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![[Post New]](/s/i/i.gif) 2017/03/01 14:51:56
Subject: Re:Gathering storm II Ynari Aeldari Tactica
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Longtime Dakkanaut
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What about the Ynarri relics?
The medaillon that allows its wearer to regain a wound on a 4+ when killing a model in combat looks pretty okay for some choppy multi-wound characters, like a solitaire.
I have a hard time finding a use for the other ones though…
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![[Post New]](/s/i/i.gif) 2017/03/01 16:05:23
Subject: Re:Gathering storm II Ynari Aeldari Tactica
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Damsel of the Lady
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fresus wrote:What about the Ynarri relics?
The medaillon that allows its wearer to regain a wound on a 4+ when killing a model in combat looks pretty okay for some choppy multi-wound characters, like a solitaire.
I have a hard time finding a use for the other ones though…
I'm about to run that medallion on a Solitaire this Friday so I'll post back how it goes! That said, my opponent is a Renegades and Heretics Barrage storm so he might get taken out quick.
As for the others, I think the Mirrorgaze and Song of Ynnead are just bleh. The Mirror is too expensive just for Blind, Counter Attack and Night Vision and the Song really only has a use in some kind of modified Freakshow list. Speaking of which, Ynnari seem like they could field a very strong Freakshow list.
The Soulsnare I'm still on the fence about. Instant death is tempting, but an 8" small blast at S3? Very limited uses.
The Lost Shroud is good in my opinion. First instinct was to put it on a Solitaire, but that's a lot of points when he already has Eternal Warrior. Could be useful though if your meta isn't replete with S6+ attacks. It's also useful if you put it on a Farseer as part of a Seer Council (depending on how those rules work out) to act as a tank. Placing it on a Shadowseer as part of the Hereos' Path formation could work too since those units have to stay solo anyway. Lots of potential to explore I think.
Hungering Blade is...probably the most middle ground. If you're fighting Daemons a lot then it's probably worth it because you won't care that it has no AP. Likewise, a Solitaire/Troupe Master/Autarch/Archon/Succubus with this is a healing monster if you're fighting other Eldar. If you're trying to bounce around/off of MEQ and TEQ a lot then I'd say it's not worth the cost.
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This message was edited 1 time. Last update was at 2017/03/01 16:06:08
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![[Post New]](/s/i/i.gif) 2017/03/01 17:37:49
Subject: Re:Gathering storm II Ynari Aeldari Tactica
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Regular Dakkanaut
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Audustum wrote:fresus wrote:What about the Ynarri relics?
The medaillon that allows its wearer to regain a wound on a 4+ when killing a model in combat looks pretty okay for some choppy multi-wound characters, like a solitaire.
I have a hard time finding a use for the other ones though…
I'm about to run that medallion on a Solitaire this Friday so I'll post back how it goes! That said, my opponent is a Renegades and Heretics Barrage storm so he might get taken out quick.
As for the others, I think the Mirrorgaze and Song of Ynnead are just bleh. The Mirror is too expensive just for Blind, Counter Attack and Night Vision and the Song really only has a use in some kind of modified Freakshow list. Speaking of which, Ynnari seem like they could field a very strong Freakshow list.
The Soulsnare I'm still on the fence about. Instant death is tempting, but an 8" small blast at S3? Very limited uses.
The Lost Shroud is good in my opinion. First instinct was to put it on a Solitaire, but that's a lot of points when he already has Eternal Warrior. Could be useful though if your meta isn't replete with S6+ attacks. It's also useful if you put it on a Farseer as part of a Seer Council (depending on how those rules work out) to act as a tank. Placing it on a Shadowseer as part of the Hereos' Path formation could work too since those units have to stay solo anyway. Lots of potential to explore I think.
Hungering Blade is...probably the most middle ground. If you're fighting Daemons a lot then it's probably worth it because you won't care that it has no AP. Likewise, a Solitaire/Troupe Master/Autarch/Archon/Succubus with this is a healing monster if you're fighting other Eldar. If you're trying to bounce around/off of MEQ and TEQ a lot then I'd say it's not worth the cost.
