Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
StarTrotter wrote: Be warned the mods for console likely won't be too hot. Most of the better mods for Bethesda games require script extenders which is unlikely to go on console let alone run at a good fps with all them mods installed.
Any support is better than no support! At the end of the day I expect the game to keep my wife and me enterained on its own without add ons.
We both still play gotye Skyrim, and gotye fallout 3 on a fairly regular basis; in fact we both recently restarted FO3
Minding also that as soon as you start adding mods the minimum system requirements jump up quite a lot too. For instance when I first installed Skyrim on this laptop the loading screens were instant and I didn't drop frames often. A couple of dozen mods later and the loading went up to a minute (even more and it was minutes, that's why I installed a mod that let me play pong during them). So yes a couple of minor mods don't drop many frames, but start sticking in the ones that are a couple of gigs in size and you'll see some loss. That's on a PC mind, on a console I'd hate to see the damage. =P
Co'tor Shas wrote: Well, current gen consoles are more powerful than my laptop, so it would actualy be a step up for me.
I really need a new computer...
Sell a kidney. You have 2, and a new PC is a good enough reason.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
SilverMK2 wrote: Well, I have the xbone collectors version pre-ordered and my wife and I have agreed to buy ourselves an xbone between ourselves as an early Christmas present.
Personally as long as the game is fun, I don't really care if the draw distance and graphics quality are not the best I could possibly have if I were running on a top spec pc.
Also liking what I heard about the xbone version being able to run mods fron the pc version; that has always been my main complaint with console games.
Be warned the mods for console likely won't be too hot. Most of the better mods for Bethesda games require script extenders which is unlikely to go on console let alone run at a good fps with all them mods installed.
The "mods for console" will likely be the best ones, as Bethesda has to approve the mods.
That was the statement made at E3--that there would be a "hub" of mods, approved by Bethesda, that would be available.
Im going to make a women with a severe overbite, big eye ridges, 0 intelligences who goes around with a club.
PLEASE bethesda, keep the thing where low intelligence gives you different dialogue.
Honestly I'm more concerned/interested in what "Snapmap" and console mods imply for future Fallout/Elder Scrolls mod tool support.
On the one hand, Snapmap looks fantastic for what it is, and making modding tools more intuitive is fantastic. On the other, if Bethesda decide to take a Snapmap-style approach to console modding rather than the currently-assumed "curated selection" route, what will that mean for the PC tools? I doubt the PC version of Snapmaps will have the kind of extensibility necessary to support complex script-extenders, for example, and while that's not really an issue when you're talking about a tool to put together new maps and gamemodes for an arena FPS, saddling the PC with the sort of simplified functionality necessary to implement a modding tool on the consoles would be crippling for people designing content for a massive complex RPG.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
I imagine they'll release the new version of the GECK for PC users, potentially alongside Snapmap so those who just want quick, easy tools can use Snapmap, whilst those who want to use more in depth, advanced tools will have all of the possibilities given by the GECK.
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
I'm sad I'm not gonna have enough money to get this until months later, so I'll have to ignore a lotof things to try to save off the spoiler -_-
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
1. Vehicles.
I've been asking for this for years. New Vegas has a mod for vehicles, but that mod stopped working for me before I earned enough money to buy a car. Writing the game with vehicles in mind instead of some hobbyist trying to stitch them on on their own is bound to work better.
2. Better gunplay.
Absolutely. If the game functions reasonably as a first person shooter or a third person shooter in its own right, that would be great. For starters, letting us assign 1-9 hotkeys to specific weapons like a real FPS would be a lot better than having to go to the menu.
3. Make the epic moments epic.
Yep. This comes back to what I was saying about the graphics. I'd rather see the horsepower of modern PCs used to do more on screen - like pitched battles with dozens of soldiers on each side, or battlelines spanning entire city blocks - than just improving the texture quality of individual soldiers.
4. Less bugs.
Bethesda's games haven't been too bad for this. Yes, there are problems (like triggering a quest checkpoint in Dawnguard while Serana wasn't actually following me, meaning I had to "call" her along for the rest of the quest instead of having her auto-follow), but the only times I've actually seen crashes is by trying to put in incompatible mods or in New Vegas.
