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2017/05/25 14:48:23
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
Vorian wrote: Pretty sure power level is going to work exactly like the system in AoS, which is a simpler points system
Well the AoS simple point system seems somewhat balanced, a comparison of the power level system so far from what we have seen is very broken if done the AoS. 11 powerlevel for 10x kitted out rubric marines, 16 for that kitted out Leviathan Dreadnought. System broken already.
Do you know how well those Rubrics murder infantry?
They're not meant to take on a massive dreadnought. We also have nothing on weapon costs, which power level cares nothing about.
The point is that even tho they murder infantry, do you think they murder stuff better then the leviathan dread? He murders everything and barely cost more in power level.
Not really. His guns are powerful, but they're all relatively low number of shots but high damage. Damage doesn't carry over models, so those big guns are going to kill ~5 Marines really dead. Rubric Marines with Soulreaper Cannons or Warpflamers are going to kill more 1 wound models because they just have more shots, period. Damage 3 doesn't mean anything against infantry.
Don't tell Terminators and Primaris Marines that.
Also worth noting that as a big single unit, it's far, far more susceptible to multi-damage weapons than the Rubrics. A Meltagun kills, at most, one Rubric. A Meltagun can deal nearly half the Leviathan's wounds in one go, two can cripple it into near uselessness thanks to the damage chart.
2017/05/25 14:52:09
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
Vorian wrote: Pretty sure power level is going to work exactly like the system in AoS, which is a simpler points system
Well the AoS simple point system seems somewhat balanced, a comparison of the power level system so far from what we have seen is very broken if done the AoS. 11 powerlevel for 10x kitted out rubric marines, 16 for that kitted out Leviathan Dreadnought. System broken already.
Do you know how well those Rubrics murder infantry?
They're not meant to take on a massive dreadnought. We also have nothing on weapon costs, which power level cares nothing about.
The point is that even tho they murder infantry, do you think they murder stuff better then the leviathan dread? He murders everything and barely cost more in power level.
He has 2 meltas and 2 flamers. That's it.
13 Rubrics are a bit less PL than the Leviathan.
Leviathan as stock can kill 3.5 marines at 8".
Rubrics can kill 5.8 at 12" and are killing marines way before the dreadnought does.
I would hardly call that a massive advantage after those shooting numbers.
Bring the right tool for the job.
Obviously the biggers guns make the dreadnought way better, but we have no idea what the points cost for those will be. Power Levels give NO consideration to selected options and they aren't meant to.
Do you only care about the damage output of things, that leviathan has numerous other advantages, toughness, mobility. And the point isn't stock versions, since we are talking about power level, you equip them however you want. The fact that you can give him the 2d3 mortal wounds weapon, or the D3 that gets extra D3 for every 5 in a unit. These are massively dangerous to many types of units.
Inquisitor Jex wrote: Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote: So the solution is to lie and pretend that certain options are effective so people will feel better?
2017/05/25 14:53:21
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
gungo wrote: Sounds like match play still uses the book missions with very little change. Which imho is horrible for balance purposes. The current core book maerlstrom and war missions are horribly biased toward elite mobile armies such as eldar. Which is why nearly every tournament creates thier own multi tiered mission primer with several objectives. If the core missions are still simply get the objective, or kill point or relic there was a huge reason why jetbikes warp spiders etc and hard to kill fast units dominated 7th
This is balanced by non elite armies now being better at controlling the objectives. Like in AoS, you now control the point if you have more models than the enemy near it.
If you have an IK on the point and i have 2 hormagaunst, i control the point.
Is that how obj secured or whatever it's called works in 8th I don't recall seeing that furthermore this still doesn't dolce the issue which made mobility huge in 7th missions or his kil points favored elite small armies. If I pull up a marlstrom card for an objective halfway across the board with no units close enough it still doesn't alleviate the issue of mobility. It's not a massive issue with match play but I can garauntee most tournaments will just create thier own mission primer
If you haven't played AoS, you don't know that each mission has different ways to capture objectives. For instance, some of them are have more models than the opponent, which favors horde armies and makes small elite units not optimal. Another is only Heroes (Characters) can capture objectives. Still another is that you need at least 5 models and no enemy models to capture it.
