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![[Post New]](/s/i/i.gif) 2017/08/26 01:57:02
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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This is what I consider a 'CORE' List for Tau at the moment
++ Outrider Detachment +1CP (T'au Empire) [19 PL, 340pts] ++
+ HQ +
Commander [7 PL, 176pts]: 4x Fusion blaster, 2x MV1 Gun Drone
+ Fast Attack +
Pathfinder Team [4 PL, 60pts]: MV33 Grav-inhibitor Drone
. Pathfinder: Markerlight
. Pathfinder Shas'ui: Markerlight, Pulse pistol
. 3x Pathfinder w/ Ion Rifle: 3x Ion rifle
Pathfinder Team [4 PL, 64pts]: MB3 Recon Drone
. Pathfinder: Markerlight
. Pathfinder Shas'ui: Markerlight, Pulse pistol
. 3x Pathfinder w/ Ion Rifle: 3x Ion rifle
Tactical Drones [4 PL, 40pts]: 5x MV1 Gun Drone
++ Total: [19 PL, 340pts] ++
Created with BattleScribe
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This message was edited 1 time. Last update was at 2017/08/26 05:15:05
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2017/08/26 04:23:56
Subject: Re:Tau 8th Edition Tactics
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Fresh-Faced New User
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Ishotfirst wrote: DortmundOutpost wrote:7-Zark-7 wrote: DortmundOutpost wrote:Hello,
i just played a game with a friend. We are both new players.
I play Daemons, he plays Tau. While playing, a few questions concerning his Tau force occured.
1. May units be set up on a Tidewall Shieldline (Deployment)?
No. It is a fortification with a transport capacity. See the embarked models rules.
BrB page 183
7-Zark-7
Thank you very much!
I am going to have to disagree with the ruling on being able to deploy troop in the fortification. At minimum all of the T'au fortifications also have the key word transport. So YES a person can deploy the fortification and them put troops in them.
We are saying the same thing. The models are transported in the Shieldline, not physically placed on the Shieldline. Hence my reference to the Embarked rules. I interpreted the wording of his question when placed in context with his other questions to ask if the player could physically place the models on the Shieldline at deployment. Specifically the questions regarding Close Combat and the Missile Turret elude to models being physically on Shieldline at that point, otherwise they could not be charged, or the turret deployed. I figured giving them the page number thinking they would read the whole section was sufficient without having to tell them to read the 3rd paragraph.
7-Zark-7
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This message was edited 2 times. Last update was at 2017/08/26 04:35:25
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![[Post New]](/s/i/i.gif) 2017/08/26 14:17:01
Subject: Re:Tau 8th Edition Tactics
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Been Around the Block
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7-Zark-7 wrote: Ishotfirst wrote: DortmundOutpost wrote:7-Zark-7 wrote: DortmundOutpost wrote:Hello,
i just played a game with a friend. We are both new players.
I play Daemons, he plays Tau. While playing, a few questions concerning his Tau force occured.
1. May units be set up on a Tidewall Shieldline (Deployment)?
No. It is a fortification with a transport capacity. See the embarked models rules.
BrB page 183
7-Zark-7
Thank you very much!
I am going to have to disagree with the ruling on being able to deploy troop in the fortification. At minimum all of the T'au fortifications also have the key word transport. So YES a person can deploy the fortification and them put troops in them.
We are saying the same thing. The models are transported in the Shieldline, not physically placed on the Shieldline. Hence my reference to the Embarked rules. I interpreted the wording of his question when placed in context with his other questions to ask if the player could physically place the models on the Shieldline at deployment. Specifically the questions regarding Close Combat and the Missile Turret elude to models being physically on Shieldline at that point, otherwise they could not be charged, or the turret deployed. I figured giving them the page number thinking they would read the whole section was sufficient without having to tell them to read the 3rd paragraph.
7-Zark-7
From that perspective then yes there is no setting up of guys on the fortifications because they are embarked on it. But this is one of those times where the thing doing the transporting can actually hold the models so I wouldn't complain if they wanted to set their dudes up on it.
Remember when the Orc's had an unlimited transport capacity as long as they fit on the vehicle?
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Shoot them.
Shoot them some more.
Then ask the survivors to join the Greater Good. |
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![[Post New]](/s/i/i.gif) 2017/08/27 02:45:34
Subject: Re:Tau 8th Edition Tactics
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Fresh-Faced New User
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Ishotfirst wrote:
Remember when the Orc's had an unlimited transport capacity as long as they fit on the vehicle?
