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Made in us
Devestating Grey Knight Dreadknight




Remember if you do get in combat to issue challenges, so you have a chance at actually killing some of the characters in the unit.

Hope is the first step on the road to disappointment. 
   
Made in us
Battlewagon Driver with Charged Engine





 luke1705 wrote:
There are not a whole lot of armies that can compete at the highest level without allies as is, so if you're set on being a fluff bunny that's all fine and good - you just won't win any GTs with your list. At least, not until GW updates all the codices for 7th. With the current release schedule, it doesn't look like anyone has all that long to wait.

Of course,the OP has a 7th edition codex, and if releases go the way they have before the Orks won' get updated again until 10th edition. And then the 10th edition power codexes come out, and we'll have to wait again until 13th.
   
Made in us
Hooded Inquisitorial Interrogator





It would be a tough one for Orks. A swarm may work... a little, but I wouldn't expect it to last long and even if you manage to completely surround it, you'll run out of bodies faster than is manageable.

I'm not sure there is an answer outside of trying to get as many shots into it as possible. At least snap shooting isn't really hurting your BS2 all that badly.

For others.. shooting would be a problem due to invisibility. hand to hand is a pain and plays into their strategy. I wonder if some type of leadership bomb would work against something like this. Anything giving it fearless?
   
Made in ru
!!Goffik Rocker!!






Could ally in a mask. This way, they won't kill too much or won't move fast enough.
   
Made in gb
Raging Ravener




UK

I think jy2 has fantastic points that should be strongly considered. Focusing on objectives may not seem fun, but if you're wanting to win it could be the way to victory. 'Throwing things for his star to munch on' - fantastic idea, but you need to make your opponent think they are a genuine and scary threat. For example, tarpits of gretchins will hold him up, but he'll definitely not focus them.

The armies that I collect:

- Tyranids, 2,000 pts.
- Orks, 1,250 pts.
- Tau, 750 pts.
- Guard (PDF), 750 pts.

(Yes I have a thing for horde armies to some extent) 
   
Made in us
Fixture of Dakka





San Jose, CA

Here's one more option.

Bring in a Culexus ally with your Green Tide and watch as his wolfstar loses Invisibility and other powers. Then drown them with Volume-of-Attacks.

And BTW, back up your Tide with a Void Shield Generator so bolters just plink off them without any harm.




Automatically Appended Next Post:
 QuazzaP wrote:
I think jy2 has fantastic points that should be strongly considered. Focusing on objectives may not seem fun, but if you're wanting to win it could be the way to victory. 'Throwing things for his star to munch on' - fantastic idea, but you need to make your opponent think they are a genuine and scary threat. For example, tarpits of gretchins will hold him up, but he'll definitely not focus them.

Naturally, you'd want to throw scary distractions units into them. For example, in my Necron army, I would throw in fast Wraiths and force his star to deal with them. He can't just ignore them because they will do a lot of damage if he does. For an ork army, such a "distraction" unit might be the Green Tide or perhaps some MANz from the Bullyboys formation. Whatever it is, the distraction unit must be one that he has to deal with. In short, the distraction unit is a genuine and scary threat and not a unit that can just be ignored.

This message was edited 1 time. Last update was at 2015/10/17 14:53:56



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Outscoring them isn't as easy as it sounds. What about the other half of the missions, like the relic, or kill point missions like big guns never tire. Outscoring them isnt always possible. i

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 jy2 wrote:
Here's one more option.

Bring in a Culexus ally with your Green Tide and watch as his wolfstar loses Invisibility and other powers. Then drown them with Volume-of-Attacks.

And BTW, back up your Tide with a Void Shield Generator so bolters just plink off them without any harm.


This. If you're playing at a high competitive level, such as against superfriends, culexus is how you kill psychic-charged shenanigans. A small ally force of marines for a cheap HQ, an obsec podded troop, and an empty FA pod, so that you won't be forced to pull culey in t1, and the assassin should still leave you 1400ish for the main part of your list.

20000+ points
Tournament reports:
1234567 
   
Made in us
Fixture of Dakka





San Jose, CA

 Orock wrote:
Outscoring them isn't as easy as it sounds. What about the other half of the missions, like the relic, or kill point missions like big guns never tire. Outscoring them isnt always possible. i

No it's not.

BUT it is definitely much, much easier than trying to kill the darn deathstar.