If we see similar things to that, those 3 man Jetbike or SM Bike units aren't going to capture anything.
2017/05/25 14:53:29
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
oni wrote: So reading that Only War mission... The way it's worded implies that there are two or more mission objectives, but I don't see any 'secondary objectives' listed. I also don't see why it's necessary to to award 6 VP's for Ancient Relic - it's an all or nothing mission objective if there are no secondary objectives.
True but Only War is essentially the basic mission for Open Play. Narrative and Matched play look to have missions with considerably more elements to them.
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
2017/05/25 14:57:09
Subject: Re:Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
Do you only care about the damage output of things, that leviathan has numerous other advantages, toughness, mobility. And the point isn't stock versions, since we are talking about power level, you equip them however you want. The fact that you can give him the 2d3 mortal wounds weapon, or the D3 that gets extra D3 for every 5 in a unit. These are massively dangerous to many types of units.
8" move (at most, less once damaged) and the inability to get into vehicles is mobile to you? We have very different ideas of mobility.
The toughness seems like an advantage until something lays into it with multi-damage weaponry, which is less effective against units and more effective against things like the Leviathan. Again, Meltaguns and Lascannons can cut down that Leviathan in a turn, while they'll only be removing at most one Rubric at a time.
I get that you just want to complain about things being broken but it's clearly not.
2017/05/25 15:00:03
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
Do you only care about the damage output of things, that leviathan has numerous other advantages, toughness, mobility. And the point isn't stock versions, since we are talking about power level, you equip them however you want. The fact that you can give him the 2d3 mortal wounds weapon, or the D3 that gets extra D3 for every 5 in a unit. These are massively dangerous to many types of units.
No, but the rubrics also carry a 4+ ward and have 13 wounds to the leviathans 14. They also can get a 2+ save against many things that want to hurt them.
And again, power level doesn't care about options. Points will. It is irrelevant to put the biggest gun on something and then compare PL.
2017/05/25 15:00:36
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2017/05/25 15:04:26
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
From the sounds of it they've fixed all of Ork's major issues
- Only formerly AP4 and better ignores their armour now
- enhanced survivability if stacking Painboy and Mek
- More killy in combat
- Much much faster if taking a warboss
- Morale no longer an issue
- 4th Ed MOB RULE with no Ld10 cap.
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2017/05/25 15:04:38
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
I can safely day that the Orks sound better than they used to. Layered morale buffs, Mob Rule going back to letting you use the unit size for morale (and the stat isn't capped at ten anymore), and units being able to share morale sounds good. Da Jump sounds great and make Weirdboyz a lot more useful (and emulates their role in some recent video games like Space Marine).
Choppas basically getting the chainsword treatment isn't a shock, but three wound Manz is. Sure a Lascannon can still potentially turbo kill them, but we can see some things to help mitigate that and keep them alive.
Big choppas look reasonably uselful which is nice, especially in Match Play where you might want to take them for their lower points cost.
Basically the changes look good, and I it looks like Orks have potential to be a balanced army again.
Automatically Appended Next Post:
Latro_ wrote: Nobs 3 wounds
LD is the size of the unit...
it helps, left a bit 'meh' by this one
Manz have three wounds. Nobz will probably have 2.
And the morale one is better since you can benefit from another unit nearby.
This message was edited 1 time. Last update was at 2017/05/25 15:07:35
2017/05/25 15:08:13
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
From the sounds of it they've fixed all of Ork's major issues
- Only formerly AP4 and better ignores their armour now
- enhanced survivability if stacking Painboy and Mek
- More killy in combat
- Much much faster if taking a warboss
- Morale no longer an issue
- 4th Ed MOB RULE with no Ld10 cap.
No painboy and mek is now worse its currently 5+ inv and 5+ fnp Now its 5+ inv and 6+ ignore the wound.
Looks like they have the same attacks in combat
No faster if taking a warboss, a warrghh in the current book lets you run and charge
LD is the best bit.
