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Made in gb
Infiltrating Broodlord




The Faye

To anyone playing "fallout shelter", is it crashing for you?

I cant play the game for much longer than 10 minutes without it crashing out.

Running it on iPhone 6, I've tried running it with no other apps open but it's still happening.

I hit the 200 dweller cap limit and its just been unstable since then.

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Pete Melvin wrote:
Do you not even just go ballistic sometimes when a character really, relaly annoys you and you just stab them in the face?

Just me?


When Lydia in Skyrim crosses me, we go for a lovely hike up a mountain...
   
Made in us
Longtime Dakkanaut






 Lotet wrote:
while the children were unkillable there were no children at all that you wanted to attack. In New Vegas they were always polite to the player

Except the kids in the Legate camp if you're playing a female character. Tripped over the little bastards so many times and they gave away my position, 100 stealth or no. They also consistently showed up red on my radar for some reason, and as a sniper that's problematic...
   
Made in gb
Ultramarine Librarian with Freaky Familiar





That kid in New Vegas Freeside endlessly chasing the giant rat annoyed me. I couldn't kill him so I killed the rat.
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 Iron_Captain wrote:
The biggest problem with killable quest NPC is they can also be killed by monsters or other NPCs. That is fething frustrating.

Maybe they can make it so that essential NPCs can't be killed by anyone except the player? That way it leaves you in control over what you miss and doesn't screw up the game.


Yes, this. Especially in games like Skyrim where they liked to randomly drop dragon and vampire attacks on the towns. At least someone eventually made a mod that forced everyone but the generic guards to run indoors during the attacks.

As far as "unkillable children" go, that's more due to various ratings/censorship laws in various countries throughout the world, right?

This message was edited 1 time. Last update was at 2015/06/24 16:49:07


"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Tannhauser42 wrote:

As far as "unkillable children" go, that's more due to various ratings/censorship laws in various countries throughout the world, right?


Pretty much. Good luck getting a game to come out in Australia where you can punch a kids teeth out the back of their head with a pneumatic fist

And in the US and Europe there would be all hell of a stink from the usual corners if that kind of thing was in it, though the game may eventually come out with an Adult-only rating.

Adult-only rating = less people can buy the game = less money.


Automatically Appended Next Post:
 Pete Melvin wrote:
Do you not even just go ballistic sometimes when a character really, relaly annoys you and you just stab them in the face?

Just me?


By Azura, by Azura, by Azura!

My characters typically never do anything to your face... You just might end up mysteriously dying after eating a delicious apple.

This message was edited 3 times. Last update was at 2015/06/24 17:11:06


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 MangoMadness wrote:
I look forward to playing FO4, I dont want any mods, hacks or stupid unlimited health/infinite carry hacks that the PC gamers love to use to make the game easier.

I just want to play the game as the developers released it, on a console.

Oh and I still play 80's and 90's era games, not because they are 30/60 fps or optimized for high end PC gaming, I play them because they are good, enthralling games


Most mods are to add complexity or cosmetic changes, not deploy god-mode items (though those certainly exist). If you hit up the Nexus, you'll see that a lot of the most-downloaded mods are things like Frostfall, Requiem, and Realism mods (requiring you to eat and drink).

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Longtime Dakkanaut





I really, really want a sort of "Farmer Bob" character. Someone who is a not a particularly good fighter, but maybe has some high barter skills, some decent survival skills (if included in the game), and good repair skills. There are so many raider/BoS/mutant characters that are bad*** at everything involving killing. A settler kind of character who accompanies you for mostly for protection in exchange for perhaps helping with settlement building would be awesome. Maybe his construction perk could reduce the amount of materials needed to build structures or perhaps he could unlock new structures.

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Hopefully there'll be some Raider clans we can join. It'll be nice to be the bad guy for a change, raiding settlements. Imagine a quest where an intact inhabited Vault is discovered, and you have the choice of helping the Vault Dwellers defend the Vault, or join the Raiders and massacre them all.
   
Made in us
Posts with Authority






Okay, first off....

I really, really hope that the console versions can use the power of the next gen consoles to make using a script extender either possible or unnecessary.

Mods more than double the length of time that I play a Bethesda game.

