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Made in be
Wicked Warp Spider





 BBAP wrote:
I get that DA aren't bad units, if only for the extra Wave Serpent - but their hats are half the size of the dudes themselves. That's a three, four foot tall hat right there. And it has a brush on it. How can anyone fight a war wearing a four foot tall brush-hat? How could you do anything? How do they even fit in the Wave Serpent?


I collected Eldar almost exclusively for the hats.

Spoiler:

This message was edited 1 time. Last update was at 2016/12/14 15:51:17


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Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Abel





Washington State

I still haven't seen a page number in the rule book that says a Land Raider has to make a Difficult Terrain Test twice or more when it moves into, stops, or moves out of terrain.

Worst unit in the game? How about Sisters of Battle Repentia Squad? 85 points for 5 models, 4 of which are T3 have no armor save, 6++ wielding Eviscerators (Sx2, AP2, melee, armorbane, Twoo-handed, and the best part: Unwieldy)? +14pts/model. The Mistress isn't bad, but she isn't any good either. Oh, they do have a once per game ability to give themselves FnP 3+ for that phase only.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Emboldened Warlock




Widnes UK

I don't think there is a specific rule that says they take two tests, I think he means that because of their size you often end up stopping in terrain and then have to take tests on two successive turns to get through 1 piece of terrain.

Ulthwe: 7500 points 
   
Made in us
Journeyman Inquisitor with Visions of the Warp




I vote for the Tempestus Commissars.

They've got essentially no utility whatsoever.
   
Made in us
Decrepit Dakkanaut




Yoyoyo wrote:
I vote for the Tempestus Commissars.

They've got essentially no utility whatsoever.

They're 25 points to fill up a mandatory HQ slot if you don't want to spend points on a Command Squad.

So they're good but only in the same way as Mucolids.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Bonkers Buggy Driver with Rockets






I'm pretty sure that lifta-droppa wagons are worse than land raiders. The lifta-droppa is a 225-pt battlewagon with a transport capacity of 6, which can try to hit one enemy non-superheavy vehicle a turn with ork BS2, then if it hits it has a 1/6 chance of failing horribly, a 2/3 chance of removing d3 HP and nudging it gently in a random direction, and a 1/6 chance of exploding the vehicle and moving it around randomly. Added to this is the fact that it can only take 2 rokkits max, so even if you fire those instead youre firepower is puny. Land Raiders are better at shooting things, have better armor, and can carry more models, all for just a few more points.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

StevetheDestroyeOfWorlds wrote:
 Jimsolo wrote:
Still staking my claim on Hellions.

But bloodbrides are slower hellions with less shooty!


But Bloodbrides can dive through trees and not die. They can also G2G and get cover saves from chest high walls. They've ALSO got grenades for charging into cover.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Regular Dakkanaut




 Jimsolo wrote:
StevetheDestroyeOfWorlds wrote:
 Jimsolo wrote:
Still staking my claim on Hellions.

But bloodbrides are slower hellions with less shooty!


But Bloodbrides can dive through trees and not die. They can also G2G and get cover saves from chest high walls. They've ALSO got grenades for charging into cover.

While that is true, even with cover they are going to die long before reaching combat, while hellions are terrible, but have something to from longer range.
They're both so bad, its hard to tell which is worse!
   
Made in gb
Dakka Veteran





Hellions are worse because bloodbrides can have a transport and a good one at that in the venom. Where as tge poor hellions get nothing which is a shame as there models are excellent.
   
Made in us
Hellish Haemonculus






Boskydell, IL

I think two or three of the bottom five units are DE. Easily.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Locked in the Tower of Amareo




 gnome_idea_what wrote:
I'm pretty sure that lifta-droppa wagons are worse than land raiders. The lifta-droppa is a 225-pt battlewagon with a transport capacity of 6, which can try to hit one enemy non-superheavy vehicle a turn with ork BS2, then if it hits it has a 1/6 chance of failing horribly, a 2/3 chance of removing d3 HP and nudging it gently in a random direction, and a 1/6 chance of exploding the vehicle and moving it around randomly. Added to this is the fact that it can only take 2 rokkits max, so even if you fire those instead youre firepower is puny. Land Raiders are better at shooting things, have better armor, and can carry more models, all for just a few more points.


