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2017/03/30 17:56:26
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Gotcha. Two years, though, is quite awhile ago. What other FFG product lines had over two years between expansions? I follow their Eldritch Horror line and used to follow FFG more closely, but can't think of more than two years between expansions, off-hand.
ced1106 wrote: Gotcha. Two years, though, is quite awhile ago. What other FFG product lines had over two years between expansions? I follow their Eldritch Horror line and used to follow FFG more closely, but can't think of more than two years between expansions, off-hand.
How many expansions should they make? They released undead in October 2015. It's a board game and you rarely seem them supported in perpetuity (I don't know of any off-hand). I think that they're approaching Runewars from the standpoint of a rank and file game being the natural, progressive step after the board game. They're using the same universe so they'll expand upon what they've already done and maybe tie it together, fluff-wise. It's also the same world that Descent is in. All told, people who like the setting will be able to flesh out complete campaigns with hero-based adventures in Descent leading to full-out war in Runewars being played on a Battlelore campaign map.
I've enjoyed the other games in the setting so I'll wait and see what it's like. I can really see a scenario where the Descent players kill a big bad and his uncle comes calling with his army.
This message was edited 1 time. Last update was at 2017/03/30 20:16:22
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
2017/03/30 21:18:28
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
str00dles1 wrote: Also on BBG they stated in a current interview when asked, they declined to say anything on Battlelore. If it was dead, FFG comes out early and tells people its dead.
FFG have refused to comment on the status of "Battles of Westeros: A Battlelore Game" since the last expansion in July 2012. The game is clearly dead and has been for a long time but FFG haven't admitted to it. Given the upcoming CMON Ice and Fire game Battles of Westeros is definitely dead. FFG may still have the licence but they can't comment with a similar rank and file game release by CMON in terms of model quality or quantity (on rules perhaps but that remains to be seen).
The main Battlelore game is a little odd as it was released in 2013 then nothing until 2015 when it received 7 expansions in the same year. Rune Wars definitely seems like a replacement and I can't see them ever releasing more Battlelore expansions.
2017/03/30 21:22:46
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Once FFG put battlelore on their Christmas clearance sale they pretty much declared it dead supportwise. That's one of many reasons why I won't be buying into this game.
Thread Slayer
2017/03/30 21:23:32
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Well, they need to make as many expansions as their fanbase wants so that these fans aren't saying that FFG has let them down, that's for sure. BL is crosses the line from boardgame to miniatures wargame, so its fanbase *expects* more than the usual one or two expansions that boardgames had, as well as regular releases, certainly more frequent than over two years.
The biggest disappointment in my gaming life was the way Battlelore has been handled by FFG. What a let down.
ced1106 wrote: Well, they need to make as many expansions as their fanbase wants so that these fans aren't saying that FFG has let them down, that's for sure. BL is crosses the line from boardgame to miniatures wargame, so its fanbase *expects* more than the usual one or two expansions that boardgames had, as well as regular releases, certainly more frequent than over two years.
The biggest disappointment in my gaming life was the way Battlelore has been handled by FFG. What a let down.
It's just like all the discussion that happens on here about GW; there's a vocal minority with a greater number of people who don't care and don't feel the need to comment. Companies don't mass-release products to satisfy the 100 or even 1000 people who are complaining, that's a recipe for failure.
They made the product, it had a good run; sure they could have kept making expansions to it but didn't for whatever reason (usually this occurs due to drop in consumer interest in the line). There's more content available than most board games that I own and it's infinitely replayable thanks to the scenario builder.
I look at it like, insert whatever beloved TV show or book series; there will always be people who want more more more but they're always the minority in the consumer pool. All it takes is someone making a deal with FFG to make licensed expansions and run a kickstarter to see if there's any real interest left in new stuff for the game; maybe one of these superfans can go that route instead of spending all their time griping on BGG.
In fact if you look at all of the threads in the past year on BGG, they're heavily positive with people sharing ideas and obviously enjoying the game.
Edit Edit:
As a note, I'm not trying to be argumentative here and I understand your perception of the issue, I just happen to disagree. We can leave it there if you like.
This message was edited 2 times. Last update was at 2017/03/31 13:51:48
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
2017/03/31 15:29:31
Subject: Re:FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Am a little surprised that AoS players, who were presumably patient in waiting for their game to develop beyond 'Fisherprice: My first Wargame' (which was arguably its state when it was first released), are not prepared to extend the same courtesy to FFG for Runewars?
At least a little competition from the likes of Runewars (Kings of War, 9th age or whatever) should help to stop GW on resting on their laurels with AoS, as they perhaps did with much of WHFB, when there was very little in the way of serious competition for many years.
I think the FFG CEO himself said in the GenCon Keynote speech, that this is a game where the rules come first and miniatures come second.
Almost all the people I know bought the X-Wing stuff mainly for the miniatures, rules were only a distant second.
This will not happen with Runewars.
