyway and they got a price drop, so the total cost for a real Valkyrie is pretty much the same.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in be
Kelne





That way,then left

FatBoyNoSlim wrote:
Does anyone know where to get the old priest models with the eviscerator from? The only priest like models on the GW website are the 2 Missionary's with chainsword models and the Missionary with Plasma gun.

Watch out though, the codex only has a shotgun or a plasmagun option now, no more IG priests with eviscerators
   
Made in us
Daemonic Dreadnought






 CthuluIsSpy wrote:
 TheSilo wrote:
 Ravajaxe wrote:
 Lobukia wrote:
Calling it now... Wyvern will be auto include in 1 month. The thing is a beast. Really no jk. Put me on record as having said it. I think it will top whirlwinds and TFcannons for sure.


Quoted for the future !
We will see, for the moment given the nerf on hydra, it sounds like wyvern is the superior option in the kit. Having four TL barrages means 8 potential scatter rolls at your disposal, to snipe and optimise yield of your shots. It replaces more or less the Griffon, except having much less power against opposing vehicles. This tank is at the same price than chimera, and given its bulk, can hide small units easily.



Is anyone else more than a little concerned about the disaster that will be trying to lay out four scatter blast templates, re-rolling each? Take a squad of three wyverns and everyone, including you, will hate yourself every time they fire. It's such a clunky way to emulate accuracy, just have it -1" from the scatter! Easy solution.


Actually, it's not as clunky as you think. Unlike non-blast weapons, you are allowed to choose if you want to reroll the scatter or not.

So unless the IG player really wants those hits, there shouldn't be that many rerolls.


No different than a thudd gun with prescience.

Roll to hit for the lead shot, reroll if you don't like the result.

Figure out the max# of hits possible on a hit for trailing shots

Roll a big handful of scatter dice and reroll scatters.

It's really not bad as long as you buy a bunch of scatter dice from a bits shop.


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 schadenfreude wrote:


No different than a thudd gun with prescience.

Roll to hit for the lead shot, reroll if you don't like the result.

Figure out the max# of hits possible on a hit for trailing shots

Roll a big handful of scatter dice and reroll scatters.

It's really not bad as long as you buy a bunch of scatter dice from a bits shop.


You don't even need to do that. I've always found that in an instance such as this, you do as follows.

Declare target, check range, if the target is in range of the barrage weapon (A pair of Griffon Heavy Mortars, in my case) I would place the template over a target model in the unit I'm shooting at and roll scatter + 2D6. If I didn't like the result, I would re-roll the scatter + 2D6 and take the result. Where-ever the template winds up, I check for number of hits. Shot one, complete. Second mortar remains to be resolved now. I then pick up JUST the scatter dice and roll it to see which direction the template 'flips'. As before, accurate bombardment allows me to re-roll the scatter dice if I don't like the result of the first scatter dice roll. I then 'flip' the template in the direction shown on the scatter dice (or in whatever direction I like if I rolled a 'hit') and count up number of hits. Add the number of hits from the first Mortar round to the number of hits from the second Mortar round and roll that many to-wound. Opponent resolves saves if any.

That's all there is to it.

Barrage such as this would be resolved the exact same way, as I've interpreted the rules correctly, the Wyvern has a pair of heavy 2, Twinlinked Mortars on the turret. So each tank would have two independent two-shot small blasts, each resolved as a pair in their own right, and then all to-wound rolls would be rolled together at the end.

So: Pick up small template, declare target, check range, place template on a model within range, roll scatter + 2D6, if not content with the roll, reroll the entire thing (Scatter + 2D6) and keep the second result. Find out how many models were hit, note that down and roll the scatter again to see what direction the template moves. Reroll the scatter dice one time if you're not happy with the second roll, count up total hits for that weapon. Then do it again for the second cannon on the Wyvern.

Do that for each tank in the squadron twice, then roll to wound, re-rolling failed to-wound rolls once due to Shred.

