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Made in us
Stern Iron Priest with Thrall Bodyguard





Redondo Beach

 unmercifulconker wrote:
I love that 2 handed sword, did not expect this much variety with the Tzaangors.


the weapons are wicked
cool to see that you can buy a box, even for AoS, and then have some nice arms for converting 40K cultists!!!
i foresee a lot of conversions for Inq28 using these bits...

cheers
jah

Paint like ya got a pair!

Available for commissions.
 
   
Made in us
Ship's Officer





California

I'm glad the tzaangors turned out to be a decent kit, and the magnus model is just all around amazing. If I didn't blow all my money on BoP and heresy stuff i'd be really into this release. I'm just glad tzeentch finally got his time in the spotlight, heres to hoping for nurgle next.

 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

 jah-joshua wrote:
 unmercifulconker wrote:
I love that 2 handed sword, did not expect this much variety with the Tzaangors.


the weapons are wicked
cool to see that you can buy a box, even for AoS, and then have some nice arms for converting 40K cultists!!!
i foresee a lot of conversions for Inq28 using these bits...

cheers
jah


Definitely, those shields will look great on some Tzeentch marauders/warriors.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in se
Regular Dakkanaut





weren't the traitor legions and imperial agents supposed to go up for pre-order now as well?

nvm found out its actually a while ....

This message was edited 1 time. Last update was at 2016/11/25 22:27:22


 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Wow, that tzaangor kit looks great! Alot more weapon/equipment options than i expected, and very flavourful.

Definitely picking up some of those!

7500 pts Chaos Daemons 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

they go up thre 3rd and are available for the 10th.

Those releases right now, are on preorder today and released the 3rd.

   
Made in lu
Rampaging Khorne Dreadnought






The separate horns in the tzaangor kit is a godsend for conversions lol.... BUT STILL NO RULES
   
Made in ca
Longtime Dakkanaut






tzaangor port over to 40k is lazy (Sad panda told us it would be, but I had hope they would at least sci fi the design a bit). Basically the aos kit with a small sprue of guns and chainsword. Hope this will not become trend


Automatically Appended Next Post:
Hate the paint job on Magnus. Will need to see another one to make an opinion on him

This message was edited 2 times. Last update was at 2016/11/25 22:42:48


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in il
Warplord Titan Princeps of Tzeentch






For something so niche like tzaangors, that's plenty enough.

This entire release is far more than I expected.
Updates to rubrics, several new 1ksons units, updated ahriman, freaking Magnus, updated deamon rules.

The tzaangors could not exist at all, and I wouldn't feel anything is missing.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Dakka Veteran




Tzangors are in AOS too

jesus christ how many of the same characters does 40k and AOS have....same chaos, same beastmen etc.
   
Made in lu
Rampaging Khorne Dreadnought






I'm not sure how I feel about the tassets. They added tassets to Kharn too. I was going to remove them from kharn but if they are part of GW's new vision for chaos I might have to hold back. Don't feel like removing tassets from everything.
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

I like them it makes more sense as a defensive gear then how the Power armors where made till now.

   
Made in ca
Longtime Dakkanaut






 BoomWolf wrote:
For something so niche like tzaangors, that's plenty enough.

This entire release is far more than I expected.
Updates to rubrics, several new 1ksons units, updated ahriman, freaking Magnus, updated deamon rules.

The tzaangors could not exist at all, and I wouldn't feel anything is missing.


actually, screw what I just said. I have bought some Khorne marauders to convert to cultist, and it was a pain in the ass to do so. WOuld have been really happy to have a scifi weapons sprue with them. And since AOS is such a non-entity where I live, I won't even see them used in both games

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in lu
Rampaging Khorne Dreadnought






 Slayer le boucher wrote:
I like them it makes more sense as a defensive gear then how the Power armors where made till now.

They make sense, especially with the older marks that had exposed cables and what not. But it has too much of a fantasy look imho and makes them look closer to knights than power armour once you add all the bling.
I also find they look more intimidating without them.
   
Made in fi
Missionary On A Mission






I can't find anything on GWs website, did they remove the pre-orders?

   
Made in us
Savage Khorne Berserker Biker





New Zealand.
   
Made in us
Decrepit Dakkanaut





 unmercifulconker wrote:
I love that 2 handed sword, did not expect this much variety with the Tzaangors.


Betting that's their 1 per 5/10 special weapon in AoS. Good stuff indeed.

The staves on the exalted sorcerers are also phenomenal. That kit is the unsung hero of the release.

This message was edited 2 times. Last update was at 2016/11/25 23:19:11


 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

 Roknar wrote:
 Slayer le boucher wrote:
I like them it makes more sense as a defensive gear then how the Power armors where made till now.

