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Made in us
Rampaging Carnifex





South Florida

Those rumors sound ridiculous. Str D on ALL D-weapons! At least they buffed Banshee's? Why did Wraithblades need a needless buff - Rage?

   
Made in us
Haemonculi Flesh Apprentice






Check annnnnnd mate!

   
Made in us
Rampaging Carnifex





South Florida

Can it actually get any more pay-to-win than this...?

   
Made in us
Fixture of Dakka



Chicago, Illinois

Nope that's actually true All Distort weapons are STRENGTH D.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Haemonculi Flesh Apprentice






I can't wait for the posts trying to hand wave this all off like it is perfectly fine.

   
Made in us
Dakka Veteran




Mississippi

There's no way I'm playing this codex. I love my Eldar but if this stuff is true. It's just too much.

I'll stick with the 6th one I have for now because all I'm gonna be playing is in casual games till this garbage cycles out in two years.

Seriously, GW has made it so there is literally no point in taking anything else but Eldar to any sort of tournament.

   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Hollismason wrote:
Nope that's actually true All Distort weapons are STRENGTH D.

So... is ITC going to bane those shooting D units too?



<--- me don't care... I say... 'bring it bish!'


Live Ork, Be Ork. or D'Ork!


 
   
Made in au
Fresh-Faced New User



Australia

What news of the other aspect warriors? Scorpions, Warp Spiders, Hawks and Dire Avengers?
Scorpions: 17/model, Infiltration, Stealth, and Shrouded until the fire of fight in combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18", and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire

HAWKS GET FLYER TAKE OUT ABILITIES!!!!!
   
Made in us
Fixture of Dakka



Chicago, Illinois

Their ruling is no ranged D , so that eliminates 4 units from the Eldar Codex.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Rampaging Carnifex





South Florida

Currently, the ITC has banned ranged D-weapons. They have said, depending on how things shake out with this book, that they may have to reconsider their policy or put it up for a new vote. But I think they are waiting to see what happens first.

   
Made in gb
Longtime Dakkanaut




 Red Corsair wrote:
I can't wait for the posts trying to hand wave this all off like it is perfectly fine.


It's surely written with 8th Edition in mind. Once all weapons are D, balance will be had. D-Weapons bring balance to the game. Also, you can simplify stuff and get rid of outdated, clunky rules like ... toughness .. or .. armour values, etc...


This message was edited 1 time. Last update was at 2015/04/17 18:01:47


 
   
Made in be
Monstrous Master Moulder






On the plus side, it would seem the serpent shield is badly nerfed....

S6 2D6 shots with ignore cover, but one use... coupled with loss of laser lock, that seems to be one problem less nowadays.

But then again, with the wraithknight being "spammable" (up to 12 times I think it was?) in that eldar "decurion system", who cares?

The king is dead... long live the king...

The boy, I say, the boy is as sharp as a sack of wet mice... 
   
Made in us
Rampaging Carnifex





South Florida

It's still over-the-top even if it's nerfed.

   
Made in no
Stealthy Grot Snipa





Wraithguard still cost the same.

Rofl.

I have twenty of the old metal buggers.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

 Elmir wrote:
295 for a wraithknight is just absurdly low... T8 with 6+ on poison now, and immunity to ID AND upgrade to Str D for that ridiculously low point increase.

Do they even care about balance anymore...?


Nope. And they've convinced a huge swathe of the playerbase that caring about game balance makes you a bad person.

However, I am curious to see whether Scorpions got some love.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Serpent Shield being nerfed depends on whether or not utilizing the Serpent Shield shot removes the shield for the rest of the game.
   
Made in ca
Regular Dakkanaut





 Fayric wrote:
Nocturnus wrote:


Automatically Appended Next Post:
 Marsyas wrote:
Nocturnus wrote:
I think they are deflecting people's attention away from Serpents with the new Scatriders.....


... I see what you did there.


LOL but it's true. There has been almost no talk of Serpent Shields since the Jetbike fiasco began....


Thats because we have not seen the new WS rules... for better or worse.

Also, this is probably the first new release leak that is dominated by new rule talk and not design/modeling aspects/prize hike.