If you have a squadron, then resolve each tanks hits on the unit individually then tally up total hits and roll that many dice (re-rolling failed to wound once again) and let your opponent resolve armor saves.

I don't see it as that difficult, but I'm weird that way I guess.

Take it easy for now guys.

-Red__Thirst-

This message was edited 1 time. Last update was at 2014/04/09 11:36:49


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Kroothawk wrote:
Black Library wrote:Thank you for your email. We have a small Digital Editions team who work on the Codexes and digital content for our game systems. As such the Codex: Militarum Tempestus is only available on iTunes. We do not have any current plans to produce this title as a standard eBook, but we will endeavor to bring out as much of our content out as standard eBooks as the schedule allows.

Many thanks,

Black Library Customer Services




Huh, now where did I put that snare, I need to trap a few crows for several people around here to eat. You know, the ones who insisted that anyone concerned that GW's iBook deal with Apple would make owning an iPad a requirement to legally have access to all the digital exclusive stuff were nutters, because we could just get the epub/mobi versions and view them on PC....

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Hardened Veteran Guardsman





Northern Virginia

 Red__Thirst wrote:
 schadenfreude wrote:


No different than a thudd gun with prescience.

Roll to hit for the lead shot, reroll if you don't like the result.

Figure out the max# of hits possible on a hit for trailing shots

Roll a big handful of scatter dice and reroll scatters.

It's really not bad as long as you buy a bunch of scatter dice from a bits shop.


You don't even need to do that. I've always found that in an instance such as this, you do as follows.

Declare target, check range, if the target is in range of the barrage weapon (A pair of Griffon Heavy Mortars, in my case) I would place the template over a target model in the unit I'm shooting at and roll scatter + 2D6. If I didn't like the result, I would re-roll the scatter + 2D6 and take the result. Where-ever the template winds up, I check for number of hits. Shot one, complete. Second mortar remains to be resolved now. I then pick up JUST the scatter dice and roll it to see which direction the template 'flips'. As before, accurate bombardment allows me to re-roll the scatter dice if I don't like the result of the first scatter dice roll. I then 'flip' the template in the direction shown on the scatter dice (or in whatever direction I like if I rolled a 'hit') and count up number of hits. Add the number of hits from the first Mortar round to the number of hits from the second Mortar round and roll that many to-wound. Opponent resolves saves if any.

That's all there is to it.

Barrage such as this would be resolved the exact same way, as I've interpreted the rules correctly, the Wyvern has a pair of heavy 2, Twinlinked Mortars on the turret. So each tank would have two independent two-shot small blasts, each resolved as a pair in their own right, and then all to-wound rolls would be rolled together at the end.

So: Pick up small template, declare target, check range, place template on a model within range, roll scatter + 2D6, if not content with the roll, reroll the entire thing (Scatter + 2D6) and keep the second result. Find out how many models were hit, note that down and roll the scatter again to see what direction the template moves. Reroll the scatter dice one time if you're not happy with the second roll, count up total hits for that weapon. Then do it again for the second cannon on the Wyvern.

Do that for each tank in the squadron twice, then roll to wound, re-rolling failed to-wound rolls once due to Shred.

If you have a squadron, then resolve each tanks hits on the unit individually then tally up total hits and roll that many dice (re-rolling failed to wound once again) and let your opponent resolve armor saves.

I don't see it as that difficult, but I'm weird that way I guess.

Take it easy for now guys.

-Red__Thirst-


The thing is, the rules for multiple barrage stay constant. It doesn't say to roll seperately for each gun. You are rolling together for the ENTIRE unit. So the first shot is the ranging shot, determining the general area where the rest will hit. If it doesn't land where you want, reroll. If it ends up where you want, add up the number of wounds, then roll the scatter for the following shots. The rules state that the following blasts MAY cover the same exact area as the original if you roll a hit. You must roll to wounds seperatly for each blast BUT it does not say a model must be under said template to be removed(assuming we are talking about the core blast area), you just have to follow the "closest from the center" rule.