I like the seer council idea there.
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![[Post New]](/s/i/i.gif) 2017/03/01 17:47:49
Subject: Re:Gathering storm II Ynari Aeldari Tactica
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Longtime Dakkanaut
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lambsandlions wrote:What do you guys think of khymera? Not a single khymera for soul burst but a large group of 12. You can put your jet bike autarch in there and he becomes very well insulated. With Yncarne near by they get FNP making them pretty darn resilient. Their large bases and large numbers means you can cover lots of ground bubble wrapping squishier unites like harlequins. Visarch would also be pretty good in a unit of khymera to help him get across the board.
I am also toying with the idea of 4 black guardian warwalkers from the strike force formation. They are cheap, have good firepower and might make good soul burst enablers as they are a threat but they aren't too hard to kill. My idea is to have 12 khymera move up the board 12" and the deep strike a warwalker within 7" of the khymera. If they take out the walker I can then move up 12" or charge if they moved up. The warwalkers also seem like a cheap way to get Yncarne down near the opponent to charge on t2.
I mean... they're not Khorne-Pups... but they're not terrible for their points. I do think that the top-level play for Ynari will come from utilizing Soulburst in creative, and tactical ways, and as such, like others, i'm inclined to think 10pt solo Khymeara will be their best use.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2017/03/01 19:01:13
Subject: Gathering storm II Ynari Aeldari Tactica
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Powerful Phoenix Lord
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Uses I can currently think of for Khymera: 1) When 1 dies, it causes 2 units nearby to Soulburst from a Reborn Host. This one is obvious and the opponent might ignore them....which is also good. 2) If the enemy it too close and your Scatterbikes don't want to give up their shooting to turboboost, you shoot with them, then assault with the Khymera making sure the Scatterbikes 2d6 move within 7". If the Khymera lives, somehow, Great! you tie them up. It if dies, you Turboboost away. 3) Need a cheap way to get your Warhost to 7+ units? 4) Keep the Khymera close to (i.e. base to base) with powerful shooting units such as WKs, Dark Reapers, etc. The enemy will think twice about shooting that unit with a Blast for fear of killing the Khymera and triggering a Soulburst. 5) Have multiple Khymera close to several other Ynnari units. When several enemy units get very close due to the range of their weapons or are melee, when they kill one of your other units, have one of the Khymera declare a charge. If they kill it in overwatch, Soulburst another Khymera. They have already overwatched and cannot do it again. If the unit has not fired yet it can't cuz it's locked. You could potentaily stop a 500+pt Deathstar from charging what it wants to charge because you locked it in combat in their own turn. 6) Seriously, they are 10pts do I need to list more? I'd say up to 6 single or even double Khymera would still be well worth it. No more than 100pts unless you want a full unit to hide an IC. -
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This message was edited 3 times. Last update was at 2017/03/01 19:05:49
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![[Post New]](/s/i/i.gif) 2017/03/01 19:13:15
Subject: Gathering storm II Ynari Aeldari Tactica
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Sinewy Scourge
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Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
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![[Post New]](/s/i/i.gif) 2017/03/01 19:41:21
Subject: Gathering storm II Ynari Aeldari Tactica
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Powerful Phoenix Lord
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gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
Yeah, Yvraine & Visarch + 6-8 Sslyth in a Raider seems like a really fun unit. If you can somehow get a Divination Farseer in there for the 4++ power, dang. Just dang.
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![[Post New]](/s/i/i.gif) 2017/03/01 19:45:15
Subject: Gathering storm II Ynari Aeldari Tactica
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Xeno-Hating Inquisitorial Excruciator
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gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
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For the greater glory of the Zoat Empire!
