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![[Post New]](/s/i/i.gif) 2017/07/26 17:47:45
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Longtime Dakkanaut
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Piper
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This message was edited 3 times. Last update was at 2017/07/28 19:12:53
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![[Post New]](/s/i/i.gif) 2017/07/26 17:49:27
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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[DCM]
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DEVELOPMENT BLOG #2 is up!
DEVELOPMENT BLOG #2: You Are S.P.E.C.I.A.L!
http://www.modiphius.com/development-blog.html
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![[Post New]](/s/i/i.gif) 2017/07/26 19:09:35
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Thanks for posting that, some interesting stuff there.
Especially about the SPECIAL, and adjusting the needs of a computer game for the tabletop.
Piper looks great too. Waiting now for the comment about 'tactical detritus' on the base!
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This message was edited 1 time. Last update was at 2017/07/28 19:13:12
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![[Post New]](/s/i/i.gif) 2017/07/26 19:34:27
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Huge Bone Giant
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Piper looks good.
I like what I'm reading about the rules. Seems to have plenty of depth and options.
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This message was edited 2 times. Last update was at 2017/07/28 19:13:30
Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/07/26 23:22:14
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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One positive is that at least it keeps the Wasteland Warfare thread near the top of the page?
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![[Post New]](/s/i/i.gif) 2017/07/27 01:43:48
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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[DCM]
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Yes, definitely.
Also, moving forward, just report a post that you think breaks the rules of the site, or needs to be looked at.
Complaining about posts, or complaining about complaining will be treated as off topic/spam/and possibly against Rule #1 as well.
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![[Post New]](/s/i/i.gif) 2017/07/27 02:24:02
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Mekboy Hammerin' Somethin'
Alaska
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I think what they said about needing to use a d20 for rolls makes sense. If understand it right though they're talking about it not being a true d20 but rather a special* d20? Probably not a big deal, as if we lose the ones that come with the game we can probably just use a standard d20 and count certain numbers as others.
*Or more accurately a S.P.E.C.I.A.L. d20? Har har har.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/07/27 03:16:15
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Willing Inquisitorial Excruciator
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Pacific wrote:
Piper looks great too. Waiting now for the comment about 'tactical detritus' on the base!
I'm your Huckleberry.
It is just lazy design to put tactical detritus on figures. This particular figure looks like she tripped on hers... It also makes custom basing more of a chore. Especially if you want to use clear bases like I do.
Speaking of figures: Have we seen any yet? I would like to see a print or a cast or something. Hopefully soon.
~Eric
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![[Post New]](/s/i/i.gif) 2017/07/27 04:14:39
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Mekboy Hammerin' Somethin'
Alaska
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I wonder if we'll get a Mysterious Stranger?
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2017/07/27 08:15:30
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Regular Dakkanaut
UK
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MarkNorfolk wrote:Sooo...
shooting procedure:-
1: nominate shooter
2: nominate target
3: lay down short range measuring stick
4: lay down medium range measuring stick
5: lay down long range measuring stick
6a: discover target is out of range - move on to another model OR
6b: determine penalties/bonuses to hit and make attack
something like that?
what about:-
- models on high terrain?
- low-level intervening terrain that gets in they way of the measuring sticks?
Cheers
This would be more accurate for a typical shot:
shooting procedure:-
1: nominate shooter
2: nominate target
3: hold the short range measuring stick as if it was a measuring tape
4: determine penalties/bonuses to hit and make attack
5. roll skill dice and effect dice determined by your gear and weapon
OR
1: nominate shooter
2: nominate target
3: hold the short range & long measuring stick together (because it's obvious they're not in your short range - the good thing with colour sticks is your eyes quickly adjust to gauging those distances)
4: determine penalties/bonuses to hit and make attack
5. roll skill dice and effect dice determined by your gear and weapon
(we'll discuss how those effect dice work in the next dev blob)
For intervening terrain that gets in the way of measuring sticks, it's the same as measuring tape - you hold it above that intervening terrain, there's no difference
For models on high terrain it's easier to hold the sticks at an angle to check distances.
