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Made in au
Dangerous Outrider





So what do folks here feel the future of the minutemen will be? There are no quests to take them down, right? So I feel it's safe to say they'll canonically exist in future lore if the Commonwealth is mentioned.

Some folks on another site say they'll end up like the NCR, big and corrupt. But the NCR only got real corrupt after Tandi died. She might not have been above underhanded actions but she was the the most popular president for good reason. The Sole Survivor could potentially lead the Minutemen for hundreds of years with the Mysterious Serum plus their massive personal power. Plenty of time to set up some proper government as Preston and his successors keep sending you to stomp out fires.

Though that doesn't mean the Sole Survivor's eventual death won't cause a lot of problems for the Commonwealth but 500 years might be enough time for society to rebuild itself to how it was before the war, hopefully with less scientists of zero morals.

This message was edited 1 time. Last update was at 2016/02/08 14:51:09


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





2387: 100 hundred years after the fall of The Institute....

"Another settlement needs your help. I'll mark it on your map".
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

Lotet, you do seem to be forgetting your basic geography there.

Commonwealth: Main exports - Tato, Mutfruit, & Corn.
Secondary exports - Adhesive
Commonwealth: Main imports - Raiders, Feral Ghouls, and Supermutants.

The solo survivor's eventual death is going to cripple the commonwealth as it succumbs to a tidal wave of Gunners, ferals, and supermutants who are all after the produce of the commonwealth.

A very sticky situation.

Edit: P.S. Maybe 100 years after, they'll have gotten around to actually naming the settlement, as there'll be a very high chance you ALREADY have it marked on your map!

"Another settlement needs your help, I'll mark it on your map."
"Get the hell away from my map! You've already obliterated Greygarden, Tenpines Bluff, and Greentop Nursery. You're a menace with that permanent marker!"

This message was edited 1 time. Last update was at 2016/02/08 16:36:52


"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Decrepit Dakkanaut






UK

And so it was that with the eventual death of the Sole Survivor from Vault 111, the Commonwealth was plunged into a new era of darkness and decline. The Institute, forced further underground by the rising tide of the new Minutemen, with the Sole Survivor at their helm, shed their loose morals out of fear and desperation. No longer did individuals go missing, soon to reappear as maligned Synths, but entire settlements at a time. Their contact with the world above ground was limited to abductions, and massacres.

The technocrats of the Brotherhood of Steel, with the loss of their mighty airship and their order gutted, vowed revenge against the Commonwealth. In time, they would wage a full-scale war against the Commonwealth and its inhabitants, for there was truly nobody worth saving in such a wretched hive.

With nobody to lead them, and caught between two great behemoths in the Institute and the Brotherhood of Steel, as well as the growing number of raider and mercenary groups, the Minutement fractured, and broke apart. The Castle, gloriously retaken by the Sole Survivor, their general, once more fell into disrepair, and after weathering many assaults from all enemies, was overrun, and levelled. The Sole Survivor's home of Sanctuary, the last bastion of their legacy, the Minutemen, and hope for the Commonwealth, outlasted many, but eventually it, too, fell.

Traders, wary of the vicious new Commonwealth, occasionally pass through the remnants of Sanctuary. The grave of the Last Minuteman, Preston Garvey, dug by the Sole Survivor's own hand to bury their close friend upon his passing, lies open, desecrated; the words "Another settlement needs our help" etched into his skull.

Only one place in the Commonwealth is undisturbed. The final resting place of the Sole Survivor. Universal reverence, whether through fear, admiration, or something more, stays the hand of all who come across it. It has become a minor refuge for those seeking relief from the relentlessness of the Commonwealth, but for how long this will remain, no one can be sure.

All anyone knows is that the Sole Survivor returned once, who's to say that they might not again.

This message was edited 1 time. Last update was at 2016/02/08 16:25:59


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Ephrata, PA

So I just defended Oberland station, and now I'm building it up, and its coming out to be quite a challenge to be functional as well as aesthetic. Anyone pimp out their station yet? If not give it a try and put pictures up, I'll do so tonight or tomorrow.

