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Made in us
Longtime Dakkanaut




Maryland

More info from Geek & Sundry:

This past weekend at CMON Expo, I had a chance to demo CMON’s upcoming A Song of Ice & Fire minis game. Before diving into the details, the caveat is that the game is still in development and elements of it may be changed before it releases, but the demo game was extremely polished and refined, so any future changes are likely to be quite minor.

To start off, the last canonical event to occur in the books before the game’s setting is the death of King Robert. This is important because it means that (spoilers!) certain events have not occurred and we can likely expect to see Ned Stark (complete with a head) leading Stark forces in the game.

THE MINIATURES
There have been quite a few pictures that have shown off the miniatures for the game but having the chance to actually pick them up and inspect them was something else. All of the miniatures are incredible. They accurately depict the heroes of the series, as well as what I picture the armies to look like. The quality is fantastic and they hold a lot of detail. A Song of Ice & Fire author, George R.R. Martin himself has been involved with the sculpting process to ensure accuracy with his vision.

The miniatures are going to be a high-quality plastic, that CMON boasts will be rigid enough so that spears and banners aren’t…droopy. What’s more is that these are pre-assembled models, which are different than single piece plastics, and this allows for more dynamic posing. The other noteworthy thing is that the factions are being cast in colored plastic (at least for the starter set), so that anyone who purchases the starter set can start playing in the time it takes to take the models out of the box, exactly like a board game.

Additionally, while designers Eric Lang and Michael Shinall admitted the universe (and thus the game) are low fantasy, they’ve gone to great efforts to ensure that it doesn’t look like it’s just generic humans fighting other generic humans. Banners are prominent, each individual unit is uniquely sculpted to be immediately discernible at first glance, and the flavor of each unit is depicted dynamically within the miniatures.

The characters found in the game is really where the models shine. I played the Lannister side of the starter box, and I was blown away. Jamie Lannister looks exactly how you imagine he would. Even more impressive is the hulking stature of The Mountain. He stands easily 2 heads taller than the already impressively sized unit of “Mountain’s Men”, as well as being much broader in the shoulders. This attention to detail is sure to delight any fan of the books.

GAMEPLAY

The most interesting part of the gameplay for A Song of Ice & Fire is the fact that it does a great job of capturing the intrigue and power plays that occur off the field of battle, while simultaneously giving you the flavor of your army’s general. You have a deck of 15 cards and ensure that at the beginning of the turn, you always draw up to a maximum hand size of 3. This deck is made up of 10 cards specific to your faction and 5 cards specific to your leader. A Lannister army led by Jamie will have tactics cards that offer very different benefits than one led by The Mountain. It means that the same House faction can have very different styles of play, depending on their leader.

These tactics cards themselves have 2 different functions. The first is to discard a card in order to re-roll your initiative roll for the turn. This can be life-saving for turns where you ABSOLUTELY have to activate a unit first, before it is destroyed. The downside to doing this is that your opponent can then choose to discard a card and try to beat your new roll. There was a turn where I ended up discarding 2 of my 3 cards, while my opponent discarded all 3 in an attempt to go first, so there is definitely a possibility of playing your opponent to strip them of cards. The second use for the cards is to play them when an event on the battlefield triggers their activation. For example, one of my cards allowed me to play it after a unit of mine successfully passed a resolve test (not that I did during the demo. Damn dice.)

There is also an “intrigue board” (not its actual name, this is still one of those under development components) where a player can forego an “on the battlefield” activation to claim one of the 4 elements of intrigue. For the demo game, there was no direct impact on the battlefield for claiming these elements, but what makes them really, really important is that each card has one of the 4 symbols printed on it. If you have claimed that element of intrigue, playing a card immediately grants the additional bonus.

This game uses alternating activations so you either choose an intrigue element to claim, or resolve a single unit’s full activation before your opponent gets a chance to act. Each unit is in a movement tray as this is a ranked combat game. The rules for each unit are fully incorporated into a small, easy to read unit card. When a character is attached to a unit, you slide their character card above the unit card as each character comes with their own special rules for how they play.