It's still cheaper to fail utterly. It's close, imo.
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

Grey knights tech marine. He is a HQ that no one will EVER take



 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

The Sanguinor. 200 list dollars for a glorified jump pack arty armor captain with a power sword...that can't join a unit. I don't think the rules designers understand how bad it is to not have independent character on an expensive guy.

Made even more hilarious by the fact that in fluff he does things like solo 3 carnifexes at once (shield of Baal exterminatus) which he could absolutely never do on the table without the weightiest weighted dice in all history.

20000+ points
Tournament reports:
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Made in us
Hellish Haemonculus






Boskydell, IL

He was much better in 5th.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Regular Dakkanaut




Aun Shi is a pretty terrible unit for the tau, probably worse than vespid
   
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Belgium

 Jimsolo wrote:
He was much better in 5th.


he was essentially a DPrince, nice stats, EW, etc etc, how is he now?

   
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 Slayer le boucher wrote:
he was essentially a DPrince, nice stats, EW, etc etc, how is he now?

Well, he's got a charge-out-of-DS formation and a Fearless aura. Pretty situational.
   
Made in gb
Worthiest of Warlock Engineers






preston

You poor Children, you think those are bad? Try Ogryns.
For 45 points you get a model whose sole redeeming feature is that it has a decent T. Otherwise it has no mobility, no way to deal with Medium or Heavy infantry, mediocre firepower, no delivery system, LD that might as well not exist and a 5+ save.
Compare this to Thunderwolf Cavalry which cost the exact same.

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Ogryns are leagues more useful than a LR. A single grav hit removes one wound from Ogryns and makes a LR completely useless. 5 Ogyrns are STILL cheaper than the goddamn Land Raider. Ogryns also soak fire much better than marine terminators. There are a LOT worse units than Ogryns. You just can't compare to the best assault unit in the entire Imperium.

This message was edited 2 times. Last update was at 2016/12/16 21:30:40


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Martel732 wrote:
Ogryns are leagues more useful than a LR. A single grav hit removes one wound from Ogryns and makes a LR completely useless. 5 Ogyrns are STILL cheaper than the goddamn Land Raider. Ogryns also soak fire much better than marine terminators. There are a LOT worse units than Ogryns. You just can't compare to the best assault unit in the entire Imperium.


After doing this comparison on the 'fix Ogryns' thread in Proposed Rules I'm going to have to disagree. Ogryns are more expensive than Terminators, don't have anywhere near the damage output, can only take more fire if you specifically design the parameters to let them, and have Ld7 so they run screaming at the drop of a hat.

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Don't Ogryns have ripper guns? That's better output than terminators. LD7 is an issue. It's been so long since I worried about LD in any shape form or fashion. I'd rather have roll LD7 than just be picked up off the table.
   
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Gore-Soaked Lunatic Witchhunter







Martel732 wrote:
Don't Ogryns have ripper guns? That's better output than terminators. LD7 is an issue. It's been so long since I worried about LD in any shape form or fashion. I'd rather have roll LD7 than just be picked up off the table.


Three S5/AP- shots at BS3/12" range instead of two S4/AP5 shots at BS4/24" range. I'd say the melee problem (3 S5/AP- attacks at WS4/I2 versus 2 S8/AP2 attacks at WS4/Unwieldy for the Terminators) overrides that.

Also Ogryn are Very Bulky and can't Deep Strike, though they seem to have taken away the rule that they need a 50pt IC before they'll get into a vehicle.

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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 master of ordinance wrote:
You poor Children, you think those are bad? Try Ogryns.
For 45 points you get a model whose sole redeeming feature is that it has a decent T. Otherwise it has no mobility, no way to deal with Medium or Heavy infantry, mediocre firepower, no delivery system, LD that might as well not exist and a 5+ save.
Compare this to Thunderwolf Cavalry which cost the exact same.


Ogryns have S5 T5 W3. You are paying 45ppm for Warbosses (who normally cost 60 points) with short-range heavy bolters.

