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![[Post New]](/s/i/i.gif) 2015/07/09 06:29:56
Subject: Fallout 4 Announced
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I used to go with the NCR ending at first, but that felt wrong to me, as they simply annexed New Vegas and outsted the others.
I much prefer the Independent ending myself, which also fit how I played my character a lot. Plus, telling general not-MacArthur to feth off after the battle was a good moment.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2015/07/09 07:52:09
Subject: Re:Fallout 4 Announced
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Incorporating Wet-Blending
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JNC wrote:Is the comic relief that is Old World Blues part of your canon?
I hated it at first, but I'm okay with it as a malfunction in the Think Tank.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
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![[Post New]](/s/i/i.gif) 2015/07/09 09:24:31
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Anything and everything in the games which isn't part of "Weird Wasteland" or similar easter egg events is canon. For the most part. ...Even the aliens DLC.
Which yes, as noted earlier in this thread, there's a hell of a lot of aliens concept art for Fallout 4, and an astronaut's suit is among the clothing items.
Though just because someone thinks an element of the games is silly doesn't make it non-canon. I don't see why Old World Blues shouldn't be? There was quite a bit of world building going on there about the Fallout United States, even if its just tidbits. Similarly Lonesome Road had little snippets like the Russians being on China's side in the War (though they at least still had an embassy in the United States). Overall the story of the New Vegas DLC was great, especially how they all linked in to each other and the base game (Ulysses of course being the most common link, but Big Mt was another one, which begs the question of if Old World Blues is somehow non-canon, then explain all the science behind the other DLC and all sorts of the things from the games).
Edit:
I liked the NCR quests and ending, but yes I don't think that its the "correct" one for the reasons previously stated. Now it would have been nice if more Idependent quests existed rather than jumping on the back of NCR ones, though the same could be said of the lack of development for the other factions in general (*cough* screw you Bethesda for only giving Obsidian a year to make the game *cough* *splutter* Ah screw it. As long as after New Vegas the NCR aren't in serious decline I think I'll be fine. With Kimball hedging his bets on the Mojave campaign he'll be out of the president's seat. The NCR's spent its forces as well, so'll need to consolidate their power and rebuild (though the Legion's pretty much screwed). In that vacuum New Vegas could rise, though whether or not it becomes more than a city state is yet to be seen (they at least have the resources and man-power to parly a truce with the other factions).
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This message was edited 1 time. Last update was at 2015/07/09 09:31:04
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![[Post New]](/s/i/i.gif) 2015/07/09 09:40:56
Subject: Fallout 4 Announced
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Lady of the Lake
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I liked OWB a lot actually. I considered it the effect of them being brains in jars for decades and slowly going more and more insane. Like it could be deliberately about how futile trying to make somewhere like that would be.
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![[Post New]](/s/i/i.gif) 2015/07/09 10:07:10
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Well Mobius did deliberately erode their sanity and perception of the world remember. Before that they were America's great minds, admittedly a bit unhinged through their transformation into brains in jars. Were it not for him they'd just be mad scientists bent on "fixing" the problems that they weren't able to solve before the War. Even he's gone mad as well, so its not as if his interfering was the route of the issue (though I bet before he screwed over the rest of them that they were pulling crap like that on each other already). Bearing in mind that they didn't become robots instantly, rather they were the last of the surviving scientists from after the War (though I'm guessing they killed the others at some point), so they had a while to be fairly depressed before they transcended human emotions. =P
Yes though, what's the line: "On the night of October 23rd, 2077, the scientists received an answer that put all their questions to rest. And the great stone in the middle of the Big Empty lay untouched, filled with countless technological wonders... Wonders that, in the end, had been answers to the wrong question." sums up the pre-war world finely.
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![[Post New]](/s/i/i.gif) 2015/07/09 13:36:42
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Sigvatr wrote:What was the NV ending you guys chose?
