Switch Theme:

Infernal Tetrad Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Slayer-Fan123 wrote:
Belakor doesn't need to benefit though. He already has EW, an MC weapon, and has plenty of Warp Charges for distribution.


True. No question he is a GOOD option, but he is more expensive than the GDs for a generally worse stat line in a list that already eats up points like crazy. His wargear, abilities, and general consitency may be worth the additional cost. Just opening the door for other possibile considerations.
   
Made in us
Fixture of Dakka





San Jose, CA

 labmouse42 wrote:

 jy2 wrote:
It is impossible to take the Endless Robe, but you can take the Impossible Robes endlessly
That's awesome.

Also, if you will forgive the self-pimping...I wrote an article on the Infernal Tetrad here. Most of it is stuff we have already talked about, but I tried to summarize everything in the article.

Thanks for taking the time to write the article.

Ok, here are some comments/additional tactics:


Balesword: This is a great upgrade for a Nurgle Prince. It is what will give him a fighting chance against D-thirsters, Wraithknights, riptides and other multi-wound enemies. It'll also work great against the Stormsurge. It does D3 Wounds on any failed saves and they don't get their FNP's. He may actually kill a SS in 1 turn of combat! Give him Warp Speed on top of that and the chances of him killing the Surge in 1 go is really good. Definitely highly recommended against more elitist armies, especially the ones with multiple multi-wound models.

Grimoire: Is it necessary in a Infernal Tetrad army? That depends. It is useful against armies that can ignore cover (i.e. Tau, Centstars), armies with strong assault elements (i.e. D-thirsters, Imperial Knights, Wulfen, Canoptek Wraiths) and deathstar armies. In essence, it is always useful especially in competitive play because most competitive armies will include aspects of their army where the Grimoire can be useful against. Worst-case scenario, you can run around with 2 near-invincible units as opposed to only just 1. Is it absolutely mandatory? No, but I definitely recommend it, even for an Infernal Tetrad build. Also, consider taking Fateweaver if you plan on taking the Grimoire. In additional to being just a great all-around force-multiplier, Fateweaver also makes the Grimoire much more reliable.






Automatically Appended Next Post:
 Khaine's Wrath wrote:
Ok. Perhaps I can see it's worth for the 3++. But I like the idea of fleshbane on him. The ability to have fleshbane on two princes (including Be'Lakor) and with corruption on the nurgle prince the WK's and Storm surges I'm guaranteed to run into are going to hopefully be mincemeat before they get a chance to do anything. That's kind of the hope anyway.

So this is what I'm thinking. It's built as such as this is what I own. I'm returning to the daemons codex, so some of these choices might not be optimal as its been a while and I've just got my hands on the wulfen book. So help/advice on what powers to roll for and relics to go for would be appreciated.

Tetrad
Khorne Prince, wings, armour of scorn, 2 greater, 1 lesser
Tzeench Prince, wings, armour, ML3, 2 greater, 1 lesser, soul bane
Slannesh Prince, wings, armour, ML3, 2 greater, 1 lesser, soul stealer (thought about the mark of excess)
Nurgle Prince, wings, armour, ML3, 2 greater, 1 lesser, corruption

Allied detachment - chaos daemons
Be'Lakor
10x blood letters, champ, banner.

It's 1845 points. I'll be running it soon. But I could with your guys help to tinker with it. Also, I don't really want to be summoning. So cursed earth is unlikely. I'm feeling telepathy and biomancy, but I like the new powers trees in the codex. I'm thinking Tzeench prince as warlord as all but the number 6 seem decent. Help!!!

Drop the Lesser Gifts on the Slaanesh and Nurgle Princes and then upgrade Soulbane for the Impossible Robes on the Tzeentch Prince.

Any reason why you are running bloodletters? Is it because of personal preference? Otherwise, I'd recommend swapping them out for 11+ Pink Horrors to act as a Warp battery. You're going to need it to buff up all of your FMC's.

This message was edited 2 times. Last update was at 2016/04/02 20:23:17



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Khaine's Wrath wrote:
Is the impossible robe really must have? The chance that you can fail, and then be removed from play is too much for me. Even though the odds are against me, I'll be the person that does it. I like the melee weapon he can take, giving him fleshbane.
It's really good. This is because it's pretty common to get that save reduced to a 2+ with something like Cursed Earth, a warlord trait, or the warp storm table.

