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2017/05/22 14:29:44
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Stealthy Space Wolves Scout
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I need to check my German WD again, but I think it was also the 9th
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2017/05/22 14:30:49
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Deranged Necron Destroyer
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I believe someone said that WD was delayed due to change of supplier? If so, June 9th still fits with a June 10th pre-release, and June 16th fits with release the day after - it's just a little squeezed. At this point, we can almost certainly take the dates as read.
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2017/05/22 14:32:30
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Bounding Dark Angels Assault Marine
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Ragnar69 wrote:I need to check my German WD again, but I think it was also the 9th
German WD say 16th
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This message was edited 1 time. Last update was at 2017/05/22 14:35:21
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2017/05/22 14:35:39
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Towering Hierophant Bio-Titan
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A two-week preorder timed to start with Warhammer Fest just seems really plausible to me.
Also the faction preview articles are on schedule to be all done by June 10th.
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2017/05/22 14:36:36
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Lethal Lhamean
Birmingham
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From what I know (friend who worked for GW and still has contacts in the company) we're looking at a June 10th release for 8th.
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2017/05/22 14:38:48
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Decrepit Dakkanaut
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Imateria wrote:From what I know (friend who worked for GW and still has contacts in the company) we're looking at a June 10th release for 8th.
Release or pre-order?
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2017/05/22 14:39:38
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Shade of Despair and Torment
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Daedalus81 wrote: Imateria wrote:From what I know (friend who worked for GW and still has contacts in the company) we're looking at a June 10th release for 8th.
Release or pre-order?
Pre order
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2017/05/22 14:42:20
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Regular Dakkanaut
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I've heard the same with a release on the 17th.
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–The Harrower
Artist, Game Designer, and Wargame Veteran
http://dedard.blogspot.com |
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2017/05/22 14:45:32
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Decrepit Dakkanaut
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Thanks, but you aren't the same person?
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2017/05/22 14:47:14
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Exact pricing would be swell, too...
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2017/05/22 14:47:30
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Mutilatin' Mad Dok
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They're redefining "late" for articles today.
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2017/05/22 14:49:53
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Hungry Little Ripper
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Of course my work prep period is at 10 the day that the article is late.
It's just about Ultramar, though, so it's likely fluff, right? Hopefully there's some juice in it.
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2017/05/22 14:49:57
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Deranged Necron Destroyer
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Eh, it's about Ultramar, so chances are there's no rules information in it anyway. Still cool, but not all that exciting to talk about.
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2017/05/22 14:51:30
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Mutilatin' Mad Dok
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Eyjio wrote:
Eh, it's about Ultramar, so chances are there's no rules information in it anyway. Still cool, but not all that exciting to talk about.
Dang, I forgot. The fluff articles are always a let down. Sigh.
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2017/05/22 14:55:43
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Towering Hierophant Bio-Titan
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Eyjio wrote:
Eh, it's about Ultramar, so chances are there's no rules information in it anyway. Still cool, but not all that exciting to talk about.
Last time they gave a vague "more news from the Indomitus Crusade" hint they unveiled Primaris marines. I think we'll see more of those today.
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2017/05/22 14:56:04
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Master Engineer with a Brace of Pistols
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A release date of June 16th? Could it be?
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2017/05/22 14:57:01
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Deranged Necron Destroyer
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This message was edited 1 time. Last update was at 2017/05/22 14:57:20
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2017/05/22 14:57:19
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Hungry Little Ripper
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2017/05/22 14:58:28
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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2017/05/22 14:58:37
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Lieutenant General
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It does talk about Ultramar at the end of the article.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2017/05/22 14:59:09
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Shade of Despair and Torment
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ninjad
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This message was edited 1 time. Last update was at 2017/05/22 14:59:34
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2017/05/22 14:59:41
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Towering Hierophant Bio-Titan
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Well that was a bit of an anticlimax
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2017/05/22 15:00:40
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Ohohohoho, that grenade buff!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2017/05/22 15:00:49
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Decrepit Dakkanaut
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These aren't just rules, they're ADVANCED rules.
Posted 22/05/2017
New Warhammer 40,000: Cities of Death
Today we take a look at brutal urban combat in the 41st Millennium, and a little bit at how terrain works in the new game generally.
