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![[Post New]](/s/i/i.gif) 2014/06/09 17:40:20
Subject: Ork rumours - First post updated 4th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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ClockworkZion wrote: Multimoog wrote:Those Mek Gunz look a little too orderly, sitting next to each other - they look a little too copy/paste. I would need to kitbash them anyway to keep them from all looking the same.
That's why I don't think they're 3-in-1 box. There isn't a lot of variety going on and GW is usually pretty good about putting some variety inside of a kit to keep the models inside from coming out looking the same.
Excellent point. I'm wondering how many component parts the guns themselves will share?
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/09 17:40:38
Subject: Ork rumours - First post updated 4th June
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Enigmatic Chaos Sorcerer
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BarBoBot wrote:morpheuschild wrote:hurtmypony wrote:Leerjawise wrote:
Regardless, Killa Kans won't go to fast attack, they aren't exactly speedy.
Killa Kans are/were already Fast Attack as per the Dread Mob rules in Imperial Armour 8.
yeah, sure... but the imperial armor series are forge world books, not gw, and therefore supplemental rules. which means the current codex overrules them until gw publishes a book demonstrating otherwise. so they are heavy support, and not fast attack.
and i'd rather the big mek gain the ability to take kanz as a troops choice, like they can with dreads.
FW is GW. It's the same company. Everything FW makes is a GW product. I can post proof in the form of pics from the current FW catalogue, but to summarize, it states quite clearly that FW is GW.
It's best not to start up the FW is legal or not debate in this thread. No matter how many times it is started on here (which is quite often) it just goes in circles with posters getting more and more agitated until the thread is locked.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 17:42:57
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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ClockworkZion wrote: Multimoog wrote:Those Mek Gunz look a little too orderly, sitting next to each other - they look a little too copy/paste. I would need to kitbash them anyway to keep them from all looking the same.
That's why I don't think they're 3-in-1 box. There isn't a lot of variety going on and GW is usually pretty good about putting some variety inside of a kit to keep the models inside from coming out looking the same.
The person who broke the rumor has a good track record, though, so I'm remaining optimistic. And if it doesn't turn out that way I can just scratchbuild them ANYway, they already look like they're made out of spare bitz!
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![[Post New]](/s/i/i.gif) 2014/06/09 17:55:48
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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If they do come as 3 whole guns per box I'll be happy but surprised. Conversely if it is 3 per box then I can't see them giving us 12 guns if there's 4 different guns? I remain hopeful but expect to have to shell out £75 for 3...them guns better be the bestest anti tank dakka since shokk attack guns!
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![[Post New]](/s/i/i.gif) 2014/06/09 18:12:30
Subject: Re:Ork rumours - First post updated 4th June
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Stitch Counter
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£75 for three big guns seems to be the most likely result of the aggressive pricing strategy.
As to the rules for them - I expect they will receive the GW blessing of tinkered rules
Personally, I just bought three big gun proxies from Kromlech at a fraction of the price along with a box of GW gretchin to act as the crew. I much prefer them and would suggest others do the same if they want to save money and have a decent set of big gunz
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This message was edited 3 times. Last update was at 2014/06/09 18:14:04
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2014/06/09 18:27:18
Subject: Re:Ork rumours - First post updated 4th June
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Regular Dakkanaut
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Wulfmar wrote:£75 for three big guns seems to be the most likely result of the aggressive pricing strategy.
As to the rules for them - I expect they will receive the GW blessing of tinkered rules
How can you tinker with rules that haven't existed in the game since, what, 2nd ed? The old rules aren't playable under the current edition of the game at all.
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![[Post New]](/s/i/i.gif) 2014/06/09 18:30:26
Subject: Re:Ork rumours - First post updated 4th June
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Stitch Counter
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Multimoog wrote: Wulfmar wrote:£75 for three big guns seems to be the most likely result of the aggressive pricing strategy.
As to the rules for them - I expect they will receive the GW blessing of tinkered rules
How can you tinker with rules that haven't existed in the game since, what, 2nd ed? The old rules aren't playable under the current edition of the game at all.
Have you used the big gunz? I've found the lobba and kannon to be more than up to scratch
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 17141714/06/09 18:32:32
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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Not for heavy anti tank you haven't!