Fleshbane is not as important for the Tzeentch prince as he will be swinging at STR 9 anyway with the Staff of Change -- the 10 point item that grants +2 STR. He will be wounding wraithknights on a 3+ instead of a 2+. That's not much of a difference.

 Khaine's Wrath wrote:
Out of interest, I think corruption looks epic for the nurgle prince, my meta has a lot of armies with single wraithknights, and chucking a model at him that doesn't even have to sound seems to good to turn down. Add in Be'Lakor or the Tzeench prince with fleshbane and I fancy dropping it in a turn. Perhaps this is just my meta though. I also tend to only see one storm surge.
Your best bet is to psychic shriek a stormsurge. If you are going to assault it, go in with 3-4 princes.
In all my games with Tetrads (about 12 so far), Stormsurges have been the biggest problems, followed closely by wraithknights. It's not that the stormsurges can hurt my princes with their fists, it's all about the stomps.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

@ Labmouse42: Have you tried the Balesword against a StormSurge? Doing D3 wounds per failed Invul save that ignores FNP seems like enough to kill a Stormsurge with just the Nurgle Prince. Especially good since the Nurgle Prince's S7 will be naturally wounding T6 on 3+ AND getting poison re-rolls to wound. Check the rules, the GMC rule about poison doesn't change this, it only says that poison wounds on 6+, unless you would naturally wound on a better value (which the NP does).

This message was edited 2 times. Last update was at 2016/04/03 02:33:24


   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

You don't need the armor on really any of them except for the Khorne Prince. The Nurgle Prince has innate shrouding. Anything that is wounding your toughness five probably ignores your armor. The Slaanesh Prince should be swooping and shooting. Belakor gets shrouding and the Tzeentch Prince has the robe. Belakor is better than Fatey imho. He hands out shrouding, is eternal warrior, has armor bane and flesh bane and don't forget shriek and invis. Plus he can come down and do work if need be.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Won't the nurgle prince want armour for when he's fighting?

Then again, I guess the things the Nurgle Prince will be hunting ignores armour anyways...

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 Khaine's Wrath wrote:



Tetrad
Khorne Prince, wings, armour of scorn, 2 greater, 1 lesser
Tzeench Prince, wings, armour, ML3, 2 greater, 1 lesser, soul bane
Slannesh Prince, wings, armour, ML3, 2 greater, 1 lesser, soul stealer (thought about the mark of excess)
Nurgle Prince, wings, armour, ML3, 2 greater, 1 lesser, corruption

Allied detachment - chaos daemons
Be'Lakor
10x blood letters, champ, banner.

It's 1845 points. I'll be running it soon. But I could with your guys help to tinker with it. Also, I don't really want to be summoning. So cursed earth is unlikely. I'm feeling telepathy and biomancy, but I like the new powers trees in the codex. I'm thinking Tzeench prince as warlord as all but the number 6 seem decent. Help!!!


Can't have an allied detachment with the same codex as your primary (unless you're Marines or houseruled). Can get Be'lakor and some cultists as Allies though, or drop the letters for 2X Min nurglings.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

swanson4969 wrote:
Anything that is wounding your toughness five probably ignores your armor.
Except for scatter lasers or smart missile systems. It all depends on your meta, but it seems like every other bloody list I face has one of those two.

Edit : Corrected FNP
Automatically Appended Next Post:
 Galef wrote:
@ Labmouse42: Have you tried the Balesword against a StormSurge? Doing D3 wounds per failed Invul save that ignores FNP seems like enough to kill a Stormsurge with just the Nurgle Prince. Especially good since the Nurgle Prince's S7 will be naturally wounding T6 on 3+ AND getting poison re-rolls to wound. Check the rules, the GMC rule about poison doesn't change this, it only says that poison wounds on 6+, unless you would naturally wound on a better value (which the NP does).
That's a good thought. Lets check the mathhammer on it.
(7/9 to hit) * (8/9 to wound) * (1/2 failed invun) = 35% of wounding per swing.
This means that every round of combat you can expect to get about ~2.3 wounds done to the stormsurge since each 'wound' will do D3 wounds. It will take ~4 rounds to kill the stormsurge, depending on luck or other targets engaged with it.