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 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
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Ghost of Greed and Contempt






Engaged in Villainy

I just gave it basic walls, water, and a few turrets:though it is on my to-do list it's way, way down there. I will say though: the "Tower" at Oberland might be a nice lynchpin to start a small fort-style settlement around - easy to defend from the tower if you put a fast travel target up there, and fast travel in with a decent ranged weapon.

Has anyone watched Team 4-star's let's plays of FO4? They're sometimes quite amusing, though they get frustrating when they spend a 20-minute episode trying to work out something that was never meant to be a puzzle in the first place. Less patient folk may find themselves shouting at the screen, put it that way.


"He was already dead when I killed him!"

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Dangerous Outrider





 Conrad Turner wrote:
Commonwealth: Main imports - Raiders, Feral Ghouls, and Supermutants.
Now see, while you present that as a bad thing, I see that as a constant influx of guns and combat armour, enough to make the Gun Runners feel inadequate. The Commonwealth also has a good supply of power armour with suits just laying around in the wilderness and Diamond City, Goodneighbour and the Atom Cats able to supply many more suits, caps not being an issue, what with the gun based economy generated by bulk "imports".

Though I wish Minutemen could spawn as permanent members of settlements, I've got one that spawned at the Castle at level 30 and I saw another in some ruins fighting the Gunners (and won) who was level 46. If only I could equip that guy with better stuff. Still, it's a sign that the Minutemen actually go out to deal with threats and there are strong individuals among them. Could even form an NCR Veteran Ranger equivalent with 6 crank laser muskets, .50 cal rifles, heavily modded combat rifles, rocket launchers, black/white combat armour, ballistic weave uniforms, power armour or whatever you like, since there's no shortage of any.

And Rocket Turrets, have you seen how fast they fire? Things are crazy. Also artillery.

 Avatar 720 wrote:
Spoiler:
And so it was that with the eventual death of the Sole Survivor from Vault 111, the Commonwealth was plunged into a new era of darkness and decline. The Institute, forced further underground by the rising tide of the new Minutemen, with the Sole Survivor at their helm, shed their loose morals out of fear and desperation. No longer did individuals go missing, soon to reappear as maligned Synths, but entire settlements at a time. Their contact with the world above ground was limited to abductions, and massacres.

The technocrats of the Brotherhood of Steel, with the loss of their mighty airship and their order gutted, vowed revenge against the Commonwealth. In time, they would wage a full-scale war against the Commonwealth and its inhabitants, for there was truly nobody worth saving in such a wretched hive.

With nobody to lead them, and caught between two great behemoths in the Institute and the Brotherhood of Steel, as well as the growing number of raider and mercenary groups, the Minutement fractured, and broke apart. The Castle, gloriously retaken by the Sole Survivor, their general, once more fell into disrepair, and after weathering many assaults from all enemies, was overrun, and levelled. The Sole Survivor's home of Sanctuary, the last bastion of their legacy, the Minutemen, and hope for the Commonwealth, outlasted many, but eventually it, too, fell.

Traders, wary of the vicious new Commonwealth, occasionally pass through the remnants of Sanctuary. The grave of the Last Minuteman, Preston Garvey, dug by the Sole Survivor's own hand to bury their close friend upon his passing, lies open, desecrated; the words "Another settlement needs our help" etched into his skull.

Only one place in the Commonwealth is undisturbed. The final resting place of the Sole Survivor. Universal reverence, whether through fear, admiration, or something more, stays the hand of all who come across it. It has become a minor refuge for those seeking relief from the relentlessness of the Commonwealth, but for how long this will remain, no one can be sure.

All anyone knows is that the Sole Survivor returned once, who's to say that they might not again.
A result most applicable if the Sole Survivor does not leave behind capable people to lead them. The Brotherhood can be fought as the NCR had fought them but with better equipment than the republic could ever hope to have had for their basic infantry. I can't see how the Institute could recover, not for a long, long time. But if that time were to ever come, the Commonwealth and the Minutemen will be a much more powerful and organized threat than what the Institute have dealt with before. Just because some people haven't figured out how to detect a synth without killing them, doesn't mean it's impossible, you just need the right equipment and/or knowledge, the synth components are still there. The institute can be destroyed again and it will be if they ever make themselves a major threat instead of an insidious one.