Jamie Lannister, being a master duelist, can inflict an automatic wound on any unit he is fighting OR attempt to kill opposing character attachments. The combat effectiveness of a unit is based on the number of ranks it has remaining and a single model in the row still counts as a full rank for this purpose. The stat card has 3 different attack values for having a full unit, -1, or -2 ranks. Additionally, a unit’s resolve incurs a stacking -1 penalty for every missing rank. Attack values are a fixed rate, as well as armor saves.



Finally, movement in A Song of Ice & Fire is brilliant and easy. There was a quick reference card that listed all of the possible movement maneuvers a unit could make, as well as how to resolve them. This card was smaller than the unit card so your side of the board will still be small and organized. A unit can freely pivot 360 degrees so there is no worrying or quibbling about how much movement a change in facing takes up. Charging allows a free pivot, followed by the unit’s movement rate +D6 inches. If you contact, the charge is successful and then you line up the units either full on (preventing other units from joining) or half on, where the front corner of your unit is aligned with the middle of the opposing unit.
Regardless of how your unit is contacting your opponent’s, your attack dice values are unchanged. This is purely a strategic decision that could allow you room to throw another unit into the combat or even attempt to make your opponent’s potential flanking counter charges a bit harder to successfully pull off. A unit that successfully charges automatically inflicts 2 hits, representing the momentum of the charge. A flank attack also inflicts 2 automatic hits and this bonus stacks with the charge bonus. When a Stark cavalry unit charged the flank of Jamie’s unit, the 4 automatic hits put me in a world of hurt.

If a unit takes casualties, they must pass a resolve test. My Lannister force, while well-equipped and compensated with Lannister gold, were definitely not loyal to the cause and as such, they had a comparatively low resolve score when compared to my Stark opponent, as the Starks are loyal and fighting for a cause they believe in. A failed resolve test removes the back most rank of the unit fully. When a cavalry unit charged the flank of Jamie’s unit, there was 1 model in the back rank. I failed the resolve test and the model was removed. The next activation, Jamie’s unit was charged in the front by another unit and after some poor armor saves, I lost 4 models which composed the entirety of the second rank. Because my unit was missing two ranks, my resolve score had a -2 modifier and I failed it (again). Because there was only the front rank left, that entire rank, including Jamie, was removed. The Kingslayer never got to swing his sword. Clearly, we were demoing the Battle of the Whispering Wood.

OVERALL IMPRESSIONS

A Song of Ice & Fire is an excellent game. Not only is it able to capture the feeling of the source material, it is also fun, fast and easy to play. Whether you are completely unfamiliar with tabletop games or are a veteran with a gaming shelf that your parents/significant other/offspring roll their eyes at (they just don’t get it), this game is fun, accessible, and characterful. The models are incredible and will paint easily with a couple of very basic techniques.

All in all, CMON has hit it out of the park with this game. The entire drive home from CMON Expo had me gushing about how I was going to paint the models, what noteworthy characters I hoped will be playable, when my favorite house is going to be released, etc. Any fan of the books should be excited to take their passion for Westeros and its rich mythology to the tabletop and play an incredibly fun, deep, and rewarding game.

WARHAMMER 8TH EDITION PLAYERS: REJOICE!

As someone who has played hundreds of hours of WHFB 8th edition, this is the game we’ve always wanted. Maneuvering units is vitally important to ensure you can swing a fight in your favor, but their movement isn’t nearly as clunky as it used to be. Maneuvering a unit to guard a flank and have its facing be appropriate to soak the charge is easy and tactically satisfying.