Battles in the sprawling gothic hives of the Imperium provide many of the most iconic images of war in the 41st Millennium. To recreate battles like this in the new edition, you need look no further than the new Warhammer 40,000‘s Advanced Rules on Cities of Death. These rules, like the Stronghold Assault rules we’ve seen already, are an optional add-on to theme your battles and add more variety to your games. In these types of games, certain units will thrive, while others will find their paths across the battlefield more limited.
So, speaking of cities… let’s chat about ruins.
The crumbling masonry of once-proud Imperial architecture has been a staple of Warhammer 40,000 battlefields for a while now. In the new Warhammer 40,000, they still will be, but the way they interact with the game will be a little different. Their impact takes the form of bonuses for units with certain keywords, and limitations for others.
Infantry are the big winners here. They alone have the flexibility and dexterity to move easily between levels of a building, over ruined walls, through doors, hatches and windows, as well as taking advantage of holes blasted in the ruins themselves. They are also the only units that benefit from cover naturally, just for being in a ruin. Other units (monsters, vehicles etc…) will need to actually be obscured to gain any bonus.
In Cities of Death games, these bonuses get even better – if a unit does not move, its cover bonus from being in a ruin is increased from a +1 to their Armour Save to +2, representing the unit digging into cover and fortifying their position. This can make even a humble Guardsman squad difficult to shift, and a power armoured unit all but invulnerable.
It’s not just Infantry though, flying units will do very well in Cities of Death games, as they are able to leap from rooftop to rooftop easily. Some of these units will be Infantry as well! Imagine facing an entire army of Night Lords Raptors in the twisting streets of a ruined hive, and you start to understand what terror means…
It’s not going all Infantry’s way of course. There are solutions to dug in enemies. Grenades for example. Any Grenade thrown at a unit in ruins will always count as having rolled the maximum number of shots (6, in the case of a frag grenade) and can reroll to wound thanks to the “Fire in the Hole” mission rule.
One last thing Cities of Death gets us is a new selection of Stratagems. One of our favourites is Sewer Rat, which lets you set up a sneaky units of subterranean infiltrators in the enemy’s face during deployment or right on an objective.
One war zone where the narrative certainly calls for Cities of Death battles is Ultramar. At the end of the Gathering Storm, we already saw the forces of the Traitor Legions launch their attack on the Ultramarines utopian* worlds. Now the great cities of every planet are either surrounded or active battlefields.
With his home under siege, you better believe that the liberation of the 500 Worlds** are high on the list for Guilliman’s Indomitus Crusade…
*Well, by Imperial standards anyway.
**Being in stasis for 10,000 years, it probably only feels like yesterday to Guilliman that he liberated them from the Traitor Legions the first time…
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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2017/05/22 15:00:56
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Cities of Death are automatically upvoted for me.
I also enjoy the way the grenades work against ruins. Very, very much.
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2017/05/22 15:06:14
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Long-Range Land Speeder Pilot
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My camping Guard HW teams will be quite happy with a +2 to their armour save thank you very much. That is until a grenade goes off :O
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2017/05/22 15:08:22
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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So this are the news from Ultramar? 3 lines in the bottom of the article?
(Now GW will post pics of Deathguard or new Primaris Marines to make me look bad!)
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This message was edited 1 time. Last update was at 2017/05/22 15:08:47
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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2017/05/22 15:09:02
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Stealthy Warhound Titan Princeps
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Disembarking before the transport moves is a solid choice - it was that way back a few editions and I think it worked. Disembarking into close combat.... ....how exactly is that going to work with model placement? We can assume that everything open topped now, but still.
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2017/05/22 15:10:01
Subject: Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Courageous Space Marine Captain
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That grenade rule is awesome! Likelyhood is that'l rarely if ever kill anyone, especially because people will always forget, but its an awesome inclusion to have! I'm really liking those rules if not the costs of having a CoD board
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I'm celebrating 8 years on Dakka Dakka!
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Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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2017/05/22 15:10:35
Subject: Re:Warhammer 40k 8th Edition Summary - 21 May 2017: Transports/Tyranid Focus(All info in OP)
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Longtime Dakkanaut
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Sounds like true line of sight is only getting stronger. Shame, I can't think of anything that causes more arguments on the tabletop.
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