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Made in gb
Assassin with Black Lotus Poison





Bristol

 DoomShakaLaka wrote:


This thing absolutely murders Gladius Strike Force Marines, jetbikes, Ravenwing, and Imperial Knights.

Its like the anti-meta gun


Yup. I wish GW would go back to ignoring my army so we stop getting overpowered, badly thought out crap which requires butchering the Tau's methods of war to justify its existence.

First the Riptide, despite it not serving a role in the Tau army which wasn't already covered, at least in the fluff, by their aircraft and Hammerheads and now this and the other one with no arms.

*Sigh*

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

 TheCustomLime wrote:
Ah, yet another unit that makes Imperial Guard irrelevant. They just weren't enough in the meta so they had to add more.


Im feeling you brother. I play pure Guard - or at least I used too. The meta has forced me to include Assassins (a Vindicaire) and an Inquisitor and even so I still struggle to even draw equal with most opponents.
This feels like yet another large, hard, phallic instrument being applied sans Vaseline to the rear passage of every Imperial Guard player out there, once again courtesy of GW.

This message was edited 1 time. Last update was at 2015/09/18 18:11:43


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

This actually gives me a bit of hope that Markerlights are going to see a very significant change.

As of right now, the Tau have 3 "Ignores Cover" weapons. Flamer, Airbursting Frag Projector, and Smart Missile System.
   
Made in us
Ruthless Interrogator





 A Town Called Malus wrote:
 DoomShakaLaka wrote:


This thing absolutely murders Gladius Strike Force Marines, jetbikes, Ravenwing, and Imperial Knights.

Its like the anti-meta gun


Yup. I wish GW would go back to ignoring my army so we stop getting overpowered, badly thought out crap which requires butchering the Tau's methods of war to justify its existence.

First the Riptide, despite it not serving a role in the Tau army which wasn't already covered, at least in the fluff, by their aircraft and Hammerheads and now this and the other one with no arms.

*Sigh*


Yeah, my Tau friend is upset about the fluff murdering too.

Although I kinda like the mecha-theme myself (since that was my original impression of them seeing them in 6th for the first time) I agree that they really didn't need to make something this overpowered as it will be YET ANOTHER thing that people will complain about.
Alot of people still aren't over the early 6th edition as far as Tau goes, and all that hate is going to be stirred up again because of this.

*facepalms


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 master of ordinance wrote:
 TheCustomLime wrote:
Ah, yet another unit that makes Imperial Guard irrelevant. They just weren't enough in the meta so they had to add more.


Im feeling you brother. I play pure Guard - or at least I used too. The meta has forced me to include Assassins (a Vindicaire) and an Inquisitor and even so I still struggle to even draw equal with most opponents.
This feels like yet another large, hard, phallic instrument being applied sans Vaseline to the rear passage of every Imperial Guard player out there, once again courtesy of GW.


I think Guard players will need robot men for their armies for that sweet, sweet grav in order to stand a chance.


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Mutilatin' Mad Dok





 TheCustomLime wrote:
 master of ordinance wrote:
 TheCustomLime wrote:
Ah, yet another unit that makes Imperial Guard irrelevant. They just weren't enough in the meta so they had to add more.


Im feeling you brother. I play pure Guard - or at least I used too. The meta has forced me to include Assassins (a Vindicaire) and an Inquisitor and even so I still struggle to even draw equal with most opponents.
This feels like yet another large, hard, phallic instrument being applied sans Vaseline to the rear passage of every Imperial Guard player out there, once again courtesy of GW.


I think Guard players will need robot men for their armies for that sweet, sweet grav in order to stand a chance.



Gotta do something with those Penal Legionaries

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in ca
Longtime Dakkanaut





Tau'nar is seriously going to mess gak up really really bad. I feel sorry for Wraithknights and IK's.


   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I feel sorry for Tau players who buy this thing and find themselves short on games.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Painting Within the Lines






 TheCustomLime wrote:
I feel sorry for Tau players who buy this thing and find themselves short on games.


Maybe there's a massive nerf coming to the new Codex and we'll need to field these to remain competitve....

Naw, i'm J/K. Gimee giant stompy robot bang-bang


 
   
Made in us
Ruthless Interrogator





 TheCustomLime wrote:
I feel sorry for Tau players who buy this thing and find themselves short on games.