The resolve system is an absolute improvement over the “all or nothing” morale system that existed and horde units just aren’t a thing in this game. There is a lot of room to maneuver and terrain (the demo game we played was just an open field) is going to add a lot of depth. The added mobility of cavalry (they get to perform a free basic movement maneuver every time they activate), make them the terror of the tabletop, as they should be, but the resolve system, combined with alternating activations means that entire units don’t run away and panic your whole army. Sure, there is no Magic phase, but that just means you don’t have to watch your 600 point Greater Daemon vanish into the warp from a bad perils roll. I’ll take that trade any day.


So has anyone compiled what's likely to be in the starter set? From what I can tell, it looks like:

Starks:
Robb Stark
Jon Umber
Greywind
12 Stark Swordsmen
12 Umber Berserkers
4 Stark Outriders
Sansa Stark
Catelyn Stark

Lannisters:
Jaime Lannister
Gregor Clegane
12 Lannister Swordsmen
12 Lannister Halberdiers
12 Mountain's Men
Cersei Lannister
Tyrion Lannister

Here's hoping the kickstarter's stretch goals are somewhat like Wrath of Kings, where backers got additional models for free (most starter sets went from 25-30 models to 40-50). Another unit or two for each side would be great.

This message was edited 1 time. Last update was at 2017/07/19 13:25:53


   
Made in se
Jealous that Horus is Warmaster





I will stay sceptically positive on this one. I do like the renders of the minis, and the poses are dynamic and they look fun to paint.

The price will decide much, and I will need to see some gameplay videos (batreps or whatever you want to call it for this) before deciding on anything.

Alpharius? Never heard of him.  
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

That does sound very promising indeed!

It will be interesting to see just how big the market is for this type of game; essentially a rank & file fantasy game, with the license throne in (hur hur, see what I did there! ). And how many players you have out there from 9th Age, KoW, those left in the duldrums after the departure of WHFB


Thanks for posting it Infinite_array

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in se
Jealous that Horus is Warmaster





Additionally, while designers Eric Lang and Michael Shinall admitted the universe (and thus the game) are low fantasy, they’ve gone to great efforts to ensure that it doesn’t look like it’s just generic humans fighting other generic humans.


I am a bit sad to hear this though. I was hoping for a White Walker faction, would be amazing. Also playing with dragons for Daenerys would also be great. I think it could still be great with just humans as long as they are unique and interesting, but some of the "high fantasy" elements should be in I think.

Alpharius? Never heard of him.  
   
Made in us
Longtime Dakkanaut




Maryland

Well, I think "low fantasy" is when magical events and unnatural creatures intrude on a relatively realistic world - and that's what the Known World is. It's basically various medieval states with humans, and the magical elements are rare and exceptional.

So I don't think we can count dragons and white walkers out of the game yet. But I'd guess we'd see the Vale, Dorn, the Dothraki, the Free Cities, and the Riverlands sooner than later.

   
Made in gb
RogueSangre



West Sussex, UK

Details of the 5 different game modes (surprised at the number, was only expecting 1 or 2 really) -

War is a constantly shifting experience, with no two encounters coming out the same way. While destroying your enemies is key to most victories, rarely do armies take to the battlefield with that being their sole intent, and games of A Song of Ice and Fire: Tabletop Miniatures Game (ASOIF:TMG) are no exception. Before setting up the battlefield, players choose one of five unique Game Modes to play, each drastically changing the manner in which they can achieve victory.

A Song of Ice and Fire: Tabletop Miniatures Game - The Changing Face of War

The first Game Mode is A Game of Thrones, which has Objective Points placed across the battlefield. Each of these Objectives not only grant Victory Points at the end of each round, but also grant a powerful effect to the player controlling it. In this Game Mode, the Objectives are the only things that matter. Destroying enemy Units will assist you in securing Objectives (and, in fact, you get bonus Victory Points for destroying Units currently claiming said Objectives!), but in the end, it’s whomever can take-and-hold these points that determines the winner.