HA! OMG Yes! I totally forgot about the Battlewagon. That made for some interesting models, ship masts and pirate flags.
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![[Post New]](/s/i/i.gif) 2017/08/27 03:11:50
Subject: Re:Tau 8th Edition Tactics
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Longtime Dakkanaut
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7-Zark-7 wrote: Ishotfirst wrote:
Remember when the Orc's had an unlimited transport capacity as long as they fit on the vehicle?
HA! OMG Yes! I totally forgot about the Battlewagon. That made for some interesting models, ship masts and pirate flags.
Fifteen Orks on a dead man’s hulk,
Lookin’ down the barrel of a gun,
Gruntin’ to each other
through big, sharp teeth,
Sayin’ “This one’ll give us some fun”
Fourteen Orks on a humie’s ship,
Killin’ anything that isn’t green,
Gruntin’ to each other
through big, sharp teeth,
Sayin’ “Times be getting’ lean”
Thirteen Orks with the Captain’s chest,
Hopin’ to quench their greedy thirst,
Gruntin’ to each other
through big, sharp teeth
Sayin’ “I was da wun dat saw it first”
One lone Ork left to steal the loot,
Wishin’ it hadn’t turned out so,
Gruntin’ to itself
through big, sharp teeth
Sayin’ “I shoulda let the pilot go"
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This message was edited 1 time. Last update was at 2017/08/27 03:12:07
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2017/08/27 22:32:38
Subject: Tau 8th Edition Tactics
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Jinking Ravenwing Land Speeder Pilot
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So just picked up a Tau lot for dirt cheap with the following units:
5 Pirahna (3 FB, 2 BC)
1 Sniper Drone team (3x Sniper Drones and 1x Controller)
3 Krootox
6 Vespid
6 Kroot Hounds
Just wondering how best to use my new toys, especially the Pirahnas. What are the optimal loadouts on those guys?
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6000 pts
2000 pts
2500 pts
3000 pts
"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." |
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![[Post New]](/s/i/i.gif) 2017/08/28 01:40:53
Subject: Tau 8th Edition Tactics
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I want to model some Piranha as mini-Hammerheads, for aesthetic reasons. Tankettes just appeal to me.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2017/08/28 13:53:17
Subject: Tau 8th Edition Tactics
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Been Around the Block
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Retrogamer0001 wrote:So just picked up a Tau lot for dirt cheap with the following units:
5 Pirahna (3 FB, 2 BC)
1 Sniper Drone team (3x Sniper Drones and 1x Controller)
3 Krootox
6 Vespid
6 Kroot Hounds
Just wondering how best to use my new toys, especially the Pirahnas. What are the optimal loadouts on those guys?
Got to be honest that's a good pickup.. The Krootox are basically walking missile pods.
I would run the pirhanas as individual units as not as a team. They don't set to split apart and if you ever lost one an unlucky moral role means that you loose another. I haven't used my piranhas yet but I was planning on running them with fusion's because everyone else in the T'au have the burst cannon covered. Being able to scoot a super long distance over the enemy and potentially sniping a character at close range or even picking off their transports.
I personally don't run a lot of Kroot but I hear good things.
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Shoot them.
Shoot them some more.
Then ask the survivors to join the Greater Good. |
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![[Post New]](/s/i/i.gif) 2017/08/28 18:48:10
Subject: Re:Tau 8th Edition Tactics
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Fresh-Faced New User
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Something I've heard around the interwebs:
Death Guard - Middle September
Admech - Early October
Tau - Early October
Tyanids - Middle November
Blood Angels - Middle November
Necrons - Middle December
Thousand Sons - Middle December
If this is accurate or even close I will be excited. I'll be so happy to ditch the index. New Dex, new tactics! I heard it's looking like October 7th. We will see though.
7-Zark-7
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![[Post New]](/s/i/i.gif) 2017/08/28 18:55:47
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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You must be looking at something new compared to everyone else, because every other rumor source has been pretty clear about no Xenos this year, period.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2017/08/28 19:17:26
Subject: Tau 8th Edition Tactics
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Fresh-Faced New User
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Cephalobeard wrote:You must be looking at something new compared to everyone else, because every other rumor source has been pretty clear about no Xenos this year, period.
