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![[Post New]](/s/i/i.gif) 2015/04/17 19:34:51
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Rampaging Carnifex
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It looks like Falcons might be usable now. If you take them in a squadron of 3 then they can Deep Strike. When they arrive, the first Falcon doesn't scatter and the rest arrive within 4" of the first without scattering.
Wow... Throw some Fire Dragons in them and you have a nice beta strike there.
Though I haven't seen the rule itself. These were posted on Warseer. I'm guessing the Deep Strike won't allow you to disembark models.
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This message was edited 1 time. Last update was at 2015/04/17 19:36:03
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![[Post New]](/s/i/i.gif) 2015/04/17 19:47:30
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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PipeAlley wrote:Hmmm, how about 15 Lootas in a BW with 4 Big Shootas for a total of 355 points? 15-45 Str 7 ap4 48" range and 12 Str 5 ap5 36" range. X3 is 1065. AV 14 front castled in a corner with a 5++ inv save and Meks to repair HP for a little more. Easy with Unbound, a little more pricey with CAD.
Or if you really want to get crazy Mek Gunz MSU.
In an 1850 list you can get over 100 T7 4 wound units that fire a Str 8 ap 3 at 36" in 4+ cover or a Str 5 ap 5 small blast 48" out of sight! If each Eldar bike squad manages to kill one unit per turn that's only 30-42 MSU's gone by games end.
Or a Stompa with 180 fearless Grots in the way.
Like every other codex release ever; Orks save the day!
Prove me wrong (hint: Orks never lose!)
Spoken like a proppa Ork Warlord... me likey!
Also, DE can be a hard counter for jetbikes / WK. Take raiders and stuff and DS onto the table for guarantee'd first round shooting... and you know DE can bring some hard core shoot'n stuff!
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2015/04/17 19:57:22
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Furious Fire Dragon
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Zimko wrote:I'm guessing the Deep Strike won't allow you to disembark models.
Deep strike states that the model counts as moving at whatever the speed is that is the equivalent of 6". Thus, models inside CAN disembark, but the vehicle can move no further during that turn. This is the mechanism that allows the Archon + Webway Portal + Fire Dragons + Wave Serpent to 'work'.
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![[Post New]](/s/i/i.gif) 2015/04/17 20:06:17
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Stone Bonkers Fabricator General
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I suppose, but you could just use Archon+ WWP+Firedragons...
Automatically Appended Next Post:
whembly wrote:
Also, DE can be a hard counter for jetbikes / WK. Take raiders and stuff and DS onto the table for guarantee'd first round shooting... and you know DE can bring some hard core shoot'n stuff!
I'm not sure about that.
With the WK becoming guargantuan DE lose out on their posion and only have a few fleshbane attacks.
Dropping a raider full of warriors isnt gonna do much. Costs more than 6 jetbikes. When it can scatter, potentially getting it out of RP fire or into a mishap.
If it is in Rapid Fire Range, it will kill less than 4 jetbikes.
It only takes 2 jetbikes to kill a raider, or 6 if it jinks with a nightshield(wow, just wow). If the raider explodes, about a 50% chance, then half the warriors will die in the fireball. If a splintercannon surivies, it might be able to at least shoot the jet bikes in subsiquent turns, but the other warriors now will take no further offensive part in the battle.
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This message was edited 2 times. Last update was at 2015/04/17 20:17:44
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2015/04/17 20:50:10
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Since Fire Prisms can be taken in squadrons now, and their attacks gain +1 str/-1 AP for each Prism in the squadron, doesn't that mean taking two gives you two 60'' range strength 7 AP2 large blasts (or two 60'' strength 10 AP1 lances)?
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This message was edited 2 times. Last update was at 2015/04/17 20:51:41
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![[Post New]](/s/i/i.gif) 2015/04/17 21:16:38
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Exergy wrote:
Automatically Appended Next Post:
whembly wrote:
Also, DE can be a hard counter for jetbikes / WK. Take raiders and stuff and DS onto the table for guarantee'd first round shooting... and you know DE can bring some hard core shoot'n stuff!
I'm not sure about that.
With the WK becoming guargantuan DE lose out on their posion and only have a few fleshbane attacks.
Dropping a raider full of warriors isnt gonna do much. Costs more than 6 jetbikes. When it can scatter, potentially getting it out of RP fire or into a mishap.
If it is in Rapid Fire Range, it will kill less than 4 jetbikes.
It only takes 2 jetbikes to kill a raider, or 6 if it jinks with a nightshield(wow, just wow). If the raider explodes, about a 50% chance, then half the warriors will die in the fireball. If a splintercannon surivies, it might be able to at least shoot the jet bikes in subsiquent turns, but the other warriors now will take no further offensive part in the battle.
No... raider goes to wipe out the jetbikes 1st. Wraithknight can only target 2 units a time (stock cannon)? Then focus the rest of the army to whittle the knight.
