Switch Theme:

New Tau Release: Stormsurge, Ghostkeel, Coldstar, Breachers, Crisis, Tidewall!. Codex coming!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Liche Priest Hierophant







They get a 2+ for having fleshmetal, and a 5++ for being a Daemon.

Basically they're Devestator Centurions that pay 15 points for less stats, a powerfist, an invulnerable save and the loss of ATSKNF/Chapter Tactics/a second gun. (Oh and Deep Strike/Fear... but who cares)

Best 15 points ever /sarcasm



But anway, Tau! New Models! Insane Prices! Woo! (best $100-something USD/$999999999999999999.........-whatever AUD/NZD/CAD ever spent)
   
Made in us
Shas'la with Pulse Carbine





Soooo what leak are we expecting today??

Down with Allies, Solo 2016! 
   
Made in de
Sneaky Sniper Drone





Germany

Coldstar Details missing, Strike Team missing. Rules for the fortification. And i WANT to know if the new crisis suits have two of every weapon options available... And a codex release date, because this is the first thing i will purchase :> Pretty stoked for the next details, the last week was like christmas <3 even if the stormsurge is quite weird and i do not see uses for the breachers...if only they could DS :X

Mischief. Mayhem. Soap. 
   
Made in au
Irked Necron Immortal





 Hawkeye888 wrote:
Soooo what leak are we expecting today??


I'm frankly surprised we've received so much so quickly - generally these leaks occur via people getting the next week's WD a bit early and then posting pictures.

But unless they're releasing the Breacher FWs, the new Crisis Suits + Commander, the campaign boxes, and the new terrain all in one week, the leaks we've seen cover more than just one week ahead.

The only thing really left to leak is the codex itself and the rules for the Taugis Defense Line.
   
Made in gb
Regular Dakkanaut




One week gives breachers, defense line and campaign boxes leaving crisis and book.
   
Made in us
Enginseer with a Wrench





 Matt.Kingsley wrote:
They get a 2+ for having fleshmetal, and a 5++ for being a Daemon.

Basically they're Devestator Centurions that pay 15 points for less stats, a powerfist, an invulnerable save and the loss of ATSKNF/Chapter Tactics/a second gun. (Oh and Deep Strike/Fear... but who cares)

Best 15 points ever /sarcasm



But anway, Tau! New Models! Insane Prices! Woo! (best $100-something USD/$999999999999999999.........-whatever AUD/NZD/CAD ever spent)


Well let's not underplay the value of an invuln save on a an already 2+ 2w model. And you can make them T5 for 6 points each..or increase their invuln save.



I want to see the tau wall rules, I hope it's something with new mechanics

I can't see it moving though, that would be a nightmare with terrain

This message was edited 1 time. Last update was at 2015/10/12 14:23:31


 
   
Made in us
Disbeliever of the Greater Good




 Bulldogging wrote:
 Matt.Kingsley wrote:
They get a 2+ for having fleshmetal, and a 5++ for being a Daemon.

Basically they're Devestator Centurions that pay 15 points for less stats, a powerfist, an invulnerable save and the loss of ATSKNF/Chapter Tactics/a second gun. (Oh and Deep Strike/Fear... but who cares)

Best 15 points ever /sarcasm



But anway, Tau! New Models! Insane Prices! Woo! (best $100-something USD/$999999999999999999.........-whatever AUD/NZD/CAD ever spent)


Well let's not underplay the value of an invuln save on a an already 2+ 2w model. And you can make them T5 for 6 points each..or increase their invuln save.



I want to see the tau wall rules, I hope it's something with new mechanics

I can't see it moving though, that would be a nightmare with terrain



You're not allowed to get any new toys let me win a few more games vs you first. :(
   
Made in us
Fresh-Faced New User




Just in case it hasn't been reported yet.

Drone Squad and Shield Drone Upgrade kit are listed as "Sold Out/No Longer Available".
   
Made in pl
Water-Caste Negotiator





Farsight Enclaves

I hope they will move those to the FW set as well, for such a huge price raise we could at least get that...

Kahnawake
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

What boxed sets lately, that were not just repackages, have not come with all of the options?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I actually wouldnt be surprised if they moved either Farsight or Aun'Va into LoW if not both. And not with a single stat change either ala Ghazzy (god they nerfbatted him so hard in that codex...lol).

