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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

CMLR wrote:
I'm surprised for the amount of people that now are less interesed in the game because the GM. I'm actually surprised, I guess they are part from a younger part of the community.

I think some people will still manage to play this without a GM. It was easier to make a GM for ST, but I'm sure this time around it shouldn't be (much) harder to do.
I have to agree. A few times, both with original Quest and Silver Tower, I've played the role of the GM, which basically amounted to being the one controlling the monsters (rolling, moving, keeping track of wounds), and doing all the 'game' stuff (keeping track of renown, handing out cards, reading out events, exploration decks, getting the tiles, etc.).

I've done that more than actually playing as a hero in recent times. Now there's a codified set of GM rules. I don't see how that's a bad thing.

CMLR wrote:
Now, what's weird for me is that you will be able to play Necromancers and Greenskinz heroes here. Seriously why?
Better yet, you can play as a Chaos Sorcerer going to fight another Chaos Sorcerer, who uses the same miniature.



This message was edited 1 time. Last update was at 2017/02/22 23:39:50


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in es
Brutal Black Orc




Barcelona, Spain

It's crystal clear you're fighting his EVULZ twin and the sorcerer you play is actually Dzirt's AoS equivalent.
   
Made in us
Longtime Dakkanaut




Sounds more like Thanquol's reincarnation.

"If I kill my inferior brother and ruin this invasion of theirs then surely the dark gods will praise my power and put me in charge! It won't be easy for one even as great as I, I'll need peons to die for my superior self..."
   
Made in us
Dakka Veteran






Mmmm...sounds closer to what I want out of a Quest game, but still not enough of a robust PC leveling system nor a robust GM toolkit.

I swear, one of these days, I'm going to have to write my own oldQuest clone! With blackjack! And hookers!
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

Or just play old Quest?
   
Made in gb
Ridin' on a Snotling Pump Wagon






Because it costs a ridiculous amount of munneh of the eBay? :p

Still hoping this is something they'll continuously add to.

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Made in us
Decrepit Dakkanaut





Latest WC post states support for all ST heroes and currently published monsters.

https://www.warhammer-community.com/2017/02/23/closer-look-expanding-your-game/
   
Made in gb
Dakka Veteran





Daedalus81 wrote:
Latest WC post states support for all ST heroes and currently published monsters.

https://www.warhammer-community.com/2017/02/23/closer-look-expanding-your-game/


Which for me is the best news. Think I will pick up ST as an introduction and expand into the new game later.
   
Made in ie
Regular Dakkanaut




Have we established if some of the older models[fleetmaster,sorceror lord] included in the box are plastic or finecast?
   
Made in es
Brutal Black Orc




Barcelona, Spain

SideSwipe wrote:
Have we established if some of the older models[fleetmaster,sorceror lord] included in the box are plastic or finecast?



Both are plastic, as is the loremaster.
   
Made in us
Dakka Veteran




Those were ever finecast?? I thought the fleetmaster was always a plastic clampack.
   
Made in nl
Fresh-Faced New User





I'm selling the miniatures and gonna convert the game into a coop game like Silver Tower. And turning all enemy's into either solo nurgle or solo undead.
   
Made in mx
Cold-Blooded Saurus Warrior




Xalapa, Veracruz

 spiralingcadaver wrote:
People don't want GM's because the market's already bloated with 1-vs-many games, not to mention true RPGs, and ST was full co-op so it seems only reasonable that this one was, too. Not everyone who disagrees is an uncultured young'n.

I never called anyone uncultured.

I've seen far more "veterans" looking for regular RPGs while I've seen more younger players looking for co-ops. Both in forums and irl.

Zethnar wrote:
I don't know why you're surprised. Not only has "But can you play it co-op?" been the number one question asked since any details about the game have come out, but it was one of the major selling points for the last three dungeon crawlers put out by Games Workshop.

Personally I wouldn't consider myself from the younger part of the community. I've DMed more than my fair share of DnD, Star Wars, Shaodwrun, Gurps, and even Dark Heresy campaigns. The thing is when this kind of game comes out it generally falls to one person to play the GM, and that's me. I'm pretty much sick of it at this point, I'd much rather be having the fun of fighting monsters and leveling up my character than pretending to try and beat the players in order to 'facilitate them having a good time'. Quite frankly I think it's poor game design forcing one player to sacrifice their fun for the good of the group. I understand that there are some people who may enjoy taking on that GM role despite the lack of freedom afforded by something more open (like DnD), but it's not the automatic default state for all gamers over a certain age.


Yes, but if you have seen far more people asking for a GM on Silver Tower, is natural to expect that that question would be the number one; because there are lots of people actively asking for a GM.

I do get the point of getting tired to play as a GM, but there is still people who rotate themselves to play the role or just don't really mind.

 highlord tamburlaine wrote:
Dunno if it's just me, but as a parent with easily distracted kids, I end up becoming a semi- GM whenever I can convince them to play as it is, because otherwise I'm at the table alone if I can't hook them in.

With that said, this new game isn't a huge stretch for me in regards to its new GM rules. Would I rather it have the same rules system as Silver Tower? Absolutely. I hate always being the one to run the games (as I'm the one who usually purchases them) and never get to partake in the action unless it's a co-op.

Heck, GW could have asked the community prior to committing to this game and I'm sure they'd get a lot of responses arguing in favor of keeping the pure co-op with all the bells and whistles that the Adventure book/ a GM would have provided.


Well, you could always try to invite some fellas to a poker, I mean, RPG night.

Marxist artist wrote:
I have been gaming for 23 years so not new or youngish!