Wow, I've passively followed this game for years, and know some friends who have it. I've tried it and it's OK. But this is the very first time I've heard someone say folks bought the game "just for the models"
What do you do with the models? Surely this is a tiny minority of folks who maybe just want an X Wing on their desk, or handing from their ceiling? That folks would buy the models but never try the game honestly never occurred to me!
I bought X-Wing because of the models - well, because it was Star Wars. I bought them to play the game, but I wouldn't have bought that game if it was set in the Twilight Imperium universe, for example.
2017/03/31 16:32:19
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Mad Doc Grotsnik wrote: Difference there is that early adopters of AoS had armies and indeed rules ready to go. We didn't need to pay anything at all.
This one? Price point isn't at all competitive.
Hard to argue that you weren't encouraged to buy new miniatures though, when the existing ones had the schoolyard play-time special rules attached to them?
Although agree the price point FFG are asking for this does not really encourage you to dabble..
Mad Doc Grotsnik wrote: Difference there is that early adopters of AoS had armies and indeed rules ready to go. We didn't need to pay anything at all.
This one? Price point isn't at all competitive.
Hard to argue that you weren't encouraged to buy new miniatures though, when the existing ones had the schoolyard play-time special rules attached to them?
Although agree the price point FFG are asking for this does not really encourage you to dabble..
Apparently the term joke couldn't be attached to new miniatures. Oh, wait, yeah, the first batch of new minis DID have some joke rules. Well, apparently one couldn't notice that they were meant to be jokes and not be taken ser- oh wait, people DID DO notice. Also, encouraging is now equal with needing now? Hadn't noticed.
But we are derailing greatly. I just want to see what scale (as in "points") will they operato on.
This message was edited 1 time. Last update was at 2017/03/31 17:04:37
2017/03/31 18:38:29
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Are there any retail companies who make plastic miniatures in the USA or other first-world country? I assumed they'd be made in China.
Dunno who makes rock golem miniatures, but resin and metal tends to be cast in the same country as the creator, and resin and metal hold details better, so mebbe some hunting will find the miniatures you're looking for.
Google search for "rock golem minaiture" found these. The first pic is from Rothand Studios and looks nicely rockish.
The game did seem fun to play. Action types affecting initiative is a cool mechanic and the morale/panic being the source of 'critical hits' appealed to me. The weak point is the pricing. We'll have to see how thing shake out.
The game is designed by an american subsidiary of a European parent company. The parts are made in China.
2017/04/01 08:42:13
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
ced1106 wrote: Are there any retail companies who make plastic miniatures in the USA or other first-world country? I assumed they'd be made in China.
Dunno who makes rock golem miniatures, but resin and metal tends to be cast in the same country as the creator, and resin and metal hold details better, so mebbe some hunting will find the miniatures you're looking for.
Google search for "rock golem minaiture" found these. The first pic is from Rothand Studios and looks nicely rockish.
Played two games of this at Adepticon, and got my hands on a starter box as well.
Really enjoyed the mechanics; the nuances of two dials infuses the game with a rich and cinematic array of options.
My buddy and I are jumping in. Won't be for everyone, but it is indeed a viable option for those who cannot find a 9th age community or prefer the popularity and support of an FFG system. We had a blast.
~ Shrap
Rolling 1's for five and a half decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Trench Crusade * Horus Heresy * The Old World * Armoured Clash
2017/04/02 21:43:29
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Pacific wrote: Am a little surprised that AoS players, who were presumably patient in waiting for their game to develop beyond 'Fisherprice: My first Wargame' (which was arguably its state when it was first released), are not prepared to extend the same courtesy to FFG for Runewars?
At least a little competition from the likes of Runewars (Kings of War, 9th age or whatever) should help to stop GW on resting on their laurels with AoS, as they perhaps did with much of WHFB, when there was very little in the way of serious competition for many years.
Agreed fully on the second point. I have no interest whatsoever in Runewars but if it provides competition, brings in new players, tests new ideas I can't see how it can be anything other than a positive thing for ALL games.
On the first point, from my point of view I suppose the reason I was willing to give GW the benefit of the doubt was that I have been in the hobby since... 1989 (jaysus that makes me feel old). So I have seen the evolution of 40K particularly from Rogue Trader through to today which gives me the confidence that they will grow and develop and put in the resources when they have free reign.
2017/04/03 13:04:48
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Elbows wrote: Watched the BoW' how to play" video...and was really underwhelmed.
TBF, I'm consistently underwhelmed by BoW videos.
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
2017/04/03 15:37:39
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Elbows wrote: Watched the BoW' how to play" video...and was really underwhelmed.
TBF, I'm consistently underwhelmed by BoW videos.
Whenever I've seen a video from them playing a system I'm knowledgeable in myself, I can spot them regularly getting the most simple concepts and rules wrong. So it might be that video is not representative of the actual quality of the Runewars ruleset.