Each round the stormsurge will drop ~2 stomps on the prince, and if either one gets a 6 the prince is removed from play. The chances of getting a 6 on either dice 11/36 or ~30.5%. Odds are the stormsurge will still stomp out the prince before it dies. If your luck is like mine, the Nurgle, Tzeentch and Khorne prince will all get stomped out

That said, those are better odds than most. I think if my opponent is bringing a wraithknight without a Dsword that Nurgle prince should do some heavy work. The difference is the 4++ on the stormsurge and the extra wounds that are a problem.

This message was edited 3 times. Last update was at 2016/04/03 14:12:50


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 labmouse42 wrote:

That's a good thought. Lets check the mathhammer on it.
(7/9 to hit) * (8/9 to wound) * (1/2 failed invun) * (2/3 failed FNP) = 23% of wounding per swing.
This means that every round of combat you can expect to get about ~2.3 wounds done to the stormsurge since each 'wound' will do D3 wounds. It will take ~4 rounds to kill the stormsurge, depending on luck or other targets engaged with it.

Each round the stormsurge will drop ~2 stomps on the prince, and if either one gets a 6 the prince is removed from play. The chances of getting a 6 on either dice 11/36 or ~30.5%. Odds are the stormsurge will still stomp out the prince before it dies. If your luck is like mine, the Nurgle, Tzeentch and Khorne prince will all get stomped out


I'm not sure how you got that math. I may not be aware of some special rule the SS has, but if it is only T6 with a 4++, Nurgle Prince charges, goes first, 6 atx, 5 should hit (3+ to hit, re-rolling 1's) 4-5 should wound (3+ re-rolling). SS should save 2 of those, leaving 2-3 wounds. If the average on D3 is 2, you just dealt 4-6 wounds to that SS. That's an average roll. If you roll even slight above average (or the Tau player fails more saves) DEAD StormSurge before stomps.

I also play Eldar with a WK and I find stomps to be unreliable. I usually only get 1 stomp and rare do I roll the '6'. You must have had some unlucky games.

--

This message was edited 1 time. Last update was at 2016/04/03 13:17:47


   
Made in us
Fixture of Dakka





San Jose, CA

 labmouse42 wrote:

 Galef wrote:
@ Labmouse42: Have you tried the Balesword against a StormSurge? Doing D3 wounds per failed Invul save that ignores FNP seems like enough to kill a Stormsurge with just the Nurgle Prince. Especially good since the Nurgle Prince's S7 will be naturally wounding T6 on 3+ AND getting poison re-rolls to wound. Check the rules, the GMC rule about poison doesn't change this, it only says that poison wounds on 6+, unless you would naturally wound on a better value (which the NP does).
That's a good thought. Lets check the mathhammer on it.
(7/9 to hit) * (8/9 to wound) * (1/2 failed invun) * (2/3 failed FNP) = 23% of wounding per swing.
This means that every round of combat you can expect to get about ~2.3 wounds done to the stormsurge since each 'wound' will do D3 wounds. It will take ~4 rounds to kill the stormsurge, depending on luck or other targets engaged with it.

Each round the stormsurge will drop ~2 stomps on the prince, and if either one gets a 6 the prince is removed from play. The chances of getting a 6 on either dice 11/36 or ~30.5%. Odds are the stormsurge will still stomp out the prince before it dies. If your luck is like mine, the Nurgle, Tzeentch and Khorne prince will all get stomped out

That said, those are better odds than most. I think if my opponent is bringing a wraithknight without a Dsword that Nurgle prince should do some heavy work. The difference is the 4++ on the stormsurge and the extra wounds that are a problem.

No FNP against attacks that causes ID.