Yeah, I've seen that a lot too. BA & Nids make sense with Devastation of Baal. Business-wise it also makes sense. Not really a good idea to completely alienate (PUN!) all the Xenos players out there over the holidays. That would be a lot of gifts not purchased. Tau are one of the more popular factions, probably the most popular Xenos faction. Not having their rules up to date with all the imperial stuff for 6 or 8 months will drive off a portion of the existing player base. This hobby is like many others. If people set their collections to the side and start playing with other toys, be they games or otherwise, the time apart from them lessens the devotion and weakens spending power of the player as a customer. I personally have not purchased any new models since 8th launched and nor will I until I see a codex. I have no desire to buy a bunch of Commander models because that is the meta today, when that meta will vanish as soon as the dex drops.
TL;DR
Yup, but it makes some sense based on the releases and time of year (holidays).
Automatically Appended Next Post:
It wouldn't surprise me if Necrons and Tau swapped release months, Necrons with AdMech in October and Tau in December.
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This message was edited 2 times. Last update was at 2017/08/28 22:45:46
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![[Post New]](/s/i/i.gif) 2017/08/28 23:24:46
Subject: Re:Tau 8th Edition Tactics
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Fireknife Shas'el
Lisbon, Portugal
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7-Zark-7 wrote:Something I've heard around the interwebs:
Death Guard - Middle September
Admech - Early October
Tau - Early October
Tyanids - Middle November
Blood Angels - Middle November
Necrons - Middle December
Thousand Sons - Middle December
If this is accurate or even close I will be excited. I'll be so happy to ditch the index. New Dex, new tactics! I heard it's looking like October 7th. We will see though.
7-Zark-7
This is certainly not accurate; Death Guard is about to be released and AdMech will follow it. And, as the focus in this edition is Imperium vs Chaos, I guess we won't see Xenos before 2018
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2017/08/28 23:36:09
Subject: Re:Tau 8th Edition Tactics
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Water-Caste Negotiator
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Vector Strike wrote:7-Zark-7 wrote:Something I've heard around the interwebs:
Death Guard - Middle September
Admech - Early October
Tau - Early October
Tyanids - Middle November
Blood Angels - Middle November
Necrons - Middle December
Thousand Sons - Middle December
If this is accurate or even close I will be excited. I'll be so happy to ditch the index. New Dex, new tactics! I heard it's looking like October 7th. We will see though.
7-Zark-7
This is certainly not accurate; Death Guard is about to be released and AdMech will follow it. And, as the focus in this edition is Imperium vs Chaos, I guess we won't see Xenos before 2018
Pre-orders for first DG releases, Morty and Codex are 9th of September, release is 16th. Ad mech codex has same dates if memory serves. So it's partly right at least.
I don't expect xenos love until next year though, but there's hope.
EDIT: I lied. Ad mech pre-orders are up on 16th and available on 23rd.
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This message was edited 1 time. Last update was at 2017/08/28 23:39:22
-Heresy grows from idleness- |
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![[Post New]](/s/i/i.gif) 2017/08/29 00:21:53
Subject: Re:Tau 8th Edition Tactics
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Fresh-Faced New User
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Fueli wrote:
Pre-orders for first DG releases, Morty and Codex are 9th of September, release is 16th. Ad mech codex has same dates if memory serves. So it's partly right at least.
I don't expect xenos love until next year though, but there's hope.
EDIT: I lied. Ad mech pre-orders are up on 16th and available on 23rd.
That sorta meshes with the info I have. My info was wrong for GK & SM by a week, said 19th but was released on 12th, so take it for what it's worth. If it is just a week off then: DG Sep 9/16, AM & Tau Sep 23 / Oct 1, Nids & BA Oct 28 / Nov 4 and finally Necrons & TS Nov 25 / Dec 2. All rumours, so...
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![[Post New]](/s/i/i.gif) 2017/08/29 00:37:02
Subject: Tau 8th Edition Tactics
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Focused Fire Warrior
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Has anyone heard rumors of any new or updated Tau kits coming with the new codex?
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![[Post New]](/s/i/i.gif) 2017/08/29 09:43:30
Subject: Tau 8th Edition Tactics
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Regular Dakkanaut
Los Angeles
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Lady Atia said there would be new T'au entries but not "T'au units per say". So probably new Greater Good Xenos allies.
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![[Post New]](/s/i/i.gif) 2017/08/29 13:14:34
Subject: Tau 8th Edition Tactics
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Jinking Ravenwing Land Speeder Pilot
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Haechi wrote:Lady Atia said there would be new T'au entries but not "T'au units per say". So probably new Greater Good Xenos allies.
So probably IG allies...