At this point the computer versions are better, for that exact reason.

But that only means that I want to see the consoles catch up, not the game cut down so that it can run on consoles. (Steam Machines, I am looking at you!)

I am very glad to see that FO4 mods will work on consoles, and I really hope that this continues to be a trend - it may make console manufacturers allow for future expansion. (Again, Steam Machines, I am looking at you!)

And I am so very much looking forward to this game.

The Auld Grump - the only time that I remember a computer game that added the Best of Mods to the official game was Civilization II, way, way back when. (And I loved Civ II.)

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Member of the Ethereal Council






I hope no vehicles. With no vehicles, you get a very good sense of Awe in the game. Slowly walking through you see the incomprehensible destruction. Adding vehicles would make the world smaller IMO

5000pts 6000pts 3000pts
 
   
Made in ca
Fixture of Dakka




Kamloops, BC

 hotsauceman1 wrote:
I hope no vehicles. With no vehicles, you get a very good sense of Awe in the game. Slowly walking through you see the incomprehensible destruction. Adding vehicles would make the world smaller IMO


I hope they don't, I think it's weird that there is all these old vehicles around yet no one interacts with them, same with animal mounts.

This message was edited 1 time. Last update was at 2015/06/24 22:18:11


 
   
Made in us
Member of the Ethereal Council






Gasoline after awhile goes stale.
And im sure vault dwellers are not the best and nuclear fusion, so they cant really do much with thecars

5000pts 6000pts 3000pts
 
   
Made in ca
Fixture of Dakka




Kamloops, BC

 hotsauceman1 wrote:
Gasoline after awhile goes stale.
And im sure vault dwellers are not the best and nuclear fusion, so they cant really do much with thecars


I think I want a more emphasized Mad Max theme in the game.
   
Made in us
Member of the Ethereal Council






That is what I loved about Fury road. They knew that gas isnt always going to wok, so they made more

5000pts 6000pts 3000pts
 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

The 50s-era cars that the game captures were meant to be tanks (just like their RL counterparts) and while gasoline does go bad, eventually, nuclear fusion does not.

That said, unless the world map is *significantly* larger than that of FONV, vehicles will make it feel tiny. One of my biggest gripes with FONV is how small the region is.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Shas'ui with Bonding Knife






 Psienesis wrote:
The 50s-era cars that the game captures were meant to be tanks (just like their RL counterparts) and while gasoline does go bad, eventually, nuclear fusion does not.

That said, unless the world map is *significantly* larger than that of FONV, vehicles will make it feel tiny. One of my biggest gripes with FONV is how small the region is.


Yeah, FO:NV was pretty small, as was FO:3, but it had the cool (imo) subway system to length it out a bit. The subways were honestly my fave part of the game, along with the ruins of DC. Really made it seem more post apocalyptical, instead of "the wild west, with lasers, and robots." (not hating on NV, love that game and all, but the atmosphere just didn't do it for me.)

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

It would be nice to have a much large map- I suppose it'll at least be Skyrim sized?

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Posts with Authority






It's been more than 200 years since the great war; those cars should be piles of rust at best and nothing about them would be even close to working.
   
Made in ca
Fixture of Dakka




Kamloops, BC

 Bromsy wrote:
It's been more than 200 years since the great war; those cars should be piles of rust at best and nothing about them would be even close to working.

Yeah, it's pretty silly how well intact things are for 200 years.

This message was edited 1 time. Last update was at 2015/06/25 04:18:46


 
   
Made in nz
Heroic Senior Officer




New Zealand

 Cheesecat wrote:
 Bromsy wrote:
It's been more than 200 years since the great war; those cars should be piles of rust at best and nothing about them would be even close to working.

Yeah, it's pretty silly how well intact things are for 200 years.


Thats why I like fallout 2, for all it's silliness it really looked like a vast wasteland. Almost all the buildings are destroyed yet people still try live in them. Everything looked to me like it would after 164 years of neglect and a few nuclear blasts. Although you do get a highwaymen car in fallout 2 if you can get the parts, it is something uncommon for people to bother with due to distrust of fusion cells or something.

The enclave has old world technology hence why they had the scary vertibirds with nukes and so on. They simply had bases around the USA with fancy crap.