It should be 7/9 x 8/9 x 1/2 = 35% x 6 attacks (on the charge) x 2 wounds average = 4.15W. The DP should kill the SS in about 2 rounds of combat.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Galef wrote:
I'm not sure how you got that math. I may not be aware of some special rule the SS has, but if it is only T6 with a 4++, Nurgle Prince charges, goes first, 6 atx, 5 should hit (3+ to hit, re-rolling 1's) 4-5 should wound (3+ re-rolling).
That's how you get 7/9 * 8/9. Those are pretty good odds.
 Galef wrote:
SS should save 2 of those, leaving 2-3 wounds.
That's not quite how mitigation works. You multiply all the elements of mitigation together. jy2 adjusted for the FNP removal leaving a 35% of delivering a wound per swing -- which is pretty darn good all things considered.
Something as simple as a 5+ FNP actually increases the 'Time to Live' of a unit by 50%. You might just think "Oh, that's 1/3 more wounds" but it has a greater effect than that. I've got an article I'm writing up on that concept I'll IM you.

 Galef wrote:
I also play Eldar with a WK and I find stomps to be unreliable. I usually only get 1 stomp and rare do I roll the '6'. You must have had some unlucky games.
I admit I've had some bad luck, such as when I had 3 princes stomped out in 2 turns, but a 30% of stomping out of existence every round of combat are not odds you want to be dealing with.

 jy2 wrote:
It should be 7/9 x 8/9 x 1/2 = 35% x 6 attacks (on the charge) x 2 wounds average = 4.15W. The DP should kill the SS in about 2 rounds of combat.
I agree with your math.

There are a few exceptions. You will likely be charged by the stormsurge, not the other way around. If your squaring off 20" apart trying to get the 'perfect charge distance" the stormsurge will be happy to keep shooting at your prince. This is because the prince has limited firing.

On the other hand, the prince will be shrieking the stormsurge, which can take off wounds before the assault begins. You also might be assaulting with the Khorne prince who ID's on 6s.

This message was edited 3 times. Last update was at 2016/04/03 14:29:25


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

If you are allowing a SS to make FNP from an ID wound, you are letting them break the rules. GMCs may only take D3 wound from ID, but ID wounds always ignore FNP.

Which is why you should be taking the Balesword in EVERY game against a WK or SS. A couple wounds from Shriek and the Nurgle Prince can finish him in CC before stomps

--

This message was edited 2 times. Last update was at 2016/04/03 16:10:53


   
Made in us
Fixture of Dakka





San Jose, CA

 labmouse42 wrote:

 jy2 wrote:
It should be 7/9 x 8/9 x 1/2 = 35% x 6 attacks (on the charge) x 2 wounds average = 4.15W. The DP should kill the SS in about 2 rounds of combat.
I agree with your math.

There are a few exceptions. You will likely be charged by the stormsurge, not the other way around. If your squaring off 20" apart trying to get the 'perfect charge distance" the stormsurge will be happy to keep shooting at your prince. This is because the prince has limited firing.

On the other hand, the prince will be shrieking the stormsurge, which can take off wounds before the assault begins. You also might be assaulting with the Khorne prince who ID's on 6s.

That is true. The SS can very likely charge the DP.

OR....he could just forgo the +1 bonus attack (that's hitting on 5's!) and shoot twice at the DP instead (and with Markerlight support).





Automatically Appended Next Post:
 Galef wrote:
If you are allowing a SS to make FNP from an ID wound, you are letting them break the rules. GMCs may only take D3 wound from ID, but ID wounds always ignore FNP.

Which is why you should be taking the Balesword in EVERY game against a WK or SS. A couple wounds from Shriek and the Nurgle Prince can finish him in CC before stomps

--

He made a mistake with the FNP. I corrected him. It's all good now.

This message was edited 2 times. Last update was at 2016/04/03 16:35:37



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





You're going to be attacking at I1 anyway because you don't have assault grenades, so still a 30% chance of being removed regardless.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Hierarch





So, I'm looking at making up a Tetrad+Incurion list for my eventual daemons army, and I decided to take a look at the new psychic powers. I really like the look of the Slaanesh powers, especially with the Doomsday Bell in the Tallyband. Do you guys think there is any way to effectively run the Slaanesh
prince with the Excess powers, or is it not worth the hassle? I feel like 1-2 Biomancy, then filling with Slaanesh should be fine, but I wanted to ask before I start theory crafting more.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Try it out and see. Let us know what you find out.