Geifer wrote:I had the occasional look at various resin ogres and giants (I don't do metal if it can be helped at all) but never found one that would act as a good base model for a behemoth.
Obviously I'm hoping for Modiphius to rectify that.
Hopefully after a Mirelurk Queen. I want one of those even more.
Lol yes the Behemoth is actually approved... render coming soon. As for the Mirelurk well you read my mind but she's in the que :-) Plus...massive creature right. Just like Liberty Prime she's likely to be both a collectors piece, a scenario feature and rules for using her in battles will come with the later mass battles expansion
Dakka Flakka Flame wrote:I think what they said about needing to use a d20 for rolls makes sense. If understand it right though they're talking about it not being a true d20 but rather a special* d20? Probably not a big deal, as if we lose the ones that come with the game we can probably just use a standard d20 and count certain numbers as others.
*Or more accurately a S.P.E.C.I.A.L. d20? Har har har.
Yes the dice have numbers from 1-9 and some X's for misses. It means you auto miss 15% of the time. You have a 25% of rolling a 1, otherwise having a stat of 1 would suck as you'd only hit 10% of the time. With the spread of numbers we're using no one is stupidly overpowered or under powered. We've got a great range that makes all the variable units playable.
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Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
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![[Post New]](/s/i/i.gif) 2017/07/27 11:03:03
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Thanks for the update!
I am already picturing some of the top-end modelling painters going mental with air-brushes and weathering powders on Liberty Prime. Can't wait to see it!
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![[Post New]](/s/i/i.gif) 2017/07/27 14:36:14
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Regular Dakkanaut
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Will you only need 1 of these d20 or a small handful? Also will they be freely available to purchase or will you have to get a box set to purchase?
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![[Post New]](/s/i/i.gif) 2017/07/27 17:48:03
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Bane Knight
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mightymconeshot wrote:Will you only need 1 of these d20 or a small handful? Also will they be freely available to purchase or will you have to get a box set to purchase?
Don't want to ruin the fun for the next blog post which I think Chris plans on being about dice, but you will only need one of the skill dice ( D20)
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...and you will know me by the trail of my lead... |
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![[Post New]](/s/i/i.gif) 2017/07/27 20:12:36
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Ultramarine Librarian with Freaky Familiar
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So thats what I'm interested in most, Super Mutants to add to my TNT minis which come from a wide range of sources.
The Piper mini looks amazing though.
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This message was edited 1 time. Last update was at 2017/07/28 19:11:54
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![[Post New]](/s/i/i.gif) 2017/07/27 21:53:54
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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JonWebb wrote:mightymconeshot wrote:Will you only need 1 of these d20 or a small handful? Also will they be freely available to purchase or will you have to get a box set to purchase?
Don't want to ruin the fun for the next blog post which I think Chris plans on being about dice, but you will only need one of the skill dice ( D20)
I would be very surprised if there weren't themed dice sets with the Brotherhood of Steel logo and things like that, also.
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![[Post New]](/s/i/i.gif) 2017/07/28 14:46:29
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Regular Dakkanaut
UK
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mightymconeshot wrote:Will you only need 1 of these d20 or a small handful? Also will they be freely available to purchase or will you have to get a box set to purchase?
Jon already covered this but yes you only need 1 d20 skill dice for a skill check - you would never need more. You'll get one in the starter set and we'll have sets of extra dice at a very fair price for those who want sets for each player.
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Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
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![[Post New]](/s/i/i.gif) 2017/07/28 17:20:04
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Longtime Dakkanaut
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Taarnak wrote:This particular figure looks like she tripped on hers...
I disagree that Piper looks like she is tripping on the Assaultron head. The ball of her foot is perched on top of the head suggesting to me that she is using the head as a way to propel her movement forward. If she were tripping her toes would be catching on the head.