5. A livelier world.
See #3. Even if you have to use more generic NPCs and buildings to do it, bulking out the game world would make places like cities feel more like cities.
6. Improved karma.
Learning from New Vegas would be a good idea. Instead of worrying about whether an act is good or bad, the game should know what any of the various factions would think about it, and whether they would find out.
7. More Obsidian-like characters.
Another thing I have asked for, but not for the same reason. I don't want "more morally ambiguous", I want "more fleshed out". A good person doesn't need to be made less good to be interesting, just give them more of a personality and more things to talk about.
8. An even more hardcore mode.
Maybe a little more hardcore. Add Frostfall to NV's hardcore mode, and that's about what I'd be looking for. A mode where we have to think about things like "There's a rainstorm coming - I need to find a place to hole up for the night so I don't freeze. I'd better kill these raiders too, so that they won't catch me sleeping."
Only This
4. Less bugs.
Bethesda's games haven't been too bad for this. LIES!!!!!
Fall out 3 was a Bugfest, i enjoyed the game but saving constantly as not to lose too much progress at the next crash, strange glitches happening, rad scorpions half in the ground or missions interfering with DLC, all big fun! :(
1. Vehicles.
I've been asking for this for years. New Vegas has a mod for vehicles, but that mod stopped working for me before I earned enough money to buy a car. Writing the game with vehicles in mind instead of some hobbyist trying to stitch them on on their own is bound to work better.
2. Better gunplay.
Absolutely. If the game functions reasonably as a first person shooter or a third person shooter in its own right, that would be great. For starters, letting us assign 1-9 hotkeys to specific weapons like a real FPS would be a lot better than having to go to the menu.
3. Make the epic moments epic.
Yep. This comes back to what I was saying about the graphics. I'd rather see the horsepower of modern PCs used to do more on screen - like pitched battles with dozens of soldiers on each side, or battlelines spanning entire city blocks - than just improving the texture quality of individual soldiers.
4. Less bugs.
Bethesda's games haven't been too bad for this. Yes, there are problems (like triggering a quest checkpoint in Dawnguard while Serana wasn't actually following me, meaning I had to "call" her along for the rest of the quest instead of having her auto-follow), but the only times I've actually seen crashes is by trying to put in incompatible mods or in New Vegas.
5. A livelier world.
See #3. Even if you have to use more generic NPCs and buildings to do it, bulking out the game world would make places like cities feel more like cities.
6. Improved karma.
Learning from New Vegas would be a good idea. Instead of worrying about whether an act is good or bad, the game should know what any of the various factions would think about it, and whether they would find out.
7. More Obsidian-like characters.
Another thing I have asked for, but not for the same reason. I don't want "more morally ambiguous", I want "more fleshed out". A good person doesn't need to be made less good to be interesting, just give them more of a personality and more things to talk about.
8. An even more hardcore mode.
Maybe a little more hardcore. Add Frostfall to NV's hardcore mode, and that's about what I'd be looking for. A mode where we have to think about things like "There's a rainstorm coming - I need to find a place to hole up for the night so I don't freeze. I'd better kill these raiders too, so that they won't catch me sleeping."
Only This
4. Less bugs.
Bethesda's games haven't been too bad for this. LIES!!!!!
Fall out 3 was a Bugfest, i enjoyed the game but saving constantly as not to lose too much progress at the next crash, strange glitches happening, rad scorpions half in the ground or missions interfering with DLC, all big fun! :(
I've personally had pretty good runs with Bethesda games. Though I do tend to play in a particular way that I feel leaves me much less likely to suffer from bugs and gltches. The main one which I learned to do way back in Morrowind, is to exit the game instead of loading a save during play. Loading during play leaves behind bits of data that weren't cleared properly. I ususally finish quests, especially if they're long so if there's a bug I only need to load back a little bit. I pick up the enemies junk weapons/shields they dropped and put them on their corpses so the game clears them properly and I don't disintergrate anyone because it messes with respawning i.e. they stay a pile of dust forever.
Considering how long I've played and how many crashes I get (most during loading screens) I probably only get a crash once every 40 hours or so. Quest bugs even less so.