I already never use Farsight or Aun'va even though i really want to just because theyre either performing a different role the rest of my units are (farsight is melee first, shooty second) or insanely easy to remove (aun'va). I can only keep my Ethereals alive because of ablative wounds and/or transport protection. Aun'va's scepter save is too easy to bypass since its considered a cover save for some stupid reason.
I want to use them because theyre cool as hell. But they just dont work with the Tau format at all.

Dont get me wrong. If IC's werent denied squads of MCs to attach to in 7th, i would bring Farsight almost every game and slap him into a squad of Ghostkeels. They, unlike crisis suits, can actually be a melee threat if need be. Farsight would love to have a squad that can actually melee for once.

This message was edited 2 times. Last update was at 2015/10/12 18:12:33


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in nl
Water-Caste Negotiator





Dunno if they would move the characters to LoW, they already made the new stormsurge a LoW so why make more LoW's as you can only use one.

1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB 
   
Made in us
Battlefortress Driver with Krusha Wheel






 Kanluwen wrote:
What boxed sets lately, that were not just repackages, have not come with all of the options?


Skitarii vanguard/rangers for one. You can have three special weapons in a squad, and it comes with only one of each.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Honored Helliarch on Hypex





Back in GA

MoD_Legion wrote:
Dunno if they would move the characters to LoW, they already made the new stormsurge a LoW so why make more LoW's as you can only use one.


Just about every Codex has had special characters moved to LOW. It would not be surprising to see Farsight to get moved to LOW.

I do what the voices in my wifes head say...
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

And if memory serves, the only one thats still somewhat worth it is the Space Wolves guy. Forget his name but when my friend got that codex i remember going "He's actually not that bad for a LoW" but i dont recall him being insanely powerful, just good.

All the others have been trash.

GW would never do this because it would require a game-wide point rebalance but i kinda wish LoW was intentionally undercosted units, but were limited by points rather than formations/FoC's so you cannot spam them. The point being that one LoW slot you get per say 1000pts (meaning under 1k you cannot have one at all) is a huge asset to your army, while the rest is designed to support it. Killing one should never happen without another one or an unfavorable point-to-damage ratio being involved. Most of them are pretty....lack luster while others are WTFOMGLEETHAX strong lol
like i said it would take a major points overhaul across the board to make it work. Would make it actually a valuable slot for everybody rather than just those than have Ctans or Imperial Knights. I intend to use the Stormsurge because its not "bad" by any means, but if i were to play with intent to win at all costs i would never dream of bringing it.

Currently to me, LoW feels like another Heavy slot for specific units rather than a lump sum. Vast majority of them outside Forgeworld supers really dont feel any different than another unit other than bigger/more rules (but same or overly costed). Then theres the oddball thats undercosted, like LoW SHOULD be.

This message was edited 3 times. Last update was at 2015/10/12 18:35:47


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Regular Dakkanaut



Bloomington, IL

Right. And there's no telling if the Tau detachment will let you use multiple LoW (stormsurge + character). Stop thinking CAD. That's not how the game is played, anymore.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah the CAD mentality is something i fall victim to all too often. I never think of it, and considering Orks kinda REQUIRE that play you can guess i dont have much fun playing orks atm since i usually play 2000pt games (thats impossible to do a SINGLE tactic with one CAD with orks, you fill your slots long before points)
Not quite as important for my Tau but it does prevent me from bringing Sniper Drones, which i do actually like using.

I need to drop CAD mentality.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Orock wrote:
 Kanluwen wrote:
What boxed sets lately, that were not just repackages, have not come with all of the options?


Skitarii vanguard/rangers for one. You can have three special weapons in a squad, and it comes with only one of each.

If you really want to bring that up, then you need to bring it up for every single boxed set ever done that did not include enough for you to do multiples of a single option.

You can do one of each special weapon option and you get three special weapon options, ergo it comes with enough parts to fulfill the criteria.
   
Made in gb
Longtime Dakkanaut




Well, let's face it: HQ Lords of War are just there to normalise the slot to try to make people more readily accept superheavy units.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Kanluwen wrote:
 Orock wrote:
 Kanluwen wrote:
What boxed sets lately, that were not just repackages, have not come with all of the options?