Biomancy has 3 good powers for princes. I usually grab one from telepathy for shriek -- but the excess table has some sweet gems in there too.
   
Made in us
Hierarch





Dunno when i'm going to get to, I'm gonna see if my friend who's constantly asking for 40k games will let me do some proxy work to run a test game with the incursion because I'm tired of SM VS BA every game . What size is the base if a Prince? I might be able to use my Perturabo as a Slaanesh prince to atleast test out the powers...

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Swampmist wrote:
Dunno when i'm going to get to, I'm gonna see if my friend who's constantly asking for 40k games will let me do some proxy work to run a test game with the incursion because I'm tired of SM VS BA every game . What size is the base if a Prince? I might be able to use my Perturabo as a Slaanesh prince to atleast test out the powers...
A prince is roughly the same size as a marine dreadnought. Just use those as proxies, with a different colored dice at each one to designate what god they represent.
   
Made in us
Hierarch





 labmouse42 wrote:
 Swampmist wrote:
Dunno when i'm going to get to, I'm gonna see if my friend who's constantly asking for 40k games will let me do some proxy work to run a test game with the incursion because I'm tired of SM VS BA every game . What size is the base if a Prince? I might be able to use my Perturabo as a Slaanesh prince to atleast test out the powers...
A prince is roughly the same size as a marine dreadnought. Just use those as proxies, with a different colored dice at each one to designate what god they represent.

Ah, good enough! Perturabo has the same base size, so I have options. will post my trial list here, probably having to have to go bigger than the 1850 lists I'm writing as he wants to play a 4k game whenever I get back to the shop

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in it
Contagious Dreadnought of Nurgle





i just have a doubt about warp storm and this kind of list. Playing demons since years i experimented how much a bad rolls on warp storm can cripple that list, was no unusual for me lost a DP 1st turn for a 3 on warp storm table, so uhmmm i dont know, play them without fateweaver and where i play we play at 1650-1700pts and fatey cant fit into it.

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 blackmage wrote:
i just have a doubt about warp storm and this kind of list. Playing demons since years i experimented how much a bad rolls on warp storm can cripple that list, was no unusual for me lost a DP 1st turn for a 3 on warp storm table, so uhmmm i dont know, play them without fateweaver and where i play we play at 1650-1700pts and fatey cant fit into it.


If you run full Daemonic Incursion you can add or subtract 1 from your Warp Storm rolls - it gets you out of trouble more often than not.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 rabidguineapig wrote:
 blackmage wrote:
i just have a doubt about warp storm and this kind of list. Playing demons since years i experimented how much a bad rolls on warp storm can cripple that list, was no unusual for me lost a DP 1st turn for a 3 on warp storm table, so uhmmm i dont know, play them without fateweaver and where i play we play at 1650-1700pts and fatey cant fit into it.


If you run full Daemonic Incursion you can add or subtract 1 from your Warp Storm rolls - it gets you out of trouble more often than not.

I would do this instead of running FW. As I have mentioned before, FW doesn't jive well with the Tetrad since he takes away from them rather than giving anything (he needs more WC than he brings and wants to be WL, taking away the best rule of the Tetrad).

If running the Tetrad competitively, I highly recommend the Tallyband to make it an Incursion list. It gets you plenty of objective grabbers, is cheap, provides Warp Storm manipulation that is arguably better than FW, and gives the Tetrad re-roll Instability checks.

I play the Tetrad in casual list, so I am a fan of bringing Belakor for fluff.

   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Galef wrote:

If running the Tetrad competitively, I highly recommend the Tallyband to make it an Incursion list. It gets you plenty of objective grabbers, is cheap, provides Warp Storm manipulation that is arguably better than FW, and gives the Tetrad re-roll Instability checks.

Alternatively, (this was suggested to me in a different thread) you could take the warpflame host with exalted flamers. It is 135pts more expensive than the tetrad but you do get 9 models who can sit on objectives and spue out 9xd3 Str10 Ap2 shots every turn. It is less models than the Tetrad but it can do a bit more.

