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2016/11/26 20:32:33
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
stompygitz wrote: Emperor protect us.....honestly, against that amount of horrors I'm not sure what to do. how do you handle that many models? It almost seems like they took daemon factory and turned it up a notch.
Shoot them there T3 with a 5+ invul bring a punisher and you will chew threw an entire unit a turn.
2016/11/26 20:45:59
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Problem is, the FLG "article" about formaitons is a mess. its really hard to understand just what you can or can't take in the formations.
And by that, impossible to get any kind of idea behind the very narrow perspective of the dude who wrote it. or even to really know what tools are available to you.
For example, one of the best power depends on maxing out a formation, but what IS a maxed out formation is left for guessing.
If its easy to max them out, then some could be incredible, but if making it up requires 10 units, than its irrelevant.
We really need more solid data about the formations.
can neither confirm nor deny I lost track of what I've got right now.
2016/11/26 21:03:08
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
I'm imagining allied Magnus with Fateweaver and a Grimoire holder. Plus an unholy amount of cheap Brimstone Horrors that generate as many warp charges as you want to summon whatever you need.
And if any of the Brimstone Horrors get Possession....
2016/11/26 21:05:40
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Lou_Cypher wrote: Disappointment or 'Does not live up to your personal expectations?'
All the 1kson/tzeetch mortal stuff looks good and he even listed prety much all of it as good formations in that artical. TBH I'm prety sure love for 1ksons/Tzeetch Mortals is what most players cared the most about.
This message was edited 1 time. Last update was at 2016/11/26 21:06:38
2016/11/26 21:06:59
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
the formations semm to be quiet okay. especially the core one.
having rerollable to hit rolls of 1's when a psyker in a unit successfully casts a power is quiet nice. Especially if it is a blessing. then the unit also increases its invulnerable save by 1.
what makes the core shine even more is if you play it with maximum selections. that grants you the reroll saves of 1 for every unit within the formation. couple that with the bonus above and you get the drill.
dont forget, the activation of a force weapon is a blessing.
meaning rubics will run around with 3+/3++ and reroll to hit and saves of 1's. that makes them very durable.
same goes for scarab occult terminators. running with 2+/3++ and reroll to hit and saves of 1's.
and we are not talking about any other blessings here. its just a forceweapon activation. especially since each psyker can cast one additional power within the great cabal. activating force is possible for quiet few WC's (especially if you got the siphon energy spell on a focus character)
that makes rubics and terminators quiet tough to take out, even without additional support via a sorceror.
the HQ's can use their abilitys to increase the strength of the non cult units. it really opens up a lot of possibilities.
2016/11/26 21:08:37
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Spoiler:
Next primarch release is Guiliman in a sort of dreadnight suit. Following him will be Ferrus! In short, his spirit lived on in the machine, so somehow he was cloned and is genetically reborn on Mars. Following those two is demon mortation.
The general jist is that ALL major primarchs are on there way back with the exception of Horus, Sanguinius, Curze etc.
It'll be a final seige on Terra and the next campaign will build up to the demon primarchs breaking in to the emperors throne room and confronting the man himself before the lights go out. No clue what happens after that!
In terms of rules for the next edition, all that was said was that scatter dice would be a thing of the past.
2016/11/26 21:14:43
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Wilson wrote: I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Spoiler:
Next primarch release is Guiliman in a sort of dreadnight suit. Following him will be Ferrus! In short, his spirit lived on in the machine, so somehow he was cloned and is genetically reborn on Mars. Following those two is demon mortation.
The general jist is that ALL major primarchs are on there way back with the exception of Horus, Sanguinius, Curze etc.
It'll be a final seige on Terra and the next campaign will build up to the demon primarchs breaking in to the emperors throne room and confronting the man himself before the lights go out. No clue what happens after that!
In terms of rules for the next edition, all that was said was that scatter dice would be a thing of the past.
That sounds like hogwash. Ill eat a shoe if Gulliman comes back before the Lion.
PourSpelur wrote: It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Wilson wrote: I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Spoiler:
Next primarch release is Guiliman in a sort of dreadnight suit. Following him will be Ferrus! In short, his spirit lived on in the machine, so somehow he was cloned and is genetically reborn on Mars. Following those two is demon mortation.
The general jist is that ALL major primarchs are on there way back with the exception of Horus, Sanguinius, Curze etc.
It'll be a final seige on Terra and the next campaign will build up to the demon primarchs breaking in to the emperors throne room and confronting the man himself before the lights go out. No clue what happens after that!
In terms of rules for the next edition, all that was said was that scatter dice would be a thing of the past.