Our next Game Mode is A Clash of Kings: a siege-based battle that has one player taking on the role of Defender while their opponent leads an assault against their forces. In this Game Mode, the Defender decides on the initial terms of engagement and sets up battlefield terrain and defensive points at the start of the game. Their sole goal is to survive until the endgame. The Attacker, meanwhile, has replenishing forces at their disposal in order to destroy key structures guarded by the Defender, as well as a vastly larger deployment area to coordinate their assault.

Next, we have A Storm of Swords, arguably the bloodiest Game Mode. Players set out to destroy key enemy Units, but only a portion of each army is available at the start of the conflict. Across the battlefield lay Objective Points waiting to be claimed. By taking and holding these Objective Points, players can better secure arrival routes for their Units in reserve, allowing them to enter the battlefield at unexpected times and from unexpected places. Your opponent may think their Archers or support Units are safe, but your Cavalry arriving from their rear and wiping them out teaches them to not be so sure.

In A Feast for Crows, the psychological impact of war is pushed to the forefront. This Game Mode takes place on a battlefield littered with the corpses of the dead. Armies must strive for victory, all the while suffering the mental impact such a place imparts. Worse still, as the battle rages, the dead continue to pile up, only adding to the chaos. In this Game Mode, while death is almost a certainty, the battle is decided by those who keep their own troops composed and turn the horrors of the battlefield into a weapon to defeat their foes. Victory is achieved by the commander who can break their enemy, not outright kill them.

Finally, we have The Winds of Winter, which features each player taking to the battlefield with their own compliment of Secret Objectives. Objectives can range from assassination plots (aka killing specific enemies) to getting to specific points across the battlefield to performing certain attack formations, and even choice manipulation of the Tactics Board and Non-Combat actions. All manner and variety of objectives can (and will) appear. Of course, you simply can’t ignore your opponent, who is not only trying to accomplish their own goals, but is also probably trying to destroy your army as well!

There is one more aspect to talk about, however! And that is Scenario Play. This will be covered more in depth later, but as a small preface: Scenarios, whether they be historic battles taken directly from the bestselling A Song of Ice and Fire series of books, or special battles in their own right, are a variation of the above-listed Game Modes. Each adds their own special rules and modifications to the existing Game Modes to re-create the iconic battle it represents. What would have happened at the Battle of the Whispering Wood had Robb and Jaime met in direct combat? How could the Siege of Riverrun have played out differently? These situations and more can be explored in the various Game Modes and Scenarios offered in ASOIF:TMG from CMON and Dark Sword Miniatures, Inc.! The battle begins on July 25 at 3 PM EST when A Song of Ice and Fire: Tabletop Miniatures Game launches on Kickstarter.


https://cmon.com/news/a-song-of-ice-and-fire-tabletop-miniatures-game-the-changing-face-of-war

This message was edited 2 times. Last update was at 2017/07/19 19:14:59


 
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

That Feast For Crows mode better supply us with plenty of dead bodies then, be they at least tokens (or preferably sculpted). That actually sounds kind of cool with the dead piling up and the psychological effect it has.

Of course once they start rising and the White Walkers start coming, that's when things will really get interesting!

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in au
Regular Dakkanaut




Have they said how large the table size is?

I've had a look around but haven't found it.
   
Made in ie
Fixture of Dakka






4 feet by 4 feet is a standard game size

https://www.dakkadakka.com/dakkaforum/posts/list/90/720705.page#9261586

This message was edited 1 time. Last update was at 2017/07/19 22:34:04


 
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

They posted the trailer vid: 103 minis in the base game, that's really gonna add up if they do their usual stretch goal style campaign...

https://www.facebook.com/ASOIFTMG/videos/366396540443810/

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Longtime Dakkanaut




Maryland

That looks awesome! And wow, that's a whole other unit per side that I didn't expect. It'll bump the price of the base game up, but I suppose that's a benefit of pre-assembled miniatures (especially in a ranks & flanks game were the looks come from the units).

I hope stretch goals add more units from families, like the Kingsguard and Tyrell for the Lannisters, and Forresters and Tully for the Starks.