This message was edited 1 time. Last update was at 2016/04/04 16:32:00


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Regular Dakkanaut




 jy2 wrote:
Grimoire: Is it necessary in a Infernal Tetrad army? That depends. It is useful against armies that can ignore cover (i.e. Tau, Centstars), armies with strong assault elements (i.e. D-thirsters, Imperial Knights, Wulfen, Canoptek Wraiths) and deathstar armies. In essence, it is always useful especially in competitive play because most competitive armies will include aspects of their army where the Grimoire can be useful against. Worst-case scenario, you can run around with 2 near-invincible units as opposed to only just 1. Is it absolutely mandatory? No, but I definitely recommend it, even for an Infernal Tetrad build. Also, consider taking Fateweaver if you plan on taking the Grimoire. In additional to being just a great all-around force-multiplier, Fateweaver also makes the Grimoire much more reliable.


The problem with Grimoire as I try to put together a Tetrad list is trying to figure out where to put it. All the DPs really want 2 Greater Rewards for survivability which prevents any of them from taking it. I'm not sure where you could drop a greater that wouldn't lose more in survivability than it brings. Fateweaver really helps Grimoire consistency, but he can't be the one to take if you do that (and it opens up the discussion about whether he brings enough to the table over other options). Any of the Greater Daemons probably benefit more from the 2xGreater Reward. A Herald seems like the only real choice, but that means probably putting him on a mount to keep up with the rest of the list and almost definitely devoting points to some unit for him to hide, which is a pretty hefty point investment.

TLDR - Grimoire of True Names sounds great, but who takes it?
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 blackmage wrote:
i just have a doubt about warp storm and this kind of list. Playing demons since years i experimented how much a bad rolls on warp storm can cripple that list, was no unusual for me lost a DP 1st turn for a 3 on warp storm table, so uhmmm i dont know, play them without fateweaver and where i play we play at 1650-1700pts and fatey cant fit into it.
That's a reasonable doubt. If you are really worried about this, run a Daemonic Incursion. Being able to shift the result one pip has a huge effect on your game, and being able to reroll daemonic instability tests is huge.
I'll post more on this later. That's the subject of my next essay.

Galef was right on the money. A tallyband works really well with the Tetrad.

This message was edited 1 time. Last update was at 2016/04/04 16:37:40


 
   
Made in it
Contagious Dreadnought of Nurgle





 rabidguineapig wrote:
 blackmage wrote:
i just have a doubt about warp storm and this kind of list. Playing demons since years i experimented how much a bad rolls on warp storm can cripple that list, was no unusual for me lost a DP 1st turn for a 3 on warp storm table, so uhmmm i dont know, play them without fateweaver and where i play we play at 1650-1700pts and fatey cant fit into it.


If you run full Daemonic Incursion you can add or subtract 1 from your Warp Storm rolls - it gets you out of trouble more often than not.

but at 1650-1700 very hard squeeze tallyband into.


Automatically Appended Next Post:
i think i will go with Tz herald 3° level+paradox and 2x11 horrors to play tetrad, may i ask why lash of despair with Sl prince the weapon has np ap

This message was edited 1 time. Last update was at 2016/04/04 17:19:34


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Regular Dakkanaut




 blackmage wrote:

i think i will go with Tz herald 3° level+paradox and 2x11 horrors to play tetrad, may i ask why lash of despair with Sl prince the weapon has np ap


It is on average a fairly large number of shots at at least DP strength. Works with Iron Arm if you roll it and absolutely eats through vehicles (or anything else with AV).

This message was edited 1 time. Last update was at 2016/04/04 17:44:26


 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 blackmage wrote:
 rabidguineapig wrote:
 blackmage wrote:
i just have a doubt about warp storm and this kind of list. Playing demons since years i experimented how much a bad rolls on warp storm can cripple that list, was no unusual for me lost a DP 1st turn for a 3 on warp storm table, so uhmmm i dont know, play them without fateweaver and where i play we play at 1650-1700pts and fatey cant fit into it.


If you run full Daemonic Incursion you can add or subtract 1 from your Warp Storm rolls - it gets you out of trouble more often than not.

but at 1650-1700 very hard squeeze tallyband into.