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![[Post New]](/s/i/i.gif) 2017/03/01 19:51:00
Subject: Gathering storm II Ynari Aeldari Tactica
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Powerful Phoenix Lord
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Verthane wrote: gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full. I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
He's not saying that. You put Yvraine up front, Visarch in the back. You roll saves 1 by 1 until Yvraine takes a wound. Then you auto LoS the next wound to Visarch until he takes a wound. Each wound from then on is taken normally by Yvraine rolling 2+ LoS onto the unit. When an Aeldarir model dies, you roll to get back the Wounds for Yvraine and Visarch, then start the cycle over again. So to recap, the first wound is taken by Yvraine. The second wound is taken by Visarch, the third on the unit to try to regain the first 2 wounds. Near is a single wound LoS'd twice. -
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This message was edited 1 time. Last update was at 2017/03/01 19:51:32
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![[Post New]](/s/i/i.gif) 2017/03/01 19:56:20
Subject: Gathering storm II Ynari Aeldari Tactica
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Longtime Dakkanaut
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Verthane wrote: gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
I think you're only required to LOS on the visarch if you choose to auto-pass it. If you do a normal LOS (on a 2+ roll), then you can allocate it to the closest model.
I like the visarch model, but it's hard to justify the 150pts. It has some Str5 AP2 attacks at initiative (unless he charges in terrain), but harlequins with kisses would get many more attacks, for fewer points. The LOS/regen combos do not justify the insane point cost.
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![[Post New]](/s/i/i.gif) 2017/03/01 20:13:53
Subject: Gathering storm II Ynari Aeldari Tactica
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Omnipotent Necron Overlord
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Galef wrote: Verthane wrote: gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
He's not saying that. You put Yvraine up front, Visarch in the back. You roll saves 1 by 1 until Yvraine takes a wound.
Then you auto LoS the next wound to Visarch until he takes a wound. Each wound from then on is taken normally by Yvraine rolling 2+ LoS onto the unit.
When an Aeldarir model dies, you roll to get back the Wounds for Yvraine and Visarch, then start the cycle over again.
So to recap, the first wound is taken by Yvraine. The second wound is taken by Visarch, the third on the unit to try to regain the first 2 wounds.
Near is a single wound LoS'd twice.
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On this subject - It makes me think about soulbound vanguard fromation.
You put Visarch with the witches to provide a 3+ armor save to your witches and Yvraine to the incubi to provide a 4++ save to your incubi - you advance them up the feild together and these characters tank like absolute bosses. The end result is these units probably get ignored in favor less resilient stuff. Then these units can really murder things in CC anything short of a CC deathstar anyways. Automatically Appended Next Post: fresus wrote: Verthane wrote: gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
I think you're only required to LOS on the visarch if you choose to auto-pass it. If you do a normal LOS (on a 2+ roll), then you can allocate it to the closest model.
I like the visarch model, but it's hard to justify the 150pts. It has some Str5 AP2 attacks at initiative (unless he charges in terrain), but harlequins with kisses would get many more attacks, for fewer points. The LOS/regen combos do not justify the insane point cost.
The point cost is hardly insane. For 150 points visarch is decent. Hes striking first with str5AP2 attacks - he gets a warlord trait too which can give him some improved stats as well. He can have 8 attacks on the charge if you kill off characters (worthless syberites) and that can do some work. Hes obviously the most underwhelming of the triumvirate but I don't see him as being that bad of a tax.
The two games I've used him he's split off of a shooting deathstar and mopped up infantry. Then usually gets killed by a drop pod after....
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This message was edited 1 time. Last update was at 2017/03/01 20:21:53
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/03/01 20:31:07
Subject: Gathering storm II Ynari Aeldari Tactica
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Xeno-Hating Inquisitorial Excruciator
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Galef wrote: Verthane wrote: gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
He's not saying that. You put Yvraine up front, Visarch in the back. You roll saves 1 by 1 until Yvraine takes a wound.
Then you auto LoS the next wound to Visarch until he takes a wound. Each wound from then on is taken normally by Yvraine rolling 2+ LoS onto the unit.