You're standing with... the people. Working together. United. I see a land filled with hope again. Fear falls away as the brave step forward to join the ranks. You're a hero. A symbol for a better world. Our world.
   
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Duxford, Cambs, UK

I wasn't entirely saying it was a bad thing. The rate at which you dispatch those groups, the Commonwealth MUST be importing them from elsewhere. This means that eventually even places like the Capital Wasteland must be free of them. As that happens, I see the other groups, both the institute and the BoS coming under your control as they get re-absorbed into the recognised government.

This is why I have been working on setting Sanctuary up as the seat of that government. The linked towers I have shown before are the Minutemen HQ with recruiting office on the ground floor
Spoiler:

Really must get around to installing some lights in that office.

Our Bunker/Armoury
Spoiler:


Where our weapon and armour factories are, plus power armour storage
Spoiler:

Spoiler:


Trade Centre
Spoiler:


And our canteen and recreation centre
Spoiler:


Lower floor is the canteen with space for all residents of Sanctuary and multiple cooking facilities
Spoiler:


with a pool table and comfy seating for relaxing upstairs. [so that the wonderful smells of the cooking waft upstairs and make the people hungry. This drives up sales in the canteen!]
Spoiler:

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in ca
Gargantuan Gargant






 Lotet wrote:
So what do folks here feel the future of the minutemen will be? There are no quests to take them down, right? So I feel it's safe to say they'll canonically exist in future lore if the Commonwealth is mentioned.

Some folks on another site say they'll end up like the NCR, big and corrupt. But the NCR only got real corrupt after Tandi died. She might not have been above underhanded actions but she was the the most popular president for good reason. The Sole Survivor could potentially lead the Minutemen for hundreds of years with the Mysterious Serum plus their massive personal power. Plenty of time to set up some proper government as Preston and his successors keep sending you to stomp out fires.

Though that doesn't mean the Sole Survivor's eventual death won't cause a lot of problems for the Commonwealth but 500 years might be enough time for society to rebuild itself to how it was before the war, hopefully with less scientists of zero morals.


I don't see the minutemen reaching the levels of the NCR, even with the leadership of the Sole Survivor, given what we've seen of their past they're too disparate and reactive/defensive as a collective to expand the same way the NCR did, not to mention their infrastructure didn't have the same level of support or development like gold mines (until they got blown up by the Brotherhood in the NCR/Brotherhood War) and Brahmin barons.

It depends whether or not the Sole Survivor sets up enough of a foundation and proper line of succession to prevent a repeat of their dissolution from the Quincy Massacre, because its possible they remain a constant background force in the commonwealth even after the SS's death if this is the case. Otherwise I'm inclined to agree with Avatar 720's write up of their decline and fall, though I don't agree that the Institute would have much impact on their fall given that they get nuked in the Minutemen ending. The majority of their facilities are destroyed and ruined, even with survivors that are released into the wasteland (often with little personal experience on surviving given the fact that they were hidden away underground) would suffer even more casualties. By the time they consolidated they'd effectively be the remnants like the enclave and without easy access to the materials or stockpile of technology they used to have I don't think they'll be able to generate a synth army anytime soon, maybe Gen 1-2's, but Gen 3's are effectively gonezo so no mass replacements.
   
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Duxford, Cambs, UK

 Grimskul wrote:
It depends whether or not the Sole Survivor sets up enough of a foundation and proper line of succession to prevent a repeat of their dissolution from the Quincy Massacre, because its possible they remain a constant background force in the commonwealth even after the SS's death if this is the case. Otherwise I'm inclined to agree with Avatar 720's write up of their decline and fall, though I don't agree that the Institute would have much impact on their fall given that they get nuked in the Minutemen ending. The majority of their facilities are destroyed and ruined, even with survivors that are released into the wasteland (often with little personal experience on surviving given the fact that they were hidden away underground) would suffer even more casualties. By the time they consolidated they'd effectively be the remnants like the enclave and without easy access to the materials or stockpile of technology they used to have I don't think they'll be able to generate a synth army anytime soon, maybe Gen 1-2's, but Gen 3's are effectively gonezo so no mass replacements.