Skitarii vanguard/rangers for one. You can have three special weapons in a squad, and it comes with only one of each.

If you really want to bring that up, then you need to bring it up for every single boxed set ever done that did not include enough for you to do multiples of a single option.

You can do one of each special weapon option and you get three special weapon options, ergo it comes with enough parts to fulfill the criteria.


No sane player would ever build a 10 man squad with 3 different special weapons. Ignoring synergy BETWEEN units, you definitely want synergy WITHIN units. It doesn't make sense to take different weapons with different ranges, strengths and AP values in one squad. Depending on the target, half of your weapons aren't being used effectively.

The recent Space Marine Devastators box is another example of a box that can't actually make all of the options a unit can take. It would need to come with 4 of each heavy weapon and it doesn't. If I want to have a unit with 4 Grav Cannons, I need to acquire extras either by scouring eBay/bits sites or by paying for an extra Devastators box and not using the overwhelming majority of the kit. It would be better if the kit just came with all of the options or if the rules mirrored what was in the kit.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 Vineheart01 wrote:


GW would never do this because it would require a game-wide point rebalance but i kinda wish LoW was intentionally undercosted units, but were limited by points rather than formations/FoC's so you cannot spam them. The point being that one LoW slot you get per say 1000pts (meaning under 1k you cannot have one at all) is a huge asset to your army, while the rest is designed to support it. Killing one should never happen without another one or an unfavorable point-to-damage ratio being involved. Most of them are pretty....lack luster while others are WTFOMGLEETHAX strong lol
like i said it would take a major points overhaul across the board to make it work. Would make it actually a valuable slot for everybody rather than just those than have Ctans or Imperial Knights. I intend to use the Stormsurge because its not "bad" by any means, but if i were to play with intent to win at all costs i would never dream of bringing it.

Currently to me, LoW feels like another Heavy slot for specific units rather than a lump sum. Vast majority of them outside Forgeworld supers really dont feel any different than another unit other than bigger/more rules (but same or overly costed). Then theres the oddball thats undercosted, like LoW SHOULD be.


Ugh, no on the highlighted portion. I'd quit 40K before going back to 'Herohammer' (I won't play in games with named characters as it is) and if you can only kill a LoW with another LoW, why do you even bother to bring an army?

It never ends well 
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

changemod wrote:
Well, let's face it: HQ Lords of War are just there to normalise the slot to try to make people more readily accept superheavy units.

THIS !

One of the ways GW uses to push us to apocalypse-size our games. Just for the sake of the ca$h.

longtime Astra Militarum neckbeard  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Kriswall wrote:

No sane player would ever build a 10 man squad with 3 different special weapons. Ignoring synergy BETWEEN units, you definitely want synergy WITHIN units. It doesn't make sense to take different weapons with different ranges, strengths and AP values in one squad. Depending on the target, half of your weapons aren't being used effectively.

The recent Space Marine Devastators box is another example of a box that can't actually make all of the options a unit can take. It would need to come with 4 of each heavy weapon and it doesn't. If I want to have a unit with 4 Grav Cannons, I need to acquire extras either by scouring eBay/bits sites or by paying for an extra Devastators box and not using the overwhelming majority of the kit. It would be better if the kit just came with all of the options or if the rules mirrored what was in the kit.

Here's the problem:

Players want duplicates, insisting that if it does not allow you to build 4 of the exact same Heavy Weapon then it is misleading.
GW is going by what the wording of the actual option is:
"Special Weapons" or "Heavy Weapons"

Does it suck? Hell yes it does. But realistically, they live up to what they say. You can build enough Special or Heavy Weapon options from the boxes.

You would have a case if those entries were written as "Up to three Transauranic Arquebus/Grav Cannon/Superwin Button Option", but I kinda feel like this whole circular logic about "Does it come with all the options or not?" is why they implemented the "Special" and "Heavy" lists in the first place.

This message was edited 1 time. Last update was at 2015/10/12 19:21:03


 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Kanluwen wrote:
 Kriswall wrote:

No sane player would ever build a 10 man squad with 3 different special weapons. Ignoring synergy BETWEEN units, you definitely want synergy WITHIN units. It doesn't make sense to take different weapons with different ranges, strengths and AP values in one squad. Depending on the target, half of your weapons aren't being used effectively.

