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![[Post New]](/s/i/i.gif) 2016/12/02 03:06:27
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
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Daedalus81 wrote:So, from the looks of it I can't take raptors / talons in pure thousand sons force?
Why not? They can be Tzeentch-marked. If you're talking in the Decurion then yes, but you can in a CAD, far as I can tell.
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![[Post New]](/s/i/i.gif) 2016/12/02 03:27:44
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Chaplain with Hate to Spare
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Zerosoul wrote:Daedalus81 wrote:So, from the looks of it I can't take raptors / talons in pure thousand sons force?
Why not? They can be Tzeentch-marked. If you're talking in the Decurion then yes, but you can in a CAD, far as I can tell.
Adding in a CAD with a Exalted Sorcerer, a pair of Rubric Marine squads, and some Raptors or Warp Talons would be a nice way to accomplish that. Though Raptors and Warp Talons aren't exactly all that fluffy, IMO. But the addition of some Objective Secured Rubric Marines certainly couldn't hurt, especially since they would still get a lot of the benefits of the Thousand Sons.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/12/02 04:39:44
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Khorne Chosen Marine Riding a Juggernaut
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Congratulations Guardsman, you’ve been promoted.
Having lost contact with the regiment’s sniper platoon*, you are being drafted in to replace them**. Full mission briefing will be at first light. For now, it is vital that you read this target acquisition and priority guide taken from the sniper’s handbook.
As a sniper, your role will be to identify and eliminate the warlords and commanders in the enemy army.
The Arch Enemy’s forces are disorganized and anarchic, making the identification of key enemy personnel tricky, but it is essential. You are not permitted to waste precious sniper rounds*** on rank and file troops.
1) Target’s helm is adorned with skulls
Particularly deranged individuals have an unhealthy fascination with skulls. Helpfully, though, these targets are easy to bait into a trap. Simply find a skull**** and leave it where you would like the target.
When the target stops to inspect the skull, you’ll have an easy shot. Distant targets of this nature can also be lured to the kill-spot by laying a long trail of skulls from their position to where you want them. To save on time, we’d suggest spacing the skulls about three strides apart.
2) Target is stood on a ‘disc’ and wields a primitive stick
Abnormally stupid, these so called sorcerers opt not to travel to battle in armoured vehicles but rather glide along on discs. Raised above the masses, they make easy targets for a skilled marksmen, and they sometimes travel in groups. Take them all out.
3) Target has wings and stands taller than three men
In their arrogance, some Chaos champions have opted to make themselves even easier to hit. Getting head shots on these lumbering brutes is a simple matter.*****
4) Target has ridiculous top-knot and oversized claw
You’ve spotted one of the leaders of the Black Legion – good job trooper.
Target this character with extreme prejudice. Note, hits on the topknot are unlikely to be fatal, so do still target the head.
That’s it for now trooper. We’ll see you at dawn.
Good hunting.
Thought for the Day:
‘Identify your target. Concentrate your fire on it to the exclusion of all else. When it is destroyed, choose another target. That is the way to secure victory!’
*For now, we are assuming they have just become exceptionally good at hiding.
**Unfortunately, while we do have spare bodies, namely you, we do not have any spare equipment. You will not be furnished with any specialist supplies. But…
***Good news! As our allocation of sniper rifles is still missing in action, along with the last squad, you can shoot at whomever you like as we have plenty of the standard rounds that your regular rifle uses.
****If this proves difficult, you are likely too far away from the war zone. Return immediately.
*****Note: some larger Chaos creatures have multiple heads. For best results – target them all simultaneously.
An Article on the regimental standard called "Slay the Warlord" i really like that silly dark humour that GW had in the 80's and 90's
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This message was edited 3 times. Last update was at 2016/12/02 04:43:02
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![[Post New]](/s/i/i.gif) 2016/12/02 04:56:23
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Automated Rubric Marine of Tzeentch
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I'm going to assume that those "close combat weapons" that the Tzaangors get as standard aren't chainswords? In which case, they're compatible with Age of Sigmar, right?
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![[Post New]](/s/i/i.gif) 2016/12/02 05:12:14
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Mutating Changebringer
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Quarterdime wrote:I'm going to assume that those "close combat weapons" that the Tzaangors get as standard aren't chainswords? In which case, they're compatible with Age of Sigmar, right?
The have a sprue of chainswords and pistols as well as their AoS weapons. They are usable in both game systems.