So the Institute are unlikely to be able to produce a survivor that can make their way in the wasteland as they have been sealed away underground for god knows how long. Just like every player character in the fallout series except Fallout 4. Given that the sole survivor was literally 'frozen in time', he can take his pre-war experience with him. But every other player character has come from a vault - which could be said to be a lower tech version of the institute. If any person does survive the attack on the institute [for 3/4 endings of the main questline] then there is an equal chance that some of the high tech items have also survived to give that survivor a better chance.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in us
Master Shaper




Gargant Hunting

In my latest playthrough, I found out Shaun's hair color changes according to what you picked for yourself. It makes sense, but now I'm disappointed because he looks a little like the younger brother of that thug from Stephen King's It. It'll take some getting used to, since the redheaded version was better IMO. Now I'm wondering why I'm so caught up in the hair color of someone in a video game...

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

Junk Jet + Ignition Module + skulls = my 40K Khorne fantasy come to life!
   
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Using Inks and Washes





Duxford, Cambs, UK

Man, I gotta get me one of those. Where can I find a junk jet? Thanks to Gitkikka, I've just got to try that out, plus, of course, the other formula.

Junk Jet + Ignition Module + Teddy bear = Raider scarred for life [if he lives]

And skulls are after all, multi purpose. Ghost Rider would be appropriate with flaming skulls, so anyone wandering about in Asbestos armour is immune. If a raider sets you on fire with a Molotov, you don't take any damage but are still on fire, so just chuck a flaming skull or teddy back at him.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

So, I encountered my first Bug/glitch yesterday, and it was a real humdinger. After 6 hours of gaming, I'd "upgraded" curie, and made Red Rocket into a real nice settlement. Then the game crashed, and deleted my autosave. That's several hours of messing with clipping walls, scavenging for resources, and taking the pacifist/paladin conversation options (not my natural inclination) gone, all because I tried to equip Curie with an outfit she was already wearing.

Ah well, I can do it all again I guess, but still, pretty frustrating.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

I think I found the Junk Jet in ArcJet Systems, just sitting on a table. Doesn't load complete skulls (with lower jaws intact), curse it! At least there are plenty of jaw-less ones lying around.
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Yeah, the junk jet is in ArcJet, where you go with paladin Danse on your first brotherhood quest. Is it any good? I think I left mine at sanctuary...

Speaking of weapons, I picked up a 2-shot plasma gun, and turned it into a plasma-flamethrower - it's beastly against unarmoured enemies, took a 7-second burst to put down a behemoth - I'm looking forward to the next time I meet a swarm of feral ghouls...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Master Shaper




Gargant Hunting

Well, killing a super mutant with silverware is pretty fun. I upgraded mine to do 40-60 damage (can't remember exactly) on my first playthrough. I recommend using VATS with it, since it seems to have a lot more of a drop in range outside of it.

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
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Tail-spinning Tomb Blade Pilot





The Junkjet sucks. I mean, it uses junk as ammo! Precious junk! Why would you do that?! D:

   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

The Junk Jet is more novelty for me. Besides fiery skulls, I shoot things out of it to amuse my wife - "Ok, now shoot newspapers at them! Ooo! Is that a Jangles? SHOOT IT AT THEM!"
   
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Ghost of Greed and Contempt






Engaged in Villainy

I'm with Tyr13 on this one - I didn't take all those scrapper and strong back perks to go throwing away my precious junk when I have perfectly good bullets to use first!

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

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Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Master Shaper




Gargant Hunting

You can pick up the junk again. Granted, it's a hastle, but technically it has infinite ammo, if you can find the junk again.