No strategy is full-proof in this game of ours. You have to weigh the odds. You won't always win by playing to the objectives, but your chances of winning is definitely higher if you do so as opposed to going up against them head-on.

Also, this game of ours is such a Rock-Paper-Scissors game that there will always be a mismatch. For example, Space Marines Battle Company is great in objectives games but pretty much an auto-lose in straight Kill Points games. You just can't win them all.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Lethal Lhamean





somewhere in the webway

Wih fire. When in doubt:

Always. Kill. It. With. Fire.


Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in gb
Battleship Captain




The stompa might work - yes, a knight can beat it, but one knight will struggle versus a stompa because it has so many damn hitpoints - but ultimately I agree - a shedload of bikes and/or stormboyz doing the objective dance is your best bet.

Termagants expended for the Hive Mind: ~2835
 
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

locarno24 wrote:
The stompa might work - yes, a knight can beat it, but one knight will struggle versus a stompa because it has so many damn hitpoints - but ultimately I agree - a shedload of bikes and/or stormboyz doing the objective dance is your best bet.


And when the stompa gets hit with 20 str 9/10(depending on the tournament) thunderhammer blows a phase?

The problem when fighting this list is that it will do 15 wounds/hull points a turn to whatever unit gets in its way. It does sort of struggle to do a ton more than that. That's why Jy2 suggested green tide or a ton of bikes. The green tide can handle 15-30 wounds a phase for a while as well as the bikes can handle it by simple staying out of the way of the worst of it.

Without an invulnerable save in the whole bleeding codex(except for you Ghazgkull) you can't make a reliably tough melee unit, so don't try. You can play rope-a-dope and let them just pummel something for a while but make sure you have an army that can take a pummeling.
   
Made in gb
Boosting Space Marine Biker




 Orock wrote:
You won't tie him up, because the white scars component grants hit and run. And shooting isn't the answer either when they have 4+ psykers trying to roll invis. Throw 6 dice at it and succeed on a 2+ and even all knights with battle cannons can't shoot them off.


afaik you cannot hit and run out of a surround, pile on boys of every type, this kind if ridiculous army isn't beatable in conventional play though anyway
   
Made in ca
Secretive Dark Angels Veteran




Canada

play thunderdome because ravenwing black knights are superior to white scars bikers in every concieveable way?

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Fixture of Dakka





San Jose, CA

 ionusx wrote:
play thunderdome because ravenwing black knights are superior to white scars bikers in every concieveable way?

Just about.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fi
Lead-Footed Trukkboy Driver





Boston

 jy2 wrote:
 ionusx wrote:
play thunderdome because ravenwing black knights are superior to white scars bikers in every conceivable way?

Just about.



objective secured maybe? I don't own the rulebook for either.
   
Made in us
Wing Commander





The Burble

 ionusx wrote:
play thunderdome because ravenwing black knights are superior to white scars bikers in every concieveable way?


Seeing as they cost very nearly twice as much, and take an elite slot, that seems reasonable...

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Sure Space Wolves Land Raider Pilot





NYC

Cheese lists like that are killing warhammer 40k. It really is. I would never play against such cheese.

This message was edited 1 time. Last update was at 2015/11/16 22:21:24


 
   
Made in us
Sneaky Chameleon Skink





Western Canada

Yeah that sounds tough. What works is outscoring and combined mass of fire. I personally just ignore close combat death stars thought with orks that might not be an option. In those cases I just throw as much firepower at them as possible. A couple of trueborn hunting party (5 trueborn in a venom with 3 blaster and two splinter cannons) can throw out enough shots to get rid of a deathstar over a couple of turns. I'm sure orks have something like that.

This message was edited 1 time. Last update was at 2015/11/17 22:41:09


Chaos - 3,000

Seraphon - 2100
 
   
Made in us
Battlewagon Driver with Charged Engine





 jy2 wrote:


And BTW, back up your Tide with a Void Shield Generator so bolters just plink off them without any harm.



I sure wish I could find the rules for that *cough*

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Battlefortress Driver with Krusha Wheel






My mission was the relic. So yeah.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Orock wrote:
Local tournament recently where I ran into a silly death Star. There were 8 or 9 thunderwolves all with stormshields, half with rending swords the other half with axes, with a tooled up lord who gets like 7 attacks at str 10, with three white scars librarians on bikes for librarius conclave. He also had mephiston in a pod with scouts, he would drop ahead midfield of the bikes and join them for more possible str 10. The rest of the army was a knight with battle cannon and scouts.