So put the original blast in the densest concentration of enemies, having all following"hits" land in the same location (thus giving you the largest pool of hits). And set aside dice so you can remember how many wounds come from the center of any scatters that didn't get re-rolled back on target.

Basically, the wyvern will encourage you to have multiple blast markers & lots of dice to keep track of wound pools, but shouldnt be that bad once you get used to how to do it.

This message was edited 1 time. Last update was at 2014/04/09 12:22:02


 
   
Made in us
Daemonic Dreadnought






 kir44n wrote:
 Red__Thirst wrote:
 schadenfreude wrote:


No different than a thudd gun with prescience.

Roll to hit for the lead shot, reroll if you don't like the result.

Figure out the max# of hits possible on a hit for trailing shots

Roll a big handful of scatter dice and reroll scatters.

It's really not bad as long as you buy a bunch of scatter dice from a bits shop.


You don't even need to do that. I've always found that in an instance such as this, you do as follows.

Declare target, check range, if the target is in range of the barrage weapon (A pair of Griffon Heavy Mortars, in my case) I would place the template over a target model in the unit I'm shooting at and roll scatter + 2D6. If I didn't like the result, I would re-roll the scatter + 2D6 and take the result. Where-ever the template winds up, I check for number of hits. Shot one, complete. Second mortar remains to be resolved now. I then pick up JUST the scatter dice and roll it to see which direction the template 'flips'. As before, accurate bombardment allows me to re-roll the scatter dice if I don't like the result of the first scatter dice roll. I then 'flip' the template in the direction shown on the scatter dice (or in whatever direction I like if I rolled a 'hit') and count up number of hits. Add the number of hits from the first Mortar round to the number of hits from the second Mortar round and roll that many to-wound. Opponent resolves saves if any.

That's all there is to it.

Barrage such as this would be resolved the exact same way, as I've interpreted the rules correctly, the Wyvern has a pair of heavy 2, Twinlinked Mortars on the turret. So each tank would have two independent two-shot small blasts, each resolved as a pair in their own right, and then all to-wound rolls would be rolled together at the end.

So: Pick up small template, declare target, check range, place template on a model within range, roll scatter + 2D6, if not content with the roll, reroll the entire thing (Scatter + 2D6) and keep the second result. Find out how many models were hit, note that down and roll the scatter again to see what direction the template moves. Reroll the scatter dice one time if you're not happy with the second roll, count up total hits for that weapon. Then do it again for the second cannon on the Wyvern.

Do that for each tank in the squadron twice, then roll to wound, re-rolling failed to-wound rolls once due to Shred.

If you have a squadron, then resolve each tanks hits on the unit individually then tally up total hits and roll that many dice (re-rolling failed to wound once again) and let your opponent resolve armor saves.

I don't see it as that difficult, but I'm weird that way I guess.

Take it easy for now guys.

-Red__Thirst-


The thing is, the rules for multiple barrage stay constant. It doesn't say to roll seperately for each gun. You are rolling together for the ENTIRE unit. So the first shot is the ranging shot, determining the general area where the rest will hit. If it doesn't land where you want, reroll. If it ends up where you want, add up the number of wounds, then roll the scatter for the following shots. The rules state that the following blasts MAY cover the same exact area as the original if you roll a hit. You must roll to wounds seperatly for each blast BUT it does not say a model must be under said template to be removed(assuming we are talking about the core blast area), you just have to follow the "closest from the center" rule.

So put the original blast in the densest concentration of enemies, having all following"hits" land in the same location (thus giving you the largest pool of hits). And set aside dice so you can remember how many wounds come from the center of any scatters that didn't get re-rolled back on target.

Basically, the wyvern will encourage you to have multiple blast markers & lots of dice to keep track of wound pools, but shouldnt be that bad once you get used to how to do it.