   
Made in ie
Fixture of Dakka






I'm guessing from the look of it it will be another $120 base pledge.

They've mentioned archers for both sides and artwork the other day showed Lannister cavalry.

Miniatures are confirmed to be 32mm.
   
Made in gb
Decrepit Dakkanaut




UK

I almost wonder if this might be a straight $150 with such a big licence behind it

 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I would say with the licence, the marketing muscle of CMoN (and you know this will be a professionally run KS), as well as the names involved with the game I would have thought it will do pretty well.

I think a big factor will be whether, with the single piece miniatures and Eric Lang being involved, they manage to pull in some of the board game crowd (which is obviously that much bigger a market)

I don't know how big the 'ex-WHFB' crowd will be, if they will go for a rank and file fantasy wargame like this (have they all since moved on to KoW, Sigmar, 9th Age etc?)

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Dakka Veteran





If they get too pricey with the base pledge then they might as well not make it a Kickstarter. No property is too big to fail if their gaming company gets silly.
   
Made in gb
Battlefield Professional




Nottingham, England

 highlord tamburlaine wrote:
That Feast For Crows mode better supply us with plenty of dead bodies then, be they at least tokens (or preferably sculpted). That actually sounds kind of cool with the dead piling up and the psychological effect it has.

Of course once they start rising and the White Walkers start coming, that's when things will really get interesting!


The intro video shows piles of bodies templates, it looks like the main game has card tokens/templates for the game types and some basic scenery.

I'm definitely interested in this BUT it will really depend on if friends pick this up, as 40k 8th has pretty much taken over.
   
Made in de
Warning From Magnus? Not Listening!




Berlin

As much as I like the franchise, the leaked rules are way too complicated for me, the complexity level of 40K 8th ed - or rather the lack of it! - is more my thing these days...


Maybe I will pledge and use some character minis for Black Plague.

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in de
Regular Dakkanaut



Berlin

 AAN wrote:
As much as I like the franchise, the leaked rules are way too complicated for me, the complexity level of 40K 8th ed - or rather the lack of it! - is more my thing these days...


Thats's interesting, because most of the critiscm I see leveled against this, is that it seems too simple.
   
Made in us
Longtime Dakkanaut




Maryland

Video showing contents of starter set and the five scenarios:




What's interesting is that, at around 1:08, two Stark units join and then move together. It would make running larger games pretty simple if units can just brigade-move together a la Warmaster.

This message was edited 2 times. Last update was at 2017/07/24 16:52:00


   
Made in gb
Longtime Dakkanaut






London UK

yeah,
I'm not interested in anything cmon do, they behaved like children during the first KS I did with them.

Panic...

   
Made in ie
Fixture of Dakka






 Panic wrote:
yeah,
I'm not interested in anything cmon do, they behaved like children during the first KS I did with them.

Panic...


Hey not everyone gets their own update!
https://www.kickstarter.com/projects/cmon/zombicide/posts/293420

They've improved a bit since - I've had issues with 3 KS including the complete mess made of Zombicide Season 3 shipping where all Irish backers got another Irish backers pledge not their own but in fairness they sorted them all (took about 6 weeks) and let me keep anything I hadn't ordered and received in error - but there has always been this underlying attitude of our way or tough luck.

This message was edited 1 time. Last update was at 2017/07/24 17:18:26


 
   
Made in us
[DCM]
.







 OrlandotheTechnicoloured wrote:
I almost wonder if this might be a straight $150 with such a big licence behind it


That's what I'm hearing in terms of price, and if I had to bet, I'd bet that yes, this is probably due to the licensing fees involved...


...AND the desire to ca$h in on it at the same time!
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

What on earth did you do to get the update named after you Panic?

Only pledged for one CMoN game so far, for Zombicide BP, which I've got no complaints about whatsoever.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
[DCM]
.







Let's not drag this thread off topic with that - if Panic! wants to post a link to a previous thread that discusses it, that will be OK though.
   