Rules might well be adaptable for no gm

Your right about orks sneaking about as heroes don't see the citizens being happy to see them

I am not against the gm in the sense I am glad it makes some people happy, it's just for me personally I liked the pure co-op and wished they had included a deck of random room cards and maybe a adventure book to accommodate co-op as well, but I am not selfish enough to believe every game should be tailored to me.

Your right on enemy packs they would be great


Still, I've seen a notable inclination from veterans towards regular RPGs, and an inclination towards from younger players towards co-ops.

(Just a little nitpicking here: it's you're, not your. Sorry! )

Baron Klatz wrote:
Well necromancers and undead are easy as you can put their background as spies for Nagash who could've infiltrated the city as regular wizards and called upon his help when chaos arrived (and thus turned undead or summoned the heroes).

Greenskins are a bit tougher and could be simply added as part of a traveling warband looking for a fight and heard all the fun screaming and fighting sounds from the city and decided to drop by.

Though a fun narrative would be captives in a Corsair's slave ship/exotic goods ship that busted out. Orruk mercenaries could work too.


I really liked your ideas here.

 H.B.M.C. wrote:
Better yet, you can play as a Chaos Sorcerer going to fight another Chaos Sorcerer, who uses the same miniature.


That's not crazy at all; you can play as another Slaaneshi CSL to try to get the "party" of a lifetime for you alone.
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

I don't play AoS, so I wouldnt know, but do the stat lines used on the monsters in Silver Tower line up with the ones in AoS?

If so, then converting any of the monsters/baddies, from warscrolls and the like, should be fairly simple, and it might be fun to write up some behavior tables for them to behave 'in character' with the lore behind them...shambling zombies moaning 'braaiiiins', squigs hopping around randomly, night gobbos running away and taunting the heroes from afar, etc...

   
Made in us
Using Object Source Lighting





Portland

No, they don't. It would have been neat of them to make WHQ directly compatible, but they're definitely different systems.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

That's odd, I saw the circle(pie?) with the three stats as profiles in both games at a glance...so the actual stat names and/or numbers are different between the two games? Is there a pattern to the differences? Maybe we can figure out the conversion formula?

   
Made in us
Using Object Source Lighting





Portland

I looked at it superficially, comparing them to their stats with when they released the ST ones for AOS, and it didn't look like anything past using a similar flow. For instance, some models with the same defensive stats in AOS had radically different ones in ST.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Ship's Officer





California

I kind of wish they had included rules for daemonettes, bloodletters and nurglings at the very least. If the sorcerer is trying to revive Slaanesh you'd think he'd be able to at least enlist the aid of the daemonettes. But rules for those wouldn't be hard to add via white dwarf. I don't mind the game being set against chaos as the main villain. But I think skaven could still fit in without much trouble. Overall this looks like an exciting game. I might have to trade/sell off some of my other unassembled piles of stuff for it.

Hopefully people add some video playthroughs and tutorials on youtube or something. Seeing the game actually play out would be pretty cool.

This message was edited 1 time. Last update was at 2017/02/24 21:44:07


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





New video up on facebook. It's not up on youtube yet I will add it when it comes up.

right youtube vid up.


This message was edited 2 times. Last update was at 2017/02/25 21:52:54


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Ploughing through the background section of the Guidebook.

It's pretty cool. Very descriptive of the area and the wider city.

Think I'm going to have to add it to my AoS background roundup.

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Made in gb
Ridin' on a Snotling Pump Wagon






Neither rumour, nor a promise. But....asked on the Age of Sigmar FB group regarding a Bestiary so we can populate Dungeons of our own design with Gribblies of our own choosing.

I'm told it's a great idea, and they'll pass it onto the Studio.

Would love for it to happen - and whilst I'm enthused at their response, I'm still not holding my breath,

[Thumb - IMG_1905.JPG]


Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

The potential for cheap-to-produce, book-only supplements is immense. Package each HB tome with a sheet of new board sections. Include a brief new campaign and adversary stats for a faction. Print money...

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Yup.

And even the possibility for Start Collecting style sets of Dungeon Denizens.


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In case anyone wants to chime in

This message was edited 1 time. Last update was at 2017/02/26 21:37:56


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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I was pestering them about unit cards and got the same response. While not quite what I wanted the SE getting some was a good sign.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

A soft-cover adversary book would be nice. Shame it'd be 1 adversary per page.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

For people who aren't fully-versed in the lore, that's no bad thing. Fluff and crunch, one baddie a page, lots of pages. What's not to love?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 JohnnyHell wrote:
For people who aren't fully-versed in the lore, that's no bad thing. Fluff and crunch, one baddie a page, lots of pages. What's not to love?


Have you seen the adversary pages? It's not a whole page of "[f]luff and crunch". It's mostly formatting and wasted space, with giant chunks of white space between the unit rules and the AI table.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Dakka Veteran




 H.B.M.C. wrote:
 JohnnyHell wrote:
For people who aren't fully-versed in the lore, that's no bad thing. Fluff and crunch, one baddie a page, lots of pages. What's not to love?


Have you seen the adversary pages? It's not a whole page of "[f]luff and crunch". It's mostly formatting and wasted space, with giant chunks of white space between the unit rules and the AI table.


White space is a good thing.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

If I'm paying for it, white space can feth off.

There's plenty of ways to make a page look clean and uncluttered without double spacing everything and having massive borders.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

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Made in us
Using Object Source Lighting





Portland

Yeah... GW ain't thinking of your budget. Just found out today that they're selling digital packs of ST skill/treasure cards at £3/9 cards. That's .33 per rule.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
 
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