When an Aeldarir model dies, you roll to get back the Wounds for Yvraine and Visarch, then start the cycle over again.
So to recap, the first wound is taken by Yvraine. The second wound is taken by Visarch, the third on the unit to try to regain the first 2 wounds.
Near is a single wound LoS'd twice.
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fresus wrote: Verthane wrote: gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
I think you're only required to LOS on the visarch if you choose to auto-pass it. If you do a normal LOS (on a 2+ roll), then you can allocate it to the closest model.
Interesting. I didn't realize that people were interpreting the rule that you get two choices of LoS modes if the Visarch is in the unit. Re-reading the rule, I see that I'm incorrect. Thanks, gents!
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For the greater glory of the Zoat Empire!
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![[Post New]](/s/i/i.gif) 2017/03/01 20:59:57
Subject: Gathering storm II Ynari Aeldari Tactica
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Violent Space Marine Dedicated to Khorne
Someplace someplace Darkplace
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I've used the visarch for a few games - and he absolutely murders units. He's also a lot more tanky then the paper suggests, since he can heal when his squad dies. I've used him with 5 wraith blades (axe/shield) and a lvl 2 shadowseer. And I've had that unit wipe out multiple enemy units and do the heavy lifting. Both in tanking incoming fire and dishing out the hurt.
I'm thinking of other ways to use him - like getting a transport or something.
Other note: had anyone used the yneads net formation? How does it do? Worth the cost?
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Something ...... something .... Dark side.... |
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![[Post New]](/s/i/i.gif) 2017/03/02 03:37:49
Subject: Gathering storm II Ynari Aeldari Tactica
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Tunneling Trygon
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Caedes wrote:I've used the visarch for a few games - and he absolutely murders units. He's also a lot more tanky then the paper suggests, since he can heal when his squad dies. I've used him with 5 wraith blades (axe/shield) and a lvl 2 shadowseer. And I've had that unit wipe out multiple enemy units and do the heavy lifting. Both in tanking incoming fire and dishing out the hurt.
I'm thinking of other ways to use him - like getting a transport or something.
Other note: had anyone used the yneads net formation? How does it do? Worth the cost?
How do you catch things? And by tanking incoming fire do you just mean veil of tears or do you try for invis? Automatically Appended Next Post: Galef wrote: Verthane wrote: gummyofallbears wrote:Im liking the idea of Yrvaine and the Visarch in a huge unit of Kymera or Slyth. Yrvaine tanks until she fails a save, puts it on the visarch who tanks until he fails a save, and then you throw them onto Kymera with a 2+ LOS, when one of those dies, they heal back up to full.
I like the idea! One small problem is that you can't look out sir a look out sir -- so no way to get them onto the Kymeras in this situation.
He's not saying that. You put Yvraine up front, Visarch in the back. You roll saves 1 by 1 until Yvraine takes a wound.
Then you auto LoS the next wound to Visarch until he takes a wound. Each wound from then on is taken normally by Yvraine rolling 2+ LoS onto the unit.
When an Aeldarir model dies, you roll to get back the Wounds for Yvraine and Visarch, then start the cycle over again.
So to recap, the first wound is taken by Yvraine. The second wound is taken by Visarch, the third on the unit to try to regain the first 2 wounds.
Near is a single wound LoS'd twice.
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Nice trick. Reminds me of 5th edition paladins....oh the times were different
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This message was edited 1 time. Last update was at 2017/03/02 03:43:26
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![[Post New]](/s/i/i.gif) 2017/03/02 03:45:32
Subject: Re:Gathering storm II Ynari Aeldari Tactica
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Hellion Hitting and Running
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I think the visarch is fine for 150pts. But do you need him? What unites are you trying to kill with him and would an autarch take out that unit just as well? Most non-deticated cc unites will die to a dedicated cc unit. And while the visarch is a killing machine, it will not beat things like wolf stars. So really the visarch may just be slow overkill.