Ogryns are fine.

This message was edited 2 times. Last update was at 2016/12/16 21:56:18


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Gore-Soaked Lunatic Witchhunter







 Ashiraya wrote:
...Ogryns have S5 T5 W3. You are paying 45ppm for 60p Warbosses with short-range heavy bolters.

Ogryns are fine.


And Ld7, no way to improve on a 5+ armour save, no way to get a semblance of a useful melee weapon, and Very Bulky.

(Don't forget that this 'short-ranged heavy bolter' has no AP)

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I've given up on AP other than 2 or 3 meaning anything in this game. Hell, the best weapon in the game is AP 6.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Martel732 wrote:
I've given up on AP other than 2 or 3 meaning anything in this game. Hell, the best weapon in the game is AP 6.


We know you've given up on AP meaning anything. The fact that there are good weapons with low AP doesn't mean that they wouldn't be better with higher AP.

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The burning pits of Hades, also known as Sweden in summer

 AnomanderRake wrote:
 Ashiraya wrote:
...Ogryns have S5 T5 W3. You are paying 45ppm for 60p Warbosses with short-range heavy bolters.

Ogryns are fine.


And Ld7, no way to improve on a 5+ armour save, no way to get a semblance of a useful melee weapon, and Very Bulky.

(Don't forget that this 'short-ranged heavy bolter' has no AP)


LD7 is standard for the IG codex so no special things there. Same with the save - use cover.

They are a low tier unit, yes. But most of their codex is. They are not special.

This message was edited 2 times. Last update was at 2016/12/16 22:00:10


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Made in gb
Worthiest of Warlock Engineers






preston

Martel732 wrote:Ogryns are leagues more useful than a LR. A single grav hit removes one wound from Ogryns and makes a LR completely useless. 5 Ogyrns are STILL cheaper than the goddamn Land Raider. Ogryns also soak fire much better than marine terminators. There are a LOT worse units than Ogryns. You just can't compare to the best assault unit in the entire Imperium.

Oh I know there are worse, but not many - at least the LR is IN the army with Grav.... Most of the time.
Ogryns just die to anything and everything long before they ever reach combat, and even when they do their attacks usually just bounce off the enemies armour.

 Ashiraya wrote:
...Ogryns have S5 T5 W3. You are paying 45ppm for 60p Warbosses with short-range heavy bolters.

Ogryns are fine.

They cost as much as a far faster, far harder hitting, far tougher unit, have no feasible way outside of FW to get across the board unless you take four Ogryn squads (and at that point you might as well not bother), have a 12" ranged cannon that has zilch in the way of AP and is often better at scaring the enemy than anything else, lose in assault to most basic enemy troops (IE, Tacticals), and will vanish as soon as they are forced to take an LD check unless you invest in characters to escort (babysit) them.

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 Ashiraya wrote:
 AnomanderRake wrote:
 Ashiraya wrote:
...Ogryns have S5 T5 W3. You are paying 45ppm for 60p Warbosses with short-range heavy bolters.

Ogryns are fine.


And Ld7, no way to improve on a 5+ armour save, no way to get a semblance of a useful melee weapon, and Very Bulky.

(Don't forget that this 'short-ranged heavy bolter' has no AP)


LD7 is standard for the IG codex so no special things there. Same with the save - use cover.

They are a low tier unit, yes. But most of their codex is. They are not special.


Most of their Codex isn't 45pts/model.

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 AnomanderRake wrote:
Martel732 wrote:
I've given up on AP other than 2 or 3 meaning anything in this game. Hell, the best weapon in the game is AP 6.


We know you've given up on AP meaning anything. The fact that there are good weapons with low AP doesn't mean that they wouldn't be better with higher AP.


Yes, 2 or 3. But 4+ is basically all the same in practice. We are talking AP - to AP 5. There is little functional difference.


Automatically Appended Next Post:
"at least the LR is IN the army with Grav."

That doesn't make the LR good. In fact, that has nothing to do with the Land Raider at all.

This message was edited 2 times. Last update was at 2016/12/16 22:02:36


 
   
 
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