Or, a big beast squad in CC of the knight with doggies and birdies. Doggies tank with 4++ and birdies fishes for rends.
Or, Llamaean makes an appearance?
It's not all doom and gloom... it's time to strategize differently!
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This message was edited 1 time. Last update was at 2015/04/17 21:17:24
Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2015/04/17 21:28:58
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Stubborn Dark Angels Veteran Sergeant
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My BA already have a couple. " oh, eldar, never mind this is actually my list" list builds.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/04/18 07:36:36
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Agile Revenant Titan
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I've heard rumours about the points cost of the new and improved wraithknight..... Can anybody point me in the right direction as I can't find them...
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/04/18 07:52:02
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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The Wraithknight is 295 points and comes stock with two heavy wraith-cannons.
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This message was edited 1 time. Last update was at 2015/04/18 07:52:13
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![[Post New]](/s/i/i.gif) 2015/04/18 12:59:37
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Devastating Dark Reaper
Biel-Tan
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Personally I'm looking forward to getting this book, not to thrilled that all distort weapons are D but whatever. It honestly just motivates me to focus on my Biel Tan Aspect warriors. Honestly sounds like falcons will be fun to use and bs 2 overwatch on DA sounds like a nice boost for a traditionally meh unit. The jetbikes look like they'd be fun to try but I can already see the hydra or whatever tank that ignores jink and the lamen Russ tanks lining up. Lol would still be fun to try for alotta dakka in my troops choice against hordes. Though I'm thinkin more units of 5 moving alongside a squad of Shining Spears. Haven't heard much about the avatar yet so I can't say anything about him beyond I hope he's worth his points. The Knight becoming a gargantuan creature doesn't bother me to much since it finally gives me a good counter to the apocalypse daemons like Ann'grath. Might actually bring him to the table finally. He'll make an excellent LOW hunter or trench buster that's for sure.
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![[Post New]](/s/i/i.gif) 2015/04/18 15:45:09
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Killer Klaivex
Oceanside, CA
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Anyone think the +3" to run and charge is going to make banshees useful?
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![[Post New]](/s/i/i.gif) 2015/04/18 15:46:39
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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HawaiiMatt wrote:Anyone think the +3" to run and charge is going to make banshees useful?
Yup... and they ignore the terrian penalty AND opponent can't fire overwatch.
Seems like DE is going to get some love with this codex... imagine Banshees + DE Raiders.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2015/04/18 15:56:35
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Agile Revenant Titan
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Makes for an interesting option. IIRC they have fleet. Turn 1assault possible? Raider moves 6", disembark within 6", charge 2d6+3 with rerollsand no overwatch? Did I make a mistake somewhere?
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2015/04/18 16:03:00
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Sarigar wrote:Makes for an interesting option. IIRC they have fleet. Turn 1assault possible? Raider moves 6", disembark within 6", charge 2d6+3 with rerollsand no overwatch? Did I make a mistake somewhere?
Certainly possible, but not very likely. Definitely buy turn 2.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2015/04/18 16:13:32
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Fixture of Dakka
Chicago, Illinois
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I'm pretty sure that the Warhost Provides a 6" run on all models but it's still unclear on that.
If true it makes huge swathes of troops insanely good and turns them into "quasi" beasts.
Fire Dragons disembark, Battle Focus 6" move , Fire w/ BS5.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/04/18 16:26:01
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Agile Revenant Titan
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Lots of options. There was a little used piece of wargear on vehicles that allowed them to pivot after shooting. This would allow you to maximize the distance for Dragons for a first turn shooting and not expose rear armor to the tank. With the changes to Wave Serpents, this may be a more viable option. Even Falcons in a pinch.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2015/04/18 16:34:53
Subject: Re:Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Screaming Shining Spear
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I still don't think that Falcons are viable, even with the changes to Aspect Warriors and the new formation. Wave Serpents are now significantly cheaper, and the formation isn't very good; it's like deep-striking a Land Raider, except now you can deep-strike three!
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/04/18 20:15:15
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Agile Revenant Titan
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BlaxicanX wrote:The Wraithknight is 295 points and comes stock with two heavy wraith-cannons.
Is this confirmed? Please tell me it's a definite..... Oh god the hate is going to flow!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/04/18 20:25:18
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Rampaging Carnifex
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Khaine's Wrath wrote: BlaxicanX wrote:The Wraithknight is 295 points and comes stock with two heavy wraith-cannons.
Is this confirmed? Please tell me it's a definite..... Oh god the hate is going to flow!
Its like 95% confirmed.
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![[Post New]](/s/i/i.gif) 2015/04/18 20:43:50
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Agile Revenant Titan
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I love that, purely cos I can counter my friends riptide spam.w with 2-3 Knights.