Honestly me too. It is a great looking model IMO


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

 angelofvengeance wrote:
Let me fix the title for you...

It's going to mix things up a bit for sure... but who here is actually going to buy and field one?


Already pre-ordered it.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in pl
Longtime Dakkanaut




 TheCustomLime wrote:
 master of ordinance wrote:
 TheCustomLime wrote:
Ah, yet another unit that makes Imperial Guard irrelevant. They just weren't enough in the meta so they had to add more.


Im feeling you brother. I play pure Guard - or at least I used too. The meta has forced me to include Assassins (a Vindicaire) and an Inquisitor and even so I still struggle to even draw equal with most opponents.
This feels like yet another large, hard, phallic instrument being applied sans Vaseline to the rear passage of every Imperial Guard player out there, once again courtesy of GW.


I think Guard players will need robot men for their armies for that sweet, sweet grav in order to stand a chance.


I want the Rogue Trader combi lasguns back. One on each IG man each one loaded with a one shot vortex grenade. Then all will be good.
   
Made in gb
Drop Trooper with Demo Charge




 TheCustomLime wrote:
Ah, yet another unit that makes Imperial Guard irrelevant. They just weren't enough in the meta so they had to add more.

QFT

I've had just about enough of this "take an apocalyptic blast marker and put everything underneath it back in the box" gameplay.

A game where I have half an army left at the start of my turn 1 is not a fun game for me. ☺
   
Made in us
Shas'ui with Bonding Knife





Toronto, Canada

I don't know why some people are worried, I highly doubt even 5% of Tau players will own one of these.

   
Made in gb
Hallowed Canoness





Between

I think its pretty awesome that the burst cannons and missiles act like the CIWS they resemble though.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Freaky Flayed One





I wonder how much longer people will keep calling Necrons OP?
Absolutely no psychic phase and no real psychic defenses, and now every additional army coming out not only gets S or close to (As opposed to our 1/6 chance on one model) but it completely nullifies what makes them competitive at all.

Really hope they change either S or give Necrons a bit heavier firepower / some kind of psychic phase shenanigans if this is the direction they're going.

(Note: Definitely don't mean to whine, particularly as long as CSM and IG and Tyranids don't have a new codex yet, just reflecting on how this trend is really slamming Necrons while we're still called OP ad infinitium)
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Ferros wrote:
I wonder how much longer people will keep calling Necrons OP?
Absolutely no psychic phase and no real psychic defenses, and now every additional army coming out not only gets S or close to (As opposed to our 1/6 chance on one model) but it completely nullifies what makes them competitive at all.

Really hope they change either S or give Necrons a bit heavier firepower / some kind of psychic phase shenanigans if this is the direction they're going.

(Note: Definitely don't mean to whine, particularly as long as CSM and IG and Tyranids don't have a new codex yet, just reflecting on how this trend is really slamming Necrons while we're still called OP ad infinitium)


Necrons are in the weird position of being OP in casual games but UP in competitive games.
   
Made in us
Longtime Dakkanaut




OK, so I put this thing together with my vehicle and monstrous creature design rules and it is SEVERELY under costed.

The survivability alone is worth 475 points.
Point defense system is 81
Pulse ordinance multi driver is 306
Fusion eradicators are 100 points each
Tri axis ion cannon is 180.

The system I updated was balanced towards the tyranid and ork gargantuan creatures and showed the wraithknight to be 100 points too cheap. So you have a baseline for accuracy and where the power level lies in comparison.

I based my calculations for strD weapons on the shadowsword volcano gun as a baseline for points so that is where my calculations start when extrapolating points for that level of gun.

Just wanted to give frame of reference for what I put out there

   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

I think that's just a tad much. This is not a 1000 pointer. It eould be closer to the 800 range.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Deranged Necron Destroyer





So its like the old Tran C'tan from escalation. Thats where it went! Tau kidnapped(C'tan napped?) or offered it the greater good and gave it it's own battle suit!

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in ca
Lethal Lhamean





somewhere in the webway

Scary. But a unit of grav devs will make short work. Not caring about its toughness, wounding on 2+ and it's only got a 5+ invun? One round of grav and its done.

That said is nice to see the tau get a solid answer to Knights and wraith knights.