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6000 pts
2000 pts
2500 pts
3000 pts
"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." |
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![[Post New]](/s/i/i.gif) 2017/08/29 16:15:56
Subject: Tau 8th Edition Tactics
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Been Around the Block
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Retrogamer0001 wrote: Haechi wrote:Lady Atia said there would be new T'au entries but not "T'au units per say". So probably new Greater Good Xenos allies.
So probably IG allies...
I mean we do have health care and good motivational speakers.
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Shoot them.
Shoot them some more.
Then ask the survivors to join the Greater Good. |
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![[Post New]](/s/i/i.gif) 2017/08/29 20:26:38
Subject: Tau 8th Edition Tactics
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Shas'la with Pulse Carbine
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Ishotfirst wrote: Retrogamer0001 wrote: Haechi wrote:Lady Atia said there would be new T'au entries but not "T'au units per say". So probably new Greater Good Xenos allies.
So probably IG allies...
I mean we do have health care and good motivational speakers.
A tau commisar would help with large drone/hound squads breaking as much
or T'au'mperial Knight
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![[Post New]](/s/i/i.gif) 2017/08/29 21:09:01
Subject: Re:Tau 8th Edition Tactics
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Reliable Krootox
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I'd love to see a new race added to the fold. I think that GW has a golden opportunity to kill three birds with one stone, but that would not involve a new race, just updating the Vespid. First they'll get rid of an old Finecast mold (that no one wants). Second, now that Stingwings are playable, they'll be selling quite a few right off the rip. Third, they can make it a dual kit and add a new unit at the same time, which will sell even more if people want to build both units. Personally, I'd rather see telekinetic, flying, pancake bears, but I don't think the Nicassar are happening.
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![[Post New]](/s/i/i.gif) 2017/08/29 21:10:54
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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They know almost no Tau wants Gue'vesa right now. We want xenos auxiliaries first. Big demand for Demiurg and Kroot these days. It would be a colossal mess up of huge proportions if they repacked IG sprues for the launch. Feels very cheap using the IG sprue's for so many sub-armies with repacks. Especially for a big sub army style release Tau players have been waiting on for 3 years when it finally comes out (give or take).
At some point in the future I would like to see a small release of Gue'vesa. However I want Tau releases to alternate from now on. One update Tau next auxiliaries ect.
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This message was edited 1 time. Last update was at 2017/08/29 21:12:18
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![[Post New]](/s/i/i.gif) 2017/08/29 21:28:45
Subject: Tau 8th Edition Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Haechi wrote:Lady Atia said there would be new T'au entries but not "T'au units per say". So probably new Greater Good Xenos allies.
Nah. they probably refer to Sept variants and the like.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2017/08/29 23:25:15
Subject: Tau 8th Edition Tactics
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Regular Dakkanaut
Los Angeles
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Jancoran wrote: Haechi wrote:Lady Atia said there would be new T'au entries but not "T'au units per say". So probably new Greater Good Xenos allies.
Nah. they probably refer to Sept variants and the like.
No, she definitely said new T'au Empire miniatures, but not T'au race.
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This message was edited 1 time. Last update was at 2017/08/29 23:25:49
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![[Post New]](/s/i/i.gif) 2017/08/30 02:06:52
Subject: Tau 8th Edition Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Is there even a reason to use the Pulse Driver Cannon on the stormsurge anymore? Yeah it has range, but its only D3 shots at S10 -3AP D6 damage (D6 against 10+ models...like thats useful) and it costs almost TWICE the Pulse Blastcannon! Really feel like that weapon got hit with the nerfbat hard. Even at 30" the Blastcannon with ATCs is still pretty decent and is clearly the winner up close and personal. That gun profile on something that didnt take 1/4 of the list would be awesome. At around 500pts? yeah right
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This message was edited 1 time. Last update was at 2017/08/30 02:11:02
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2017/08/30 11:06:04
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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Not really. It's one of many options on our book that just doesn't make sense.
On a related note, I'm more or less putting my army on hold until the codex. Fielding flyrants - I mean Commanders - isn't all that interesting to me, and while I've messed around a fair bit with our other decent-ish units, I'd rather see what we're working with long-term before putting much more mental effort into the army. Hopefully we get a little more internal and external balance in October. If it's commander and drone spam for the foreseeable future, so be it, but I'm hopeful we get a bit more variety opened up.
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This message was edited 2 times. Last update was at 2017/08/30 11:08:21
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![[Post New]](/s/i/i.gif) 2017/08/30 11:19:37
Subject: Tau 8th Edition Tactics
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Fireknife Shas'el
Lisbon, Portugal
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Well, for one I'd love to see Gue'vesa. It's way easier for GW to create Gue'vesa sprues than completely new races (which would need very different rules as well).