Yep there is only 1 lead shot. Every flip is from the lead and every hit must touch the lead at any point of your choice.

Against a well deployed enemy that is spread out the lead will only yield 1 hit and a flip can hit 3. I start pools of 0,1,2, and 3 hits then add them up. Flips tend to average 1 while hits average 3. Total average tends to be 2.1 hits on follow up shots or 24.22 hits on 12 shots as long as the lead shot hits and you can triangulate a hit to catch 3 models.


Automatically Appended Next Post:

Note there is still a 44% chance the lead shot will scatter which means the entire barrage may be useless.


Automatically Appended Next Post:
Also not it's easy force a unit to cluster with a tank shock. If doing so can yield 5 hits on a follow up hit 12 shots will average 36 hits about 56% of the time. The blasts are danger close to the tank but who cares with str 4 blasts.

This message was edited 3 times. Last update was at 2014/04/09 13:02:51


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Boom! Leman Russ Commander





UK

 Yodhrin wrote:
 Kroothawk wrote:
Black Library wrote:Thank you for your email. We have a small Digital Editions team who work on the Codexes and digital content for our game systems. As such the Codex: Militarum Tempestus is only available on iTunes. We do not have any current plans to produce this title as a standard eBook, but we will endeavor to bring out as much of our content out as standard eBooks as the schedule allows.

Many thanks,

Black Library Customer Services




Huh, now where did I put that snare, I need to trap a few crows for several people around here to eat. You know, the ones who insisted that anyone concerned that GW's iBook deal with Apple would make owning an iPad a requirement to legally have access to all the digital exclusive stuff were nutters, because we could just get the epub/mobi versions and view them on PC....


I wait to be proved wrong but the Storm Trooper Codex isn't a digital exclusive. Its available as a book isn't it?. Now if the Battle Sister Codex was iPad only, it would be crow pie time as that was a digital only product..

   
Made in gb
Lone Wolf Sentinel Pilot





UK

Latest rumours are saying that Ogryn/Bullgryns are going to be $50/£30, which is strangely under what I expect from GW, for the third time in a row, given that Scions are £21 instead of around £25, and the Hydra is £34 instead of around £40.

Weird.
   
Made in gb
Hardened Veteran Guardsman




Warrington

 Barksdale wrote:
FatBoyNoSlim wrote:
Does anyone know where to get the old priest models with the eviscerator from? The only priest like models on the GW website are the 2 Missionary's with chainsword models and the Missionary with Plasma gun.


You are going to need to ebay it, trade someone for it, or kitbash your own.


 B0B MaRlEy wrote:
FatBoyNoSlim wrote:
Does anyone know where to get the old priest models with the eviscerator from? The only priest like models on the GW website are the 2 Missionary's with chainsword models and the Missionary with Plasma gun.

Watch out though, the codex only has a shotgun or a plasmagun option now, no more IG priests with eviscerators


Thanks both of you. I think I might go for a couple of kitbashed and a couple of chainsword priests (:

6000 pts of Foot Guard

"I once gave the order to one of my platoons to fix bayonets and charge a squad of genestealers. If they believed in the emperor hard enough they could win... I don't think they believed enough..." 
   
Made in us
Stoic Grail Knight





Raleigh, NC

 Mr.Omega wrote:
Latest rumours are saying that Ogryn/Bullgryns are going to be $50/£30, which is strangely under what I expect from GW, for the third time in a row, given that Scions are £21 instead of around £25, and the Hydra is £34 instead of around £40.

Weird.


What is the model count supposed to be for the ogryns, 3? Or is it 5? If it's 3 then that's about what I expected the price to be, but 5 would be much more decent.