Betcha 98% of people calling cheese are eldar players.... Sucks to be them. Now you get the same treatment you dished out when the wraith knight came out. Karmas a bitch.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Human Auxiliary to the Empire




assuming the tau player is not using any interceptor units to support this, which is unlikely...

lets say your grav devs survive the drop and get off their 15 shots.

even if you had 15 wounds on him

its a 4+ invuln, and a 5+ FNP....

you need approx 46 grav shots to take this thing down and beyond that you need 46 grav shots that survive the interceptor fire that will be supporting every one of these....
   
Made in us
Ship's Officer





Dallas, TX

 DarthSpader wrote:
Scary. But a unit of grav devs will make short work. Not caring about its toughness, wounding on 2+ and it's only got a 5+ invun? One round of grav and its done.

That said is nice to see the tau get a solid answer to Knights and wraith knights.

Betcha 98% of people calling cheese are eldar players.... Sucks to be them. Now you get the same treatment you dished out when the wraith knight came out. Karmas a bitch.


it has a 4++ against shoot, 5++ against melee, and 5+ FNP, so the cent grav will not kill it in one go.
   
Made in us
Longtime Dakkanaut




As I said, my math is designed to have the tyranid gargantuans as a base. This is DEFINITLY on par or better than the biotitan. Which is exactly 1000 points.

   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

I'm not particularly knowledgeable on tyranid stuff, but aren't they supposed to be over-costed?

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in ca
Lethal Lhamean





somewhere in the webway

4 grav cannons with amps on inperial fist tank hunter devs
(Does tank hunter work on GC?)
I assume it dosent....

20 shots.

With 5 of them being bs5

Relentless From skyhammer

So 4+9hits = 13 hits 11 wounds. Can afford to fail 3 of those bit more Likley to fail 7-8.

So sorry the grav devs won't kill it but sure as heck almost. And that's not to say anything about the SECOND unit of devs in the formation. Or anything else in the army. Can't intercept everything. And the way i run skyhammer (2 x10man devs 4 grav cannon each) I have 6 ablative wounds in each squad. Not to mention everything else in the army.

With this across field my drop pod imperial fists - not worried about it. It's gonna be gone turn I come in.

I may take a simaler beating in return from the following tau shooting.... And may not win the game. But a decent list can alpha this suit off the board before it does anything (Wich is not that impressive - I'm assuming any army can do the same to almost anything else if it's built proper and designed to the task)

This thing would be scarier, imho held back in reserve. Wait out enemy deepstrikes and alphas - let the rest of the army deal with stuff then walk on and mop up. It'll also be great vrs all knight armies, or stuff with lots of SH - the task it's clearly designed for.

I love the kit and am a tau player from way back. I've even still got my first printing tau codex. Always preferred suits to kroot or fw, and this just adds sweeeeet to that. Simply pointing out grav will make this thing cry pretty hard.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Regular Dakkanaut




 Tyran wrote:
 Ferros wrote:
I wonder how much longer people will keep calling Necrons OP?
Absolutely no psychic phase and no real psychic defenses, and now every additional army coming out not only gets S or close to (As opposed to our 1/6 chance on one model) but it completely nullifies what makes them competitive at all.

Really hope they change either S or give Necrons a bit heavier firepower / some kind of psychic phase shenanigans if this is the direction they're going.

(Note: Definitely don't mean to whine, particularly as long as CSM and IG and Tyranids don't have a new codex yet, just reflecting on how this trend is really slamming Necrons while we're still called OP ad infinitium)


Necrons are in the weird position of being OP in casual games but UP in competitive games.


Oh you guys. Im gonna refrain from breaking any of Dakka's rules about being rude and just let you both figure out why you are wrong on this one.
   
Made in gb
Battleship Captain




In fairness, whilst it outguns its weight in knights, it only takes one knight getting in close to stuff it good and proper. I suspect even one without a reaper chainsword could probably take it.

unless the multiple railguns land a deathblow hitm I suspect itd struggle to stop a stompa before it reached it.

Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Longtime Dakkanaut





No one is factoring in all the tau buff's we'll have. I mean right now with the current rules sure, but our rules are about to be updated. Most likely buffs like every other 7.5 codex.

This message was edited 1 time. Last update was at 2015/09/19 06:33:09


 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

It would be hilarious if the Tuna super battlesuit was nerfed into the ground conveniently after sales starting dropping off. So much rage would be had.

This message was edited 1 time. Last update was at 2015/09/19 06:44:10


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
 
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