Made in us
RogueSangre



West Sussex, UK

I have now backed 7 CMON Kickstarters and very happy with how they have handled things. The main issue is slippage with shipping dates but as long as you go in expecting a 2 - 3 month delay then it's not an issue.

They were a bit rough around the edges during the first couple of campaign (Customer interaction was a big one which ended up with issue Panic mentioned above) but they have really improved with each campaign.

The two things I think may suffer here is that -

1st. CMON are supporting Retail stores a lot more than previously by limiting the product in the Kickstarter to only 2 factions with additional factions to be released directly to retail. A lot of the usual CMON backers really expect to get everything as part of the Kickstarter which wont be the case here. Mantic tried a similar thing although to a lesser extent with Walking Dead: All Out War and whilst there are still some backers who grumble about having to go to a retail store or order the limited direct to retail stock online it is worth the benefit to the local retailers.

2nd - Some CMON backers have started to feel entitlement that CMON should listen to there ideas and implement them to the campaign. This isn't unique to CMON campaigns, isn't always a bad thing and has seen some positive (and negative) results. This time around CMON have a restrictive licence and have to seek approval from the licence holder so no backer suggestions will be implemented during the campaign which will no doubt cause issue with some backers. For my sanity I will be avoiding the Kickstarter comments like it's the plague which is a shame as early Kickstarter comment pages were actually a lot of fun with good interaction with other backers and staff but have turned pretty toxic over the last few years.

I think that there is a big spot in the market for this game and that this campaign could easily be CMONs best by far if they have come up with a good initial bundle price and are reasonable with the unlocks but it also has the potential to go horribly wrong.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Finally! A Game of Thrones miniatures game! The fact it's a regimental based game makes me even more excited about it. Everything I've read so far looks good too, models look good, rules simple and effective, different ways to play (and all named after a book title which is cool).

Like others have said, I am worried about the base pledge. I'd need to find someone to play with and am not going to pledge my hard earned cash if I don't think I'd even get to use the game. Someone also mentioned the ex-WHFB crowd, sadly all those in my area (myself exluded ) have fully moved on to AoS, so I'm not sure many would go for this. Seen a few people in the FLGS playing the Game of Thrones card/board game, so hopefully those guys could be persuaded to pick up some miniatures.

alleus wrote:
Additionally, while designers Eric Lang and Michael Shinall admitted the universe (and thus the game) are low fantasy, they’ve gone to great efforts to ensure that it doesn’t look like it’s just generic humans fighting other generic humans.


I am a bit sad to hear this though. I was hoping for a White Walker faction, would be amazing. Also playing with dragons for Daenerys would also be great. I think it could still be great with just humans as long as they are unique and interesting, but some of the "high fantasy" elements should be in I think.

I'd be very surprised if they didn't do the Army of the Dead at some point. Everyone will want White Walker models!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Longtime Dakkanaut




Maryland

If you've got friends that have abandoned ranks and flanks for AoS's blobs and freedom of movement, then the 12-man infantry and 4-man cavalry units in the base box set are perfect for Dragon Rampant and Lion Rampant.

   
Made in gb
Dakka Veteran




London

One issue with CMON having so much retail content is that their products are extremely poorly distributed (except for their biggest hits) and expensive at retail in the UK. If you're buying into a system rather than getting what you want up front, I can see this being prohibitively expensive in the UK, which makes me wary of backing something that may end up having no playerbase here.
   
Made in gb
RogueSangre



West Sussex, UK

I agree that CMON distribution is awful in the UK but I am hoping that as they are focusing more on a retail distribution model this time around that they are putting in the effort to actually get the items into stores worldwide.
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

They've been doing retail versions of their KickStarter pledges, which are the same content with all the stretch goals (and the same relatively high KS price). Maybe if you got a group to order through your FLGS rather than pledge on KS it would encourage them to continue to carry the line in the future?

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
 
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