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Made in gb
Ultramarine Librarian with Freaky Familiar





I installed the Old Boston Radio mod, and spent an hour sat in my Sanctuary Hills home while it pissed rain outside listening to episodes of The Twilight Zone whilst painting a Fallout themed Raider Warlord miniature for This Is Not A Test in the real world whilst it pissed rain outside my bedroom window. That was so meta.
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Not even going to question that. At all.

I'm being forced to take a break from the game. My computer really needs a tuneup. It's bad to the point that the Institute nets me a solid 18 FPS


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Yeah, I'm getting 20 - 30 fps now. God damn mods.
   
Made in us
Decrepit Dakkanaut





Hyperspace

I have just discovered the most beautiful weapon I've ever found.
A two-shot laser rifle. I put the Maximized Automatic barrel on it, and an Overcharged capacitator, and then finally, a beam splitter.
I call it "More Dakka".



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
Mastering Non-Metallic Metal







Shadow Captain Edithae wrote:I'm saying I'm trying to get two walls to snap together at a right angle on the corner of the Snap n Build foundation, but they just refuse to.
Hmm, sometimes they can be a bit tetchy. I found that they are happier if you snap them on from the outside, and also if there is a roof on.
However, other mods may also play a part...

A Town Called Malus wrote:So I was just strolling along to kill some Ghouls on behalf of some of my settlers in Sanctuary and I happened to pass by Thicket Excavations for the first time since I completed the "Pull The Plug" quest.

It's changed a bit since I was last there, so I figured I'd have a look round but the new locals didn't like that very much.

Now the new locals don't like anything any more
Good for you. Raiders farming Mirelurks just shouldn't be allowed.
I found last time I visited them that if you shoot out the door bars on the caged areas the Mirelurks will attack the raiders.

Overlord Thraka wrote:I'm being forced to take a break from the game. My computer really needs a tuneup. It's bad to the point that the Institute nets me a solid 18 FPS
Yeah, the institute seems to be the most graphics-heavy area in the whole game. I get occasional stuttering in there and nowhere else.

And so, I have finished the main quest:
Destroying the BoS became quite messy after I used the mounted minigun to attack the door guard on the airship. Everyone from the airport started jumping up to the landing area (even though they should have been getting into vertibirds and flying up to he airship and docking before dismounting and attacking getting shot out of the sky. So I was stuck there killing a steady stream of people. Then I entered the ship and worked my way back and fourth killing everyone... then blew up the ship.

Destroying the Institute was a bit more controlled as I worked my way section by section killing any hostile synths.
I made a point of not shooting anyone that was unarmed... but that was kind of contradicted by...
Spoiler:
a) Shooting Father (my character doesn't relate to him as "Shaun") as he lay in bed.
b) blowing up the entire facility and therefore killing anyone I didn't shoot...


I'm sure all that effort was worth it to save the few surviving synths... At least everyone that has something to say is happy to see an end to the Institute.

Of all the people that I killed in those two quests I'm only sorry that I had to kill Scribe Haylen. She was nothing but nice, excited to be doing a job she loved, and didn't want to spill any blood, human or synth.
Still, at least she didn't suffer, as I blew her head off with an explosive round.

Now I'm back in Sanctuary hills to finish building and decorating...

This message was edited 1 time. Last update was at 2016/03/07 00:36:50


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Of all the people that I killed in those two quests I'm only sorry that I had to kill Scribe Haylen. She was nothing but nice, excited to be doing a job she loved, and didn't want to spill any blood, human or synth.
Still, at least she didn't suffer, as I blew her head off with an explosive round.


You're such a humanitarian.
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Yeah, poor Haylen, I wish there's been some way to tempt her to defect, she seemed a bit soft-hearted to be BoS, and given her reactions to Blind Betrayal, I feel like there could have been a seed of doubt there that a high Cha player might exploit.
Still, compared to burning alive in hydrogen, a headshot is pretty merciful... It's probably one of the cleanest, "best", (or least horrible) deaths available in the wasteland, now I think about it...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

Speaking of Blind Betrayal, I just finished it - don't feel good about it at all.

Made myself feel better by erasing The Railroad.
   
Made in gb
Mastering Non-Metallic Metal







Shadow Captain Edithae wrote:You're such a humanitarian.
I aim to save lives... by killing in the quickest way possible... er...

Dark Apostle 666 wrote:Yeah, poor Haylen, I wish there's been some way to tempt her to defect, she seemed a bit soft-hearted to be BoS, and given her reactions to Blind Betrayal, I feel like there could have been a seed of doubt there that a high Cha player might exploit.
Still, compared to burning alive in hydrogen, a headshot is pretty merciful... It's probably one of the cleanest, "best", (or least horrible) deaths available in the wasteland, now I think about it...
Yeah, of all the people I would have liked a way to warn her or spare her.