Automatically Appended Next Post:
i think i will go with Tz herald 3° level+paradox and 2x11 horrors to play tetrad, may i ask why lash of despair with Sl prince the weapon has np ap


That's very true, you definitely need 1850 to effectively run the Tetrad + a Tallyband. At that point level I think no matter what you do, you'll find that something you want is missing. The fully kitted tetrad is about 1300-1310 points so unless you ditch some of their goodies it leaves you with 3-400 points to play with. If you run Fateweaver for his warlord trait, you're missing out on one of the best parts of the Tetrad - the four way tzeentch warlord trait. If you run it without Fatey, you have to worry about the warp storm table more than usual. To get the cheapest possible Tallyband you're looking at about 395 points including the Daemon Flock as an auxiliary choice to complete the Daemonic Incursion, so you'd need to get your Tetrad down between 1250-1300

My idea at 1700 would be:

Tallyband (360):
Herald with no upgrades
7x Nurglings

Tetrad (1305):
Khorne Prince (GR, GR, LR, Armour of Scorn, Wings)
Nurgle Prince (GR, GR, ML3, Armor, Wings)
Slaanesh Prince (GR, GR, ML3, Armor, Wings)
Tzeentch Prince (GR, GR, LR, ML3, Robes, Wings) - WL

Daemon Flock (35):
5x Furies

1700 on the dot. This way you still have kitted out Princes, along with a whole crapload of backfield objective grabbers (assuming you have 7 squads of nurglings haha). On top of that you get the warp storm table modifier, and the sweet Tzeentch warlord traits. If you drop down to 1650, I'd take the lesser reward off of the Khorne prince and the armor off of the Nurgle and Slaanesh princes. That way you can just give the Slaanesh prince the lash and fly him around, while just jinking with the nurgle prince until he gets into combat. Just avoid tarpit units unless you have cursed earth or iron arm.
   
Made in it
Contagious Dreadnought of Nurgle





yes but then only 9+d6 wc average 12 you think that is enough?

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Fixture of Dakka





San Jose, CA

Fhionnuisce wrote:
 jy2 wrote:
Grimoire: Is it necessary in a Infernal Tetrad army? That depends. It is useful against armies that can ignore cover (i.e. Tau, Centstars), armies with strong assault elements (i.e. D-thirsters, Imperial Knights, Wulfen, Canoptek Wraiths) and deathstar armies. In essence, it is always useful especially in competitive play because most competitive armies will include aspects of their army where the Grimoire can be useful against. Worst-case scenario, you can run around with 2 near-invincible units as opposed to only just 1. Is it absolutely mandatory? No, but I definitely recommend it, even for an Infernal Tetrad build. Also, consider taking Fateweaver if you plan on taking the Grimoire. In additional to being just a great all-around force-multiplier, Fateweaver also makes the Grimoire much more reliable.


The problem with Grimoire as I try to put together a Tetrad list is trying to figure out where to put it. All the DPs really want 2 Greater Rewards for survivability which prevents any of them from taking it. I'm not sure where you could drop a greater that wouldn't lose more in survivability than it brings. Fateweaver really helps Grimoire consistency, but he can't be the one to take if you do that (and it opens up the discussion about whether he brings enough to the table over other options). Any of the Greater Daemons probably benefit more from the 2xGreater Reward. A Herald seems like the only real choice, but that means probably putting him on a mount to keep up with the rest of the list and almost definitely devoting points to some unit for him to hide, which is a pretty hefty point investment.

TLDR - Grimoire of True Names sounds great, but who takes it?

Why, on the least close combat one, of course. The Slaanesh one would be the perfect candidate. She isn't as resilient as the other 3 and so would be better off swooping. She's also got (or can get) Lash so she'd be perfect just flying around, buffing the other princes and then shooting the enemy with both regular and psychic shooting. I'd go 1 attempt at Telepathy for Invis/Shrouding or Shriek, 1 attempt at Biomancy for Iron Arm/shooty power and 1 attempt for either Cursed Earth/Summoning or a Slaanesh power. Of course she can always land to help out with assaults, but if it is too dangerous, she can help out from the air.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
Forum Index » 40K General Discussion
Go to: