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![[Post New]](/s/i/i.gif) 2014/05/30 21:53:37
Subject: Dawn of new Ork codex?
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Fresh-Faced New User
hjbsiabifdvdv
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Hey all,
I'll just cut to the chase and share this link: http://www.games-workshop.com/en-US/Stompas-n-Krusherz-Collection
Long story short, Orks have their own "Imperial Knight" in a way. These new models are known as Morkanauts and Gorkanauts. Last time GamesWorkshop released brand new models for an old codex, a new codex followed (i.e., Tempestsus models and Astra Militarum anyone?) So let me know, has anyone heard when the new ork codex will be coming out? Thanks!
The new models look orkish enough, though they could use..........MOAR DAKKA!
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This message was edited 3 times. Last update was at 2014/05/30 22:27:55
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![[Post New]](/s/i/i.gif) 2014/05/30 21:57:14
Subject: ORK 7TH EDITION MODELS RELEASE. DAWN OF NEW ORK CODEX?
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Is 'Eavy Metal Calling?
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Next week preorder, I think. There's a long thread in News and rumours about it. All info is in the first post.
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![[Post New]](/s/i/i.gif) 2014/05/30 22:09:35
Subject: ORK 7TH EDITION MODELS RELEASE. DAWN OF NEW ORK CODEX?
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Boom! Leman Russ Commander
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The book is in the horizon.
Expect new MegaNobz too.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2014/05/30 23:45:01
Subject: Re:Dawn of new Ork codex?
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Regular Dakkanaut
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The new Ork model Morka/Gorkanaught. Is soooooo underwhelming. Will not be buying any. Not a super heavy, transports a hole 6 models the current White Dwarf states that it has to avoid enemy dreadnaughts and Imperial titans will kill it out right. All that none great stuff for a wopping 245-310pts. So it is not even cheap.
Another white dwarf give away is that KFF will be Inv save BUT only affects models with in 6" not units. So yaaaaa
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This message was edited 1 time. Last update was at 2014/05/30 23:50:48
Waaagghhhh!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2014/05/30 23:57:55
Subject: Dawn of new Ork codex?
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Decrepit Dakkanaut
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Yep the rules leaked earlier in the week in the Ork rumor thread.
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![[Post New]](/s/i/i.gif) 2014/05/31 00:33:42
Subject: Re:Dawn of new Ork codex?
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Stone Bonkers Fabricator General
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Orkhead wrote:The new Ork model Morka/Gorkanaught. Is soooooo underwhelming. Will not be buying any. Not a super heavy, transports a hole 6 models the current White Dwarf states that it has to avoid enemy dreadnaughts and Imperial titans will kill it out right. All that none great stuff for a wopping 245-310pts. So it is not even cheap.
Another white dwarf give away is that KFF will be Inv save BUT only affects models with in 6" not units. So yaaaaa
It will die to Imperial Knights and titans, which cost more, but could probably take most dreadnaughts without breaking a sweat.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/31 00:58:14
Subject: Re:Dawn of new Ork codex?
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Powerful Spawning Champion
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I'm so excited for you Ork players, for real.
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![[Post New]](/s/i/i.gif) 2014/05/31 02:02:53
Subject: Re:Dawn of new Ork codex?
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Bloodthirsty Chaos Knight
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Orkhead wrote:The new Ork model Morka/Gorkanaught. Is soooooo underwhelming. Will not be buying any. Not a super heavy, transports a hole 6 models the current White Dwarf states that it has to avoid enemy dreadnaughts and Imperial titans will kill it out right. All that none great stuff for a wopping 245-310pts. So it is not even cheap.
Another white dwarf give away is that KFF will be Inv save BUT only affects models with in 6" not units. So yaaaaa
Where's the dakka dakka equivalent for this?:
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2014/05/31 03:07:55
Subject: Dawn of new Ork codex?
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Oozing Plague Marine Terminator
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I'm actually really shocked they didn't try to release Codex: Gorkanaut/Morkanaut before the codex for $49.99, with only two unit entries for the Gorkanaut and the Morkanaut.
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![[Post New]](/s/i/i.gif) 2014/05/31 04:12:46
Subject: Dawn of new Ork codex?
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Stone Bonkers Fabricator General
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You can get a look at the new flash gitz on page 63 of the Ork rumors thread. They look pretty cool, and throw out a ton more dakka than last edition for less points.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/31 06:54:02
Subject: Re:Dawn of new Ork codex?