In the end...I picked House. I was going to pick Independant for the entire playthrough but then...reconsidered. Sure, my character was The Wasteland Messiah. Maximum positive karma, killed Cesar. Yet - the character had no experience in leading and maintaining a society. And would sitting on my butt for most of the time really fit? After all, at the end of the game, you are as much of a demi-god as one can be, literally pointing my finger at people will make them explode while being nigh-immortal in the power armor. Is such a being the right one to sit around and rule?
By siding with house, the control is given to House, a man with hundreds of years of experience who only did what's best for the strip. He allows the NCR to further dwell in the Mojave, allowing them to further do good. Most of all, you are his right and free to to what you choose. You still control House as you have the power to kill him immediately. Yet you are allowed to wander around and continue doing good, just as you did all the time before. House offers control and safety for the entire region and you, as a demi-god, the Courier, assure that all goes into the right direction.
Thoughts?
...and really, who ever seriously chooses Legion?
Late response but I've done every single one and I am caught at a three way. Legion in expanded lore has potential but it is the worst choice in my opinion, especially with the game being incomplete. The other three appeal to me but all three have their faults.
The NCR is a corrupt and expansionist country with terrible bureacracy, brahmin ranchers abusing their power, and are attempting to return to the same system that was part in destroying the world.
House offers reaching space and technological might but one simply needs to look towards places such as freeside, the sex machines, the snowglobes, and the after story implying some unpleasantries. Don't forgwt, this is an Old World man of power.
And then there is Independent which really depends on your courier. If you have a good karma, charismatic, and intellectual courier then it is a great option but even then it brings the question of who rules after he does (would Yes Man continue the same actions to a fault?) not to mention that the Followers of the apocalypse suffer being heavily strained.
It's one of my favorite parts of the game. It is a shame they didn't have more time to work on the game. A bigger Vegas, the Legion being fleshed out, a companion that likes the Legion, and some Independent quests would be nice.
Also, praise be Obsidian for returning to US the proper Enclave Power armor.
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This message was edited 1 time. Last update was at 2015/07/09 13:47:47
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![[Post New]](/s/i/i.gif) 2015/07/09 13:48:06
Subject: Fallout 4 Announced
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Lady of the Lake
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I chose the legion for this run through... for the target for the nuke from the lonesome road.
I usually side with house or go independent.
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![[Post New]](/s/i/i.gif) 2015/07/09 14:28:19
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Raul was pro-Legion actually. Of course Ulysses was the real Legion companion before he was cut, but yes Raul does say positive things about the Legion. He came from their territory before they controlled it and says that it was a Raider ruled hellhole. With the Legion there at least a semblance of control was created, even if it meant losing other things. Given though that the Legion allows the average person to carry on their lives as normal, bar some extra rules, he doesn't see them as being that bad.
...Though given that he lived in a pre-war US annexed Mexico and then the 200 years that came after he has a different perspective on life and politics than regular wastelanders.
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![[Post New]](/s/i/i.gif) 2015/07/09 15:42:25
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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n0t_u wrote:I chose the legion for this run through... for the target for the nuke from the lonesome road.
I usually side with house or go independent.
I nuked everyone on my House playthough.
My logic was that as they were where their militaries, destroying those encampments would make it harder for the Legion and the NCR to attack Vegas, should House rise to power.
It annoyed me though that the only way to get the special Legion armor was by nuking the Legion, and same for the NCR.
It was like "oh hey, want this cool suit of armor to go with your allegiance to the owning faction? Better murder them!"
Automatically Appended Next Post:
StarTrotter wrote: Sigvatr wrote:What was the NV ending you guys chose?
In the end...I picked House. I was going to pick Independant for the entire playthrough but then...reconsidered. Sure, my character was The Wasteland Messiah. Maximum positive karma, killed Cesar. Yet - the character had no experience in leading and maintaining a society. And would sitting on my butt for most of the time really fit? After all, at the end of the game, you are as much of a demi-god as one can be, literally pointing my finger at people will make them explode while being nigh-immortal in the power armor. Is such a being the right one to sit around and rule?
