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Made in us
Decrepit Dakkanaut





Hyperspace

shade1313 wrote:
 Verviedi wrote:
Ephemeral. One of my favorite words. And also a good special rule.


Also just "feels right" for a representation of the holo-trickery employed by Harlequins.

Really shows the shallowness and instability of human emotions from the Eldar perspective.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Longtime Dakkanaut



Las Vegas

 Mantle wrote:
So has anyone made a list of the chapters that the shoulder pads could belong to? as I know some of the icons are re used in different colors for some other chapters.


I was just pondering that myself. The Crimson/Imperial Fists, of course. White/Black Consuls could be done with a fairly simple mod to part # 92, I'm not sure who that's actually supposed to be. Raven Guard pad could easily be Hawk Lords. I'm sure there are many, many others.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Warhams-77, have you been able to find images of the Deathwatch rules and Formations? I am curious if they have similar rules to the Harlequins that let you use the exclusive units in place of standard units in formations.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Fixture of Dakka




Warhams-77 wrote:
The unit stats for Eldrad/Harlies haven't changed according to Iuchiban.

Some of them have good extra rules though.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in de
Longtime Dakkanaut





Not yet, Cas

Oh, they added new rules, pm713? I have to re-read the sheets
   
Made in gb
Swift Swooping Hawk





I'm not sure why the Voidweaver costs more points, in that case, given that it doesn't seem to have any additional special rules.
   
Made in gb
Fixture of Dakka




Warhams-77 wrote:
Not yet, Cas

Oh, they added new rules, pm713? I have to re-read the sheets

The units are technically formations so they have preset wargear but get special rules in most cases.


Automatically Appended Next Post:
 Robin5t wrote:
I'm not sure why the Voidweaver costs more points, in that case, given that it doesn't seem to have any additional special rules.

I assumed the weapon was upgraded.

This message was edited 1 time. Last update was at 2016/08/06 23:54:48


tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut



Las Vegas

Just in flipping through the "Successor Chapters" booklet that came with my SM codex special edition thingy...

White Consuls, Black Consuls, Iron Hawks, Liberators, Mentors, Raptors, Warrior Adepts, Emperor's Storm

Raven Guard, Hawk Lords, Knights of the Raven

Howling Griffons, Knights of Gryphonne, Griffon Lords

Imperial Fists, Crimson Fists, Iron Fists, Sons of Dorn
Space Wolves, Red Wolves, Shadow Wolves

Brazen Minotaurs, Taurans, White Minotaurs

Dark Angels, Angels Redeemed


And many others that are either close enough to do, or easy to convert with minimal work.
   
Made in us
Longtime Dakkanaut




Warhams-77 wrote:
The unit stats for Eldrad/Harlies haven't changed according to Iuchiban.

Every unit got a bonus extra rule on top of the NOT fnp 6+ roll (you can still have this and fnp) and EW for eldrad large formation.
They all have set gear though but
The troops have a run and charge rule
The bikes have reroll jink
The voidweaver is basically the same except stock prismatic cannon
The death jester has shrouded and
Eldrad is basically the same

This message was edited 2 times. Last update was at 2016/08/07 00:08:11


 
   
Made in us
Lieutenant General





Florence, KY

shade1313 wrote:
 Mantle wrote:
So has anyone made a list of the chapters that the shoulder pads could belong to? as I know some of the icons are re used in different colors for some other chapters.


I was just pondering that myself. The Crimson/Imperial Fists, of course. White/Black Consuls could be done with a fairly simple mod to part # 92, I'm not sure who that's actually supposed to be. Raven Guard pad could easily be Hawk Lords. I'm sure there are many, many others.

The hawk symbol belongs to the Mentors, as its specifically noted as Mentors on the Deathwatch dice.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Fixture of Dakka




gungo wrote:
Warhams-77 wrote:
The unit stats for Eldrad/Harlies haven't changed according to Iuchiban.

Every unit got a bonus extra rule on top of the NOT fnp 6+ roll and EW for eldrad large formation.
They all have set gear though but
The troops have a run and charge rule
The bikes have reroll jink
The voidweaver can fire multiple weapons at seperate targets
The death jester has shrouded and
Eldrad is basically the same

Void weaver rule is standard.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Longtime Dakkanaut



Las Vegas

 Ghaz wrote:
shade1313 wrote:
 Mantle wrote:
So has anyone made a list of the chapters that the shoulder pads could belong to? as I know some of the icons are re used in different colors for some other chapters.


I was just pondering that myself. The Crimson/Imperial Fists, of course. White/Black Consuls could be done with a fairly simple mod to part # 92, I'm not sure who that's actually supposed to be. Raven Guard pad could easily be Hawk Lords. I'm sure there are many, many others.