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This message was edited 2 times. Last update was at 2017/07/28 19:11:12
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![[Post New]](/s/i/i.gif) 2017/07/28 19:15:02
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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[MOD]
Solahma
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Cleaned up this page of the thread - please no more discussion ITT on topics other than Modiphius's upcoming FO miniatures game. Thanks! DarkTraveler777 wrote:I disagree that Piper looks like she is tripping on the Assaultron head. The ball of her foot is perched on top of the head suggesting to me that she is using the head as a way to propel her movement forward. If she were tripping her toes would be catching on the head.
That's true but I can also see how the head could move under her foot causing her to fall foward. It's a slightly awkward pose and now is the time to mention it.
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This message was edited 2 times. Last update was at 2017/07/28 19:16:38
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![[Post New]](/s/i/i.gif) 2017/07/28 20:42:05
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Longtime Dakkanaut
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Manchu wrote: DarkTraveler777 wrote:I disagree that Piper looks like she is tripping on the Assaultron head. The ball of her foot is perched on top of the head suggesting to me that she is using the head as a way to propel her movement forward. If she were tripping her toes would be catching on the head.
That's true but I can also see how the head could move under her foot causing her to fall foward. It's a slightly awkward pose and now is the time to mention it.
Hm. That isn't something I considered, but I also don't know if a military-grade combat robot's head would be light enough to roll under the weight of someone as small and light as Piper. I suppose a brick moved near the base of the head to act as a brace would help destroy the illusion of the head rolling but it would probably obscure some of the head's details as well.
I think the inclusion of the head is a neat design aspect and would hate to see it go, but then the head doesn't look unstable to me so I don't see the awkward pose, personally.
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![[Post New]](/s/i/i.gif) 2017/07/28 21:53:38
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Is 'Eavy Metal Calling?
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I'm fine with the head and scenic basing in general. As someone who generally struggles to get bases up to the same quality as my paintjobs, and have rarely managed to achieve a real sense of place and atmosphere through basing, the prospect of these minis coming with sculpted bases is a godsend.
Without those recognisable Fallouty elements there, I'd end up just covering it in sand, painting it brown and calling it a day.
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![[Post New]](/s/i/i.gif) 2017/07/28 21:56:26
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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[MOD]
Solahma
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TBH this is probably the most important aspect of all and I suspect what I and maybe others perceive as awkwardness here is likely magnified in the render and won't look quite the same on the physical model.
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![[Post New]](/s/i/i.gif) 2017/07/28 23:58:42
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Willing Inquisitorial Excruciator
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DarkTraveler777 wrote: Manchu wrote: DarkTraveler777 wrote:I disagree that Piper looks like she is tripping on the Assaultron head. The ball of her foot is perched on top of the head suggesting to me that she is using the head as a way to propel her movement forward. If she were tripping her toes would be catching on the head.
That's true but I can also see how the head could move under her foot causing her to fall foward. It's a slightly awkward pose and now is the time to mention it.
Hm. That isn't something I considered, but I also don't know if a military-grade combat robot's head would be light enough to roll under the weight of someone as small and light as Piper. I suppose a brick moved near the base of the head to act as a brace would help destroy the illusion of the head rolling but it would probably obscure some of the head's details as well.
I think the inclusion of the head is a neat design aspect and would hate to see it go, but then the head doesn't look unstable to me so I don't see the awkward pose, personally.
It's not her foot on the head that makes it look like she's tripping, it's everything else from the waist down. Her right leg is turned in at a pretty extreme angle and it looks like her knee is folding under her. In fact, that leg almost looks dislocated at the hip too.
Her left leg is doing something other than running, but I'm not entirely certain what. I can tell you that if she were in motion in that pose, she's about to perform a surprise split...
Her torso and arms are doing something entirely different from either of her legs. I think that is part of what I find so jarring, the upper and lower halves of her body are in separate, disjointed motion.
I'm no soldier (and I know she's not either), but I have had some training in how to move and shoot. You avoid obstacles, you don't step on them. That is also part of my issue.
If you want detritus, make it a part of the base, not the figure. Scenic bases. An opportunity for more sales, and useful for many figures; not just the one.
~Eric
Edit:
I should add that so far she is the only sculpt that I personally see any issues with. The sculptors are doing great work overall. Piper needs a redo though.