It was meant as a humorous observation. Thanks for playing!
   
Made in au
Fresh-Faced New User



Australia

Oh can Fire Prisms, Falcons, and Night Spinners be taken in squadrons now?
YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:

Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".

Fire Prism: For each additional Fire Prism firing +1S / -1AP

Night Spinners: +1S for each Night spinner
   
Made in us
Fixture of Dakka



Chicago, Illinois

Well they've pretty much ruine the game with one single codex so if what that guy is saying is true, there's no point in playing against Eldar, as their the most powerful force in the entire game now.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

So...was anything seriously nerfed?

The serpent can only fire once now, but also went down in points, correct?

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in au
Fresh-Faced New User



Australia

Still range 60"? That was the weirdest part of it..
Nop, only 24"

Serpent shield is now 24' as well as one use only. i guess thats totally fixxed now
   
Made in ca
Fixture of Dakka






 whembly wrote:
niv-mizzet wrote:
Hmm, he says the serpent shield is still 60" ignore cover, but now s6, 2d6 shots, and can only shoot once a game.

I...

I think I can live with that.

Besides... WS won't be the rage this time around.


Yes, no longer viable are WS that hug the back wall, nor the ones that creep forward. 1 shot is fine.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Who the hell is every going to take Wave Serpents when you can just have Objective Securing Troops that can take all heavy weapons and batteries of D-Cannons behind a Aegis.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Fixture of Dakka






mr_draken wrote:
Still range 60"? That was the weirdest part of it..
Nop, only 24"

Serpent shield is now 24' as well as one use only. i guess thats totally fixxed now
Oh, even better
   
Made in us
Esteemed Veteran Space Marine







295 points for a GMC with two long ranged D shots.....sigh....and WG are the same cost as before? I'm speechless....
   
Made in gb
Longtime Dakkanaut




pre-orders are up

New jetbike are one sprue each with all the weapons. So there're definitely all the parts for all-out-scatterbike-madness

   
Made in ca
Fixture of Dakka






 Blacksails wrote:
So...was anything seriously nerfed?

The serpent can only fire once now, but also went down in points, correct?


Well, that would be fair, man. 100+ points for a WS if it weren't an offensive platform would be overcosted.
   
Made in us
Furious Fire Dragon





mr_draken wrote:
Oh can Fire Prisms, Falcons, and Night Spinners be taken in squadrons now?
YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:

Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4".

Fire Prism: For each additional Fire Prism firing +1S / -1AP

Night Spinners: +1S for each Night spinner


Bwahahahahaha!
   
Made in ca
Regular Dakkanaut





 Leth wrote:
I was initiallly in the OMG world is ending camp.

However after completing my Ice bucket challenge and listening to some of the points I can see how while it would be difficult for the eldar to maintain that level of fire power. If they are jinking they cant shoot. Otherwise they die like marines, and as we know, marines die quick. With good terrain(even having JSJ) and it is going to be hard to get LOS with that many bike models as well as hide that many bike models.

I think that I will have to wait and see on the D weapons but I think as long as the wave serpent gets shut down, even with the D-weapons I will have to see what happens as well as how the points pan out.

The bikes (and eldar as a whole) cant do EVERYTHING at once. They cant keep OS and take a bunch of wraithknights, they cant have a jink save AND have overwhelming firepower. So on and so forth.

I am still skeptical, but I can see it having so many holes(and I have already found some hard counters) that I doubt it will dominate the tournament scene. Wave serpents made it so unskilled players could do okay, but would fall apart when their counter showed up, I think bikes will be the same considering the amount of terrain I see now-a-days.

Also one of my friends told me to quit being a little bitch and start thinking about how to solve the problem instead of bitching about the problem.


They can still shoot if they jink. Add in Guide or Presience and they re-roll their snapfire shots. Not as effective, but still pretty strong.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Pre-Order is up!

mr_draken wrote:
Still range 60"? That was the weirdest part of it..
Nop, only 24"

Serpent shield is now 24' as well as one use only. i guess thats totally fixxed now

That's much better... more balanced imo.

Live Ork, Be Ork. or D'Ork!


 
   
 
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