The hawk symbol belongs to the Mentors, as its specifically noted as Mentors on the Deathwatch dice.


Aside from colors, the Mentors chapter symbol is identical to those others, and a fair few besides, as noted in my post a couple up from this.
   
Made in us
Longtime Dakkanaut




pm713 wrote:
gungo wrote:
Warhams-77 wrote:
The unit stats for Eldrad/Harlies haven't changed according to Iuchiban.

Every unit got a bonus extra rule on top of the NOT fnp 6+ roll and EW for eldrad large formation.
They all have set gear though but
The troops have a run and charge rule
The bikes have reroll jink
The voidweaver can fire multiple weapons at seperate targets
The death jester has shrouded and
Eldrad is basically the same

Void weaver rule is standard.


Your right sorry without seeing the stats (maybe increase armour?) the increased cost must be the prismatic cannon uograde.
They all have rules allowing them to replace the appropriate unit and the death jester is basically an auto take now for anyone who takes a death jester since its 5pts for shrouded for his unit.

This message was edited 2 times. Last update was at 2016/08/07 00:19:04


 
   
Made in us
Lieutenant General





Florence, KY

shade1313 wrote:
Aside from colors, the Mentors chapter symbol is identical to those others, and a fair few besides, as noted in my post a couple up from this.

I never said it couldn't be used for other chapters, just that when it was designed it was for the Mentors.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut



Las Vegas

 Ghaz wrote:
shade1313 wrote:
Aside from colors, the Mentors chapter symbol is identical to those others, and a fair few besides, as noted in my post a couple up from this.

I never said it couldn't be used for other chapters, just that when it was designed it was for the Mentors.


No, I know. Just remarking on it, no offense meant or taken.

The dice would have to be Mentors, actually, out of all those that I found in a quick search, that use the same basic hawk's head emblem. They're the only ones I've seen that have it in red.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Corvus Blackstar.

Now THAT'S a name for an aircraft. Not Storm+X stuff Marines usually name their planes.

Iuchiban wrote:

Guardian Spear: S+1, AP2, Melee, 2 hands, Block (Once per turn choose an attack the hit the bearer. Roll a D6, if the result is higher than the to hit roll of the enemy, attack is ignored).


And the little bolter on it, what does it do?

This message was edited 1 time. Last update was at 2016/08/07 00:38:55


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Dryaktylus wrote:
Good luck. I suppose Harlequins will become the cheapest 40k army now. Harlequin players will buy the box and get a good price for the DW. Vice versa? Well...


I just got 12 Harlis, 4 Jetbikes and one of their skimmers for £40, so yeah, pretty damned cheap.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Stubborn White Lion





UK

Okay so here goes I've put together a quick list(of what I could find) for the part number from the assembly instructions in no order:

82 - ultramarines
86- dark Angels, Angels redeemed
85- space wolves, red wolves, shadow wolves
88- Raven guard, hawk lords, knights of the Raven
84- blood Angels, Angels encarmine
83- Crimson fists, imperial fists, iron fists, sons of dorn
97- black Templars
95- silver skulls (with a bit of work could make death Knights, mortifactors, skull bearers)
87- salamanders
94- minotaurs, brazen minotaurs, Taurans, White minotaurs
91- flesh tearers
89- white scars
90- iron hands
93- nova marines, sons of medusa
98- Knights of gryphonne, howling griffons, griffon lords
96- brazen claws, red talons
92- mentors, raptors, white consuls, black consuls, iron Hawks, liberators, warrior adepts (these are slightly different but look more or less like a hawk head)

So that's 42 chapters and I'm sure there's plenty more these are just what I could find, hope it comes in use haha

This message was edited 1 time. Last update was at 2016/08/07 00:48:47






 
   
Made in us
Regular Dakkanaut




Because of how vague their preferred enemy rule is, coupled with their wargear and veteran status..DW would make for great count as Relictors on the run from the inquisition with depleted forces and an eclectic mix of count as chaos wargear.
   
Made in us
Oozing Plague Marine Terminator





shade1313 wrote:
 Mantle wrote:
So has anyone made a list of the chapters that the shoulder pads could belong to? as I know some of the icons are re used in different colors for some other chapters.


I was just pondering that myself. The Crimson/Imperial Fists, of course. White/Black Consuls could be done with a fairly simple mod to part # 92, I'm not sure who that's actually supposed to be. Raven Guard pad could easily be Hawk Lords. I'm sure there are many, many others.


The Red Talons and Brazen Claws use the same symbol, different colors.
   