The Hydra is more than I expected, given it is now the most expensive IG tank (the Leman Russ variants and Manticore are roughly £30- I say roughly because the website is down and I'm going off US prices). The scions I don't have much of a comment on at the moment. But still, in regards to the others, I can't imagine GW could have charged much more without it seeming absurd; right now it's at the level of "well what did I expect?" for me.

This message was edited 1 time. Last update was at 2014/04/09 13:53:01


 
   
Made in us
Rough Rider with Boomstick





No Eviscerators? That's weird. The last time I saw a Priest without an Eviscerator option was the 3rd ed codex. They'd still be awesome, but the gigantic chainsword is something pretty fun.
   
Made in gb
Boom! Leman Russ Commander





UK

 Mr.Omega wrote:
Latest rumours are saying that Ogryn/Bullgryns are going to be $50/£30, which is strangely under what I expect from GW, for the third time in a row, given that Scions are £21 instead of around £25, and the Hydra is £34 instead of around £40.

Weird.


See, I still think the Scions are a little overpriced when compared to the Cadian Command box. I appreciate there is a multitude of bits but the Command box was also full of goodies.

Saying that, it hasn't stopped me from picking up some from an FLGS I'm weak but happy.

Plus, as the Ogryns aren't Centurion priced I'm sure when time allows, a new generation of over sized Abhumans will join their predecessors.

This message was edited 1 time. Last update was at 2014/04/09 14:10:52


   
Made in us
Rough Rider with Boomstick





Although it's kind of funny that the very first squad of Veterans I ever converted (back when you only got one) had the plasma gun priest as one of the squad's Veterans. In the last Codex a squad of plasma vets was 115 points. It's now 90 points, but the plasma priest is 40 points, so for 15 points compared to the last edition you get an extra body (with an invulnerable save), reduced BS but Precision shots on one plasma gun, Fearless, Hatred, and a variety of close combat options that have a little better than a 50% chance of working. Even with pricier Chimeras, that' a pretty good Mech-Vet squad. It's close to the same firepower, but much stiffer in the inevitable close combat. Against tough stuff, you'll still die super fast, but against the random remainders of the stuff you just shot up, you'll be able to stick around and finish the job.

This message was edited 1 time. Last update was at 2014/04/09 14:14:45


 
   
Made in us
Longtime Dakkanaut






Biophysical wrote:
Although it's kind of funny that the very first squad of Veterans I ever converted (back when you only got one) had the plasma gun priest as one of the squad's Veterans. In the last Codex a squad of plasma vets was 115 points. It's now 90 points, but the plasma priest is 40 points, so for 15 points compared to the last edition you get an extra body (with an invulnerable save), reduced BS but Precision shots on one plasma gun, Fearless, Hatred, and a variety of close combat options that have a little better than a 50% chance of working. Even with pricier Chimeras, that' a pretty good Mech-Vet squad. It's close to the same firepower, but much stiffer in the inevitable close combat. Against tough stuff, you'll still die super fast, but against the random remainders of the stuff you just shot up, you'll be able to stick around and finish the job.


Do Veterans still have their Krak Grenades? That's a pretty big sticking point...

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Storm Trooper with Maglight





Raleigh NC USA

 schadenfreude wrote:
 kir44n wrote:
 Red__Thirst wrote:
 schadenfreude wrote:


No different than a thudd gun with prescience.

Roll to hit for the lead shot, reroll if you don't like the result.

Figure out the max# of hits possible on a hit for trailing shots

Roll a big handful of scatter dice and reroll scatters.

It's really not bad as long as you buy a bunch of scatter dice from a bits shop.


You don't even need to do that. I've always found that in an instance such as this, you do as follows.