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Regular Dakkanaut
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Exergy wrote:Orkhead wrote:The new Ork model Morka/Gorkanaught. Is soooooo underwhelming. Will not be buying any. Not a super heavy, transports a hole 6 models the current White Dwarf states that it has to avoid enemy dreadnaughts and Imperial titans will kill it out right. All that none great stuff for a wopping 245-310pts. So it is not even cheap.
Another white dwarf give away is that KFF will be Inv save BUT only affects models with in 6" not units. So yaaaaa
It will die to Imperial Knights and titans, which cost more, but could probably take most dreadnaughts without breaking a sweat.
+1 to that. 3 extra HP and 1 extra armour compared to a normal SM dread.
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![[Post New]](/s/i/i.gif) 2014/05/31 08:15:40
Subject: Dawn of new Ork codex?
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Slashing Veteran Sword Bretheren
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Okay so here's what I dont get.
The Stompa is only 5 pounds costlier than the Nauts and substantially larger?
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![[Post New]](/s/i/i.gif) 2014/05/31 08:25:21
Subject: Dawn of new Ork codex?
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Disguised Speculo
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Yeah pretty disappointed with the Nauts, really would have thought the Ork "Knight" would be good at close combat =/
Exergy wrote:You can get a look at the new flash gitz on page 63 of the Ork rumors thread. They look pretty cool, and throw out a ton more dakka than last edition for less points.
+someone mentioning KFF rules
Cheers for pointing those out. KFF is still all good for my mechanized Orks but by god foot sloggers are gonna get *worse* than before...
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![[Post New]](/s/i/i.gif) 2014/05/31 08:31:22
Subject: Dawn of new Ork codex?
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Regular Dakkanaut
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Sir Arun wrote:Okay so here's what I dont get.
The Stompa is only 5 pounds costlier than the Nauts and substantially larger?

Is this where we say "its not about the size but how you use it" ? Coz thats how I feel about this comparison. I dont wanna use an apoc unit in normal games, even if their rules say its okay now. To me that would just be too cheesy/ waac.
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![[Post New]](/s/i/i.gif) 2014/05/31 08:32:24
Subject: Dawn of new Ork codex?
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Disguised Speculo
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Honestly the Stompa is a pretty tame superheavy, aside from those builds that stuff it with meks etc.
Alongside the Baneblade I'd have no problem facing it, especially with prior warning.
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![[Post New]](/s/i/i.gif) 2014/05/31 08:37:38
Subject: Dawn of new Ork codex?
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Slashing Veteran Sword Bretheren
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What I'm saying is that you could proxy a Stompa to be a Naut instead of saving 5 pounds and getting a much more hideous and smaller model.
Imagine the Wraithknight was just 5 pounds cheaper than a Revenant Titan....nobody would buy it.
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This message was edited 2 times. Last update was at 2014/05/31 08:39:08
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![[Post New]](/s/i/i.gif) 2014/05/31 08:40:40
Subject: Dawn of new Ork codex?
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Regular Dakkanaut
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Dakkamite wrote:Honestly the Stompa is a pretty tame superheavy, aside from those builds that stuff it with meks etc.
Alongside the Baneblade I'd have no problem facing it, especially with prior warning.
Thats kinda the point I was making. With the stompa youd probably feel like a douche for bringing it without alerting your opponent. With the naughts, well theyre just heavy support so its free game.
Youll never have someone say "omg I cant believe you brought noughts, we didnt agree to play that kind of game" but you more than likely will with a stompa.
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![[Post New]](/s/i/i.gif) 2014/05/31 09:19:48
Subject: Dawn of new Ork codex?
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Towering Hierophant Bio-Titan
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Doesn't explain the pricing tho......
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/05/31 10:22:24
Subject: Dawn of new Ork codex?
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Storm Trooper with Maglight
Breslau
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GW. There, price explained.
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![[Post New]](/s/i/i.gif) 2014/05/31 12:30:01
Subject: Re:Dawn of new Ork codex?
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Stitch Counter
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I am really struggling to comprehend how anyone can say those 'nauts look acceptable or good.
Killa-Kans have a scrapyard charm
Stompas look a bit more immature but also have a charm all of their own in a comic way
The 'nauts however look like a child designed it and stuck on as much gak as they thought would be cool. Yes, I know this was some model designers pride and joy but that doesn't mean that it's good.