Made in fi
Courageous Space Marine Captain






 Vector Strike wrote:

And the little bolter on it, what does it do?

Presumably it is a bolter.



I have to say, I'm a bit puzzled by the frag cannon. It is so ludicrously good that it pretty much overshadows all the other heavy and special weapon options (Unless you want long range.) The infernus HB is hella cool and a big improvement over the standard HB, but why would you ever take it if you can have a frag cannon?

Similarly the shotgun, while a huge improvement over the standard version, seems pretty lacklustre considering that you can have a bolter with special ammo instead.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Mantle wrote:
Okay so here goes I've put together a quick list(of what I could find) for the part number from the assembly instructions in no order:
Spoiler:


82 - ultramarines
86- dark Angels, Angels redeemed
85- space wolves, red wolves, shadow wolves
88- Raven guard, hawk lords, knights of the Raven
84- blood Angels, Angels encarmine
83- Crimson fists, imperial fists, iron fists, sons of dorn
97- black Templars
95- silver skulls (with a bit of work could make death Knights, mortifactors, skull bearers)
87- salamanders
94- minotaurs, brazen minotaurs, Taurans, White minotaurs
91- flesh tearers
89- white scars
90- iron hands
93- nova marines, sons of medusa
98- Knights of gryphonne, howling griffons, griffon lords
96- brazen claws, red talons
92- mentors, raptors, white consuls, black consuls, iron Hawks, liberators, warrior adepts (these are slightly different but look more or less like a hawk head)

So that's 42 chapters and I'm sure there's plenty more these are just what I could find, hope it comes in use haha



That's a really good list. I know I will make an effort to include Marines from as many chapters as possible. I am going to probably end up with three Veteran Squad kits, two Vanguard Veteran Squad Kits, and will convert a Tactical Squad into DW. Add in the Kill Team I am going to convert from the Deathwatch Overkill Marines (the Iron Hands Marine is losing his combi-melta and getting a standard bolter, the Space Wolf is losing his combat knife and gaining a plain hand or hand with a grenade in it), I should be good for a Watch Company, and some Auxilliaries. This will be good if Watch Captain Artemis's rules allow him to be used in any formation that has a Watch Captain.

This message was edited 1 time. Last update was at 2016/08/07 01:06:19


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in kr
Arch Magos w/ 4 Meg of RAM





Republic of Ireland

 Vector Strike wrote:
Corvus Blackstar.

Now THAT'S a name for an aircraft. Not Storm+X stuff Marines usually name their planes.

Iuchiban wrote:

Guardian Spear: S+1, AP2, Melee, 2 hands, Block (Once per turn choose an attack the hit the bearer. Roll a D6, if the result is higher than the to hit roll of the enemy, attack is ignored).


And the little bolter on it, what does it do?


The name reminds be of Bab5 and the design, Stargate. Definitely a huge improvement for the SM flyers (Xiphon withstanding)

   
Made in us
Decrepit Dakkanaut




 Crimson wrote:
 Vector Strike wrote:

And the little bolter on it, what does it do?

Presumably it is a bolter.



I have to say, I'm a bit puzzled by the frag cannon. It is so ludicrously good that it pretty much overshadows all the other heavy and special weapon options (Unless you want long range.) The infernus HB is hella cool and a big improvement over the standard HB, but why would you ever take it if you can have a frag cannon?

Similarly the shotgun, while a huge improvement over the standard version, seems pretty lacklustre considering that you can have a bolter with special ammo instead.

Shotgun would allow charging against softer targets after a round of shooting. Plus the template ain't bad on a Deep Strike.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Indiana

 casvalremdeikun wrote:
 Mantle wrote:
Okay so here goes I've put together a quick list(of what I could find) for the part number from the assembly instructions in no order:
Spoiler:


82 - ultramarines
86- dark Angels, Angels redeemed
85- space wolves, red wolves, shadow wolves
88- Raven guard, hawk lords, knights of the Raven
84- blood Angels, Angels encarmine
83- Crimson fists, imperial fists, iron fists, sons of dorn
97- black Templars
95- silver skulls (with a bit of work could make death Knights, mortifactors, skull bearers)
87- salamanders
94- minotaurs, brazen minotaurs, Taurans, White minotaurs
91- flesh tearers
89- white scars
90- iron hands
93- nova marines, sons of medusa
98- Knights of gryphonne, howling griffons, griffon lords
96- brazen claws, red talons
92- mentors, raptors, white consuls, black consuls, iron Hawks, liberators, warrior adepts (these are slightly different but look more or less like a hawk head)

So that's 42 chapters and I'm sure there's plenty more these are just what I could find, hope it comes in use haha



That's a really good list. I know I will make an effort to include Marines from as many chapters as possible. I am going to probably end up with three Veteran Squad kits, two Vanguard Veteran Squad Kits, and will convert a Tactical Squad into DW. Add in the Kill Team I am going to convert from the Deathwatch Overkill Marines (the Iron Hands Marine is losing his combi-melta and getting a standard bolter, the Space Wolf is losing his combat knife and gaining a plain hand or hand with a grenade in it), I should be good for a Watch Company, and some Auxilliaries. This will be good if Watch Captain Artemis's rules allow him to be used in any formation that has a Watch Captain.