And Modiphius: Show some prints or casts already! (I know you might not be able to yet, but I really want to see them. Lol.)
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This message was edited 1 time. Last update was at 2017/07/29 00:15:45
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![[Post New]](/s/i/i.gif) 2017/07/29 12:33:48
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Huge Bone Giant
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I don't know about the pose. I like to see these things in real life because a picture will only get you so far. I think it's a good point that you want sure footing during a fire fight and tripping over something is the last hing you need.
I think I see where the designer was going with the sculpt, though. Piper being Piper running away from trouble after getting the story (the notepad in her hand that has no business being there otherwise - she's already busy running and gunning, no need to add another aspect) while popping some shots at her pursuers. Gets across her character pretty well, which is why I don't have a problem with the model.
I have a feeling we'll get a visible difference between named NPCs and everyone else where the former will in some way try to reflect notable aspects of their character while unnamed Brotherhood soldiers and and Super Mutants (as already seen) get more standard poses.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/07/30 12:29:16
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I think an important question to ask at this point... will the points system be labelled as bottlecaps?
Have been saving them up especially!
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![[Post New]](/s/i/i.gif) 2017/08/02 21:41:08
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Longtime Dakkanaut
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Hadn't seen the Courser figure before (4th back on the left) , so I thought I would post this mash up of renders posted on the Modiphius FB page.
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![[Post New]](/s/i/i.gif) 2017/08/02 21:49:47
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Is 'Eavy Metal Calling?
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Funny, I could never get behind the Brotherhood in the game itself, but for this, I think I'll be going Ad Victoriam from the start. Those Power Armour renders look so badass.
The Courser is great too, the pose is a bit showoff-y but that'll help him stand out among the Synths that I imagine will be quite rigid in pose.
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![[Post New]](/s/i/i.gif) 2017/08/02 22:41:56
Subject: Re:Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Ah yes good spot!
The Power Armour guys do look awesome don't they. Think I'm going to paint mine up as Outcast guys, just mix in a few more bots than usual to the line-up to give that character (hopefully that will be possible with the rules)
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![[Post New]](/s/i/i.gif) 2017/08/02 23:48:18
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Stern Iron Priest with Thrall Bodyguard
UK
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Brotherhood for life! Hope we don't have to wait too long to see enclave armour I'll have to replicate the pink paintjob my char saved the wasteland in.
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![[Post New]](/s/i/i.gif) 2017/08/03 00:46:53
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Fixture of Dakka
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hobojebus wrote:Brotherhood for life! Hope we don't have to wait too long to see enclave armour I'll have to replicate the pink paintjob my char saved the wasteland in.
I'm gonna be doing at least 1 in Hot Rod Atom Cat pattern
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2017/08/03 12:51:03
Subject: Modiphius - Fallout: Wasteland Warfare, 32mm tabletop game.
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Regular Dakkanaut
UK
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Pacific wrote:I think an important question to ask at this point... will the points system be labelled as bottlecaps?
Have been saving them up especially!
Funny you should say that we just got our official bottle cap art approved and there will be sets of 50 official full size Nuka Cola bottlecaps that you can use to physically count out your in game finds (and possibly other uses).
I've just briefed a bunch more poses for the t-60 - we have 4 already, there's a version with the solo survivors head (male and female) and we've got a X-01 already in submission. These are powerful but as people grow their games I know myself I'll be fielding a bunch of them - and yes I plan my own battle reports of insane size games - 50 Brotherhood of Steel vs etc. :-)
Played the AI version yesterday with sole survivor in T60, dogmeat, 3 settlers with combat shotguns and 3 with pipe rifles looking for 300 caps on the battlefield - gotta get some new gear for the settlement. The roving AI tokens (we might use bottlecaps here) could be anything - a door banging on an old shack or something more sinister. It definitely felt fun and you never quite know where the AI is - cards randomise their movement in relation to their back line and they move through any scenery - you think you heard something behind the building when.... crap they're snuck up on us!
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Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
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