I didn't aim to kill her, I knew it would happen as soon as they said we'd take the Vertibird from Cambridge station. There was a big fight inside, I happened to be using my automatic, armour piercing, explosive, combat rifle, and while looting searching the dead I found her poor headless body.

Gitkikka wrote:Speaking of Blind Betrayal, I just finished it - don't feel good about it at all.

Made myself feel better by erasing The Railroad.
Did you spare him or kill him?

I think I may have found the limit for settlements on my computer; as soon as I added just one more item the whole game locked up with no warning, and I had to end task to get rid of it. Sanctuary hills at about 8x the original limit.
Will have to test if this is my limit or it just didn't like me putting a men's sign next to a sink, and if there is a way around it (like storing weapons in the workshop).
I'm typing this while Steam sync's... back to it.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Decrepit Dakkanaut






UK

I wouldn't mind a system where you can, in combat, have a button that lets you shout something like "Hey, can we just talk?" to the surrounding area, and based on your Charisma and the enemies you're fighting, there's a chance they'll stop attacking and let you try and pass various checks to convince them to let you go.

Could be anything from bribes or sweet-talking (Charimsa), displays of might (Strength), showing them that you can shoot a guy's head clean off with a snap-shot (Agility), lecturing them on their odds of survival (Intelligence), proving that you can last longer than they can (Endurance), pointing out exactly where they're waiting to ambush you (Perception), or simply being allowed to walk straight on by (Luck).

Obviously you'd not be able to reason with animals or ghouls, and some other enemies may be more likely to submit to some displays than others, like a Super Mutant being more likely to be cowed by raw strength than statistics and intelligence, or Synths being more open to logic than bribery, as opposed to Raiders who'll be more likely to take any offered cash or accept that they haven't got the jump on you after all than be convinced they don't have the firepower to still fill you with holes. Don't let the game choose which suits the situation best, give the player the choice; if they're playing a dumb brute-type character they might want to use Strength regardless of the enemy, so let them.

Plus, the more points you have in the SPECIAL stats you use will make them more likely to succeed, which gives some incentive to grab SPECIAL increases with level ups for some builds rather than just grabbing all the 'good' skills. It also makes passive playthroughs far more viable affairs, being able to talk your way out of unnecessary fights or find ways around violence where they may have been none before.

This message was edited 4 times. Last update was at 2016/03/07 14:51:37


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I know there are some perks which involve "threatening" an enemy with your weapon, one of which I know is basically an updated "animal friend" perk, but I do like the idea of being able to tell the last surviving raider to give up or end up like his buddies, or logic-bomb a Gen-1 Synth.

Maybe the DLC with the cages and stuff will let you take human prisoners too, as well as capturing animals? If so, I might start a "collection" of raiders who fought well, and pit them against wasteland monsters... I guess that's a bit like the plot to "Predators", come to think of it...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Mastering Non-Metallic Metal







You mean just like Obsidian did for New Vegas...

Anyway, that didn't go well; I had another lock up after bringing my settlement back to near where it was when it locked up last time, and it was fine for a bit and then locked up outside of workshop mode.

The inability for fast travelling from Sanctuary hills has also reappeared, so I thought I'd try another update...

Nvidia had one available and installed that to find that my computer crashed as it finished (Video_TDR_Failure) and required a system restore to bring me back to the previous driver.
Be wary of the 364.47 driver.
I've informed Nvidia.

This message was edited 1 time. Last update was at 2016/03/07 17:49:52


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Mastering Non-Metallic Metal







Anyway, a couple of things I've found in settlement making:
Fences. Having problems placing a fence in a certain position due to a hedge or you want a subtle angle change? Build the next section of fence separately and then hold select on the middle piece of that section (not one of the end pieces), you can then move that whole section into place and the end pieces will clip into any problematic pieces of scenery and they won't snap on to existing fences.

And, spiked poles; there are a couple of these that either have few or no (in one case) added spikes, barbed wire, skull or anything. These are very long and are ideal for use as support poles for overhanging structures. They will clip in to your buildings slightly allowing them to look like they are part of the structure.

You can see the result of both of these in this video.
A walkabout of my Sanctuary hills settlement as it stands:
You will see the police station (complete with jail cell), meeting hall (with bell tower), shopping centre, bar/restaurant/chem-den, tree-house and the car restoration garage amongst other things...


Even though it's only 12 minutes and low quality (even lower after the upload, which surprised me) this took hours to upload, so this is the best look you are going to get for the time being.

This message was edited 2 times. Last update was at 2016/03/09 00:52:30


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

Your Sanctuary looks amazing, and I'm inspired to work on mine (been working on equipping my "milita" more than building). But one of the Longs said something positive, I declare hax


EDIT: Spelling

This message was edited 1 time. Last update was at 2016/03/09 02:18:04


Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Ok, so finally got that 1.4 update on the Xbone!

First up, love the new signs and paintings, they are great, and the new metal doors are excellent too, very happy to have them. But then I had a look at the super mutant stuff, and the cages, and thought to myself: "either I need to make a raider-themed settlement, or I'm going to have to get creative!"

So I got creative!
My current settlement is Egret tours marina, and for those of you who are familiar with it, you'll know that there's a little boathouse there. What I did was block over the windows and big door at the end, and then started thinking.
What I ended up with all stems from a single thought - why does mutant hound meat reduce rads when cooked?
So I thought, perhaps a scientist might try and find out why - a little like scribe Neriah was trying to work out a radiation cure before she died a horrible burny death.
What I ended up with is a load of tables, a stove, and a big chem lab, plus a desk and terminal. At the far end, I added a dumpster with a biohazard sticker, and some cages, which I figure might be used to keep live animals before they get vivisectioned.

My theme was "Lab for studying mutated creatures", so I scattered a load of meat and creature bits around as if mid-autopsy, and added some meat bags to use as storage for my "samples". A few bits of scientific paraphernalia (Scalpels, microscopes) and some anti-rad drugs arranged on the desk, and I had a really together-looking scene, if a slightly creepy one. I may have to upload some pics of it, as it's something I'm quite proud of

So that's my 1.4 update summary, really - signs paintings and doors are great, and with a little lateral thinking, some of the more "evil/gory" themed items can be re-purposed for civilized usage!
Anyone else come up with any unusual uses for the new stuff?

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in at
Tail-spinning Tomb Blade Pilot





Havent played around with the gory stuff yet, but Im really liking the raider tents. Great for a central market, a minimalist settlement, etc.
   
Made in us
Regular Dakkanaut




Painfully dumb question...but does having one of the inustrial water purifiers at my Sanctuary settlement automatically put purified water in my workbench? I have a bunch in there but have no idea where they came from, unless I just really don't pay attention to the stuff I pick up. Which is very possible.
   
Made in us
Fixture of Dakka






DLC trailer is out.

The villain should be familiar to fans of the series

"The Omnissiah is my Moderati" 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

This just popped up.




edit: OH FOR feth'S SAKE! THAT gakker!

And now my blowing his head off means nothing.

This message was edited 1 time. Last update was at 2016/03/14 14:02:38


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





grumpy_newenglander wrote:
Painfully dumb question...but does having one of the inustrial water purifiers at my Sanctuary settlement automatically put purified water in my workbench? I have a bunch in there but have no idea where they came from, unless I just really don't pay attention to the stuff I pick up. Which is very possible.


The water requirements of your settlers and crops are subtracted first, but any excess water is deposited. Try building several more purifiers and you'll quickly notice a stockpile building up.


Automatically Appended Next Post:
Also... I WANT AN EYEBOT CALLED EVE!

This message was edited 2 times. Last update was at 2016/03/14 14:24:13


 
   
Made in us
Regular Dakkanaut




 Shadow Captain Edithae wrote:
grumpy_newenglander wrote:
Painfully dumb question...but does having one of the inustrial water purifiers at my Sanctuary settlement automatically put purified water in my workbench? I have a bunch in there but have no idea where they came from, unless I just really don't pay attention to the stuff I pick up. Which is very possible.


The water requirements of your settlers and crops are subtracted first, but any excess water is deposited. Try building several more purifiers and you'll quickly notice a stockpile building up.


Automatically Appended Next Post:
Also... I WANT AN EYEBOT CALLED EVE!


Thanks man, I really appreciate it.
   
Made in gb
Mastering Non-Metallic Metal







Thanks I'Lord Bane.

Sounds good Dark Apostle.

Shadow Captain Edithae wrote:
grumpy_newenglander wrote:
Painfully dumb question...but does having one of the inustrial water purifiers at my Sanctuary settlement automatically put purified water in my workbench? I have a bunch in there but have no idea where they came from, unless I just really don't pay attention to the stuff I pick up. Which is very possible.


The water requirements of your settlers and crops are subtracted first, but any excess water is deposited. Try building several more purifiers and you'll quickly notice a stockpile building up.

Also of note, there is a cap on how much water your workshop will hold. If you want to stockpile water take it out of the workshop frequently and store it somewhere else.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Now I am in need of an AntAgonizer outfit..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fixture of Dakka






 BrookM wrote:
Now I am in need of an AntAgonizer outfit..


I'm kinda hoping we can get one in the DLC

Or that The Antagonizer features in it somehow, maybe has a (temporary?) companion.

"The Omnissiah is my Moderati" 
   
Made in gb
Decrepit Dakkanaut






UK

I'm not so hot about the Mechanist being put into pre-War canon as an official bad guy, when in F3 he was just one guy on the side of justice.

