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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Awesome, thanks Jex

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Daemonic Dreadnought






 easysauce wrote:
 PuddlePirate wrote:
Not trying to troll or be overtly negative, but I feel that overall were getting nerfed. Yeah Vets are cheaper and Pask is looking to be a must have, but theres so much more i read and see that leaves me honestly depressed over this realease. The point increases, the nerfing of esential rules (particularly "bring it down!" which was necessary for me to go against mech lists and nidzillas,), and the overall nerfing of particular unit rules. All i want to know is do you lasgun weilding SOB's feel the same or am i just bein' a lil' bitch?


in this day and age, when everyone and their mother has divination for guard,

why are you so stressed about losing the twin linked vs monsters and vehicles...

especially when it was replaced with tank/monster hunter orders.... so now not only can you have re rols to hit against everything... you also get the hunter rules.


I think you are gravely underestimating how many precision shots this dex can put out, and how bad that is for the other guy...

not to mention our absurd # of spammable heavy weapons just got more absurd.


Lol yep Old dex bring it down TL the shots. New dex prescience TL the shots and bring it down gives tank hunter/monster hunter.

Lolz I just thought of something. Precision shots on conscripts.

90 shots=30 hits half precision, reroll 60 more shots with prescience=50 total hits, 25 of them are precision. Low BS+ Prescience=more precision hits.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 reds8n wrote:
Any chance you can clarify the ogryn shield rules ?


I gather they have a "shield wall" affect or somesuch that boosts their save either by 1 or by 1 per model ...? ... if they're in base to base with each other or something ?

They also provide more cover than usual to models behind them too maybe ?


I'll have to check it further, but it does confer a +1 to the cover of models behind any model with the slabshield; it also gives a +1 to its own armour save (second part is what I'm shaky about)
the other bullgryn shield gives a 5++ and re-roll to hit (IIRC) on HoW.
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Thank you.


Sounds spot on with regards to the 2nd type of shield.


Did seem to be some confusion about how much of a bonus the shieldwall/whatever affect granted.


*pithy comment about FAQS to be posted here at a later date *

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in be
Kelne





That way,then left

It's re-rolls to wound (for HOW) on the 5++ shield
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 reds8n wrote:
Thank you.


Sounds spot on with regards to the 2nd type of shield.


Did seem to be some confusion about how much of a bonus the shieldwall/whatever affect granted.


*pithy comment about FAQS to be posted here at a later date *


I checked the new GW site; I saw no FAQ page, nor any link to FAQs..so hard ot say we,ll even have some in the future...
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Yes their removal has been mentioned ... once or twice here and there

They'll be back soon enough it seems.

But lets not head further down this tangent.


This message was edited 1 time. Last update was at 2014/04/10 16:45:53


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Inquisitor Jex wrote:
Only thing is you must spend 10 pts for krak nades, so they sorta cost the same as before..


Isn't it only 10 points to take the doctrine for melta bombs and demo charge anyway?

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in us
Pyromaniac Hellhound Pilot





Thirty points, sadly. It's the only one that didn't get a reduction.

Still worth it, though, considering you're paying a point per meltabomb...
   
Made in gb
Nasty Nob






 TheSilo wrote:
Inquisitor Jex wrote:
Only thing is you must spend 10 pts for krak nades, so they sorta cost the same as before..


Isn't it only 10 points to take the doctrine for melta bombs and demo charge anyway?

No, that's still 30. Which is a shame.

   
Made in us
Shade of Despair and Torment







Any info on heavy weapons teams?

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Perfect Organism wrote:
 TheSilo wrote:
Inquisitor Jex wrote:
Only thing is you must spend 10 pts for krak nades, so they sorta cost the same as before..


Isn't it only 10 points to take the doctrine for melta bombs and demo charge anyway?

No, that's still 30. Which is a shame.

Yes, but you won't be paying for the Krack Grenades though.