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![[Post New]](/s/i/i.gif) 2017/03/02 04:23:53
Subject: Gathering storm II Ynari Aeldari Tactica
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Sinewy Scourge
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You can't have three different pools to tank wounds on with an autarch, visarch does that. He also adds some bite.
I like him on paper, but on that thought, are Slyth characters? I don't have my codex on hand, but that makes putting him with slyth even better if they are.
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![[Post New]](/s/i/i.gif) 2017/03/02 14:21:16
Subject: Gathering storm II Ynari Aeldari Tactica
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Lethal Lhamean
Birmingham
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gummyofallbears wrote:You can't have three different pools to tank wounds on with an autarch, visarch does that. He also adds some bite.
I like him on paper, but on that thought, are Slyth characters? I don't have my codex on hand, but that makes putting him with slyth even better if they are.
No, they're not.
The Visarchs excellent, I use him with Incubi to take out bikers and elite infantry, though obviously you don't send him against Thunderwolves and the like.
I'm surprised people aren't hating on Yvrain more, 200pts for a ML2 Succubus who doesn't even have access to AP2, Divination or Telepethy. At that cost I'd much rather take a Farseer with Singing Spear and a tooled up Succubus, you get a better fighter and a better Psyker for the same points. The only thing I've so far found her useful for is tanking wounds with the Visarch.
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![[Post New]](/s/i/i.gif) 2017/03/02 14:31:29
Subject: Gathering storm II Ynari Aeldari Tactica
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Omnipotent Necron Overlord
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Imateria wrote: gummyofallbears wrote:You can't have three different pools to tank wounds on with an autarch, visarch does that. He also adds some bite.
I like him on paper, but on that thought, are Slyth characters? I don't have my codex on hand, but that makes putting him with slyth even better if they are.
No, they're not.
The Visarchs excellent, I use him with Incubi to take out bikers and elite infantry, though obviously you don't send him against Thunderwolves and the like.
I'm surprised people aren't hating on Yvrain more, 200pts for a ML2 Succubus who doesn't even have access to AP2, Divination or Telepethy. At that cost I'd much rather take a Farseer with Singing Spear and a tooled up Succubus, you get a better fighter and a better Psyker for the same points. The only thing I've so far found her useful for is tanking wounds with the Visarch.
+1 str husk blade - eternal warrior that regenerates wounds - possible up to lvl 4 mastery level that generates her own magic pool? I'd compare her in value to eldrad for sure. Shes more killy in CC - and can tank for her unit.
Also Her displine isn't bad ether - far from it. AP2 Nova? On demand soulburst? BS 8 ignore saves of any kind str 10 ap1 shot? this is good stuff man. BS 8 str 4 shot for every model in a unit?
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This message was edited 1 time. Last update was at 2017/03/02 14:36:47
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/03/02 15:08:01
Subject: Gathering storm II Ynari Aeldari Tactica
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Shadowy Grot Kommittee Memba
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On demand soulburst sounds great until you realize it's only useful as a Move action. Not that move actions are bad, just that if you shoot in the psychic phase then you've already shot that turn and can't in the shooting phase, and if you charge in the psychic phase you're just giving up your shooting phase as wounds only happen in the fight subphase anyway...
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/03/02 15:20:26
Subject: Gathering storm II Ynari Aeldari Tactica
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Omnipotent Necron Overlord
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the_scotsman wrote:On demand soulburst sounds great until you realize it's only useful as a Move action. Not that move actions are bad, just that if you shoot in the psychic phase then you've already shot that turn and can't in the shooting phase, and if you charge in the psychic phase you're just giving up your shooting phase as wounds only happen in the fight subphase anyway...
That's true - It doesn't have to be the psykers unit though - it could be the firedragons that missed their deep strike target by a small margin. It could be a move onto an objective that you wouldn't have been able to do without a run move. It could put you in perfect possition to set off an AP2 nova - It's still good.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/03/02 15:36:09
Subject: Gathering storm II Ynari Aeldari Tactica
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Longtime Dakkanaut
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Imateria wrote: gummyofallbears wrote:You can't have three different pools to tank wounds on with an autarch, visarch does that. He also adds some bite.