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![[Post New]](/s/i/i.gif) 2016/12/02 06:12:54
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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For the love of god I would be so happy if traitor legions just bundled all of the existing formations into a single book, slapped some legion-soecific additional rules on there and call it a day.
The amount of publications I need in order to play a game sometimes goes beyond ridiculous with all the books and dataslates and IA printouts I need to play all of my models.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2016/12/02 06:43:41
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Automated Rubric Marine of Tzeentch
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Daedalus81 wrote:So, from the looks of it I can't take raptors / talons in pure thousand sons force?
Yes you can. As long as you have MoT and VotLW on every model that can do so in the army.
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![[Post New]](/s/i/i.gif) 2016/12/02 08:44:48
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Resolute Ultramarine Honor Guard
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Do we know what the formation is for Magnus + 3 - 6(?) Daemon Princes/Sorcerors?
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/12/02 08:58:10
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Crazyterran wrote:Do we know what the formation is for Magnus + 3 - 6(?) Daemon Princes/Sorcerors?
Isn't that the one where princes cast on a 3+ while within 18" of Magnus and also have LoS everything?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/12/02 09:12:15
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Resolute Ultramarine Honor Guard
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So operation: flying circus is a go, then. Because casting Summoning on 3+ while floating around amuses me.d
My area plays 1500 typically, so:
Magnus - 650
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Magnus is 650, right? His data sheet on the other page didn't say.
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This message was edited 1 time. Last update was at 2016/12/02 09:15:09
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/12/02 09:15:17
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Chaplain with Hate to Spare
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Crazyterran wrote:So operation: flying circus is a go, then. Because casting Summoning on 3+ while floating around amuses me.
I was going to say, they might as well have a special rule called "Flying Circus".
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/12/02 09:21:40
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Resolute Ultramarine Honor Guard
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Have to decide between Magnus and a bunch of horrors to get the skulls for my chaplain, or BaC for Tacticals 80-110, five more fulmentarii, a VV squad, and twenty bucks on paints or some stuff.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/12/02 10:03:13
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Pious Palatine
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Crazyterran wrote:So operation: flying circus is a go, then. Because casting Summoning on 3+ while floating around amuses me.d
My area plays 1500 typically, so:
Magnus - 650
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Magnus is 650, right? His data sheet on the other page didn't say.
Correct me if I'm wrong but flyers in the air don't count towards 'not being tabled' right? Of so that's a risky game you playin.
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![[Post New]](/s/i/i.gif) 2016/12/02 10:15:25
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Chaplain with Hate to Spare
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ERJAK wrote: Crazyterran wrote:So operation: flying circus is a go, then. Because casting Summoning on 3+ while floating around amuses me.d
My area plays 1500 typically, so:
Magnus - 650
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Magnus is 650, right? His data sheet on the other page didn't say.
Correct me if I'm wrong but flyers in the air don't count towards 'not being tabled' right? Of so that's a risky game you playin.
No, that is not the case.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/12/02 10:22:53
Subject: Re:Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Locked in the Tower of Amareo
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Slayer le boucher wrote:Particularly deranged individuals have an unhealthy fascination with skulls. Helpfully, though, these targets are easy to bait into a trap. Simply find a skull**** and leave it where you would like the target.
Golden!
Damn the regimental standard is good  Best part of new releases tends to be regimental standard that accompanies them!
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/12/02 10:29:37
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Regular Dakkanaut
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Crazyterran wrote:So operation: flying circus is a go, then. Because casting Summoning on 3+ while floating around amuses me.d
My area plays 1500 typically, so:
Magnus - 650
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Prince: Tzeentch, spell familiar, level 3, power armour, wings - 310
Magnus is 650, right? His data sheet on the other page didn't say.
Sorry, looks utterly dull to play against. Good luck getting more than 1 game...
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![[Post New]](/s/i/i.gif) 2016/12/02 10:29:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Pustulating Plague Priest
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Skull**** eh? Not an unfortunate placement of 4 asterixes at all.
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2016/12/02 14:21:30
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Do we get to see "Armory of the Thousand Sons" (meaning, "who can take what Relic?" ) or the Warlord Traits anytime soon? I want to see if it's technically possible to make a Psychic Walker with the Warpack :>
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This message was edited 1 time. Last update was at 2016/12/02 14:21:55
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![[Post New]](/s/i/i.gif) 2016/12/02 14:27:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fixture of Dakka
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Joyboozer wrote:Skull**** eh? Not an unfortunate placement of 4 asterixes at all.