The recent Space Marine Devastators box is another example of a box that can't actually make all of the options a unit can take. It would need to come with 4 of each heavy weapon and it doesn't. If I want to have a unit with 4 Grav Cannons, I need to acquire extras either by scouring eBay/bits sites or by paying for an extra Devastators box and not using the overwhelming majority of the kit. It would be better if the kit just came with all of the options or if the rules mirrored what was in the kit.

Here's the problem:

Players want duplicates, insisting that if it does not allow you to build 4 of the exact same Heavy Weapon then it is misleading.
GW is going by what the wording of the actual option is:
"Special Weapons" or "Heavy Weapons"

Does it suck? Hell yes it does. But realistically, they live up to what they say. You can build enough Special or Heavy Weapon options from the boxes.

You would have a case if those entries were written as "Up to three Transauranic Arquebus/Grav Cannon/Superwin Button Option", but I kinda feel like this whole circular logic about "Does it come with all the options or not?" is why they implemented the "Special" and "Heavy" lists in the first place.


You're arguing semantics. Four Grav Cannons is clearly a valid option for a Devastators kit. It's impossible to build this optional load out with the current kit. Your defense seems to be that GW promised four weapons but that when you asked where your four Grav Cannons were they steepled their fingers and said "Muhahaha... I never said four of the SAME weapons. FOOLED YOU."

Ultimately, a 10 man Skitarii Rangers unit with 1 Trans. Arquebus costs 39 USD and will leave you with a host of leftover bits. A 10 man Skitarii Rangers unit with 3 Trans. Arquebuses costs 117 USD and comes with a lot more leftover bits. You're talking an increase of 300% in actual price to get the valid, game legal load out you want. If your want more Rangers or Vanguard, you're in luck because your bits box now has enough to make 20 guys... so long as you don't want to give any of them an Arquebus.

Similarly, a 5 man Dev Squad with 2 Grav Cannons costs 46 USD. A 5 man Dev Squad with 4 Grav Cannons costs 92 USD, a 200% increase in actual price. Again, you'll have extra dudes, but I hope you don't want to equip any of them with a Grav Cannon.

Argue semantics all you want. The reality of the situation is that GW sells many kits that don't contain all of the legal game options. To get all of the legal game options frequently requires the purchase of more of the same kit with potentially quite a few models going to waste.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Regular Dakkanaut



Bloomington, IL

Your argument, however, does not hold weight. What benefit is there for gw to give you all the specific weapon options you want in the Devastator kit for example? If you want all the options that badly you will pay for the privilege. Ergo it is beneficial for them not to put every possible set up in the box. Will they lose players? Possibly. Will they sell more kits? Most definitely.

It may anger you, yet you still play.

This message was edited 1 time. Last update was at 2015/10/12 19:43:21


 
   
Made in us
Screaming Shining Spear





Northern California

 Ravajaxe wrote:
changemod wrote:
Well, let's face it: HQ Lords of War are just there to normalise the slot to try to make people more readily accept superheavy units.

THIS !

One of the ways GW uses to push us to apocalypse-size our games. Just for the sake of the ca$h.

I don't agree. HQ Lords of War are a means of freeing up the HQ slot for expensive characters. Comparing Dante with a Wraithknight is not fair to Dante, or Ghazgull, or any other HQ character.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Kanluwen wrote:
 Kriswall wrote:

No sane player would ever build a 10 man squad with 3 different special weapons. Ignoring synergy BETWEEN units, you definitely want synergy WITHIN units. It doesn't make sense to take different weapons with different ranges, strengths and AP values in one squad. Depending on the target, half of your weapons aren't being used effectively.

The recent Space Marine Devastators box is another example of a box that can't actually make all of the options a unit can take. It would need to come with 4 of each heavy weapon and it doesn't. If I want to have a unit with 4 Grav Cannons, I need to acquire extras either by scouring eBay/bits sites or by paying for an extra Devastators box and not using the overwhelming majority of the kit. It would be better if the kit just came with all of the options or if the rules mirrored what was in the kit.

