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2014/12/06 22:16:24
Subject: Vigils, Thrones, & Novices: Infiltrators, Bikers, & Child Soldiers for the Adepta Sororitas
Also, I didn't consider the mini-platoon way of doing it - combat squadding was what came to mind. I don't see how either way is any more or less complex, to be honest. Both involve effectively buying three units as one choice.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/12/07 02:49:06
Subject: Vigils, Thrones, & Novices: Infiltrators, Bikers, & Child Soldiers for the Adepta Sororitas
Unit Composition: 1 Vigil Superior; 4 Vigils
Unit Type: Infantry; Superior is Infantry (Character)
Wargear: Power armour, boltgun, bolt pistol, frag & krak grenades
Special Rules: Acts of Faith; Shield of Faith; Infiltrate; Night Vision; Stealth
Infallible Aim As the supreme markswomen of the Sisterhood, the Vigils can assume a posture of superhuman stillness as they focus on a crucial target -- at the expense of tactical flexibility. If a Vigil model does not move in the Movement Phase, all her shooting attacks in the subsequent Shooting Phase count as Twin-Linked. She may not then charge in the Assault Phase.
Act of Faith: Unerring Vengeance
The Vigils intone a silent prayer and fire with impossible precision on the most dangerous of the evil-doers. You may attempt this Act of Faith at the start of your own Shooting Phase. If successful, all the unit's attacks gain one and only one of the following special rules: Monster Hunter; Tank Hunter; or Precision Shots.
Dedicated Transport: A Vigil squad may never take a dedicated transport.
Options:
Add up to five additional Vigils: 25 points per model
One Vigil may take a Simulacrum Imperialis: 10 points
Four other Vigils may replace their boltguns with items from the Special Weapons list.
The Vigil Superior may take Ranged or Melee weapons.
The Vigil Superior may take melta bombs: 5 points
Only the most cool-headed and cold-blooded Sisters are chosen for the Vigils, a elite which originated in the notoriously rational Order of the Sacred Rose. If the Repentia unnerve many regular Sisters with their screaming fury, Vigils are considered uncanny for their icy calm and their near-total silence. Only the Superiors speak at all, and that sparingly. The regular Vigils follow the strictest vows of silence, coordinating their actions only by a few sparse hand gestures and an eerie, wordless intuition that needs no outward sign at all. Shrouded in sacred camo cloaks, their power armour anointed with sacred lubricants to move without a sound, their optics upgraded to piece the darkness of the night, Vigils infiltrate into key positions and then wait for hours, days, or weeks to observe the enemy and -- if so ordered -- strike.
Design Notes:
Spoiler:
Vigils start with the Dominion baseline at 13 points per model.
Using Ovion's cookbook:
+1 Ld: +5 points
Night Vision (easier to make it a unit SR rather than define new wargear): 5 pts
Stealth (ditto): 10 pts
Upgrade Scout to Infiltrate: 5 pts
Infallible Aim (Twin Linked - yay! - but effectively Heavy - boo!): 10 pts
Subtotal: +35 points
Divide by 3 for high-quality troops: +11.67 points, round up to 12
13 + 12 = 25 ppm, still plenty high for a T:3 W:1 model. But they have an unusually nasty Act of Faith.
Why no Sniper? Because Sniper as an SR on a unit that can take meltaguns got screwy.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
With all this talk of sniper rifles, you might want to add the stalker-pattern bolter to your special weapon list.
The spotter discusion also brings to mind something like an aupex or signum for the sarge. Or if you are going to do the 2 sister sniper/spotter pairs, that might be a good way to give the spotter a role other then ablative wound for the shooter.
That's attractive. I did think of putting a sniper weapon in the Special Weapons list at one point, so that any Sisters squad could get one.
Telion's personal customized sniper-bolter is perhaps too potent to just copy its stats, though. We need something between his weapon and the standard boltgun, perhaps?
Stalker: 36" S:X AP:5 Heavy 2, Sniper
Boltgun: 24" S:4 AP:5 Rapid Fire
Hmmmm.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
just make It Heavy 1 as I sugested earlier? or even 30"
Must admit I still prefer Mikos version
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Good suggestions. Question: Does this go on the Special Weapons list or the Heavy Weapons list? Either way a regular BSS can take one and a SCS can take four, but as a Special Dominions can take four while Retributors can take none, as a Heavy Retributors can take four and Dominions can take none. Given that it's not a weapon for mobile warfare but for going static, I kind of prefer putting in on the Heavy list.
Miko's spotter Sisters are pretty awesome, but I'm feeling a little cautious about trying to make the mechanics work.
BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN
Psienesis wrote: Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.
The only way to make my teams work is to have them as their own unique unit. You can't just tack them onto another squad for the same effect, although you could say that a Sister in a Vigil squad without a different weapon upgrade could take the Magnoculars.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/12/07 19:10:18
Subject: Vigils, Thrones, & Novices: Infiltrators, Bikers, & Child Soldiers for the Adepta Sororitas
The only way to make my teams work is to have them as their own unique unit. You can't just tack them onto another squad for the same effect, although you could say that a Sister in a Vigil squad without a different weapon upgrade could take the Magnoculars.
On the flip side, the box standard Sniper rifles are on the Special Weapons list for the Imperial Guard.
2014/12/07 20:09:46
Subject: Vigils, Thrones, & Novices: Infiltrators, Bikers, & Child Soldiers for the Adepta Sororitas
Which makes no sense, really - but it lets you specialise a support platoon by taking three Sniper Squads and three Mortar Squads (or other heavy weapon squad), so I won't complain.
I mean, in the context of the Guard book, a Sniper + Spotter team would be well represented by the Heavy Weapon Team rules.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2014/12/07 21:53:06
Subject: Re:Vigils, Thrones, & Novices: Infiltrators, Bikers, & Child Soldiers for the Adepta Sororitas
It's also a cost thing, I suspect - since if a sniper squad was a Heavy Weapons Squad, it would cost 51 points. Which could instead give you 5 Ratlings; which grant you more shots, more accuracy, and more models. Meanwhile, as a Special Weapons Squad, it would instead cost 36 points; which is comparable to 3-4 Ratlings. Meaning, the slight extra cost and loss in accuracy is compensated for with ablative wounds.
This message was edited 1 time. Last update was at 2014/12/07 21:54:43