I did a double-take there too
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/12/02 14:36:42
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Chaplain with Hate to Spare
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Joyboozer wrote:Skull**** eh? Not an unfortunate placement of 4 asterixes at all.
God, I swear I stared at the quoted statement for a couple of minutes and all I could think was "isn't that word a verb, not a noun?".
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/12/02 14:57:34
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Rampaging Khorne Dreadnought
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What do you mean? The armoury has been posted and the only new units that can take artefacts are the exalted sorcerers. So no psychic anything that isn't already a psyker.
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![[Post New]](/s/i/i.gif) 2016/12/02 15:26:07
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Member of a Lodge? I Can't Say
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Im just sitting here waiting for Ahrimans Rules...
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![[Post New]](/s/i/i.gif) 2016/12/02 15:34:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Inspiring Icon Bearer
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A couple of things I notice...
Scarab Occult Terminators have terminator armor, not Tartaros terminator armor, so no sweeping advances. Sad face.
Exalted Sorcers can't take special issue war gear, so unless they get permission elsewhere, no jump pack exalted sorcerer, so one of the three sorcerers in the box is just a sorcerer.
I'm still pretty excited for this release. Just made up a few different 1000 point lists to try out. Looking forward to it!
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One of them filthy casuals... |
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![[Post New]](/s/i/i.gif) 2016/12/02 15:42:35
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Fresh-Faced New User
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godswildcard wrote:A couple of things I notice...
Scarab Occult Terminators have terminator armor, not Tartaros terminator armor, so no sweeping advances. Sad face.
Exalted Sorcers can't take special issue war gear, so unless they get permission elsewhere, no jump pack exalted sorcerer, so one of the three sorcerers in the box is just a sorcerer.
I'm still pretty excited for this release. Just made up a few different 1000 point lists to try out. Looking forward to it!
There's the Astral Grimoire.
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![[Post New]](/s/i/i.gif) 2016/12/02 15:44:23
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Is it just me or are there no exalted sorcerors on the GW website?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/12/02 15:47:09
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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For whatever reason, they didn't get placed into the Thousand Sons or Chaos Marines section. At least on the US site.
You have to search for "Exalted Sorcerers".
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![[Post New]](/s/i/i.gif) 2016/12/02 15:48:41
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Krazed Killa Kan
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I'm just an ork player, so I might be missing something, but do tzangors suck ASS?
They're like boyz, but more expensive, fewer attacks, no furious charge, somehow worse shooting than boyz, in that they have none, other than a S3 pistol for 1PPM, and nothing like mob rule to hold them in combat.
If they had the demon USR, they'd be ok, but all they've got is MoT.
And that would stack with a blessing to give them a 5++ but even with a 5++, they still seem like they'd get curbstomped by anything scarier in CC than a fire warrior.
Can you take cultists in 1K sons armies? Because they seem almost as good as tzangors for half the price, even having to buy them MoT.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2016/12/02 15:51:39
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Longtime Dakkanaut
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Kap'n Krump wrote:I'm just an ork player, so I might be missing something, but do tzangors suck ASS?
They're like boyz, but more expensive, fewer attacks, no furious charge, somehow worse shooting than boyz, in that they have none, other than a S3 pistol for 1PPM, and nothing like mob rule to hold them in combat.
If they had the demon USR, they'd be ok, but all they've got is MoT.
And that would stack with a blessing to give them a 5++ but even with a 5++, they still seem like they'd get curbstomped by anything scarier in CC than a fire warrior.
Can you take cultists in 1K sons armies? Because they seem almost as good as tzangors for half the price, even having to buy them MoT.
Higher toughness, fleet, can run and charge and so forth.
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![[Post New]](/s/i/i.gif) 2016/12/02 16:01:27
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Krazed Killa Kan
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I'm looking at their datasheet, and the only special rule I see is MoT and effectively hatred: enemy relics. No mention of fleet, run and charge, or anything else. They do have higher T than cultists, but that just makes them on par with an ork boy statline with none of the rules that makes boyz even marginally useful (furious charge, 'ere we go, mob rule).
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This message was edited 2 times. Last update was at 2016/12/02 16:05:33
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2016/12/02 16:12:38
Subject: Daemon Primarch Magnus/Wrath of Magnus/Traitor Legions Codex Supplement/Thousand Sons
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Oozing Plague Marine Terminator
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A unit WORSE than Ork boyz?
Dats a good wun, Boss!
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