2017/05/25 15:09:11
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
Choppas basically getting the chainsword treatment isn't a shock, but three wound Manz is. Sure a Lascannon can still potentially turbo kill them, but we can see some things to help mitigate that and keep them alive.
That forces them to shoot a lascannon at a MANZ instead of a Battlewagon or M/G/Naut.
2017/05/25 15:09:13
Subject: Re:Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
Which is awesome as it means a full sized 30 Boyz squad needs to lose 13 models in order to worry about the new morale (as killing 12 and rolling 6 would be 18, which kills none of the 18 remaining). Plus, even killing 13 or 15, your Warbosses and Nobs can keep da Boyz in line. As well. AND this all assumes that you wont have ANOTHER 30 boyz next to them to provide Ld30 anyway.
Its looking like this edition is the horde edition. The new objectives capturing as well seems to support this.
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2017/05/25 15:10:26
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
From the sounds of it they've fixed all of Ork's major issues
- Only formerly AP4 and better ignores their armour now
- enhanced survivability if stacking Painboy and Mek
- More killy in combat
- Much much faster if taking a warboss
- Morale no longer an issue
- 4th Ed MOB RULE with no Ld10 cap.
Some issues still exist
Mobility is huge as I've stated prior and unless thier base movement goes up boy squads are extremely slow the ability to move run and charge when near 6" of a warboss is actually worse than last ed which was the entire army. Look at greentide as an example it was already fearless and move run and charge each turn and had a perma 5+ fnp.
Truck boys are kinda counter intuitive to mob rules with a 12 model cap. I just don't see huge changes.
However nob bikers sound legit.
Manz look good but took a hit w manz missiles using trucks since they get wrecked on a 1. Maybe battlewagons or FW vehicles would be better.
This message was edited 1 time. Last update was at 2017/05/25 15:19:20
2017/05/25 15:11:32
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
(Bonus factoid - Ian Pickstock named the first 'Ancient' in print - Ancient Helveticus in Codex: Ultramarines - after the typeface he was using to write the character's background, itself derived from the Latin name of Switzerland.)
EDIT - if the factoid didn't give it away, I know that an Ancient is a standard bearer, I was sat next to Ian when he came up with the title.
This message was edited 1 time. Last update was at 2017/05/25 15:12:51
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2017/05/25 15:11:33
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
Battleshock is more a concern for them in the late game, when they've taken casualties over a number of turns.
But between Mob Rule, Warboss Beatings*, and a Nobz Kickings they're going to be really difficult to shift. A disastrous roll can be mitigated to a maximum of three Boyz legging it, and there's a chance the Nob might keep at least one of them in the fight.
Very, very nice I think.
Primaris Ancient - the Ancient is an honorific.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
From the sounds of it they've fixed all of Ork's major issues
- Only formerly AP4 and better ignores their armour now
- enhanced survivability if stacking Painboy and Mek
- More killy in combat
- Much much faster if taking a warboss
- Morale no longer an issue
- 4th Ed MOB RULE with no Ld10 cap.
No painboy and mek is now worse its currently 5+ inv and 5+ fnp Now its 5+ inv and 6+ ignore the wound.
Looks like they have the same attacks in combat
No faster if taking a warboss, a warrghh in the current book lets you run and charge
LD is the best bit.
FNP is going to be much rarer, and has it been discussed yet if "FNP" rolls are made against the To Wound roll (so can potentially negate all D6Dmg?) or against individual wounds (so can save 2 wounds but the other 4 from the lascannon get through)?
Same attacks but combat rules are better and favour the Orks now, due to the Ld and larger units.
The army is also faster due to Da Jump. Not entirely reliable, but plonking 10" away, then advancing then charging with rerollable change range? Glorious
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
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2017/05/25 15:14:52
Subject: Re:Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
I'd heavily assume it's use -base- leadership of a nearby unit, ie standing near Nobz or a character buffs you even if you only have 5 boys left. Wait for the actual wording on that one.
2017/05/25 15:15:14
Subject: Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2017/05/25 15:15:37
Subject: Re:Warhammer 40k 8th Edition Summary - 24 May 2017: Confirmed: release date/Forge World dataslate in OP