I like him on paper, but on that thought, are Slyth characters? I don't have my codex on hand, but that makes putting him with slyth even better if they are.
No, they're not.
The Visarchs excellent, I use him with Incubi to take out bikers and elite infantry, though obviously you don't send him against Thunderwolves and the like.
I'm surprised people aren't hating on Yvrain more, 200pts for a ML2 Succubus who doesn't even have access to AP2, Divination or Telepethy. At that cost I'd much rather take a Farseer with Singing Spear and a tooled up Succubus, you get a better fighter and a better Psyker for the same points. The only thing I've so far found her useful for is tanking wounds with the Visarch.
Well, maybe the visarch's strength depends on what you usually play. As a harlequin player, he doesn't seem to bring anything that a troupe can't do. I do plan on trying him out in a unit with Yvraine and a harlequin troupe without a shadowseer (the wound allocation shenanigans being their protection). But I'm looking at a 500pts unit right there, which seems to be way too much for what it brings. It will tear through MEQ/ TEQ, but anything T6 would be a pain to deal with.
I also see Yvraine as being overcosted.
The Yncarne is much more appealing to a Harlequin player, as it brings resilience and the ability to deal with high toughness.
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![[Post New]](/s/i/i.gif) 2017/03/02 16:10:39
Subject: Gathering storm II Ynari Aeldari Tactica
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Shadowy Grot Kommittee Memba
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Yeah as a Harlequin player I look at the Visarch, then I look at a Solitaire...then I look at the Visarch, and back at the Solitaire...
I'm keeping my HQ as the banshee mask autarch, thanks. The Yncarne is not bad, but he suffers from the same "not a wraithknight, and sitting in the wraithknight's chair" problem that the Avatar of Khaine has. Automatically Appended Next Post: Yeah as a Harlequin player I look at the Visarch, then I look at a Solitaire...then I look at the Visarch, and back at the Solitaire...
I'm keeping my HQ as the banshee mask autarch, thanks. The Yncarne is not bad, but he suffers from the same "not a wraithknight, and sitting in the wraithknight's chair" problem that the Avatar of Khaine has.
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This message was edited 1 time. Last update was at 2017/03/02 16:11:00
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/03/02 17:49:56
Subject: Gathering storm II Ynari Aeldari Tactica
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Sinewy Scourge
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My issue with Yvraine and the visarch is that they don't have flip belts.
They really really slow down the unit that way, and get rid of a huge underestimated strength of the harlies - the flip belt.
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![[Post New]](/s/i/i.gif) 2017/03/02 23:32:36
Subject: Gathering storm II Ynari Aeldari Tactica
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Rampaging Carnifex
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Yeah, i've found it really really difficult to try and integrate the Ynnari stuff into a Harlequin list. It inevitably slows the Harlequins down because they either lose their Flip Belt bonus, or Run + Charge of a formation. I would love to find a way to squeeze the Yncarne into a Harlequin list for real cheap.. but it's tough.
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![[Post New]](/s/i/i.gif) 2017/03/03 12:42:48
Subject: Gathering storm II Ynari Aeldari Tactica
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Lethal Lhamean
Birmingham
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Xenomancers wrote: Imateria wrote: gummyofallbears wrote:You can't have three different pools to tank wounds on with an autarch, visarch does that. He also adds some bite.
I like him on paper, but on that thought, are Slyth characters? I don't have my codex on hand, but that makes putting him with slyth even better if they are.
No, they're not.
The Visarchs excellent, I use him with Incubi to take out bikers and elite infantry, though obviously you don't send him against Thunderwolves and the like.
I'm surprised people aren't hating on Yvrain more, 200pts for a ML2 Succubus who doesn't even have access to AP2, Divination or Telepethy. At that cost I'd much rather take a Farseer with Singing Spear and a tooled up Succubus, you get a better fighter and a better Psyker for the same points. The only thing I've so far found her useful for is tanking wounds with the Visarch.