Space Wolf Player Since 1989
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 krazynadechukr wrote:
Any info on heavy weapons teams?


Same as before really; count as a single model with the bulky rule, 45 pts base with frags and you MUST pick 3 heavy weapons for the squad.
Since the cheapest Heavy weapon is the mortar (5pts) it cost the same as before base value. autocannons are/HB are 10 pts, ML's 15 (+10 for flakk missiles) and lascannons is 20. So higher priced a bit across the board.
   
Made in gb
Deranged Necron Destroyer




Forward sentries seems pretty awesome. A 70 point 10 man squad of things with 3+ cover on a backfield objective looks like it should be good, even if only as a distraction.

Let me get this straight though - I can, for 130 points, have a squad of veterans with 3 meltaguns, an autocannon, a demo charge and 10 meltabombs? It might not be a good set up but it'd be hilarious to see so much stuff crammed into one squad. I have no idea why they think vet squads should be better equipped than space marines or storm troopers, but I can't say I mind too much.


Can we have confirmation of all the stuff on the deathstrike, including exactly how it fires? There's been some talk of retaining the natural 6 but then there was a 4+ to fire, implying there's modifiers. Can we know how they work (most because if it's always 4+ on turn 2, I can legitimately see 3 deathstrike armies being something other than a joke).
   
Made in us
Pyromaniac Hellhound Pilot





Eyjio wrote:
Forward sentries seems pretty awesome. A 70 point 10 man squad of things with 3+ cover on a backfield objective looks like it should be good, even if only as a distraction.

Let me get this straight though - I can, for 130 points, have a squad of veterans with 3 meltaguns, an autocannon, a demo charge and 10 meltabombs? It might not be a good set up but it'd be hilarious to see so much stuff crammed into one squad. I have no idea why they think vet squads should be better equipped than space marines or storm troopers, but I can't say I mind too much.


'cause they have fewer qualms "finding" things that have fallen off the back of a Departmento Munitorum truck, I assume

I use that squad almost all the time. A pair of them, actually (but without the autocannon). Pop 'em in a Valkyrie and go drop them on something that needs to die. They're fantastic!
   
Made in us
Haemonculi Flesh Apprentice






Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.

   
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Slashing Veteran Sword Bretheren






Can the guy who has the codex please tell me if Rough RIders' hunting lances now allow them to get +1 attack for 2ccws?

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Shade of Despair and Torment







Inquisitor Jex wrote:
 krazynadechukr wrote:
Any info on heavy weapons teams?


Same as before really; count as a single model with the bulky rule, 45 pts base with frags and you MUST pick 3 heavy weapons for the squad.
Since the cheapest Heavy weapon is the mortar (5pts) it cost the same as before base value. autocannons are/HB are 10 pts, ML's 15 (+10 for flakk missiles) and lascannons is 20. So higher priced a bit across the board.

Okay, thank you!

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 Red Corsair wrote:
Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.


Yes they can.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Sir Arun wrote:
Can the guy who has the codex please tell me if Rough RIders' hunting lances now allow them to get +1 attack for 2ccws?


They are Specialist Weapons Now iirc

This message was edited 1 time. Last update was at 2014/04/10 17:42:57


Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

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 Anpu42 wrote:
 Sir Arun wrote:
Can the guy who has the codex please tell me if Rough RIders' hunting lances now allow them to get +1 attack for 2ccws?


They are Specialist Weapons Now iirc


I'll eat soon, I'll let you know in..an hour?
   
Made in at
Fixture of Dakka






Columbia, SC (USA)

Inquisitor Jex wrote:
 Hulksmash wrote:
Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!


I confirm it.

He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)

So Yarrick can only be the Warlord if you don't take a CCS?

Does Yarrick, the Commissar Lord, or regular commissars confer Stubborn or a leadership bubble on units?


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Heroic Senior Officer





Western Kentucky

 Lone Cat wrote:
 vic wrote:
Penal legion gone? awww crap. I really like those guys.


They aren't popular and purely a redundancy with Infantry section and Conscripts
also what happens to Conscripts?

If you could take more than 10 guys per unit they would be pretty useful. They ALL had stubborn, special abilities that helped them assault (rending in particular) and didn't rely on any character that could be sniped to cripple them.

I would have gladly paid 240pts for a unit of 30. Its not the most competitive choice but I would have used it.

The problem with penal legion was that the unit entry didn't match the background at all. Why on earth Phil Kelly limited them to 10 men a squad I'll never know.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I thought it was Cruddace who wrote 5th ed Guard?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Daemonic Dreadnought






Inquisitor Jex wrote:
 Red Corsair wrote:
Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.


Yes they can.


Or necron accurate with 3 or 4 melta/plasma/flamers/demo charges

A demolisher also seems like a safe forward position to stick one.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in at
Slashing Veteran Sword Bretheren






So if I'm not mistaken, the PBS aka Wyrdvane Psykers are merely a Mastery Level 1 psyker, i.e. the entire unit can cast exactly 1 psychic power per turn?

And taking more guys simply means adding more bodies (both to enemy shooting and to perils) due to the way the rules for brotherhood of psykers work (i.e. a unit of psykers only counts as a single psyker)

If so, are these guys still worth taking? Anyone? In the old codex they had access to 1 large blast whose strength increased with every guy and AP D6, or to a power which decreased an enemy unit's LD by 1 for every additional psyker in the squad.

Any BRB powers that come even close to this usefulness?

Sure they have access to divination, but I only see that working out if I have a Punisher with 3 HBs and a heavy stubber standing within 6", and even then youre paying 60 points for a twin-link that youre also not guaranteed to get due to LD8 on the casting psykers.

This message was edited 1 time. Last update was at 2014/04/10 17:54:07


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Haemonculi Flesh Apprentice






Inquisitor Jex wrote:
 Red Corsair wrote:
Can a valk or vendetta take an augur array? If so, gravchute insertions the turn after they arrive could be necron accurate for objective grabs.


Yes they can.

Wow that is HUGE!

OH and thanks you very much for the answer!

This message was edited 1 time. Last update was at 2014/04/10 17:55:18


   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




 JB wrote:
Inquisitor Jex wrote:
 Hulksmash wrote:
Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!


I confirm it.

He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)

So Yarrick can only be the Warlord if you don't take a CCS?

Does Yarrick, the Commissar Lord, or regular commissars confer Stubborn or a leadership bubble on units?



since Yarrick got the voice of command special rule, you can have a CCS and Yarrick and have Yarrick as your Warlord.

They all give stubborn , and the Commissar Lord got the aura of disciple ( 6 inch, can use the Lord's Ld for morale, fear, pinning tests)
   
Made in at
Slashing Veteran Sword Bretheren






and finally some info on how ministorum priests work (hymns) would be nice

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in at
Fixture of Dakka






Columbia, SC (USA)

Inquisitor Jex wrote:
 JB wrote:
Inquisitor Jex wrote:
 Hulksmash wrote:
Can I get confirmation that Yarrick can do orders? If so that's the most amazing thing ever!!!


I confirm it.

He's got 3 special rules: voice of command (can give orders), Senior officer (Can give 2 orders/turn) and chain of command (him and Commissar Lord; if there are no model with the voice of command in your army, they can act as your Warlord)

So Yarrick can only be the Warlord if you don't take a CCS?

Does Yarrick, the Commissar Lord, or regular commissars confer Stubborn or a leadership bubble on units?



since Yarrick got the voice of command special rule, you can have a CCS and Yarrick and have Yarrick as your Warlord.

They all give stubborn , and the Commissar Lord got the aura of disciple ( 6 inch, can use the Lord's Ld for morale, fear, pinning tests)

Thanks for the clarification! So only the Lord Commissar cannot be the Warlord if a CCS is in the army.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
 
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