This message was edited 2 times. Last update was at 2017/04/03 15:39:19
Elbows wrote: Watched the BoW' how to play" video...and was really underwhelmed.
TBF, I'm consistently underwhelmed by BoW videos.
Whenever I've seen a video from them playing a system I'm knowledgeable in myself, I can spot them regularly getting the most simple concepts and rules wrong. So it might be that video is not representative of the actual quality of the Runewars ruleset.
Yeah, I've watched them "play" several different games and it's almost as painful as watching GW employees play 40K.
Here's a video from GenCon. If it's not your cup of tea, fully understandable but I'd caution anyone from making decisions based on a BoW video.
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
2017/04/03 18:26:50
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
My friend and and I got the game in our Adepticon Swag Bags and finally played last Thursday. I'll have a blog post about the game and my review of the rules up soon.
Suffice to say we enjoyed it alot and we're usually the last folks in the world to play wargames from "big name" companies (we like Song of Blades, Kings of War and Dragon Rampant)
We're going to give the system the old college try and buy some expansions when they are released.
StygianBeach wrote:The game looks tedious to play with the dials and counters, the models look fine but very Warcraft.
If the models are made in the USA (or another 1st world country) I may pick up the Rock Golem, otherwise I will leave it.
Don't know where the models are made, but I have them in hand and they're pretty good looking. Better than Bones and Restic, Not quite as nice as GW and Privateer plastics.
Good point about the style. There's a bit of an animation/graphic-novel look to them, but they're not terribly different from the style of GW/PP/Mantic/etc. FFG seems to be playing it safe style wise, not venturing far from what is already out there. The figs are nice enough, but it's the game itself that got me interested.
I'm generally a rules-lite, fast-play kind of guy and in practice the dials are actually a really fast way to note actions and carry out a hidden-command system. The action choosen on the dial also affects initiative order which is a pretty cool mechanic that makes your choices even more consequential. The game plays faster than most current games.
Shrapnelsmile wrote:Played two games of this at Adepticon, and got my hands on a starter box as well.
Really enjoyed the mechanics; the nuances of two dials infuses the game with a rich and cinematic array of options.
My buddy and I are jumping in. Won't be for everyone, but it is indeed a viable option for those who cannot find a 9th age community or prefer the popularity and support of an FFG system. We had a blast.
Not sure how much we'll be looking to the FFG community support, but you're describing our experience as well. This will be our first foray into a "big name" companies wargame for qute some time. The two dials are great.
This message was edited 2 times. Last update was at 2017/04/03 22:36:10
Have to say - the dials and things make the gameplay seem intimidating to me (not that I'm likely to actually play anything) - but I like the minis - even though they have a simple, straightforward style. Would make them fast to paint up.
And I love the interlocking movement trays - that is a good idea that nobody does for some reason.
2017/04/04 01:49:44
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
Schmapdi wrote: Have to say - the dials and things make the gameplay seem intimidating to me (not that I'm likely to actually play anything) - but I like the minis - even though they have a simple, straightforward style. Would make them fast to paint up.
And I love the interlocking movement trays - that is a good idea that nobody does for some reason.
I thought the same thing when I saw the dials on x-wing (still haven't played my x-wing starter set). I found the Runewars dials very easy to grok however. There's only a limited number of icons and they're all on a refference card too.
I'm generally a rules-lite, fast-play kind of guy and in practice the dials are actually a really fast way to note actions and carry out a hidden-command system. The action choosen on the dial also affects initiative order which is a pretty cool mechanic that makes your choices even more consequential. The game plays faster than most current games.
...
Really enjoyed the mechanics; the nuances of two dials infuses the game with a rich and cinematic array of options.
My buddy and I are jumping in. Won't be for everyone, but it is indeed a viable option for those who cannot find a 9th age community or prefer the popularity and support of an FFG system. We had a blast.
Not sure how much we'll be looking to the FFG community support, but you're describing our experience as well. This will be our first foray into a "big name" companies wargame for qute some time. The two dials are great.
This is one of the reasons why I'm interested in the game, it's almost a dissection of a classic wargame, but using boardgame mechanics and components to add extra detail, fun command decisions, and interesting results of those decisions without adding charts and tables. FFG may end up going overboard on this, but I've been trying to do something similar in game design for a long time.
I'm generally a rules-lite, fast-play kind of guy and in practice the dials are actually a really fast way to note actions and carry out a hidden-command system. The action choosen on the dial also affects initiative order which is a pretty cool mechanic that makes your choices even more consequential. The game plays faster than most current games.
If FF make the rules freely available (or sell separately) and the dials actually speed up play, then I may have to give the rules a test run.
This message was edited 1 time. Last update was at 2017/04/04 11:49:50
2017/04/04 14:13:36
Subject: FFG launches Runewars (Rune Wars?), their own tabletop miniatures game
FFG almost always makes their rules available for free. They haven't yet for Runewars, but the all of the book content from the core set can be found in PDF if you check the FFG Runewars forum