Declare target, check range, if the target is in range of the barrage weapon (A pair of Griffon Heavy Mortars, in my case) I would place the template over a target model in the unit I'm shooting at and roll scatter + 2D6. If I didn't like the result, I would re-roll the scatter + 2D6 and take the result. Where-ever the template winds up, I check for number of hits. Shot one, complete. Second mortar remains to be resolved now. I then pick up JUST the scatter dice and roll it to see which direction the template 'flips'. As before, accurate bombardment allows me to re-roll the scatter dice if I don't like the result of the first scatter dice roll. I then 'flip' the template in the direction shown on the scatter dice (or in whatever direction I like if I rolled a 'hit') and count up number of hits. Add the number of hits from the first Mortar round to the number of hits from the second Mortar round and roll that many to-wound. Opponent resolves saves if any.

That's all there is to it.

Barrage such as this would be resolved the exact same way, as I've interpreted the rules correctly, the Wyvern has a pair of heavy 2, Twinlinked Mortars on the turret. So each tank would have two independent two-shot small blasts, each resolved as a pair in their own right, and then all to-wound rolls would be rolled together at the end.

So: Pick up small template, declare target, check range, place template on a model within range, roll scatter + 2D6, if not content with the roll, reroll the entire thing (Scatter + 2D6) and keep the second result. Find out how many models were hit, note that down and roll the scatter again to see what direction the template moves. Reroll the scatter dice one time if you're not happy with the second roll, count up total hits for that weapon. Then do it again for the second cannon on the Wyvern.

Do that for each tank in the squadron twice, then roll to wound, re-rolling failed to-wound rolls once due to Shred.

If you have a squadron, then resolve each tanks hits on the unit individually then tally up total hits and roll that many dice (re-rolling failed to wound once again) and let your opponent resolve armor saves.

I don't see it as that difficult, but I'm weird that way I guess.

Take it easy for now guys.

-Red__Thirst-


The thing is, the rules for multiple barrage stay constant. It doesn't say to roll seperately for each gun. You are rolling together for the ENTIRE unit. So the first shot is the ranging shot, determining the general area where the rest will hit. If it doesn't land where you want, reroll. If it ends up where you want, add up the number of wounds, then roll the scatter for the following shots. The rules state that the following blasts MAY cover the same exact area as the original if you roll a hit. You must roll to wounds seperatly for each blast BUT it does not say a model must be under said template to be removed(assuming we are talking about the core blast area), you just have to follow the "closest from the center" rule.

So put the original blast in the densest concentration of enemies, having all following"hits" land in the same location (thus giving you the largest pool of hits). And set aside dice so you can remember how many wounds come from the center of any scatters that didn't get re-rolled back on target.

Basically, the wyvern will encourage you to have multiple blast markers & lots of dice to keep track of wound pools, but shouldnt be that bad once you get used to how to do it.


Yep there is only 1 lead shot. Every flip is from the lead and every hit must touch the lead at any point of your choice.

Against a well deployed enemy that is spread out the lead will only yield 1 hit and a flip can hit 3. I start pools of 0,1,2, and 3 hits then add them up. Flips tend to average 1 while hits average 3. Total average tends to be 2.1 hits on follow up shots or 24.22 hits on 12 shots as long as the lead shot hits and you can triangulate a hit to catch 3 models.


Automatically Appended Next Post:

Note there is still a 44% chance the lead shot will scatter which means the entire barrage may be useless.


Automatically Appended Next Post:
Also not it's easy force a unit to cluster with a tank shock. If doing so can yield 5 hits on a follow up hit 12 shots will average 36 hits about 56% of the time. The blasts are danger close to the tank but who cares with str 4 blasts.


That's alot of math for something thatis not absolute. Seeing as my opponents rarely have robotic arms carefully plotting coherency.

There is a word for a wargamer with an empty paint bench.

Dead.

Mierce Miniatures wrote:

Plastic is getting better - but the quality of resin still pees all over it -
 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 NuggzTheNinja wrote:
Biophysical wrote:
Although it's kind of funny that the very first squad of Veterans I ever converted (back when you only got one) had the plasma gun priest as one of the squad's Veterans. In the last Codex a squad of plasma vets was 115 points. It's now 90 points, but the plasma priest is 40 points, so for 15 points compared to the last edition you get an extra body (with an invulnerable save), reduced BS but Precision shots on one plasma gun, Fearless, Hatred, and a variety of close combat options that have a little better than a 50% chance of working. Even with pricier Chimeras, that' a pretty good Mech-Vet squad. It's close to the same firepower, but much stiffer in the inevitable close combat. Against tough stuff, you'll still die super fast, but against the random remainders of the stuff you just shot up, you'll be able to stick around and finish the job.


Do Veterans still have their Krak Grenades? That's a pretty big sticking point...



I played 5th Ed IG, frequently using Vets for about 2 years and I only found out a month ago that all Vets get krak grenades stock. Its pretty gutting since I'm fairly sure that knowledge would have won me at least one game.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

alphaecho wrote:
See, I still think the Scions are a little overpriced when compared to the Cadian Command box. I appreciate there is a multitude of bits but the Command box was also full of goodies.

Saying that, it hasn't stopped me from picking up some from an FLGS I'm weak but happy.

Plus, as the Ogryns aren't Centurion priced I'm sure when time allows, a new generation of over sized Abhumans will join their predecessors.



GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.

This message was edited 1 time. Last update was at 2014/04/09 14:47:05


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
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Boom! Leman Russ Commander





UK

 warboss wrote:
alphaecho wrote:
See, I still think the Scions are a little overpriced when compared to the Cadian Command box. I appreciate there is a multitude of bits but the Command box was also full of goodies.

Saying that, it hasn't stopped me from picking up some from an FLGS I'm weak but happy.

Plus, as the Ogryns aren't Centurion priced I'm sure when time allows, a new generation of over sized Abhumans will join their predecessors.



GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Whoa whoa whoa Sweet Child O Mine, there's no need for that clumsy metaphor

There's no beating, I'm just consumer resistance deficient...and it is my fault!

   
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Bay Area, CA

 Blacksails wrote:
 tjnorwoo wrote:
So are we going to see plastic rough riders?


I'm going to go with no.

I'd be very surprised if it was some sort of additional wave release.


I guess we'll see if I'm right on this pretty soon, but with the rumored website redesign, the Rough Riders might be covered by the FW Tallarn and Death Korps kits. Assuming the redesign goes hand-in-hand with making FW easier to find for people, as well as easier to purchase for non-British customers, GW would be saving themselves a ton of work on remaking these models, but they would also effectively be mooting all the complaints about the lost artillery tanks.
   
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Columbus, GA

No they would not. I have to budget to buy one codex. I don't want to have to budget to buy another. Since the Griffin was an option since 2nd edition at least.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
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on the forum. Obviously

 Valhalla130 wrote:
No they would not. I have to budget to buy one codex. I don't want to have to budget to buy another. Since the Griffin was an option since 2nd edition at least.


It stopped being an option in 3rd ed, iirc.
Then it was brought back in 5th ed.
Now it's gone again.

Dammit GW, make up your mind!

EDIT: Woops, my mistake. The griffon was indeed a 3rd ed option.

This message was edited 1 time. Last update was at 2014/04/09 15:32:29


What I have
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~1660

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Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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On moon miranda.

 CthuluIsSpy wrote:
 Valhalla130 wrote:
No they would not. I have to budget to buy one codex. I don't want to have to budget to buy another. Since the Griffin was an option since 2nd edition at least.


It stopped being an option in 3rd ed, iirc.
Then it was brought back in 5th ed.
Now it's gone again.

Dammit GW, make up your mind!

EDIT: Woops, my mistake. The griffon was indeed a 3rd ed option.
It was an option in the 3E blackbook list and 1999 3E codex, they removed it in the 3.5E 2003 book, and put it back in the 2009 5E codex

This message was edited 1 time. Last update was at 2014/04/09 15:52:44


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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on the forum. Obviously

 Vaktathi wrote:
 CthuluIsSpy wrote:
 Valhalla130 wrote:
No they would not. I have to budget to buy one codex. I don't want to have to budget to buy another. Since the Griffin was an option since 2nd edition at least.


It stopped being an option in 3rd ed, iirc.
Then it was brought back in 5th ed.
Now it's gone again.

Dammit GW, make up your mind!

EDIT: Woops, my mistake. The griffon was indeed a 3rd ed option.
It was an option in the 3E blackbook list and 1999 3E codex, they removed it in the 3.5E 2003 book, and put it back in the 2009 5E codex


Ah! I must have been thinking of the 3.5 book then.

I have the 3rd ed book on hand, and I just checked that one for the griffon entry.

So yes, GW should really make up their minds about the,

Out of curiosity, did IG players rage back then when the griffon was removed from 3.5?

This message was edited 5 times. Last update was at 2014/04/09 16:22:35


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

IIRC they removed it from the 2003 book for the same reason they're removing it now, lack of a mainline kit. GW removed the old Griffon kit (part metal, part plastic) in like ~2001 IIRC, along with the Leman Russ Exterminator kit.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Vancouver

 CthuluIsSpy wrote:
 Vaktathi wrote:
 CthuluIsSpy wrote:
 Valhalla130 wrote:
No they would not. I have to budget to buy one codex. I don't want to have to budget to buy another. Since the Griffin was an option since 2nd edition at least.


It stopped being an option in 3rd ed, iirc.
Then it was brought back in 5th ed.
Now it's gone again.

Dammit GW, make up your mind!

EDIT: Woops, my mistake. The griffon was indeed a 3rd ed option.
It was an option in the 3E blackbook list and 1999 3E codex, they removed it in the 3.5E 2003 book, and put it back in the 2009 5E codex


Ah! I must have been thinking of the 3.5 book then.

I have the 3rd ed book on hand, and I just checked that one for the griffon entry.

So yes, GW should really make up their minds about

Out of curiosity, did IG players rage back then when the griffon was removed from 3.5?


I wouldn't say I raged when the griffon was gone as much as I did when every other tank was gone.

In the 3.5 book, we had the regular leman russ, the demolisher and the basilisk for heavy support (oh and heavy weapons platoons).

Seeing how much we lost then, I'm surprised to see all the rage in this thread over the loss of the other artillery tanks that are rumored to happen this time around. I never liked that book that most people here claimed to love because of the doctrines. I always felt that I was writing a list with one hand tied behind my back and I could never use everything that I wanted to. Not to mention how I had to remodel my Vanquishers and Exterminators. then bit ordered an earthshaker cannon to rebuild my griffin.

40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor

WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
 
   
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Western Kentucky

AllSeeingSkink wrote:
 The Airman wrote:
While Conscripts are dirt cheap and probably too effective for their cost, are they worth the $150 USD to field them as a full squad?

Regardless, the shenanigans you can pull off with dual fifty man Conscript blobs, provided you can put a couple of priests in there. 300+ dollars well spent?
Better question: Are they worth wasting half your life in the movement phase and the other half unpacking and repacking your army

A better question, what man would be insane enough to buy that many guardsmen direct from GW?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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UK

The money on conscripts doesn't concern me so much, its the amount of time it would take to paint all the buggers

And then the entire blob has a 25% chance to not run like sissy girls when a fifth of it dies

This message was edited 1 time. Last update was at 2014/04/09 16:25:28


 
   
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Death-Dealing Devastator




Washington

As much as I dislike starter set/snap fit models, I don't think it would be a bad idea to use the 5-man Guardsmen snap fit kit as Conscripts. You could buy 10 kits ( 50 models ) for $100. Since they're going to be leaving the board pretty quickly you have to ask yourself not only how much money you want to spend on them, but also how much time assembling and painting.

Although the lack of posing would probably bother me too much to do this, but still, it's something to consider.
   
 
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