I have been working on Deathwatch for years.

Here is a list of canon chapters and their shoulderpads

http://philipsibbering.com/blog/1000-chapters/1000-chapters-canon/#tabs

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Death-Dealing Devastator






This is the first box set in a long time that GW got me excited about. Love those unique models.

Not enough to change my overall opinion of GW and their downward trajectory (you know what they say about a blind pig and acorns), but I might spend a few hard-earned shekels on this one.

This message was edited 1 time. Last update was at 2016/08/07 02:34:18


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
 Crimson wrote:
 Vector Strike wrote:

And the little bolter on it, what does it do?

Presumably it is a bolter.



I have to say, I'm a bit puzzled by the frag cannon. It is so ludicrously good that it pretty much overshadows all the other heavy and special weapon options (Unless you want long range.) The infernus HB is hella cool and a big improvement over the standard HB, but why would you ever take it if you can have a frag cannon?

Similarly the shotgun, while a huge improvement over the standard version, seems pretty lacklustre considering that you can have a bolter with special ammo instead.

Shotgun would allow charging against softer targets after a round of shooting. Plus the template ain't bad on a Deep Strike.
Part of me wants to build a squad with Bolters, one with Stalker Bolters, and one with Shotguns. But I really can't decide if I want to do that. The Shotgun does have an awful lot of versatility, but it doesn't come with Special Ammunition. The Stalker Bolter is kind of neat since it is a rapid fire sniper rifle and it comes with Special Ammunition. And I love my basic Sternguard Bolters too. And then the Frag Cannon Squad. I am loving the different options that are available.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

What are the frag cannon stats?

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Fixture of Dakka






 Retrogamer0001 wrote:
What are the frag cannon stats?


Mean.
S6 AP- Assault 2 Rending Template OR
S7 AP3 Assault 2 24" OR
S9 AP2 Assault 2 12"
   
Made in us
Longtime Dakkanaut



Las Vegas

 Leth wrote:
 casvalremdeikun wrote:
 Mantle wrote:
Okay so here goes I've put together a quick list(of what I could find) for the part number from the assembly instructions in no order:
Spoiler:


82 - ultramarines
86- dark Angels, Angels redeemed
85- space wolves, red wolves, shadow wolves
88- Raven guard, hawk lords, knights of the Raven
84- blood Angels, Angels encarmine
83- Crimson fists, imperial fists, iron fists, sons of dorn
97- black Templars
95- silver skulls (with a bit of work could make death Knights, mortifactors, skull bearers)
87- salamanders
94- minotaurs, brazen minotaurs, Taurans, White minotaurs
91- flesh tearers
89- white scars
90- iron hands
93- nova marines, sons of medusa
98- Knights of gryphonne, howling griffons, griffon lords
96- brazen claws, red talons
92- mentors, raptors, white consuls, black consuls, iron Hawks, liberators, warrior adepts (these are slightly different but look more or less like a hawk head)

So that's 42 chapters and I'm sure there's plenty more these are just what I could find, hope it comes in use haha



That's a really good list. I know I will make an effort to include Marines from as many chapters as possible. I am going to probably end up with three Veteran Squad kits, two Vanguard Veteran Squad Kits, and will convert a Tactical Squad into DW. Add in the Kill Team I am going to convert from the Deathwatch Overkill Marines (the Iron Hands Marine is losing his combi-melta and getting a standard bolter, the Space Wolf is losing his combat knife and gaining a plain hand or hand with a grenade in it), I should be good for a Watch Company, and some Auxilliaries. This will be good if Watch Captain Artemis's rules allow him to be used in any formation that has a Watch Captain.


I have been working on Deathwatch for years.

Here is a list of canon chapters and their shoulderpads

http://philipsibbering.com/blog/1000-chapters/1000-chapters-canon/#tabs


That main page could use some updating. Clicking on several of the plain gray/uncolored pictures took me to entries that did have color schemes, including the aforementioned Angels Redeemed, which I know is not a fan-made scheme.
   
 
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