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Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I considered trying for an "everyone is happy" ending, but then remembered how much fun it is to shoot down vertibirds with a gauss rifle

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Playing through the Railroad quest line for the first time despite this being like my 5th play through (I have a condition, OK?! Re-roll-itis ).

Passed through Bunker Hill and noticed Deacon changed outfits three times in the space of five minutes. I think he's trying to feth with my head.

Turned a corner, ran into an Alpha Death claw. Ran away and leftDeacon to die whilst I set up an entire minefield including a nuka mine.

I regret nothing.


Automatically Appended Next Post:
My current character, Level 38.

Spoiler:

This message was edited 2 times. Last update was at 2016/07/04 00:15:06


 
   
Made in gb
Mastering Non-Metallic Metal







Running away while dropping mines is a perfectly valid method of att... well maybe not "attack" ... Survival.

I think my current (2nd) character is at about level 38, but I've not done any actual gameplay since I downloaded the creation kit. been "playing" with that a lot: building a settlement + dungeon plugin, but it's still a long way from done.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Has there been some sort of update for Fallout 4 or Nexus Mods lately?

The game was running fine for me yesterday. And then today I've come home from work, tried to play it and it keeps crashing to desktop a minute after startup. No error message, nothing whatsoever to help me diagnose the problem. It just instantly exits out of the game a minute or two after clicking Play on the launcher. Makes no difference if I skip the intro movie, or sit through it. If I skip the itnro and rush to load my save file the instant it reaches the main menu, it still CTD's.

My Drivers are up to date.
Nexus Mod Manager is up to date.
All my individual Mods are up to date.
I haven't installed a new mod in weeks.
Fallout 4 is up to date.
I've disabled God Rays in the settings.
I verified the Game Cache.
I already had the Fallout 4 "Beta" enabled through Steam. (I turned it off, and now the option no longer shows up to enable Beta).
I disabled the In-Game Steam Overlay.

I've lost half my evening already trying to fix it.

This message was edited 3 times. Last update was at 2016/07/05 19:37:29


 
   
Made in gb
Mastering Non-Metallic Metal







It's probably 1.6 for the game. I know that it was due soon and my steam is showing "update queued".

I'm not looking forward to when that actually downloads and I have to wait for most of the mods to be updated to work again.

and knowing my luck it'll probably break the creation kit as well.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Actually, I had "Beta 1.6" enabled already when I started it up this evening. I disabled it to see if that would get the game to run, but it still CTD's, and now the option to re-enable Beta is missing.

It really sucks the enjoyment out of the game, trying to keep on top of all these updates and bugs. Every time a big problem like this comes along I end up wasting an entire evening trying to fix it and then lose all desire to play the game for days or weeks at a time before I can bring myself to try again.


The most infuriating thing is that I can't even describe the problem, I don't know where to begin. Theres no error message with a code that I can look up and cite to get advice from Bethesda support. Theres literally no way to pin point the cause of these CTD's, because I have zero feedback to work with.

Its just running fine, until suddenly a min or two after I boot it up Poof! Back to desktop, as though I'd Alt-F4'd out of an internet browser.


Automatically Appended Next Post:
Feth this, I'm going to go play SOMA instead. I've had it for months.

This message was edited 1 time. Last update was at 2016/07/05 19:51:29


 
   
Made in gb
Mastering Non-Metallic Metal







Maybe you need to download the full 1.6 update. Might be that your game is confused about whether it should be 1.5.4, 1.6beta, or 1.6...

Mine is now downloading...

At least this will likely be the last big update... maybe.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





The update isn't showing up.
   
Made in gb
Mastering Non-Metallic Metal







Curious.

I am pleasantly surprised. I have updated with no problems (other than an error on the first attempt at updating, probably because I had the CK open at the time, it verified and then re-updated itself and works fine).

SCE, if you manage to get into the main menu, check your version number in the "settings" tab, Mine says 1.6.3.
Is there another way to check the version number? I don't know, try that.

And failing anything else, try the IT method (turn it off and on again); restart steam and see if it tries to update.

I'm assuming that my first update fail was due to the CK being open, but maybe there is a bug with the update and you may need to re-update somehow. I didn't have the beta, so mine is a "clean" update from 1.5 to 1.6, maybe the update from 1.6beta to 1.6 is bust?

This message was edited 1 time. Last update was at 2016/07/05 20:45:06


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Do you use Nexus Mod Manager?

Everytime Fallout updates, I can't play the game until the NMM team catches up and updates NMM. The thing is, as far as I can tell Fallout has not updated recently. There are no recent updates in the tab at the bottom of my Library, and the only current update is Counterstrike GO.
   
Made in gb
Shas'ui with Bonding Knife






 Shadow Captain Edithae wrote:
Do you use Nexus Mod Manager?

Everytime Fallout updates, I can't play the game until the NMM team catches up and updates NMM. The thing is, as far as I can tell Fallout has not updated recently. There are no recent updates in the tab at the bottom of my Library, and the only current update is Counterstrike GO.


FO4 did just update to 1.6.3 in preparation for DLC/more console mods I think, but patch notes haven't dropped yet. I stand corrected http://store.steampowered.com/news/?appids=377160

This message was edited 1 time. Last update was at 2016/07/05 21:00:36


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Mastering Non-Metallic Metal







I do, and I'm launching it through NMM. I have 0.61.23 of NMM.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Dr H wrote:
I do, and I'm launching it through NMM. I have 0.61.23 of NMM.


FFS. So do I, and yet I can't run the game. Launching through NMM makes no difference.

At this rate I might as well go back to New Vegas.
   
Made in gb
Shas'ui with Bonding Knife






 Shadow Captain Edithae wrote:
 Dr H wrote:
I do, and I'm launching it through NMM. I have 0.61.23 of NMM.


FFS. So do I, and yet I can't run the game. Launching through NMM makes no difference.

At this rate I might as well go back to New Vegas.


Sounds like there's either a mod conflict, or the update changed something. Have you tried disabling the mods, starting it up, and seeing if it runs? And then reenabling mods one by one (or two) and seeing if that makes any difference?

This message was edited 1 time. Last update was at 2016/07/05 22:10:08


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Wolfblade wrote:
 Shadow Captain Edithae wrote:
 Dr H wrote:
I do, and I'm launching it through NMM. I have 0.61.23 of NMM.


FFS. So do I, and yet I can't run the game. Launching through NMM makes no difference.

At this rate I might as well go back to New Vegas.


Sounds like there's either a mod conflict, or the update changed something. Have you tried disabling the mods, starting it up, and seeing if it runs? And then reenabling mods one by one (or two) and seeing if that makes any difference?


Not yet. I'd rather watch a movie instead tbh, I've wasted too much of my evening already. I've tried disabling mods in the past and it takes fething ages. I'll have to revist it at the weekend.

Gonna go watch Silent Hill 2 and paint some Fallout miniatures.

This message was edited 1 time. Last update was at 2016/07/05 22:16:45


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Finally started playing again, picked up from where I left off. Doing some of the side quests before I hit the mass fusion building with the brotherhood.

Been running around with ADA for a while, probably going to go back to Piper. Or maybe I'll try Cait? Or Codsworth...

Nick weirds me out a bit too much, though he's a pretty funny guy.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

Finally playing around with console mods. I've been missing out man. Cleaner Settlements alone would have been worth getting it on the PC.

Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Oh for feths sake. As usual, the DLC update has broken my game and I have to wait for a Nexus update or for the game to spontaneously fix itself. I don't think I've ever been able to play a DLC on release day, I always have to waste that day trying to fix the game, give up, wait a few days for some NMM update or whatever then find out the games mysteriously fixed itself.

Finally got the game running. Downloaded LOOT to diagnose the problem, it told me Fallout 4 Script Extender was out of date. Updating it solved the issue, at least temporarily. I played half of the quests, but noticed the new vault Tec structures werent being displayed, in fact none of the dlc was. I figured it was an issue with the settlement keywords, so I downloaded the latest vault Tec patch.

Now my game is crashing on start up again. FML.

This message was edited 2 times. Last update was at 2016/07/28 00:04:24


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





And now my Fallout launcher is stuck in a loop.

Steam: Play Fallout > Fallout Launcher: Play > Fallout Launcher: Play > Fallout Launcher...
   
Made in gb
Mastering Non-Metallic Metal







I feel your pain SCE. hope it fixes itself soon.

I'm still learning and creating in the creation kit.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I still haven't completed Far Harbour, or the main quest (in my current peaceful ending playthrough).

I've narrowed the culprit down to Homemaker. Apparently its no longer compatible with the current version of Fallout 4, or the updated version of Settlement Keywords (Expanded). The latter is why none of the Vault workshop items showed up when I was in Vault 88 (bar the special items like Overseers desk). The former is why my game keeps on CTDing <10 seconds after launching, or getting stuck in a neverending Launcher loop. I don't want to remove Homemaker, because half of my settlements disappear (I use buses for walkways and walls, chainlink fences at Red Rocket, the shack doorway for interior room doorways etc).

Is it possible to temporarily disable a Mod like Homemaker, then re-enable it at a later date once its been updated and have all the items re-appear? Can I disable it, ignore my surface Settlements (with missing structures and vanilla items now floating in the air) and go focus on questing or building with the Vanilla workshop items in Vault 88 and then return to my settlements once Homemaker is fixed?

Or will that corrupt my Save? (When I load without Homemaker, I get a message saying "mods are missing and therefore some items will be unavailable".
   
Made in gb
Mastering Non-Metallic Metal







Oh really. That's interesting.

I don't have any of the DLCs, and mine is fine with Homemaker.
I also don't have settlement keywords since a while ago; as it's not needed to raise the keyword limit, and I actually like having each mod (although it's not all) in it's own section.

I believe that if you load a save without Homemaker, any items from that will disappear (obviously), but if you save the game and then enable it again the items will still be missing.
This is because the save you will then be using will have no "memory" of the items from Homemaker; as they weren't there when it saved.

However, loading a save from when you did have the mod enabled, after disabling and then re-enabling the mod, will still be fine. Doesn't help with your game progress though, but you can go back and continue a work of art.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I used Settlement Keywords because I found that my mods added so much to the workshop that my menus began disappearing. Besides Homemaker, and the huge amount of stuff that it adds, I've also got General of the Army, which adds craftable Faction NPC's (BOS, Minutemen, Railroad etc) that you can command to follow you.

Quite a fun DLC actually. Besides crafting new NPCs, I can also use it to "Recruit" NPC's I encounter. I can use the Minuteman Flare gun to summon a patrol of ~4 NPC's and have my own little strike team following me around. The only probably is they have a tendency to show up stark naked, so I have to equp them with clothes and armour every time. In the case of the females...literally. (Caliente's Beautiful Bodies - I didn't mean to make all females nude, but trying to disable it and give them their underwear feths up the skin textures so I'm stuck with naked women ).
   
Made in gb
Mastering Non-Metallic Metal







Yeah, that was the reason I started using SK. But Bethesda fixed that problem in 1.5 (? maybe 1.4) by raising the keyword limit by a ridiculous amount. Unless you've managed to hit the new limit? I'm not close and I have a lot of settlement mods (I've posted lists of my mods before).

I've not added any new mods in a long time either, although I do have a couple that I've not installed yet, as I've not been playing the game. Only creation kit stuff.

It's actually amusing when you come across items in the creation kit and think "oh so that's where/how they got that for x mod".

And I've even found some things that I haven't seen in a mod and would have liked for settlement building.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Yes but you don't have DLC, do you? I'm pretty sure its a conflict between my mods and changes to the game made with each DLC release. These problems recur like clockwork everytime a DLC comes out, and I have to wait for days (or weeks, if I give up) until its fixed.

Do you have LOOT? LOOT tells me that Homemaker.esm is "incompatible with Fallout 4 patch 1.5.157 or greater".

This message was edited 1 time. Last update was at 2016/07/28 23:39:13


 
   
Made in gb
Mastering Non-Metallic Metal







No doubt it's a conflict between mod(s) and DLC.

No, I dont' have LOOT. Only NMM.

I did have to go through a clear out / update of all my mods when 1.4 and 1.5 dropped, But had no problems when 1.6 did.

And I kept homemaker throughout.

While the updates to FO4 carry things for upcoming DLCs, it's clearly something in the actual DLCs that homemaker (or another mod) is incompatible with.

But it is compatible with the vanilla game.

However, knowing the problem doesn't solve it, sadly.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Homemaker has a new post Vault Tec version out, hopefully that will fix the issues.


Automatically Appended Next Post:
Yay, updating homemaker worked. Finally got f4 running a little before midnight. Well, there's only one course of action now: a big fething bowl of popcorn and an all'nighter building vault 88.


Automatically Appended Next Post:
Aaaaand I burnt the popcorn.

This message was edited 2 times. Last update was at 2016/07/29 23:12:28


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





FFS, I give up. Finally got it working last night, and was able to play through the Vault questline, woke up today and now its CTDing during the opening cinematic seconds after startup (can't even get to the main menu).

Looks like I'm going to have to strip out Homemaker permanently, which is a massive ball-ache because I use it a lot for building structures. Can you believe that there is NO interior shack doorway in vanilla, only the bulky outer cap doorways? I use the Homemaker shack doorway and noclip to build internal rooms.
   
Made in gb
Mastering Non-Metallic Metal







Strange that it worked for a bit and now doesn't.

Yeah, a lack of interior doorways is a pain for large builds.
There's no interior shack doorways in the game at all, Bethesda only use the shack items for small ... shacks ... that don't require interior doors. So there are none that can be utilised for the settlement system.

However, Snap n build does have a selection of interior doorways that will even snap in to floor edges.

I used those quite heavily in my Oberland station build:


Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I used snap an build a while ago but it had plenty of its own problems, conflicted with othermods and had weird visual glitches when certain parts would be rendered a bright fluorescent green or purple without textures.

Still might be worth a second look. The Homemaker author is having personal issues and it sounds like the mod won't be getting further support unless a third party takes over and continues his work.


Automatically Appended Next Post:
Does anyone know if there's a mod out yet that adds ballistic weave to the new Vault 88 jumpsuits? I want to upgrade my Legend of vault 88 (the one that gives 15% DMG reduction against ghouls) to have ballistic fibres and I want to give armoured jumpsuits to my vault dwellers too.

This message was edited 1 time. Last update was at 2016/07/30 13:52:00


 
   
 
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