+1 str husk blade - eternal warrior that regenerates wounds - possible up to lvl 4 mastery level that generates her own magic pool? I'd compare her in value to eldrad for sure. Shes more killy in CC - and can tank for her unit.
Also Her displine isn't bad ether - far from it. AP2 Nova? On demand soulburst? BS 8 ignore saves of any kind str 10 ap1 shot? this is good stuff man. BS 8 str 4 shot for every model in a unit?
It's a Power Sword with Instant Death and +1S, just like the actuall Huskblade it's not bad but the moment you come up on 2+ armour or re-rollable invulns (I play agaisnt Grey Knights and Marines with Veil of Tiem quite a bit) it's value drops considerably. Revenant is an underwhelming discipline with only Storm of Whispers, Ancestors Grace and Word of the Phoenix being worth bothering with, Gaze of Ynnead is a particualrly bad power for being too expensive to cast, not focussed and as unreliable as all single shot high strength attacks. Sure, she can regenerate wounds but it's not a guarantee and the only way she's ever getting up to ML4 is if she's surrounded by Warlocks that you're willingly sacrificing, thats a rather expensive sacrificial unit to get an extra 2 ML's for Yvrain.
Any one that thinks she's a better Psyker than Eldrad or any Farseer is deluding themselves (lets be clear, Farseers have ML3, can roll on the excellent RoF as well as half the disciplines in the BRB, have a once per phase re-roll to any number of dice, don't have to take wounds from Perils of the Warp and have a cheap relic that lets them reduce the WC cost of psychic powers, all of which add up to being imeasurably better than just a measly D3 extra WC dice).
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![[Post New]](/s/i/i.gif) 2017/03/03 13:06:12
Subject: Gathering storm II Ynari Aeldari Tactica
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Omnipotent Necron Overlord
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Imateria wrote: Xenomancers wrote: Imateria wrote: gummyofallbears wrote:You can't have three different pools to tank wounds on with an autarch, visarch does that. He also adds some bite.
I like him on paper, but on that thought, are Slyth characters? I don't have my codex on hand, but that makes putting him with slyth even better if they are.
No, they're not.
The Visarchs excellent, I use him with Incubi to take out bikers and elite infantry, though obviously you don't send him against Thunderwolves and the like.
I'm surprised people aren't hating on Yvrain more, 200pts for a ML2 Succubus who doesn't even have access to AP2, Divination or Telepethy. At that cost I'd much rather take a Farseer with Singing Spear and a tooled up Succubus, you get a better fighter and a better Psyker for the same points. The only thing I've so far found her useful for is tanking wounds with the Visarch.
+1 str husk blade - eternal warrior that regenerates wounds - possible up to lvl 4 mastery level that generates her own magic pool? I'd compare her in value to eldrad for sure. Shes more killy in CC - and can tank for her unit.
Also Her displine isn't bad ether - far from it. AP2 Nova? On demand soulburst? BS 8 ignore saves of any kind str 10 ap1 shot? this is good stuff man. BS 8 str 4 shot for every model in a unit?
It's a Power Sword with Instant Death and +1S, just like the actuall Huskblade it's not bad but the moment you come up on 2+ armour or re-rollable invulns (I play agaisnt Grey Knights and Marines with Veil of Tiem quite a bit) it's value drops considerably. Revenant is an underwhelming discipline with only Storm of Whispers, Ancestors Grace and Word of the Phoenix being worth bothering with, Gaze of Ynnead is a particualrly bad power for being too expensive to cast, not focussed and as unreliable as all single shot high strength attacks. Sure, she can regenerate wounds but it's not a guarantee and the only way she's ever getting up to ML4 is if she's surrounded by Warlocks that you're willingly sacrificing, thats a rather expensive sacrificial unit to get an extra 2 ML's for Yvrain.