That sounds like hogwash. Ill eat a shoe if Gulliman comes back before the Lion.
Get ready to fill your boots!
2016/11/26 21:21:21
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
stompygitz wrote: Emperor protect us.....honestly, against that amount of horrors I'm not sure what to do. how do you handle that many models? It almost seems like they took daemon factory and turned it up a notch.
You don't. ANyone that says "shoot them!" obviously hasn't played Warhammer 40k because you can't just "shoot" them" if they continually spawn more units since you're limited in your shooting.
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
2016/11/26 21:22:25
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Lou_Cypher wrote: Disappointment or 'Does not live up to your personal expectations?'
Disappointment. Occult Termies are 50 PPM which is the same cost of Paladins that have 2 wounds Rubric Marines are still overpriced, and have "upgrades" which consist of them becomes walking enemy upgrades for the almost terminator cost of 30 PPM.
Let me repeat that for 30 points you get a SnP model with an assault weapon that has an 8" range, that has worse AP then the standard weapon, a 3+ armor save, and a single wound. It is literally a 7 point DOWNGRADE.
2016/11/26 21:23:35
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Not gonna lie, removing scatter would speed up the game if they replaced it directly with BS, would lower the amount of arguments too with scatter direction.
Wilson wrote: I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Spoiler:
Next primarch release is Guiliman in a sort of dreadnight suit. Following him will be Ferrus! In short, his spirit lived on in the machine, so somehow he was cloned and is genetically reborn on Mars. Following those two is demon mortation.
The general jist is that ALL major primarchs are on there way back with the exception of Horus, Sanguinius, Curze etc.
It'll be a final seige on Terra and the next campaign will build up to the demon primarchs breaking in to the emperors throne room and confronting the man himself before the lights go out. No clue what happens after that!
In terms of rules for the next edition, all that was said was that scatter dice would be a thing of the past.
Sooooo why do they stop with 1 clone and not just do a whole army?
Lou_Cypher wrote: Disappointment or 'Does not live up to your personal expectations?'
Disappointment. Occult Termies are 50 PPM which is the same cost of Paladins that have 2 wounds Rubric Marines are still overpriced, and have "upgrades" which consist of them becomes walking enemy upgrades for the almost terminator cost of 30 PPM.
Let me repeat that for 30 points you get a SnP model with an assault weapon that has an 8" range, that has worse AP then the standard weapon, a 3+ armor save, and a single wound. It is literally a 7 point DOWNGRADE.
Occult terminators are 40ppm and come with a 90 point sorcerer equivalent to a 125 point sorcerer if you bought the same options from HQ.
Flamer Rubrics are transparently for spilling out of rhinos, cause more potential wounds and ignore cover.
2016/11/26 21:29:46
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Wilson wrote: I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Spoiler:
Next primarch release is Guiliman in a sort of dreadnight suit. Following him will be Ferrus! In short, his spirit lived on in the machine, so somehow he was cloned and is genetically reborn on Mars. Following those two is demon mortation.
The general jist is that ALL major primarchs are on there way back with the exception of Horus, Sanguinius, Curze etc.
It'll be a final seige on Terra and the next campaign will build up to the demon primarchs breaking in to the emperors throne room and confronting the man himself before the lights go out. No clue what happens after that!
In terms of rules for the next edition, all that was said was that scatter dice would be a thing of the past.
Sooooo why do they stop with 1 clone and not just do a whole army?
Guiliman in a Dreadknight. I'm guessing he got this directly from Mat Ward.
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
2016/11/26 21:32:43
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
stompygitz wrote: Emperor protect us.....honestly, against that amount of horrors I'm not sure what to do. how do you handle that many models? It almost seems like they took daemon factory and turned it up a notch.
You don't. ANyone that says "shoot them!" obviously hasn't played Warhammer 40k because you can't just "shoot" them" if they continually spawn more units since you're limited in your shooting.
Except the amounts the spawn is also limited.
And they are very VERY easy to kill.
Souba wrote: the formations semm to be quiet okay. especially the core one.
having rerollable to hit rolls of 1's when a psyker in a unit successfully casts a power is quiet nice. Especially if it is a blessing. then the unit also increases its invulnerable save by 1.
what makes the core shine even more is if you play it with maximum selections. that grants you the reroll saves of 1 for every unit within the formation. couple that with the bonus above and you get the drill.
dont forget, the activation of a force weapon is a blessing.
meaning rubics will run around with 3+/3++ and reroll to hit and saves of 1's. that makes them very durable.
same goes for scarab occult terminators. running with 2+/3++ and reroll to hit and saves of 1's.
and we are not talking about any other blessings here. its just a forceweapon activation. especially since each psyker can cast one additional power within the great cabal. activating force is possible for quiet few WC's (especially if you got the siphon energy spell on a focus character)
that makes rubics and terminators quiet tough to take out, even without additional support via a sorceror.
the HQ's can use their abilitys to increase the strength of the non cult units. it really opens up a lot of possibilities.
Question is, what IS the "maximum selections" exactly?
I mean, most cores in multi-formation-detachments are between 9 to 15 units when decked out. I don't expect anything nearly as big, but even 2 sorcerers, 3 rubrics and 2 scarab-not much at all with mere 7 units, is clocking at over1000 points, before upgrades or additional models.
can neither confirm nor deny I lost track of what I've got right now.
2016/11/26 21:38:34
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Wilson wrote: I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Spoiler:
Next primarch release is Guiliman in a sort of dreadnight suit. Following him will be Ferrus! In short, his spirit lived on in the machine, so somehow he was cloned and is genetically reborn on Mars. Following those two is demon mortation.
The general jist is that ALL major primarchs are on there way back with the exception of Horus, Sanguinius, Curze etc.
It'll be a final seige on Terra and the next campaign will build up to the demon primarchs breaking in to the emperors throne room and confronting the man himself before the lights go out. No clue what happens after that!
In terms of rules for the next edition, all that was said was that scatter dice would be a thing of the past.
Sooooo why do they stop with 1 clone and not just do a whole army?
I think it'll be clearer why when a writer explains it but my understanding was the the soul or spirit of Ferrus was transferred into this new body. So that's why there is only one, because there was only one spirit.
2016/11/26 21:41:21
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
I don't think you're really understanding how the rules work. A blue horror is just as easy to kill as a brimstone because they have T2 so most weapons wound on a 2+ anyway. They also have a 5++, reroll 1s which makes them MUCH more difficult than some random Grot. The game is balanced on armies of equal point values fighting one another, when one side gets a ton of new units that means the shooting you thought you had is MUCH less effective because you've in essence lost a few turns of firepower.
For an investment of 795 points (4 units of 20 pink horrors + herald with loci) you're getting 2,160 FREE points in return. How can you say "they're very easy to kill", when there are 5x as many you have to kill. I assume no math has been done. Ontop of that they are ML1 and Obsec.
This is quite possibly one of the dumbest rules GW has ever created.
This message was edited 1 time. Last update was at 2016/11/26 21:44:11
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
2016/11/26 21:41:21
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Wilson wrote: I learned a few pretty cool things today about the future of 40k that I can't keep to myself but must keep the source identity as anonymous as he is a part of the design team...
Spoiler:
Next primarch release is Guiliman in a sort of dreadnight suit. Following him will be Ferrus! In short, his spirit lived on in the machine, so somehow he was cloned and is genetically reborn on Mars. Following those two is demon mortation.
The general jist is that ALL major primarchs are on there way back with the exception of Horus, Sanguinius, Curze etc.
It'll be a final seige on Terra and the next campaign will build up to the demon primarchs breaking in to the emperors throne room and confronting the man himself before the lights go out. No clue what happens after that!
In terms of rules for the next edition, all that was said was that scatter dice would be a thing of the past.
Sooooo why do they stop with 1 clone and not just do a whole army?
I think it'll be clearer why when a writer explains it but my understanding was the the soul or spirit of Ferrus was transferred into this new body. So that's why there is only one, because there was only one spirit.
But that doesn't even make sense. That would mean his spirit has to be attached to his body the entire time. And what happens when there's multiple body parts? how did they attach his spirit? How did they control it, or keep it?
2016/11/26 21:42:45
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Question is, what IS the "maximum selections" exactly?
I mean, most cores in multi-formation-detachments are between 9 to 15 units when decked out. I don't expect anything nearly as big, but even 2 sorcerers, 3 rubrics and 2 scarab-not much at all with mere 7 units, is clocking at over1000 points, before upgrades or additional models.
exactly. its going to be expensive but that isnt the real issue if the core is allready VERY solid. most armys have to pay a core formation tax in order to get the good stuff after that. this one got one really nice on as its core.
2016/11/26 21:42:47
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
Its hard to be awesome, when your playing with little plastic men. Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
2016/11/26 21:51:09
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
I'm still confused as to whether the "Leader of the Legion" or whatever formation can be taken on it's own, or if the only way to take Magnus outside of the decurion is the Magnus + 3-9 Sorcs/Princes formation.
I want him, and will be getting him, but I don't want to use him with Sons. I think he fits better with Daemons.