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![[Post New]](/s/i/i.gif) 2014/06/09 18:39:01
Subject: Re:Ork rumours - First post updated 4th June
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Nasty Nob
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Wulfmar wrote: Multimoog wrote: Wulfmar wrote:£75 for three big guns seems to be the most likely result of the aggressive pricing strategy.
As to the rules for them - I expect they will receive the GW blessing of tinkered rules
How can you tinker with rules that haven't existed in the game since, what, 2nd ed? The old rules aren't playable under the current edition of the game at all.
Have you used the big gunz? I've found the lobba and kannon to be more than up to scratch
These things aren't lobbas and kannons though. They are traktor beams and bubble chukkas and all that old-school stuff.
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![[Post New]](/s/i/i.gif) 2014/06/09 18:40:19
Subject: Ork rumours - First post updated 4th June
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Stitch Counter
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Really depends what you expect from them. I find the lobbas handy for harassing and killing infantry while hiding. It encourages the enemy to change their strategy as it's a (cheap to field) irritation.
Kannons, useful for frag/krak. So use them accordingly for light vehicles or troops.
Do I expect them to deal with heavy vehicles? No, but that's not why I have them. Do they function as I want them to - yes. I don't have an expectation that that particular unit is supposed to destroy heavy tanks.
Perfect Organism wrote:
These things aren't lobbas and kannons though. They are traktor beams and bubble chukkas and all that old-school stuff.
Is it confirmed that the kit isn't including the lobbas and kannons as well as the traktor and chukkas? I'm interested in how the rules for them will work out
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This message was edited 1 time. Last update was at 2014/06/09 18:41:58
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2014/06/09 18:42:54
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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ClockworkZion wrote:
That's why I don't think they're 3-in-1 box. There isn't a lot of variety going on and GW is usually pretty good about putting some variety inside of a kit to keep the models inside from coming out looking the same.
That is a solid observation, though I hope you aren't right!
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![[Post New]](/s/i/i.gif) 2014/06/09 18:46:48
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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I'm hoping the new guns have rules akin to the "good old days" if not ill be a touch gutted. If they're just strength and ap guns they may as well not bother. Fingers crossed for rules overnight
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![[Post New]](/s/i/i.gif) 2014/06/09 19:04:21
Subject: Re:Ork rumours - First post updated 4th June
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Flashy Flashgitz
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I read that some of you seen Pictures of the Smasha Gun, Traktor Kannon, Bubble Chukka, Mega-Kannons,... I tryed to google pics,.. but diddent see anything,. If you have the time, Please give me a Link.
Cheers!
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Waaaaaaaaaaaagh! Pass me my Grog!. |
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![[Post New]](/s/i/i.gif) 2014/06/09 19:10:08
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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First page with all the nauts
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![[Post New]](/s/i/i.gif) 2014/06/09 19:15:13
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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Leaked images of the rules are out - Kannons and Lobbas are now interchangeable and cost 18 pts each, so that's a reduction, with Zzapps only costing 5pts now. The new gun options are 12pts on top of the 18pts for the gun platform itself.
http://imgur.com/JtreYyJ,tghpi6a,jC3wz3k,5f28dDs
Not bad at all!
rtb01 wrote:I'm hoping the new guns have rules akin to the "good old days" if not ill be a touch gutted. If they're just strength and ap guns they may as well not bother. Fingers crossed for rules overnight
This is how they ended up. Bubble Chukka is SD6 APD6, so might not be worth it save for VERY friendly games.
Edit: misread that, now you can have units of FIVE big gunz! AND each individual gun can have its own weapon - NIIIICE
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This message was edited 5 times. Last update was at 2014/06/09 19:21:43
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![[Post New]](/s/i/i.gif) 2014/06/09 19:18:30
Subject: Ork rumours - First post updated 4th June
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Tzeentch Aspiring Sorcerer Riding a Disc
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Multimoog wrote:Leaked images of the rules are out - Kannons and Lobbas are now interchangeable and cost 18 pts each, so that's a reduction, with Zzapps only costing 5pts now. The new gun options are 12pts on top of the 18pts for the gun platform itself.
Not bad at all!
rtb01 wrote:I'm hoping the new guns have rules akin to the "good old days" if not ill be a touch gutted. If they're just strength and ap guns they may as well not bother. Fingers crossed for rules overnight
This is how they ended up. Bubble Chukka is SD6 APD6, so might not be worth it save for VERY friendly games.
The one big change I'm not sure about is: every gun is only a unit of 1, meaning I can no longer park my Shokk Attack Gun backfield with a full unit of Kannons + maxed out grots to protect him.
Link please
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/09 19:20:25
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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Any links for pics please?
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![[Post New]](/s/i/i.gif) 2014/06/09 19:22:03
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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I updated my last post with a link
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![[Post New]](/s/i/i.gif) 2014/06/09 19:26:32
Subject: Re:Ork rumours - First post updated 4th June
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Annoyed Blood Angel Devastator
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Loads more here http://m.imgur.com/a/kL7me#
Looks like 1 per box judging by the descriptions
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![[Post New]](/s/i/i.gif) 2014/06/09 19:27:20
Subject: Ork rumours - First post updated 4th June
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Archmagos Veneratus Extremis
On the Internet
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This message was edited 1 time. Last update was at 2014/06/09 19:31:28
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![[Post New]](/s/i/i.gif) 2014/06/09 19:28:14
Subject: Ork rumours - First post updated 4th June
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Tzeentch Aspiring Sorcerer Riding a Disc
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Kustom mega kannon looks ok
range 36" s8 ap2 heavy1 blast gets hot
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This message was edited 1 time. Last update was at 2014/06/09 19:28:45
Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/09 19:30:17
Subject: Ork rumours - First post updated 4th June
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Growlin' Guntrukk Driver with Killacannon
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Apalling rules + excessive price tag = I'll pass.
I had high hopes for this release, but so far only the Gits have caught my attention. I'm still mildly anxious to know what the new codex may bring but, in terms of new units, 7th edition orks are starting to look like a minor letdown in my eyes.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2014/06/09 19:40:58
Subject: Ork rumours - First post updated 4th June
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Death-Dealing Devastator
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Has the price tag been released? I haven't seen a confirmation of 3 for $75..
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![[Post New]](/s/i/i.gif) 2014/06/09 19:42:38
Subject: Ork rumours - First post updated 4th June
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Stabbin' Skarboy
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"The Ork Mek Gun kit contains everything you need to create one massive Mek Gun and its attendant crew of six industrious Gretchin." - WD
So it's official, the kit will have just 1 gun, 6 gretchin.
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![[Post New]](/s/i/i.gif) 2014/06/09 19:43:46
Subject: Ork rumours - First post updated 4th June
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Waaagh! Warbiker
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Like those Big Gunz, though I would have enjoyed some more "weird" rules.
They look big, they say dakka to me, seem to have plenty of bits to play with, and may be super easy to convert into warbuggies!
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![[Post New]](/s/i/i.gif) 2014/06/09 19:45:00
Subject: Ork rumours - First post updated 4th June
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Regular Dakkanaut
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The original Big Gunz got a points reduction for their basic cost, which is great if their stats stay the same. What I really want to know is how much the SAG is going to cost.
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![[Post New]](/s/i/i.gif) 2014/06/09 19:51:16
Subject: Ork rumours - First post updated 4th June
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Waaagh! Warbiker
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Multimoog wrote:The original Big Gunz got a points reduction for their basic cost, which is great if their stats stay the same. What I really want to know is how much the SAG is going to cost.
Where did you see the point costs for the original Big Gunz?
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![[Post New]](/s/i/i.gif) 2014/06/09 19:55:13
Subject: Ork rumours - First post updated 4th June
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Dakka Veteran
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We got the leaks quite early this time compared to the last couple weeks. Hooray for leaks! Looks awesome and once again fun to convert. Rules wise they're alright. Since the traktor cannon has skyfire, could we expect it to be a trukk option or looted wagon option?
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This message was edited 1 time. Last update was at 2014/06/09 19:56:53
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![[Post New]](/s/i/i.gif) 2014/06/09 19:57:11
Subject: Ork rumours - First post updated 4th June
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Badass "Sister Sin"
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Automatically Appended Next Post:
18 points each and 30 for a skyfire nasty weapon is not bad at all.
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This message was edited 1 time. Last update was at 2014/06/09 19:57:55
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![[Post New]](/s/i/i.gif) 2014/06/09 19:58:37
Subject: Ork rumours - First post updated 4th June
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Stabbin' Skarboy
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It mentions the looted wagon in the WD so i don't think its gone from the codex
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How many kans can a killa kan kill if a killa kan can kill kans? |
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