They make sense, especially with the older marks that had exposed cables and what not. But it has too much of a fantasy look imho and makes them look closer to knights than power armour once you add all the bling.
I also find they look more intimidating without them.


Well arn't Space Marines, basically Space Knights?...

   
Made in us
Foolproof Falcon Pilot





Davor wrote:
 Kraytirous wrote:
The Lion is at Fenris because the DA brought their entire fleet, including The Rock, to bomb the daylights out of it.


What you are forgetting is, that it has been rectonned that The Lion is at the center of The Rock, healed from his wounds and is ready to wake up at any moment. Only the Watchers in the Dark and the Emperor know this. The Dark Angels themselves don't even know he is still alive and with them all this time.

So no as Kraytirous said, that The Rock and Dark Angels are there ready to start or already started bombing from what I know.


Automatically Appended Next Post:
Saw this on Lady Atia's site in the comments section. Don't recall seeing this here.





Latro_the_Zombie > Daniil Osudin • 2 hours ago





rumours from 4chan

Rubric Marines

Same stats as a basic chaos space marine, but has a 5++. 140pts for 5 with aspiring sorcerer. 22pts per extra, up to 5 extra.
Inferno bolters: same stats as a bolter but ap3 and soulblaze.
Warpflamer: 10pts upgrade, ap3 flamer with soulblaze.
Soulreaper cannon: 30pts upgrade. s5, ap3, heavy 5.
Aspiring sorcerer is a level 1 psyker.

Scarab occult terminators:
300pts for 5, 50pts for each additional one. ws5, bs4, s4, t4, w2, i4, a2, ld10, 2+/4++
Leader has 3 wounds and 3 attacks.
Can sweeping advance.
Combi inferno bolters are same as inferno bolters but twin linked.
Heavy warpflamer is 10pts and is a strength 5 warpflamer.
Soulreaper cannon is same as above.
Hellfyre missile packs: dual profile- s4, ap3, small blast or s8 ap3. 20pts per model.


GW said that the aspiring sorcerers can be added to Rubric and Scarab units, implying they are optional. So that may shed some doubt on the rumors, or GW is wrong in how they described their units.

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in au
Liche Priest Hierophant







Hmm, I find it strange how there's no datacard release for the Thosand Sons/Tzeentch Daemons Tactical Objectives, and no card for the updated Tzeentch Discipline.

Also looking at it the Ltd Edition only comes with the Change powers from Warzone Fenris Part 1.


Also hey Tzeentch Daemons get their own themed Warp Storm table. That's pretty nifty.
   
Made in us
Steadfast Grey Hunter




Seminole, Florida

 Matt.Kingsley wrote:
Hmm, I find it strange how there's no datacard release for the Thosand Sons/Tzeentch Daemons Tactical Objectives, and no card for the updated Tzeentch Discipline.

Also looking at it the Ltd Edition only comes with the Change powers from Warzone Fenris Part 1.


Also hey Tzeentch Daemons get their own themed Warp Storm table. That's pretty nifty.


Could end up being a week 2 gimmick, I mean they have them in the LE
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

OK...first part, fluff coming in a bit. I need to eat still. But here ya go for rules! ...spoiler: the fluff is cool, imo smile.png

Combat Phase podcast will be happy to cover the new Thousand Sons soon. But in the meantime this is the initial text review of Warzone Fenris 2: Wrath of Magnus. The hardcover case comes with a fluff book and a rule book so you can build your own themed Thousand Sons army or Tzeentch demons army. It’s worth the $75 USD every bit. Amazing art, a stunning new line of models which I honestly did not expect. Sadly the website is old so episodes are on iTunes or @kennylull on twitter or www.facebook.com/combatphase and episodes go up every week. Check out over 50 episodes with Black Library and the most recent ep. 172 an interview with the man himself, Aaron Dembski-Bowden on Master of Mankind, the Black Legion series, his books, writing styles, and what’s to come. Direct link:

Check out models on GW's website, of course.

Rules:

For someone loving the fluff of the Thousand Sons (TS) and now becoming a first-time CSM player this book is amazing. I can’t say with any certainty on this, the day of pre-release in Nov., how the Traitor’s Legion book (resale Dec 3) will address TS but I have faith in Tzeentch that it will at the worst mirror this and at the best, grant options for TS fans/players of 30K & 40K—but that’s just my educated guess. msn-wink.gif

OK, so how does this work? Kickass models—stunning and a wider selection than I could have imagined—accompany new paints to build your TS collection. Demons do NOT have any new model kit releases at this time. However, blue horrors and brimstone horrors (they’re so darn cute!) are available in Warhammer Quest: Silver Tower (WHQ) where you may want to look at your local GW or FLGS or online to buy, trade, or make dark pacts to acquire some. Though not confirmed, I am under the impression early in 2017 we’ll see these models boxed to be used in 40K & AoS. The Tzaangor kit has a nice selection of bits; don’t bother trying to mix WHQ Tzaangors into your 40K army, imo, just get the 40K kit and you can use those for AoS. Rubric marines make a gorgeous kit. Datasheets have units of 5 (4 + 1 aspiring sorcerer as infantry character) so the box can make the asp sorcerer + 9 marines, equipped with inferno boltguns or warp flamers. Soulreaper cannon and icon of flame…pretty. Oh, and a diverse CSM transfer sheet for other legions. Nice kit.