Here's the problem:

Players want duplicates, insisting that if it does not allow you to build 4 of the exact same Heavy Weapon then it is misleading.
GW is going by what the wording of the actual option is:
"Special Weapons" or "Heavy Weapons"

Does it suck? Hell yes it does. But realistically, they live up to what they say. You can build enough Special or Heavy Weapon options from the boxes.

You would have a case if those entries were written as "Up to three Transauranic Arquebus/Grav Cannon/Superwin Button Option", but I kinda feel like this whole circular logic about "Does it come with all the options or not?" is why they implemented the "Special" and "Heavy" lists in the first place.


Before Ad Mech, Loyalist Marines et all start whining that your units don't come with 2-4x each weapon option, at least you guys get 1 of each available option!!

You know what Chaos plays get? Maybe half our possible options, if we're lucky!
Want to know what our only available plastic heavy weapon is? A bloody Heavy Bolter! Our Terminator kit cannot even build a playable unit, and is outright missing the likes of Combi-Plasmas (our best option) and Lightning claws... (you can't even build the basic 5x power weapon + combi-bolter from our kit!)

We currently have one single kit that gives us all of a unit's possible options. (Raptors/Warptalons)

At least the new Tau, and all the other recent releases over the past 4-5+ years have allowed at least one of each special/heavy weapon option. For some of us, we can only imagine what it must be like to not have to scrounge across bits sites, and/or fork out for 2-3+ loyalist kits just to build & convert our own options.
(Feth it, even Sisters have an easier time gathering their special/heavy weapon options than Chaos Marine do!)

 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 Kriswall wrote:


No sane player would ever build a 10 man squad with 3 different special weapons. Ignoring synergy BETWEEN units, you definitely want synergy WITHIN units. It doesn't make sense to take different weapons with different ranges, strengths and AP values in one squad. Depending on the target, half of your weapons aren't being used effectively.

The recent Space Marine Devastators box is another example of a box that can't actually make all of the options a unit can take. It would need to come with 4 of each heavy weapon and it doesn't. If I want to have a unit with 4 Grav Cannons, I need to acquire extras either by scouring eBay/bits sites or by paying for an extra Devastators box and not using the overwhelming majority of the kit. It would be better if the kit just came with all of the options or if the rules mirrored what was in the kit.


All three of the Skitarii special weapons actually are effective against both infantry and vehicles. There is some loss of synergy (the primary example is switching a radium carbine for an arquebus, in which case effectiveness against hordes drops a lot within 18") in favor of versatility, but not much.

This message was edited 2 times. Last update was at 2015/10/12 20:01:29


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 TheNewBlood wrote:
 Ravajaxe wrote:
changemod wrote:
Well, let's face it: HQ Lords of War are just there to normalise the slot to try to make people more readily accept superheavy units.

THIS !

One of the ways GW uses to push us to apocalypse-size our games. Just for the sake of the ca$h.

I don't agree. HQ Lords of War are a means of freeing up the HQ slot for expensive characters. Comparing Dante with a Wraithknight is not fair to Dante, or Ghazgull, or any other HQ character.


Thats what makes it dumb though. LoWs are limited heavily unless you go Unbound. If you are playing where LoW are allowed, why on earth would you bring a named HQ thats a LoW for some reason instead of a Wraithknight or Imperial Knight? Said named characters should get a buff because theyre in LoW, especially with the current game mentality of more than one CAD or Unbound eliminating the crowded HQ slot problem. Ghazzy is the only one that could easily fit the big nasty unit idea that is LoW, but his rules dont reflect it (even though the fluff does). The rest simply arent amazing enough compared to the multitude of options.

They could easily slap Farsight into LoW for this logic alone since technically Tau have a lot of HQs, just not many that are used commonly. Yes it frees up an HQ slot, but it removes a Stormsurge/Ta'unar/Tigershark option, which are infinitely the better choice. One could argue the Farsight Bomb would be the reason for him being LoW, but honestly i can easily see that being removed as a rule and added as a Formation anyway since it easily hits 1000pts or so.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Utilizing Careful Highlighting





cornwall

Yeah but you forget that GW dont like chaos marines ! I mean if you have decent chaos marine figures then people will want to play them and then you will just have loads of games of chaos marines vs normal marines and we all know that theirs no money in that !! lol
   
 
Forum Index » News & Rumors
Go to: