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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




 Latro_ wrote:
Spoletta wrote:
Youn wrote:
Those plasma rules are pretty funny. If your a gambler you can really lose big time.

Stormraven (Twin plasma, Twin Multi-melta, 2 Hurricane bolter sponsons, Stormstrike Missles) - 389 pts

If you overcharge and roll a 1 you auto slay the Stormraven.


Those are plasma cannons or plasma guns? Plasma cannons only inflict one mortal wound on the user, specifically to allow them on vehicles.




Surely models like Titans will use a different sort of Plasma weapon (Plasma Nova Cannon) or something similar that won't insta kill it.

This message was edited 1 time. Last update was at 2017/05/30 15:17:17


 
   
Made in pl
Horrific Hive Tyrant





Balor wrote:
Anyone seen anything on the three BT characters?

I think that in OP there is a point cost for all SM characters.
   
Made in gb
Longtime Dakkanaut




I don't recall the stormraven being able to take plasma cannons?
   
Made in us
Dakka Veteran




Colorado Springs

zerosignal wrote:
I don't recall the stormraven being able to take plasma cannons?


It could, but no one ever did.

This message was edited 1 time. Last update was at 2017/05/30 15:18:08


 
   
Made in jp
Proud Triarch Praetorian





Eyjio wrote:
a lot of the necron infantry has seemed good - it's the vehicles and Destroyers which are looking mediocre.

My Destroyer Cult is very sad...

 
   
Made in us
Been Around the Block




 Shadow Walker wrote:
Balor wrote:
Anyone seen anything on the three BT characters?

I think that in OP there is a point cost for all SM characters.


Ya I have seen the points now I'm creeping around that chapter tactics info is not going to pop I'm looking to forward to finding out if GW added some character into Templars.

But thank you for replying that was kind of you.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Crimson wrote:
 Shadow Walker wrote:
From 4chan:
>drop pods deploy 9 away from enemy, troops must disembark 9 away from enemy
>can transport 10 infantry models, but they can't have the jump pack, terminator, centurion or primaris keyword

Well, feth.

They really not gonna let the primaris to use normal marine transports, forcing everyone who wants to field primaris to buy completely new motor pool... I'm not pleased about this...

I friggin called it! I mentioned that Primaris might not get to ride in Rhinos like two weeks ago and got told I was basically crazy for suggesting it.

Gloating aside, it might be the rise of footslogging armies for people who want to run only Primaris for a while. Assuming their new tank is even a transport at all.


Automatically Appended Next Post:
 Latro_ wrote:
Spoletta wrote:
Youn wrote:
Those plasma rules are pretty funny. If your a gambler you can really lose big time.

Stormraven (Twin plasma, Twin Multi-melta, 2 Hurricane bolter sponsons, Stormstrike Missles) - 389 pts

If you overcharge and roll a 1 you auto slay the Stormraven.


Those are plasma cannons or plasma guns? Plasma cannons only inflict one mortal wound on the user, specifically to allow them on vehicles.



There are two plasma cannon weapons. The vehicle one does mortal wounds, the one shown for infantry melts your dude into a puddle of goop.

This message was edited 1 time. Last update was at 2017/05/30 15:21:20


 
   
Made in us
Dakka Veteran




 JohnU wrote:
zerosignal wrote:
I don't recall the stormraven being able to take plasma cannons?


It could, but no one ever did.


The front can be either twin heavy bolter, twin multi-melta or missiles. The turret is twin Lascannon, twin assault cannon or twin plasma cannon. As was stated the twin plasma cannon has traditional been the worse choice. It also went from being a 200-250 point flyer to the 389 point flyer. I am not quite sure it deserved to have it's cost doubled.
   
Made in us
Longtime Dakkanaut





Connecticut

 ClockworkZion wrote:
 Crimson wrote:
 Shadow Walker wrote:
From 4chan:
>drop pods deploy 9 away from enemy, troops must disembark 9 away from enemy
>can transport 10 infantry models, but they can't have the jump pack, terminator, centurion or primaris keyword

Well, feth.

They really not gonna let the primaris to use normal marine transports, forcing everyone who wants to field primaris to buy completely new motor pool... I'm not pleased about this...

I friggin called it! I mentioned that Primaris might not get to ride in Rhinos like two weeks ago and got told I was basically crazy for suggesting it.

Gloating aside, it might be the rise of footslogging armies for people who want to run only Primaris for a while. Assuming their new tank is even a transport at all.


Luckily their weapons currently appear to be decent range, and their Inceptors can deep strike already.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Decrepit Dakkanaut





 Crimson wrote:
 Shadow Walker wrote:
From 4chan:
>drop pods deploy 9 away from enemy, troops must disembark 9 away from enemy
>can transport 10 infantry models, but they can't have the jump pack, terminator, centurion or primaris keyword

Well, feth.

They really not gonna let the primaris to use normal marine transports, forcing everyone who wants to field primaris to buy completely new motor pool... I'm not pleased about this...


I don't know of a good solution. The other way people would be complaining that Primaris shouldn't fit in them.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Balor wrote:
Anyone seen anything on the three BT characters?

Nithing but the points so far. Helbretch and Pedro are tied in points costs and are the priciest characters shy of the big Ultramarine ones like Calgar. No signs of leaks or rules there though.
   
Made in fi
Dakka Veteran





Interestingly enough, against Quantum Shield damage D3 and D6 have exactly the same expected value at 1.56 wounds. Damage 2 is marginally better at expected value of 1.67 wounds. That being said, this is perfect example of how expected value does not tell the whole truth because D3 and 2 have zero change of killing a Barge that has 4 wounds left but they are more reliable at killing a Barge that has one or two wounds left.

That place is the harsh dark future far left with only war left. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Cephalobeard wrote:
 ClockworkZion wrote:
 Crimson wrote:
 Shadow Walker wrote:
From 4chan:
>drop pods deploy 9 away from enemy, troops must disembark 9 away from enemy
>can transport 10 infantry models, but they can't have the jump pack, terminator, centurion or primaris keyword

Well, feth.

They really not gonna let the primaris to use normal marine transports, forcing everyone who wants to field primaris to buy completely new motor pool... I'm not pleased about this...

I friggin called it! I mentioned that Primaris might not get to ride in Rhinos like two weeks ago and got told I was basically crazy for suggesting it.

Gloating aside, it might be the rise of footslogging armies for people who want to run only Primaris for a while. Assuming their new tank is even a transport at all.


Luckily their weapons currently appear to be decent range, and their Inceptors can deep strike already.

Oh agreed that their wargear is offsetting the slogging a fair bit. That and being 2 wound guys.

That said, until the update rules for them drops with their kits they'll be left a bit lopsided in terms of options being forced into MSUs without options.
   
Made in it
Longtime Dakkanaut





Some more stuff i can make out of the necron spoilers.

The flayers weapon hits at S:User AP- D1. Reroll to wound.
Scarabs weapon hits at S:User AP- D1. Always wounds on 5+ or better.

Living metal is indeed 1 wounds recovered per turn (1d3 with amulet)

Death gaze of C'than is Assault D6 wounds on 2+ AP-4 d3 damage (nasty!). Against vehicles it wounds on 6+.

Tachion arrow is range 120" S10 AP-5 D6 damage.

Doomsday weapon has 2 profiles:

- Low power: range 24" heavy d3 S8 AP-2 Damage D3
- High power: range 72"heavy d3 S10 AP-5 Damage D6. Can be fired only if you didn't move. When firing at a unit with 10 or more models, it becomes heavy d6,

Sinaptic disgregator(?) is a classic sniper with S4 no AP and mortal wound on 6 to wound.
   
Made in fi
Courageous Space Marine Captain






Daedalus81 wrote:

I don't know of a good solution. The other way people would be complaining that Primaris shouldn't fit in them.

They could have taken two slots. Besides, it's not like the normal marines would fit either.

   
Made in gb
Sneaky Kommando






Any one have a Ork faction leak?

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Megaknob wrote:
Any one have a Ork faction leak?

There were some things taken from /tg/ which was doing a job of trying to translate the Italian version of the Ork codex list. I haven't checked to see if they made it into the OP yet.
   
Made in us
Decrepit Dakkanaut





cheesytom1 wrote:
 Latro_ wrote:
Spoletta wrote:
Youn wrote:
Those plasma rules are pretty funny. If your a gambler you can really lose big time.

Stormraven (Twin plasma, Twin Multi-melta, 2 Hurricane bolter sponsons, Stormstrike Missles) - 389 pts

If you overcharge and roll a 1 you auto slay the Stormraven.


Those are plasma cannons or plasma guns? Plasma cannons only inflict one mortal wound on the user, specifically to allow them on vehicles.




Surely models like Titans will use a different sort of Plasma weapon (Plasma Nova Cannon) or something similar that won't insta kill it.


Yes.

   
Made in us
Dakka Veteran




They really should have made the drop pods state they could fit 10 wounds worth of infantry. That alone would have fixed the issue.


You could use a drop pod for 3 Paladins, 5 Primaris or 10 Regular space marines. 1 Dreadnought would take up a whole drop pod.

This message was edited 1 time. Last update was at 2017/05/30 15:31:49


 
   
Made in de
Fresh-Faced New User




Have 2.

One says Boys gonna have strength 4 (but without a pic...so salt?)

the other one well...it costs about 900 points

http://i.4cdn.org/tg/1496154654463.jpg
   
Made in us
Lieutenant General





Florence, KY

https://www.warhammer-community.com/2017/05/30/new-warhammer-40000-choosing-your-army-may30gw-homepage-post-4/

Choosing Your Army

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut




 Crimson wrote:
Daedalus81 wrote:

I don't know of a good solution. The other way people would be complaining that Primaris shouldn't fit in them.

They could have taken two slots. Besides, it's not like the normal marines would fit either.


They want to sell marines to people that have full (and maybe multiple) marine armies already.

Allowing them to reuse old transports seems a bad way to sell new transports to them
   
Made in it
Longtime Dakkanaut





Any link to the ork Italian leaks?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Youn wrote:
They really should have made the drop pods state they could fit 10 wounds worth of infantry. That alone would have fixed the issue.

You could use a drop pod for 5 Primaris or 10 Regular space marines. 1 Dreadnought would take up a whole drop pod.

They could have, but chose not to. I mean they cold have done a LOT of things, but chose not to. Let's not get derailed into what could have been done but focus on what is for now. We can always take up petitioning GW to change things after we have some games in and see if there really is a problem with the set up or not.
   
Made in ca
Stalwart Dark Angels Space Marine





Youn wrote:
They really should have made the drop pods state they could fit 10 wounds worth of infantry. That alone would have fixed the issue.


You could use a drop pod for 3 Paladins, 5 Primaris or 10 Regular space marines. 1 Dreadnought would take up a whole drop pod.


But they don't want Primaris to use legacy Marine gear. They will get better Primaris™ gear made by Cawl many many hands in the future.

This message was edited 1 time. Last update was at 2017/05/30 15:34:41


 
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

Ahriman and Scarab Occult, translated from Italian blog.

http://boards.4chan.org/tg/thread/53511328

4chan wrote:

>exalted on disc gain fly, cavalry and daemon and lose infantry
>m12" s4 t4 ws2+, w5 4a
>staff is s+2 ap-1 d3
>can cast 2 powers and dispel 1
>5++ he and his sons within 6 reroll 1 on the save

>same stats for arhyman, but the staff does directly 3 damage, his inv is 4++
>can cast 3 spells and dispel 3, has a +1 for the attempts

>the scarab have 2w t4 s4, hit on 3, all is dust, don't have penalty for moving and shooting; sorcerer knows both smite and another power
>heavy warpflamer 8" s5 ap-2 d1
>Combirequiem inferno rapid fire 2 range 24 s4 -1 d1.
>Soulreaper range 24 heavy 4 s5 -3 d1
>missile system 24 heavy 2 s8 -2 d3
   
Made in it
Longtime Dakkanaut





Tzeench powers:

>Boon of Change
Blessing, target friendly and roll a d3
1 = +1Str
2 = +1A
3 = +1T

>Bolt of Change
Do d3 Mortal Wounds. If you kill a Character, get a Spawn

>Treason of Tzeentch
Target non Warlord Character
Roll 2d6. If equal or lower to Character's Ld, nothing happens

If Greater may control Character in Shooting, Assault, and Fight subphase.
   
Made in gb
Fresh-Faced New User




http://thetyranidhive.proboards.com/thread/52446/8th-speculation-nids?page=80

Not point leaks. Sorry if it's a repost.
   
Made in us
Decrepit Dakkanaut





 XT-1984 wrote:
Ahriman and Scarab Occult, translated from Italian blog.

http://boards.4chan.org/tg/thread/53511328

4chan wrote:

>exalted on disc gain fly, cavalry and daemon and lose infantry
>m12" s4 t4 ws2+, w5 4a
>staff is s+2 ap-1 d3
>can cast 2 powers and dispel 1
>5++ he and his sons within 6 reroll 1 on the save

>same stats for arhyman, but the staff does directly 3 damage, his inv is 4++
>can cast 3 spells and dispel 3, has a +1 for the attempts

>the scarab have 2w t4 s4, hit on 3, all is dust, don't have penalty for moving and shooting; sorcerer knows both smite and another power
>heavy warpflamer 8" s5 ap-2 d1
>Combirequiem inferno rapid fire 2 range 24 s4 -1 d1.
>Soulreaper range 24 heavy 4 s5 -3 d1
>missile system 24 heavy 2 s8 -2 d3


Bit of a bummer on the scarab bolters. The exalted ability is the best news i'll read all day. I'm notorious for rolling 1s.

This message was edited 1 time. Last update was at 2017/05/30 15:46:36


 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

Is there any information about Jet Pack units already?

   
 
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