It's cool and all, but part of me feels like they should've used the AntAgonizer or a different villain instead, and introduced the Mechanist as an ally you rely on to help topple them. The core addition of building robots is still perfectly functional, and probably makes more sense, as being allied with the Mechanist would give you lore-friendly access to building and upgrading them.

I think it's been a bit mishandled, personally.

This message was edited 1 time. Last update was at 2016/03/14 16:52:51


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Avatar 720 wrote:
I'm not so hot about the Mechanist being put into pre-War canon as an official bad guy, when in F3 he was just one guy on the side of justice.

It's cool and all, but part of me feels like they should've used the AntAgonizer or a different villain instead, and introduced the Mechanist as an ally you rely on to help topple them. The core addition of building robots is still perfectly functional, and probably makes more sense, as being allied with the Mechanist would give you lore-friendly access to building and upgrading them.

I think it's been a bit mishandled, personally.


Not necessarily. The guy in Fallout 3 could have misinterpreted the Mechanist comics and come to the incorrect conclusion that he was the good guy (e.g. if the comics he had access to were damaged and incomplete). Besides, superheroes and villains change alignment all the time. The Mechanist might have started out as a superhero but gradually went mad and became a villain. And vice versa.

Also, I don't think this is the same Mechanist from Fallout 3. Its probably someone else who took up the mantle, and had different ideas about what the Mechanist identity represents.

In fact...it'd be hilarious if this new Mechanist is actually the Lone Wanderer, having gone mad from years of wandering the wasteland.

This message was edited 1 time. Last update was at 2016/03/14 17:08:56


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Avatar 720 wrote:
I'm not so hot about the Mechanist being put into pre-War canon as an official bad guy, when in F3 he was just one guy on the side of justice.

It's cool and all, but part of me feels like they should've used the AntAgonizer or a different villain instead, and introduced the Mechanist as an ally you rely on to help topple them. The core addition of building robots is still perfectly functional, and probably makes more sense, as being allied with the Mechanist would give you lore-friendly access to building and upgrading them.

I think it's been a bit mishandled, personally.


Either you die a hero, or live long enough to become the villain

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Decrepit Dakkanaut






UK

 Shadow Captain Edithae wrote:
 Avatar 720 wrote:
I'm not so hot about the Mechanist being put into pre-War canon as an official bad guy, when in F3 he was just one guy on the side of justice.

It's cool and all, but part of me feels like they should've used the AntAgonizer or a different villain instead, and introduced the Mechanist as an ally you rely on to help topple them. The core addition of building robots is still perfectly functional, and probably makes more sense, as being allied with the Mechanist would give you lore-friendly access to building and upgrading them.

I think it's been a bit mishandled, personally.


Not necessarily. The guy in Fallout 3 could have misinterpreted the Mechanist comics and come to the incorrect conclusion that he was the good guy (e.g. if the comics he had access to were damaged and incomplete). Besides, superheroes and villains change alignment all the time. The Mechanist might have started out as a superhero but gradually went mad and became a villain. And vice versa.

Also, I don't think this is the same Mechanist from Fallout 3. Its probably someone else who took up the mantle, and had different ideas about what the Mechanist identity represents.

In fact...it'd be hilarious if this new Mechanist is actually the Lone Wanderer, having gone mad from years of wandering the wasteland.


AFAIK the Silver Shroud was a radio show character and didn't get comics. I'm fairly sure Kent and the protagonist reminisce about listening to the shows before the war. In the radio show it's pretty clear that The Mechanist is a straight-up villain bent on ruling the Commonwealth with robots, and there's not even an allusion to having changed alignment at any point.

Well it's obviously not the same person, but there's also no different ideas to the identity. As per F4, the Mechanist in the radio shows is unequivocally evil, which means that the F3 Mechanist flat-out stops making sense.

It would have been effortless to keep to the established canon for The Mechanist character, but instead they opted to just flip it for seemingly no important reason. Hell, even if they'd done as you said they could and have him descend from good to evil then it could be argued that the F3 Mechanist only knew of the first few episodes when he was a good guy, but they didn't even do that. The character is unambiguously evil from the start. I'd understand if there was a reason, but there doesn't seem to be one past "we needed a villain for this DLC".

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in ca
Stormin' Stompa






Ottawa, ON

Is anyone else on Xbox having a problem building settlements after a while? I'm onto building up my fourth settlement and the game seems to refuse building certain items before I've even reached the building cap.

Ask yourself: have you rated a gallery image today? 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I haven't encountered any problems with multiple settlements, but I'm always a little cautious about using the gun glitch to exceed the build cap too often/by too much - wonder if that might be the case?

Strange that it's only certain items though - it's not a lack of resources, or that you're missing the requisite perks? Beyond that, I have no idea what could be causing the problem.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
 
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