On the other hand, this is what Lady Atia said:
"Let's say so much - you will be getting some new tau stuff that's not directly part of the t'au empire "
My call would be 4th sphere or Farsight.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2017/08/30 11:51:52
Subject: Tau 8th Edition Tactics
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Been Around the Block
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I'd prefer a new sub race as well or even more variety off an existing sprue. Technically there is a third sub race in the T'au codex that we have sever seen.
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Shoot them.
Shoot them some more.
Then ask the survivors to join the Greater Good. |
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![[Post New]](/s/i/i.gif) 2017/08/30 12:18:01
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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Vector Strike wrote:Well, for one I'd love to see Gue'vesa. It's way easier for GW to create Gue'vesa sprues than completely new races (which would need very different rules as well).
On the other hand, this is what Lady Atia said:
"Let's say so much - you will be getting some new tau stuff that's not directly part of the t'au empire "
My call would be 4th sphere or Farsight.
I think dakkadakka is the only significant Tau fanbase I've seen them voicing Gue'vesa requests in. Everywhere else it's almost a tie between Kroot and Demiurg with the rare shout out to Gue'vesa. Given the boards IG bias I guess it's not surprising.
That aside I can almost guarantee you it won't be 4th sphere. Tau are not space marines and don't get updated frequently enough for sub-tau to get their own model range like FSE (sadly). If even the FSE which has been around for ages doesn't get anything what makes you think the 4th would? If they did it would mean the huge 6 model update would not be usable by 90% of Tau armies and vice-versa with most of the existing line (I'm assuming for plot reasons). It's simply not sustainable.
My bet is the 4th has two purposes. 1 to justify Tau fighting stuff around the galaxy. 2. To introduce dark tau or chaos tau at a later point.
For real life logistical reasons it's simply infeasible that it's a 4th sphere expansion. Or if there is a 4th sphere release it will be its own thing separate from regular Empire releases. Even if it was specifically 4th sphere expansion I wouldn't consider that part of the Tau Empire as they have zero way to even contact the regular Tau Empire at this point and would best be thought of as an entirely new faction with its own goals. I also really doubt it's Farsight either. If the FSE gets models at some point then sure maybe it's plausible, but your theory is hinging on something that has no basis in anything.
On the other hand GW has clearly been listening to what 40k players want and Tau players have been yelling for auxiliaries for ages and ages. Just trying to not get your hopes up and dashed into the walls is all.
I'm a little shocked that (probably) GW is finally adding auxiliaries to Tau and of all the flavors of icecream you ask for vanilla despite having an entire year of Imperium releases now and you want them released in "the year of the xenos". Okay then I think it flew over your head a little but to each their own.
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This message was edited 6 times. Last update was at 2017/08/30 12:22:34
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![[Post New]](/s/i/i.gif) 2017/08/30 13:36:58
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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I'd be reasonably surprised if the extras weren't a fleshing out of the existing non-Tau options we have. Plastic hounds, Vespids, and Krootoxen would be totally awesome. I could also see the return of Gnarlocs and other peripheral Krootiness. I don't expect many (or any) actual new units, much less a new spin-off race. Maybe rules for Imperial Auxiliaries or at least some way of working in Imperium allies could be cool. Again, any tweaks that make our book more balanced and competitive against the field are more than welcome.
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![[Post New]](/s/i/i.gif) 2017/08/30 13:52:40
Subject: Tau 8th Edition Tactics
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Jinking Ravenwing Land Speeder Pilot
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Automatically Appended Next Post:
MilkmanAl wrote:I'd be reasonably surprised if the extras weren't a fleshing out of the existing non-Tau options we have. Plastic hounds, Vespids, and Krootoxen would be totally awesome. I could also see the return of Gnarlocs and other peripheral Krootiness. I don't expect many (or any) actual new units, much less a new spin-off race. Maybe rules for Imperial Auxiliaries or at least some way of working in Imperium allies could be cool. Again, any tweaks that make our book more balanced and competitive against the field are more than welcome.
With the release of the Fallen, Genestealer Cults, and other small auxiliary forces, fleshing out the Kroot is something that is definitely feasible. Right now we have Kroot Carnivores, Kroot Hounds, the Kroot Ox, and the Shaper. There is still a lot of potential and mostly-easy design space to create an entire Kroot army, and people have been crying for it for years. Hell, release the Kroot primarch too - the Krootarch!
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This message was edited 2 times. Last update was at 2017/08/30 13:56:25
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