Not that I'd ever do that in a friendly games. Friendly games I may not even take one. Perhaps go back to Lords.
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This message was edited 1 time. Last update was at 2015/04/18 21:21:34
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2015/04/18 21:46:16
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Longtime Dakkanaut
Orlando
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So will the Iyanden suppliment still be legal? My army is a Wraith army with multiple Edar dreadnoughts(I refuse to whatever their new name is) a knight, a wraithseer and a couple squads of spiders. I do not want to field a whole butt load of crap I have no need for in a core detachment when the whole theme is Wraith.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2015/04/18 22:40:26
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Screaming Shining Spear
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Col. Dash wrote:So will the Iyanden suppliment still be legal? My army is a Wraith army with multiple Edar dreadnoughts(I refuse to whatever their new name is) a knight, a wraithseer and a couple squads of spiders. I do not want to field a whole butt load of crap I have no need for in a core detachment when the whole theme is Wraith.
It does not appear that the Iyanden supplement will still be valid, unfortunately. The wraithseer also appears to be no more.
The core detachment is very restrictive, yes. Fortunately there is still the rule book standard CAD.
Also, I recommend using the 6th edition rules for Distortion weapons if you want to field lots of Wraith units, for reasons that should be obvious.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/04/18 23:36:40
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Dakka Veteran
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HawaiiMatt wrote:Anyone think the +3" to run and charge is going to make banshees useful?
Tau are not going to be happy.
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![[Post New]](/s/i/i.gif) 2015/04/19 00:04:43
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Longtime Dakkanaut
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We will be fine until our book gets updated and we lose our current supporting fire rule...then yeah were screwed!
In regards to Eldar I am somewhat interested in potentially running an Alaitoc themed list, what would be the best way in going about this? Kind of clueless when it comes to Eldar
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This message was edited 1 time. Last update was at 2015/04/19 00:06:45
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2015/04/19 00:27:18
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Devastating Dark Reaper
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You can't overwatch against banshees. Tau may begin weeping.
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Hige sceal þē heardra || heorte þē cēnre,
mōd sceal þē māre || þē ūre mægen lytlað. |
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![[Post New]](/s/i/i.gif) 2015/04/19 00:32:10
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Longtime Dakkanaut
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Marsyas wrote:You can't overwatch against banshees. Tau may begin weeping.
Well I stand corrected! Yeah thats kind of scary
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2015/04/19 00:43:54
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Regular Dakkanaut
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people are freaking out over distort being replaced by destroyer. In most cases (single wound models) it is just business as usual. They got an upgrade against multi wound models due to D3 wounds on models that are wounded on 2s-5s. 6s are still going to punk most things as per usual. Those 6s are just a lot more poweful, and are a huge threat to Knights, or models with larger wound pools.
More reliable killing power, on expensive (money and points), units that will be harder to take lots of. They can still be killed with only a bit extra effort. Spiritseer can't make them troops anymore so you won't see them spammed on the table.
Armies of jetbike spam won't be as horrible as its being made out to be. You'll need to run such large squads it will be hard to hide them all, causing a lot of jinking, and not a lot of room to move around due to their large foot print.
Let's get some play testing in before we burn everything down.
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This message was edited 1 time. Last update was at 2015/04/19 00:44:38
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![[Post New]](/s/i/i.gif) 2015/04/19 00:49:20
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Can I get a source on Banshees preventing overwatch? I'd heard about the +3'' charge/run for them, and the taking no penalties for charging through cover, but not the overwatch denial.
I'm starting to get worried that wish-listing is getting mixed into the real data.
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![[Post New]](/s/i/i.gif) 2015/04/19 01:12:53
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Unrelenting Rubric Terminator of Tzeentch
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2015/04/19 01:19:01
Subject: Codex: Eldar Craftworlds. Tactics, news, confirmed changes and how they will affect our play style
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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partninja wrote:people are freaking out over distort being replaced by destroyer. In most cases (single wound models) it is just business as usual. They got an upgrade against multi wound models due to D3 wounds on models that are wounded on 2s-5s. 6s are still going to punk most things as per usual. Those 6s are just a lot more poweful, and are a huge threat to Knights, or models with larger wound pools.
More reliable killing power, on expensive (money and points), units that will be harder to take lots of. They can still be killed with only a bit extra effort. Spiritseer can't make them troops anymore so you won't see them spammed on the table.
Armies of jetbike spam won't be as horrible as its being made out to be. You'll need to run such large squads it will be hard to hide them all, causing a lot of jinking, and not a lot of room to move around due to their large foot print.
Let's get some play testing in before we burn everything down.
I think the d scythes is a huge issue. Going from middling strength to obliterating land raiders, MC's, and smaller super heavies like knights and obelisks. That's no bueno. That's a huge change.
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20000+ points
Tournament reports:
1234567 |
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