Still had Rad Scorpions in the ground, can't stop that. But in Fallout 4 they can burrow underground, so now it's a feature
But I REALLY hope they fix the disintergration respawning problem with Fallout 4, because that bug was in both New Vegas and Skyrim and I REALLY want to actually use Laser and Plasma weapons without worrying about it messing things up for me.
This message was edited 1 time. Last update was at 2015/06/23 04:18:47
Sigvatr wrote: inb4 console peasants claiming the difference between 30 and 60 fps is barely visible and not an actual disadvantage.
In4b people being all smug about ultimately inconsequential things.
I could have got this to play on my PC, I could have got this on my XBone; I chose to get it on my XBone because that console is in the lounge so my wife and I can play together a lot more easily and comfortably than we could if I got it on PC and so had to play it in the study.
You are apparently getting it on the PC, so what the hell does it matter to you what the console specs are, and why the feth do you feel you have to comment on people who are? Who really gives a toss if you choose to pay on a PC just so you can get an extra 30Hz and a some more lines per image?
WOW! TOTALLY DIFFERENT GAMING EXPERIENCE COS PICTURE SO GUD!
Sigvatr wrote: inb4 console peasants claiming the difference between 30 and 60 fps is barely visible and not an actual disadvantage.
In4b people being all smug about ultimately inconsequential things.
I could have got this to play on my PC, I could have got this on my XBone; I chose to get it on my XBone because that console is in the lounge so my wife and I can play together a lot more easily and comfortably than we could if I got it on PC and so had to play it in the study.
You are apparently getting it on the PC, so what the hell does it matter to you what the console specs are, and why the feth do you feel you have to comment on people who are? Who really gives a toss if you choose to pay on a PC just so you can get an extra 30Hz and a some more lines per image?
WOW! TOTALLY DIFFERENT GAMING EXPERIENCE COS PICTURE SO GUD!
FFS...
While graphics are not the be all and end all, it's demonstrably true that a higher framerate makes for a better play experience; smoother movement on screen, more responsive control input etc. And the reason why PC gamers care about console specs and features is obvious; developers often cater to consoles in the delusional belief that their game can be the next Madden or CoD and tap into the DudeBros market to make them bajillions of dollars, and that almost always means a worse experience playing on PC. Imagine the positions were reversed, that most games were designed for PC-first regardless of suitability and consoles often only got crappy zero-effort ports with UIs designed for mouse & keyboard and game mechanics/difficulty balanced around M&K input rather than controllers, and that performance was always awful because games had been developed to take full advantage of additional PC horsepower; would console players not feel justifiably annoyed that developers were degrading their experience of the hobby they enjoy based on often misguided greed?
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
Yodhrin wrote: While graphics are not the be all and end all, it's demonstrably true that a higher framerate makes for a better play experience; smoother movement on screen, more responsive control input etc.
And again, I have no issue with consoles being limited to a lower graphics setting. I choose to get a console version (of many games) for reasons other than because of framerate or input method. I am not sure why you are supporting the strawman that console gamers will defend lower graphics settings looking better?
And the reason why PC gamers care about console specs and features is obvious; developers often cater to consoles in the delusional belief that their game can be the next Madden or CoD and tap into the DudeBros market to make them bajillions of dollars, and that almost always means a worse experience playing on PC. Imagine the positions were reversed, that most games were designed for PC-first regardless of suitability and consoles often only got crappy zero-effort ports with UIs designed for mouse & keyboard and game mechanics/difficulty balanced around M&K input rather than controllers, and that performance was always awful because games had been developed to take full advantage of additional PC horsepower; would console players not feel justifiably annoyed that developers were degrading their experience of the hobby they enjoy based on often misguided greed?
I have multiple games on both PC and console; the number of AAA (or even B or C) titles suffering from these kinds of problems, regardless of which market was "catered" to are minute. It is a massive non-issue touted by certain people as a means of being superior for no particular reason.
Besides which, what tiny portion of the PC market has a gaming rig powerful enough to run a brand new game, designed on the latest hardware and driver sets at full power? Perhaps everyone should have a developer rig so that PC games do not have to be crappy gaming rig ports but instead can run in their full splendour?