By siding with house, the control is given to House, a man with hundreds of years of experience who only did what's best for the strip. He allows the NCR to further dwell in the Mojave, allowing them to further do good. Most of all, you are his right and free to to what you choose. You still control House as you have the power to kill him immediately. Yet you are allowed to wander around and continue doing good, just as you did all the time before. House offers control and safety for the entire region and you, as a demi-god, the Courier, assure that all goes into the right direction.
Thoughts?
...and really, who ever seriously chooses Legion?
Late response but I've done every single one and I am caught at a three way. Legion in expanded lore has potential but it is the worst choice in my opinion, especially with the game being incomplete. The other three appeal to me but all three have their faults.
The NCR is a corrupt and expansionist country with terrible bureacracy, brahmin ranchers abusing their power, and are attempting to return to the same system that was part in destroying the world.
House offers reaching space and technological might but one simply needs to look towards places such as freeside, the sex machines, the snowglobes, and the after story implying some unpleasantries. Don't forgwt, this is an Old World man of power.
And then there is Independent which really depends on your courier. If you have a good karma, charismatic, and intellectual courier then it is a great option but even then it brings the question of who rules after he does (would Yes Man continue the same actions to a fault?) not to mention that the Followers of the apocalypse suffer being heavily strained.
It's one of my favorite parts of the game. It is a shame they didn't have more time to work on the game. A bigger Vegas, the Legion being fleshed out, a companion that likes the Legion, and some Independent quests would be nice.
Also, praise be Obsidian for returning to US the proper Enclave Power armor.
Yeah, I loved that suit.
It really bothered me how they called the suits of Enclave Power Armor in FO3 Advanced Power Armor Mark II, when they have a completely different appearance.
The Remnants power armor was more faithful.
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This message was edited 2 times. Last update was at 2015/07/09 15:48:37
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/09 15:48:35
Subject: Fallout 4 Announced
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Dangerous Outrider
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CthuluIsSpy wrote:I nuked everyone on my House playthough.
My logic was that as they were where their militaries, destroying those encampments would make it harder for the Legion and the NCR to attack Vegas, should House rise to power.
I don't think House would appreciate irradiating the only land route between New Vegas and the NCR, I'm pretty sure he still wants them to visit without having to carve through a mountain or ride the colarado river or something.
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![[Post New]](/s/i/i.gif) 2015/07/09 15:54:29
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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He probably wouldn't. He did say that the NCR were his best customers.
In fact, I think I crossed my House and Independence playthroughs, after checking my screenshots and excel sheet
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This message was edited 2 times. Last update was at 2015/07/09 15:56:13
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/07/09 15:55:56
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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The suits in Fallout 3 are Advanced Power Armour MkII, which wasn't used very much around the time of Fallout 2 (you only find a single suit of it, and the devs didn't even bother to give it a unique mesh). Instead Advanced Power Armour Mk1 isn the standard suit of the Enclave, renamed to Remnants Power Armour in New Vegas. So yes technically Fallout 3's armour should look like the Remnants, but only because the devs didn't think to give it a unique mesh. Rather its good that it doesn't... Similarly T-45d originally shared the same look as T-51b in Van Buren till 3 came around. Uh, so I don't see the problem as it fleshes out the world a bit more.
Least 4 will include Advanced Power Armour Mk1, though presumably in only small quantities. We'll have to see.
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![[Post New]](/s/i/i.gif) 2015/07/09 16:15:13
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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As long as I can get Fallout 2 style Enclave armor and mod the hell out of it I will be happy.
Or go all Frank Horrigan.