Personally if I got to chose the direction of fallout 4, I would have set it in one of the control vaults that got to monitor the experiments etc. Get to see some ideas behind the experiments (if any) and so on. Leave the old world as a mystery to all but the ghouls left from that time.


Automatically Appended Next Post:
I also hope Vertibirds arent common everywhere like the trailer suggests. That was always exclusively an enclave toy that they took. When the great war happened it was still a prototype and as events played out it was the enclave who ended up producing them after the war.

This message was edited 1 time. Last update was at 2015/06/25 04:36:56


 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Actually, the NCR has a small squadron of vertibirds, including the presidential one, "Bear Force One"*.

I think they were salvaged enclave ones though













*http://fallout.wikia.com/wiki/Bear_Force_One

This message was edited 3 times. Last update was at 2015/06/25 04:50:17


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in nz
Heroic Senior Officer




New Zealand

 Co'tor Shas wrote:
Actually, the NCR has a squadron of vertibirds, including the presidential one, "Bear Force One"*.


*http://fallout.wikia.com/wiki/Bear_Force_One


In the new games yes, they chucked vertibirds at everyone for some reason. Brotherhood of steel used to use a motley fleet of aircraft but they lost it in a freak storm in fallout tactics. Other than that the enclave was the only faction to have and produce aircraft. In my opinion it should stay that way. Makes them scarier and it more unique. Obviously though it is too late for that...

This message was edited 1 time. Last update was at 2015/06/25 04:51:14


 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Well, I think the NCR salvaged them from the enclave, so it's a bit more reasonable.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in nz
Heroic Senior Officer




New Zealand

 Co'tor Shas wrote:
Well, I think the NCR salvaged them from the enclave, so it's a bit more reasonable.


Ish, they also happen to learn to pilot it despite hundreds of years of nobody but enclave flying the things. Just seems really far fetched and a lame to me.
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Meh, I'd say power and spare parts would be the bigger issue, I mean, they would have captured at least one pilot, right?

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

The concept art book pretty much opens with a line like, "yeah we looked at what happens after a nuke goes off and what decay's like and immediately thought that playing on a flat wasteland wouldn't be fun". Sure Washington could have been more destroyed, but I like all the tall buildings. Now I should note that the nukes in the Fallout world aren't the same as ours. They're not the tactical crap that's all about destruction. Nope, they're what we had way back in the early days. Those nukes were blown up while still in the air and let off a lot of radiation. Dirty bombs really. At least that's Bethesda's justification as to why they didn't do loads of damage.

On Vertibirds. Aye they were a post-war vehicle. However having the odd one turn up pre-war is fine. They were prototypes sure. When the crap hit the fan then who's to say the military didn't push out what ones they had built for select duties? When it comes to the post-war world, ah, Fallout 3 had this a bit odd. The Brotherhood of Steel, NCR and Shi (though the Shi became part of the NCR after the Enclave nuked them) had Vertibirds. I assume that 4's ones are salvaged from the Enclave, but I find it perfectly fine for another faction to be using them given that 2 and New Vegas says they do.

And on cars... Yeah, no. Seriously no. They just wouldn't work at all. Have you seen what the landscape's like in Fallout games? Try and drive a lowrider over some rocky terrain. There's a mod for New Vegas that adds cars to the game and it literally had to replace all the roads with repaired ones and have the cars stuck to the ground, and they still couldn't drive properly. Besides that they'd also ruin the scale of the world. You could ride a horse across the whole Skyrim map in like half an hour. Walking adds a sense of scale to the world, along with the fact one minute in the game is like ten in real life. Just ....no. You aren't playing Far Cry or that Mad Max game.

Ack, and damn I'm going on a bit. New Vegas' map wasn't "small". Its the same size as 3's. Fallout 3's map was a square. New Vegas' was a rectangle. They're the same size, just positioned differently. New Vegas had invisible walls around its central mountain range, but 3 also cut away a lot of the terrain near the edges of the map and the city. Josh Sawyer went on at length about this one time. =P

Bah, on gasoline. Screw it, on resources in general. In the real world it goes bad. Sure. In the Fallout world it can do whatever the hell it wants. Its sci-fi. Why is there still edible pre-war food? They added a crap ton of preservatives given that the pre-war US culture was all about being paranoid about war. That crap'll probably kill you in the long run, though the same goes for all the lead and the asbestos that lines Power Armour (seriously that Recon Armour's made of asbestos...). I should note that the cars in 3 are nuclear powered because of rule of cool. Every other games had them either gasoline or electrical powered (only the ancient and post-war vehicles are powered by gas though). New Vegas notably changed the Fallout 3 cars so they were electrically powered as well, or at least they don't blow up when you shoot them. I've discussed this crap in my Fallout thread before, but yes, the US was switching to electrical power before the war due to gasoline shortages. They had just invented microfusion cells and were beginning to convert everything to those. However the war came before that could happen. Hell the war was over fossil fuels, but had it not come the world would have been free of its reliance on them soon enough.

...Not that the war was really about the fuel of course. Heh, but aye I'll leave it up to you lot to filter my blog thread for my posts and read through the pages of fluff discussion if you really care about that crap.

Edit: oh and on the subject of spare parts. A tidbit. Aye replicators exist in the Fallout world. The Vaults had them, that's where the jumpsuits come from (the original game has a line about you trading in your jumpsuit for a new one that way). New Vegas established that the pre-war world was close to making holo technology commercial as well, but it was still being beta tested. Both of course need a lot of power and technological expertise, but aye, you could literally churn out anything you wanted if you did. Of course this doesn't fit the scavenger world style of the games, though it suits the idea that the pre-war world was full of lost wonders (what does that Ghoul in 3 say? "I was a scientist before the war. We made amazing things. Terrible things, but amazing!").

This message was edited 1 time. Last update was at 2015/06/25 05:06:54


 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

I'm not one for cars, but I feel they could do something with the motorcycle design they have, it looks pretty rugged, and you could have it electrically powered. Or possibly use biofuel. But that only works if they make a massive map (like 1:1 scale), and you could do that, but make most of the land, empty wasteland.

Spoiler:

This message was edited 3 times. Last update was at 2015/06/25 05:09:41


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in au
Incorporating Wet-Blending






Australia

 Co'tor Shas wrote:
I'm not one for cars, but I feel they could do something with the motorcycle design they have, it looks pretty rugged, and you could have it electrically powered. Or possibly use biofuel. But that only works if they make a massive map (like 1:1 scale), and you could do that, but make most of the land, empty wasteland.

Cars are better because they let you bring your companions along, and because they are easier to make work the way they should work. You could have motorcycles in the game - especially if there are raiders who want to chase after you and ruin your day - but the car is the important bit.

As for the size of the map, one way to do it would be to use farmland to fill in some of the gaps with very little work. People need to eat, after all.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Even an "empty" location still takes a quarter of a day to make. I think Bethesda split it up as a day for a significant quest location where there's a lot going on. Half a day for most places and a quarter of a day if its just generic wasteland. That's for them building a cell of the outside world or multiple interiors. A flat piece of wasteland that you run through in second's had someone work on it for a couple of hours hand placing all those rocks and plants. Sure for exteriors they pre-generate the basic layout of the height maps, but everything else needs some sitting there working on it. So churning out a couple of miles of supposedly empty terrain would still take a team of developers months to create. ...Because if you are the guy who's walking through those at a slow pace instead of riding through them at 80 Mph you'll soon notice that the world's really basic unless someone's put the time into it (plenty of other games choose to do this, and its really jarring. Take big MMORPGs for instance).

So that farm would actually involve a ton of effort. Sure copy and past all the corn rows, but what next? Then you need the fences, the dirt track, scare crows, broken down farming equipment. What about items for the player to pick up? Yeah each of those you need to go in and mark down the quantity and quality. Stick in a barn, right you have that, then what about the containers for looting? Gotta set up leveled lists for those. What about NPCs? Aye, then maybe quests, If they're hostile then you need to plan out multiple routes for the player to attack and their patrol patterns. Random encounters, which can spawn their safely without bugging out? Lighting... Ambient effects... Seriously the amount of work you need to put in to make just one place with the detail required for one of these games. When I make mods I'll literally spend a day just making a single interior, and those developers are expected to dozens. =P
   
 
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