And I gather a bunch of teddy bears and other junk that provides something absurdly common like glass to shoot at my enemies.

Come to think of it, does junk loaded into the JunkJet still have weight to it, or could you just use it as a storage device?

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in gb
Mastering Non-Metallic Metal







After the mention of Nexus I ended up adding a few mods:
"Craftable glass stuff" - so I can now have windows in my houses.

"Rags of the old world" (although I'm sure it was called something else when I added it), and "Armoursmith Extended" - To help with clothing and armour organisation.

"Improved map with visible roads" - does what it says on the tin.

"Settlement supplies expanded" - more things to make for settlements

"Snap 'n Build" - more things to make for settlements.

"Vivid fallout landscapes" - better terrain textures while using less VRAM (how this was achieved and why Bethesda didn't manage it...?)

Not got around to using the settlement ones much yet, I got distracted with liberating the castle and "patching" it up (which took it beyond the original build limit and yet there isn't really much to show for it). I'm now slowly working my way back and forth across central Boston.

Just found a railway rifle which has made me very happy after missing it in FO-NV. Need to get my hands on many more "nails" for it (I only have about 80 for this while all my other guns have 100's or even 1000's of rounds).

Good job on your wooden construction, Conrad.

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The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
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Duxford, Cambs, UK

Thanks Dr. H. It's the first of many, but I don't have time as I'm going home this weekend, and I have also liberated the castle and started patching it. I have only spent enough time to patch the lower interior sections of the walls, but will put more time in after the weekend to work on the outer faces of the walls and add in some more amenities.

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

 2BlackJack1 wrote:
You can pick up the junk again. Granted, it's a hastle, but technically it has infinite ammo, if you can find the junk again.

And I gather a bunch of teddy bears and other junk that provides something absurdly common like glass to shoot at my enemies.

Come to think of it, does junk loaded into the JunkJet still have weight to it, or could you just use it as a storage device?

The weight of the junk loaded still counts against you.
   
Made in us
Master Shaper




Gargant Hunting

Rushing through the Institute questline. I managed to find a double shot laser musket, so I put a four crank on it and can breeze through anything I find at this point. I'm currently working on the Airship Down quest, and I gave Desmendona something to think about, to say the least.

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Stick the automatic crank on it instead, because who doesn't want a motherfething gatling laser musket?
   
Made in gb
Mastering Non-Metallic Metal







I had a quick play with the settlement mods and...

...My character has become a classic car restorer:
Spoiler:

The walls around the lower floor are mostly stock parts, but the upper floor has some wooden windows at the front and "greenhouse" walls around the rest, angled roof sections (with windows in). I was aiming for as much natural light as possible, and with that in mind I used mesh floors (greenhouse) and walkways (industrial) and used the girder support struts for the industrial walkways to mostly hide the "you've not used a roof and floor between your buildings floors" gap, and to make the whole structure look "solid".

This is upstairs, which is mostly empty at the moment:
Spoiler:



I've also (finally) found Spectacle Island and now have a great deal more wood for my continuing building efforts.
I think I may make that my main settlement next time around though, as it'll be nice to build from one side to another on an island (unlike Sanctuary hills - so many trees just out of reach...).

Now I just need to work my way across the southern 5th of the map from Spectacle island to the glowing sea, and I've "been" everywhere (some areas will need closer inspection before I can say I've found everything).

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Legendary Master of the Chapter






Is there a mod to get rid of that dilapidated carport roof off the red rocket settlement?

i really hate how things hang off of it.

also would need the pc version :/

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Mastering Non-Metallic Metal







Not that I can see from a quick look at Nexus.

I've not touched red rocket myself.
Any settlement that I can move all settlers from, I have sent them elsewhere and stripped the area and carted everything back to Sanctuary hills.

Any settlement that has settlers that can't be moved, I've given them the bare essentials (they can have as much food as they can manage themselves, just enough water, usually a fence to surround the area, and a few turrets that get an additional turret after each attack)... and I strip the rest of the area.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
 
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