Due to endurance, my all dread ork army couldn't kill them before I lost every dread, gorkamorkanaut, and killa kan could get that unit below half. His knight also did work.

Now he did have trouble at the very end with a nid player who had enough dice to deny invis every turn, but he still won from points. Now I can't think of much orks can do, other than a culexus ally disrupting buffs at just the right time. Assuming your local tournament can't see how insane 4+ allies in an army can be, how would you beat a t5, eternal warrior, 12 inch move, high str eternal warrior blob with hit and run?

Edit: I forgot he also had a blood angels apothecary on a bike for FnP


Did you try not deploying much and seeing where he went? Sounds like a lot of his stuff was fast but mostly the one unit was the big thing and so I dont know what the actual mission was, but it might help down the road not to show your hand until he shows his.

EDIT: Relic? well that's a job for Kommandos!

This message was edited 1 time. Last update was at 2015/11/18 03:09:16


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut




The player is breaking the rules if the TWC attack at str 10.
   
Made in us
Battlefortress Driver with Krusha Wheel






Not according to raw, though I agree with you. And it disentangle matter, died to volume of attacks not str 9 vs 10.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Regular Dakkanaut




At the end of the day you're playing against a very hard list with what sounds like an average Ork list (and therefore a below average list). Sounds like an extra bad matchup as you have so many slow vehicles that can easily be exploded. Usually when I play invisible deathstars I just kill the rest of the army and play the mission.
   
Made in nl
Longtime Dakkanaut





You could beat him at his own game:

(1850 point list)

MOGROK FORMATION

- Warboss + Mega armor + Lucky stikk + bosspole
- Big Mek (Mogrok) + mega armor + thinking capp + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Big Mek + Bike + big choppa + combi skorcha
- Weirdboy + level 2 upgrade

THRAKA DETACHMENT
- Big Mek + Bike + big choppa + combi skorcha + Big Kustom Force Field (4+ inv)
- Warboss + bike + power claw + combi skorcha + Big bosspole (fearless)
- 10 grots + runtherd
- 5 commando's

ORK HORDE DETACHMENT
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- Painboy + bike + 3 grot orderly
- 10 grots + runtherd
- 10 grots + runtherd
- 10 grots + runtherd
- 15 loota's

- Defence line

CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd

CAD
- Weirdboy + level 2 upgrade
- Weirdboy + level 2 upgrade
- 10 grots + runtherd
- 10 grots + runtherd

- Mogrok gives d3 units grots outflank + acute senses
- All characters join the loota's.
- Weirdboyz go full Daemonology sanctic powers
- Mega armor warboss on the front with a reroll 2+/3+ (sanctuary)
- weirdboyz can teleport closer (or away) and give the unit hammerhead + force.
- Bikes can also detach at any time
- loot'as can shoot after teleport (slow and purposeful)

Its one big deathstar that could even take on the thunderwolfstar and still got the tools to deal with other lists to..
   
Made in us
Wicked Canoptek Wraith





Take a Reaver Titan. Or two Warhounds.

- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Mantorok wrote:
Take a Reaver Titan. Or two Warhounds.


No dice. Invisibility makes pretty much all Titan weapons useless.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Wicked Canoptek Wraith





Warhound has the Inferno Gun Flamer Template.S7 AP3, and Agile.
So he'll get around easier.
Reaver gets 120in Strength D templates. Pop him at the other end of the table and you'll kill everything eventually.

- 10000+ pts
Imperial Knights- 5 Standard Knights / 3 Cerastus Knights
Officio Assassinorum - 4 Assassins
CSM - 500pts? Maybe? Its from the Officio Assassinorum box so I'm pretty sure its not enough to run in a CAD
Vampire Lords- I have no idea I bought it like two days before I left country and they're still in storage so I'll have to see when I get back.] 
   
Made in gb
Proud Triarch Praetorian





Culexus in a Pod & something with lots of D-Plates is the only way to do it reliably.

I wouldn't be against charging multiple Imperial/Chaos Knights at it at once, to chop up a lot and then stomp the others into the ground.

Three knights are also quite likely to be able to kill at least a few with shooting as well.


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
 
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