A few questions:
a) How is it supposed to move? It's legs are stuck on the sides I suppose it's legs swing around like in the video below?
b) How is it mean't to move over obstacles when it has a massive belly grinding into the ground in front of it?
c) This is all I can think of... with those stubby little arms and belly
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This message was edited 1 time. Last update was at 2014/05/31 12:30:59
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2014/05/31 12:37:17
Subject: Dawn of new Ork codex?
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Stone Bonkers Fabricator General
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Dakkamite wrote:Yeah pretty disappointed with the Nauts, really would have thought the Ork "Knight" would be good at close combat =/
We dont know what the fist of gork will do. It could be strength D, it could be just str10 but we dont know. Guessing they will still die to an Imperial Knight, which costs an additional 100 points, but by how much?
new cannons, mek, and MANz
http://www.dakkadakka.com/s/i/at/at2/2014/5/31/e5c251e36e02635ae58d724e3b8b2265_61590.jpeg
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/05/31 12:56:36
Subject: Dawn of new Ork codex?
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Regular Dakkanaut
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STR10 AP 1 Concussion. It is a supped up PK
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Waaagghhhh!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2014/05/31 12:57:52
Subject: Re:Dawn of new Ork codex?
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Grovelin' Grot
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I just think it looks way to clean and if you added big shoulder pads it would look like a really fat giant terminator...
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Many Much Orks ( No Idea The Points)
Rohland's Roasters (Mercenary Flamer Unit)
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![[Post New]](/s/i/i.gif) 2014/05/31 13:02:47
Subject: Dawn of new Ork codex?
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Regular Dakkanaut
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More like a REALY big MegaNob.
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Waaagghhhh!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2014/05/31 13:05:48
Subject: Dawn of new Ork codex?
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Beautiful and Deadly Keeper of Secrets
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Dakkamite wrote:Yeah pretty disappointed with the Nauts, really would have thought the Ork "Knight" would be good at close combat =/
Exergy wrote:You can get a look at the new flash gitz on page 63 of the Ork rumors thread. They look pretty cool, and throw out a ton more dakka than last edition for less points.
+someone mentioning KFF rules
Cheers for pointing those out. KFF is still all good for my mechanized Orks but by god foot sloggers are gonna get *worse* than before...
Ork's also like Dakka too, and they have tons of Dakka.
Though the Gork one is slightly better with Rampage in melee.
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This message was edited 1 time. Last update was at 2014/05/31 13:05:55
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![[Post New]](/s/i/i.gif) 2014/05/31 15:36:33
Subject: Dawn of new Ork codex?
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Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
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Dragonzord wrote:
Is this where we say "its not about the size but how you use it" ? Coz thats how I feel about this comparison. I dont wanna use an apoc unit in normal games, even if their rules say its okay now. To me that would just be too cheesy/ waac.
What are you suppose to do with 'naut? 6 model transport capacity is basically worthless because no assult vehicle, firepoints, can't get loads of model safely across battlefield and walker is slow.
Most guns 'naut has are anti- light infantry which orks already have alot. Bigger guns are single shot with bs 2.
On top of that you can use the kustom stompa rules from IA8 for stompa.
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Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
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![[Post New]](/s/i/i.gif) 2014/05/31 16:57:46
Subject: Dawn of new Ork codex?
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Regular Dakkanaut
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I dub it a fail unless the new dex has some sort of crazy good 6 Ork unit.
Would have been better to drop the transport and point total as well.
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This message was edited 1 time. Last update was at 2014/05/31 16:58:54
Waaagghhhh!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2014/05/31 17:10:17
Subject: Dawn of new Ork codex?
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Insect-Infested Nurgle Chaos Lord
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If you aren't disembarking - bunch of repair meks
If you are maybe the new Flash gits for a round of dakka before they die, or a few MANZ..
We'll see when the codex drops.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/05/31 22:33:05
Subject: Dawn of new Ork codex?
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Sneaky Kommando
New Zealand
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Hopefully we can just load the thing up with bomb squigs.
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![[Post New]](/s/i/i.gif) 2014/05/31 23:39:30
Subject: Re:Dawn of new Ork codex?
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Bloodthirsty Chaos Knight
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Wulfmar wrote:
How is it mean't to move over obstacles when it has a massive belly grinding into the ground in front of it?
What obstacles? That word isn't in the Ork language. Any Ork that tells other Orks to watch out for obstacles deserves to be beaten to death.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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