Any one that thinks she's a better Psyker than Eldrad or any Farseer is deluding themselves (lets be clear, Farseers have ML3, can roll on the excellent RoF as well as half the disciplines in the BRB, have a once per phase re-roll to any number of dice, don't have to take wounds from Perils of the Warp and have a cheap relic that lets them reduce the WC cost of psychic powers, all of which add up to being imeasurably better than just a measly D3 extra WC dice).
Shes not a better psyker - I was comparing her to eldrad because they cost about the same. Eldrad is a beast pysker and a weak CC character - Yvraine is a decent to great psyker and can wreck MEQ in CC with ease. Shes not a great pick vs greyknights for sure - Maybe add some Wraithgard with wraithcannons - that will give them some trouble. You really want to tank with dragio on D cannons? Fail a look out sir on a 6 and thats bye bye draigo.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/03/03 13:37:48
Subject: Gathering storm II Ynari Aeldari Tactica
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2017/03/03 13:47:44
Subject: Gathering storm II Ynari Aeldari Tactica
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Powerful Phoenix Lord
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How is Eldrad a "weak" CC character? He has a better ++ save than Yvraine and his staff is Fleshbane Force weapon, also AP3. The only things Yvraine has over Eldrad in CC is that she has more attacks and can heal her wounds.
But IMO, Yvraine is indeed very similar to Eldard in that I would still rather take 2 regular Farseers over either single character. Especially on Jetbikes
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![[Post New]](/s/i/i.gif) 201702/03/03 13:53:35
Subject: Gathering storm II Ynari Aeldari Tactica
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Omnipotent Necron Overlord
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Galef wrote:How is Eldrad a "weak" CC character? He has a better ++ save than Yvraine and his staff is Fleshbane Force weapon, also AP3. The only things Yvraine has over Eldrad in CC is that she has more attacks and can heal her wounds.
But IMO, Yvraine is indeed very similar to Eldard in that I would still rather take 2 regular Farseers over either single character. Especially on Jetbikes
Eldrad still only has 1 attack though.
Automatically Appended Next Post:
GW is just pulling answers out of hats at this point.
Eldar and DE units that share the Ynnari faction cant start in each others transports which is pretty silly considering they are friends now coming from the same detachment. YET - in an absolutely idiotic ruling - units embarked a transport can soul burst off the destruction of their transport - only if it is wrecked though - if it is exploded they cant! What the GAK.
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This message was edited 3 times. Last update was at 2017/03/03 14:08:05
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/03/03 14:08:22
Subject: Gathering storm II Ynari Aeldari Tactica
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Powerful Phoenix Lord
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Xenomancers wrote: Galef wrote:How is Eldrad a "weak" CC character? He has a better ++ save than Yvraine and his staff is Fleshbane Force weapon, also AP3. The only things Yvraine has over Eldrad in CC is that she has more attacks and can heal her wounds. But IMO, Yvraine is indeed very similar to Eldard in that I would still rather take 2 regular Farseers over either single character. Especially on Jetbikes
Eldrad still only has 1 attack though.
2 actually. Neither his staff nor his withcblade are 2-handed or specialist, so he gets +1 atk for an extra weapon. Still not a good as Yvraines 4atx, but when you run the odds of wounding on 4s vs 2s, both do the same # of wounds against T4. Since most things that have multiple wounds are T5+, Eldard actually will do more wounds, despite having less attacks. He isn't a "strong" CC character, but I wouldn't call him a weak one. Nor would I consider Yvraine strong in CC. About that FAQ though. I'm pretty happy with most of it. It seems they answered just about everything except what happens when you take 2 Warhosts with 7+ units in each. The only thing I can think of about the Transport ruling is that even though they are "friends" now, they still aren't used to each other. It's like high school; The Goth kids and the Chess team still don't ride to school together at first. The wrecked vs Explodes thing actually makes sense because you do not count the Wreck as destroyed until after you disembark (I know there is a case otherwise, but how do you measure off a destroyed unit?) -
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This message was edited 1 time. Last update was at 2017/03/03 14:12:41
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