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![[Post New]](/s/i/i.gif) 2015/07/09 17:13:45
Subject: Re:Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Wyrmalla wrote:The suits in Fallout 3 are Advanced Power Armour MkII, which wasn't used very much around the time of Fallout 2 (you only find a single suit of it, and the devs didn't even bother to give it a unique mesh). Instead Advanced Power Armour Mk1 isn the standard suit of the Enclave, renamed to Remnants Power Armour in New Vegas. So yes technically Fallout 3's armour should look like the Remnants, but only because the devs didn't think to give it a unique mesh. Rather its good that it doesn't... Similarly T-45d originally shared the same look as T-51b in Van Buren till 3 came around. Uh, so I don't see the problem as it fleshes out the world a bit more.
Least 4 will include Advanced Power Armour Mk1, though presumably in only small quantities. We'll have to see.
Actually we can't be sure. At least when it comes to Fallout 4, we know that t-60 is the most modern power armor (before war that is. It also is stronger than 51 but weaker than what we call Advance Power Armour Mark 1). That said, on an interesting note...
Looks like they either redesigned their own Mark 2 design to look like the original or it's a new suit of armor entirely. Then again, for all we know Adv Mark 1 might be X-01 Mk2 now!
My problem with the Power Armor in 3 honestly mostly came down to the helmets of the new armors. Worst being Tesla for no unique design and Hellfire for the bizarro mini-eyes.
On an interesting note, unless they changed something you no longer can have 5 in each stat and then 5 extra to spend. Now, keep in mind that this is assuming they don't change it again but basing it on
You start with 1 in each stat, and get 21 stats to spend meaning if you want to spread them even.... you'd get a 4 in each stat actually. So, unless they changed things around, your character is terrible in almost everything!
As per silly speculations, it seems normal crits might be going the way of the do do and Int might be about to be struck by a hardcore nerf! Or the game could come out and Int remains the godmode stat and charisma still the worst!
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![[Post New]](/s/i/i.gif) 2015/07/09 20:58:49
Subject: Fallout 4 Announced
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Tail-spinning Tomb Blade Pilot
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Well, the speech skill used to be pretty powerful, and was rolled into charisma... so I dont think itll be as much of a dumpstat as it was. And maybe you can gain special points through perks? You could in previous games, maybe itll be similar in FO4?
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![[Post New]](/s/i/i.gif) 2015/07/09 21:43:36
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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I'm going to miss pouring skill points into 9 Int, then braving the Deathclaws and immediately heading to the New Vegas medical clinic for the Int. implant before I got my first level up. Utterly ridiculous and entirely unnecessary, but I'll be damned if I'm going to waste the small handful of skill points I'd have missed getting without it!
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2015/07/10 03:11:52
Subject: Fallout 4 Announced
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Member of the Ethereal Council
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So, who is going to just play the Wasteland Baron, go halfway through, set up several settlments and just make tons of caps?
Cause I am
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![[Post New]](/s/i/i.gif) 2015/07/10 03:34:09
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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hotsauceman1 wrote:So, who is going to just play the Wasteland Baron, go halfway through, set up several settlments and just make tons of caps?
Cause I am
First play-through is planned to be my second ever Mad Max playthrough. 2 Had the vehicle, 4 seems to possibly have dead wife and (maybe) child!
If the settlement mechanic is good enough (or a mod comes and makes it good/better), then I'll probably go crazy, play a character that's all about economics and another that's about founding a big faction.
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This message was edited 1 time. Last update was at 2015/07/10 03:37:17
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![[Post New]](/s/i/i.gif) 2015/07/10 03:58:47
Subject: Fallout 4 Announced
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Member of the Ethereal Council
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Actually I hear from my co-worker who is a fallout junkie, that they both make an appearence alive
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![[Post New]](/s/i/i.gif) 2015/07/10 04:17:51
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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hotsauceman1 wrote:Actually I hear from my co-worker who is a fallout junkie, that they both make an appearence alive
Is your friend's father a nintendo employee?