That’s all I have for models. Have a look on GW’s pre-order section for kit details and 360 view.

Making an army

These books are incredibly clear and perhaps that’s future-proofing in addition to an evolution of the design studio. You need CSM codex for TS and Demon codex for the Tzeentch demon army here. The TS are vicious psykers and that comes through quite clear in this WoMagnus supplement!

TS: This book contains new data sheets for Ahriman and Rubric Marines which replace their listings in the current CSM codex. The TS theme army is a Grand Coven (GC) which is made up of formations. Psykers get new and better powers and the CSM sorcerers can draw from 4 new disciplines: Sinistrum, Heretech, Ectomancy, Geomortis. We get 6 new objectives for TS focusing on psyker objectives mostly, or number 9. Also 3 cool fluffy altars of war. TS get 6 new relics, 6 new warlord traits (One gives eternal warrior!). CSM models can become TS with certain Tzeentchy condition to basically, ya know, make it work.

Special rules: detachment from CSM can become TS meeting rules (this book), then all units in a TS detachment or formation get 3 special rules (hells yeah, imo!)

1. if unit w/vet of long war (all TS except Tzaangors) affected by a blessing then invuln save better by 1 until start of your next psyker phase.

2. Units as above reroll hits every round of close combat vs. Space Wolves but also SW get hatred vs. TS

3. Rubricae becomes troops instead of elites

-Units from the formation can be in both a formation and detachment. You need your warlord in a GC as primary detachment to give the benefits to that whole primary detachment. Which is re-roll TS special warlord trait & re-roll the result of perils as well as all psykers can attempt to manifest one warp charge above their mastery level. So mastery 4 could attempt to manifest 5 powers!! Holy Psyker kickass, Batman! Oh, Eldar… ;-p

- GC is 1+ core; 0-4 command; 1+ auxiliary [TS Formations have cool benefit of re-rollingfailed saving throws of 1 when the formation uses max number of units allowed]

Core: War Cabal (formations either using healthy mix of the army) or Sehkmet Conclave (A badass Sorcerer + 3-9 scarab occult termies)

Command: Reharti, Ahriman’s Exiles, and Lord of the Legion

Aux: War Coven (magics!), Tzaangor Warherd (bray, baby!), Daemon engines (stuff from codex), and legion armory (codex armor vehicles)

Updated discipline of Tzeentch, 4 new disciplines.

designer notes new icon of flame reflects new changes since CSM codex, new inferno bolt weapons. Bolt + mark Tz = soul blaze


Can’t spoil every data sheet but some highlights:

- Ahriman at 230 HQ (rubric become troops if he’s in the army), can take a disc, psyk 4: Bio, Deamon (malefic), divination, ectomancy, geomortis, heretics, pyro, sinistrum, telekinesis, telepathy, tzeentch [The 11] and he still has Master of Deception warlord trait.

-Exalted sorcerer 160, can take disc, Pyk 2, same 11 powers, 1/per game Coruscating Beam attack instead of shooting (unlimited,S9, AP2, Heavy 1, blast, lance)

-Tzaangors 10 w/mk Tzeentch, can swap 2 hand weapons for auto pistol & chainsword, can take up to unit 30, 7pts each. relic hunter rule for fluff in case rare instance of this comes up

-Rubric marines unit 5 (4+ aspiring sorcerer), same special rules but better weapon options now. aura of dark glory, sorcery force stav, uses Tzeentch spells, can take up to 20 (23 pts each), any # of warpflamers (7 pts), sorcerer can take meltabomb, icon, gift, rhino. 1 soul reaper cannon per 10 marines (25 pts).

-Scarab occult terms 5 (4 + sorcerer) sorcerer has WS 5, 2 wounds- 1 above normal troops, and cast 11 disciplines. units can be 10 (40/model), heavy weapon options per every 5; per 5 one hellfire missile rack, land raider road trip available

-Magnus is a beast at 650 points but he has some crazy powers. psyk 5, draws line of sight to any model on the battlefield, harnesses charges on 2+, never perils, 4+ invuln, and besides knowing all Tzeentch & Change spells he has that Gaze you heard about, charge 5 (but remember all bonuses TS get!) 18’ D, Ap 1, assault 1, soulblaze! His staff is S user, AP2, force, soul blaze and transmogrify. Hot.

—so as with making the TS army, it’s all about formations and besides re-rolling saves of 1, they are reflections of fluff in names and benefits. As the Rehati should be from the HH novel A Thousand Sons (by Graham MacNeill), this expensive sect can harness on 3+ and draw line of sight anywhere. Makes me happy! War cabals of rubrics and terms; war covens of sorcerers; herds of tzaangors and a sekhmet conclave of terms + sorcerers.

-these inferno weapons all S4, AP 3; soul reaper cannon 24”, S5, AP 3, Heavy 4 rending; and the warp flame weapons have warp flame special rule.

Demons

Also 3 alter of war, 6 new fluffy tactical objectives, a new Tzeentch warp storm chart if your warlord is in the primary detachment (like TS model for creating a battle-forged army above)

Pink Horrors here replace the ones from the Demons codex. 90 for 10, up to 20 (9 pts/each). 1 is iridescent horror who can take 20 pts of rewards combination) and take choice of icons and icon upgrades

Blue (50pts for 10) and brimstone horrors (30 pts for 10) have been added as units. Pink horrors die and split into 2 blue which die and split into brimstones if you have them. An awesome return to the game! One formation even doubles the amount of horrors spawned from their colorful kin. Horrors use Change discipline.

-contains new loci, transmogrification in this book replaces the one from the demons codex because horrors split differently now. Demons of Tzeentch can be demon of tzeentch detachments. Pink horrors can carry new icons as well.

-You make a Pandemoniad of Tzeentch as your primary detachment but for warlord traits you need WF 1: Curse of the Wulfen.

the Pandemoniad gives you 1 better invuln save to a max 3+ and you can reroll the warlord trait (from WF1) AND the tzeentch warp storm table.

Same as a GC in format.
-1+ Core - Warpflame Host, Lorestealer Host

-0-3 Command - Lord of Pandemonium or Omniscient Oracles (Kairos plus more Lords of Change to help the blind bastard actually see the present, lol!)

-1+ aux -[this is where the rest of your demons of tzeentch come in] Agents of Tzeentch, Forgehost (soul grinders), Burning Skyhost, Brimstone Conflaguraions and Groups of Heralds.


Fluff
coming...



5/5 stars!

   
Made in us
Pious Palatine




Magnus is going to be an enormous pain for anyone to deal with.


 
   
Made in us
Steadfast Grey Hunter




Seminole, Florida

I need some tissues....
Take that as you will....
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

I really hope that "CSM units can become TS" thing is true. My TS Raptors and Havoks will be so happy.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Well apparently there is a condition for CSM models to become Tsons models.

Like you had restrictions on Tsons models in 3.5: no bikers, no raptors, no oblits, no havocs.

I'd say the restriction this time would be no bikers and no raptors.

   
Made in au
Liche Priest Hierophant







No doubt the condition is MoT and VotLW.
I can't see the current GW imposing anything more than that so they don't discourage people from buying the entire CSM model range.
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

Just real quick, then writing final fluff review part of this...

CSM can be TS and treated in all ways as CSM w/following modifications:
1. no rare unites besides Ahriman and Big Red
2. If can take Mk Tz they must
3. Units w/Mk of other 3 gods can't play our reindeer games
4. all units that can be upgraded to VotLW must at no cost.
5. any demon princes must have demon of Tz
6. psykers from the detachment can choose to generate all of their powers from new Tzeentch discipline (primaris + 6)

then they'd benefit from the 3 TS detachment/formation rules.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

So raptors can be taken. Awesome.

Veteran noob thank you so much for taking the time. Very exciting.

Too bad about no 2w on occult termies but to good to be true I thought. Also 40 a mod instead of 50 is good.

Are kopesh ps just ap 3 with nothing else?

This message was edited 2 times. Last update was at 2016/11/26 01:25:16


2500
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1750 
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

 Skerr wrote:
So raptors can be taken. Awesome.

Veteran noob thank you so much for taking the time. Very exciting.

Too bad about no 2w on occult termies but to good to be true I thought. Also 40 a mod instead of 50 is good.

Are kopesh ps just ap 3 with nothing else?


Ug, exhausting but exciting. and the forums have been kind so it's all good
Yeah, only scarab occult sorcerer (srgt, basically) has 2 wounds. They all have cool looking power khopeshes but they are swords. Everything save tzaangors has AP 3 in TS now but need the big heroes for better armor punching.

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
 
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