That said, I could be wrong. Yet again, this all comes down to speculation and it seems suspicious that you'd be able to create both your husband and wife while the child is apparently based on the parents and gets a random name. It seems like a lot of work for something that would only be for the start of the game. Then again, who knows? If there's a time frame where you are the "Lone Survivor" and it takes a while to find them, I might be able to play him believing his family is dead. Darn it just let me go Mad Max again!
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![[Post New]](/s/i/i.gif) 2015/07/10 04:20:13
Subject: Fallout 4 Announced
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Member of the Ethereal Council
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I just wonder if you will be given the option to kill them
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![[Post New]](/s/i/i.gif) 2015/07/10 06:33:15
Subject: Fallout 4 Announced
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Well, we know that if your child is still a kid they are certainly immortal
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![[Post New]](/s/i/i.gif) 2015/07/10 13:34:31
Subject: Fallout 4 Announced
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Posts with Authority
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With 100% effective cryosuspension everyone is effectively immortal.
Or dead.
Sort of a Schrodinger situation....
The Auld Grump
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Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.
The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along. |
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![[Post New]](/s/i/i.gif) 2015/07/10 15:13:18
Subject: Fallout 4 Announced
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Member of the Ethereal Council
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StarTrotter wrote:
Well, we know that if your child is still a kid they are certainly immortal 
Or a ghoul
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![[Post New]](/s/i/i.gif) 2015/07/10 15:59:13
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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I hope we can finally become a ghoul ourselves.  Radiation never had enough effects other then dying.
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![[Post New]](/s/i/i.gif) 2015/07/10 16:35:00
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Fallout 3 seemed to have it so anyone experiencing extreme radiation turned into a ghoul. There's a character in New Vegas who goes to the old Nuclear Test Site with that logic ...and dies of radiation poisoning.
Ah, you only become a ghoul if you have a rare genetic trait. Like one in ten thousand people hit by the nukes turned into them. Evidently Bethesda thought otherwise and wanted more zombies in their game for you to gun down. =P
Its a pity that Bethesda also dropped that the ghouls would all be dead within 100 years of the war. Sure they can technically live forever, but they were going to die off from their failing organs sooner rather than later. 200 years later we have ghouls walking (or more like running) as though there's nothing wrong with them. At least there's a mod out there which replaced their walk animations with a shambling zombie one, youknow because how else would a 220 year plus person walk?
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![[Post New]](/s/i/i.gif) 2015/07/10 17:13:01
Subject: Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/07/10 17:50:08
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
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![[Post New]](/s/i/i.gif) 2015/07/10 18:10:38
Subject: Re:Fallout 4 Announced
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Fixture of Dakka
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Or rather its both. The two leads of the original games had different opinions on the matter and it was never really concluded. Of course Bethesda may have their own ideas. Rather leave it up to any number of reasons, its not as if there couldn't be other reasons for mutation out there (perhaps something the Chinese dropped). It was pointed out that if it was entirely F.E.V. then it would have to be a diluted dosage or something as that does have the mild effect of making anything it touches sterile. =P
Remember that there's places like Big Mt out there too. Not all the mutants out there have to have been accidental...
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![[Post New]](/s/i/i.gif) 2015/07/10 19:07:48
Subject: Fallout 4 Announced
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Gore-Soaked Lunatic Witchhunter
Seattle
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Soladrin wrote: Psienesis wrote:It's 1950s radiation, not true-science radiation. Ghouls exist for the same reason that Radscorpions exist. It's a mutation.
Their organs fail... big deal. They're sustained by the background radiation (and, in some cases, regenerated by it).
Actually false. All the mutations in Fallout are the result of the FEV (forced evolution virus) mutating after the lab suffered a direct hit from a nuke and released the virus on the entire wasteland. Super mutants are created by exposing human's to a form of the FEV as well.
Fallout 1 had a location called The Glow. This was where the FEV was created.
I know what The Glow is, I bought FO1 day-of-release. I also remember traipsing across the Boneyard.
FEV is not the responsible agent for Radscorpions. Or Molerats. Or even Ghouls.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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