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Zid wrote: Ya'll think, especially after the AM nerfs, that Smite may get it as well? I think its kind of dumb, honestly, that they gave every psyker smite.
Smite might get a nerf, allthough smite is mainly a problem because of inexpensive psykers like the primaris psyker or malefic lords. That a hive tyrant, demonic prince or farseer can cast smite is not really a balance problem. Neither is the mini-smite that warlocks have.
Zid wrote: Ya'll think, especially after the AM nerfs, that Smite may get it as well? I think its kind of dumb, honestly, that they gave every psyker smite.
Smite might get a nerf, allthough smite is mainly a problem because of inexpensive psykers like the primaris psyker or malefic lords. That a hive tyrant, demonic prince or farseer can cast smite is not really a balance problem. Neither is the mini-smite that warlocks have.
Given recent FAQts I would assume they will nerf smite on per-squad basis like they did with Horrors. In general it is a quite good and balanced spell.
Stuxseth wrote: How can daemons deal with flyers ?
eldars craftworld hemlocks seems devastating to me...
If you need to deal with Flyers, you got the following solutions.
Plague Drones for Nurgle.
Bloodthristers and Skull cannons for Khorne.
Smite and Screechers for Tzeech
And Slaanesh?...Furies and Daemon Princes can be taken with them I guess? (And with all other of the 4 factions at that)
Uff. Those don't work at all:
Plague Drones have no AP Bloodthirsters and Skull Cannons are one of the worst units in the game. Especially only shooting skull cannons. For their damage they should cost 10 pts. They cost 100.
Screamers and Furies are terribly overpriced.
I haven't had trouble with flyers and I use daemon princes/smite as my main source of output. I've also had some decent amount of success with burning chariots, the low BS kind of stinks but the movement helps you keep up with flyers and land those last few wounds you need to get em off the table.
I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains
rvd1ofakind wrote: Uff. Those don't work at all:
Plague Drones have no AP Bloodthirsters and Skull Cannons are one of the worst units in the game. Especially only shooting skull cannons. For their damage they should cost 10 pts. They cost 100.
Screamers and Furies are terribly overpriced.
I see this opinion about bloodthirsters banded about often, but what would it take to make it more usable/accepted?
rvd1ofakind wrote: Uff. Those don't work at all:
Plague Drones have no AP Bloodthirsters and Skull Cannons are one of the worst units in the game. Especially only shooting skull cannons. For their damage they should cost 10 pts. They cost 100.
Screamers and Furies are terribly overpriced.
I see this opinion about bloodthirsters banded about often, but what would it take to make it more usable/accepted?
For starters, all of the Greater Daemons should be feasible to summon. Their capabilities and resulting points values should work backwards from that conclusion. Four Chaos Lords of each God should have the same chances of a successful summon, and there should be more ways to make it reliable than Be A Word Bearer.
BT definitely feels like it’s overcosted, mine has only managed to become Swarmlord food.
rvd1ofakind wrote: Uff. Those don't work at all:
Plague Drones have no AP Bloodthirsters and Skull Cannons are one of the worst units in the game. Especially only shooting skull cannons. For their damage they should cost 10 pts. They cost 100.
Screamers and Furies are terribly overpriced.
I see this opinion about bloodthirsters banded about often, but what would it take to make it more usable/accepted?
Increase movement, 2+ armour save and/or way more wounds.
Otherwise, thirsters are over priced and rarely is able to get into hth.
Ehh, Greater Daemons should be pretty expensive, I think this is one of those instances where it's better to buff the datasheet than to just bring the points down.
rvd1ofakind wrote: Uff. Those don't work at all:
Plague Drones have no AP Bloodthirsters and Skull Cannons are one of the worst units in the game. Especially only shooting skull cannons. For their damage they should cost 10 pts. They cost 100.
Screamers and Furies are terribly overpriced.
I see this opinion about bloodthirsters banded about often, but what would it take to make it more usable/accepted?
They need to deepstrike, like dreadknight (who are cheaper, and with better shooting capabilities).
rvd1ofakind wrote: Uff. Those don't work at all:
Plague Drones have no AP Bloodthirsters and Skull Cannons are one of the worst units in the game. Especially only shooting skull cannons. For their damage they should cost 10 pts. They cost 100.
Screamers and Furies are terribly overpriced.
I see this opinion about bloodthirsters banded about often, but what would it take to make it more usable/accepted?
They need to deepstrike, like dreadknight (who are cheaper, and with better shooting capabilities).
This kind of describes Daemons in general - needs deepstrike. It can be a struggle getting troops up the field and still have them be effective.
Because right now you need to kill stuff turn one as per ITC missions. So you can't play an army that does nothing until turn 2 or 3 (pure melee). And the only actual Daemons that can do stuff turn 1 are: seekers. That's it?
Daemons just need the codex to get more army wide rules and stratagems. They have always been a cog in the system with how they play and their rules in general. I think GW will release them last for balance reasons, because daemons are either going to be OP, or crap.
Losing army wide deep strike is a decent slap in the face, and makes a lot of units pretty bland. PB gained resiliency, but it doesn't matter if they can't get where they need to go!
We definitely need a codex. Given popularity I guess we would get ours last? however we are in serious need of one. About 2/3 of our units are not worth taking in any kind of competitive list, 1/2 if you wanna play it conservative.
The issue is compounded by the fact that we are in many instances encouraged to take mono-daemon lists.... It boils down to armies that can only be built out of a handful of units.
Heretic Astartes Daemon Prince with Wings: Intoxicating Elixir, Malefic talon
. . Slaanesh: Delightful Agonies
+ Troops +
Horrors: Blue Horror, 10x Pair of Brimstone Horrors
Horrors: Blue Horror, 9x Pair of Brimstone Horrors
Horrors: Blue Horror, 9x Pair of Brimstone Horrors
+ Heavy Support +
Obliterators: Mark of Slaanesh, 3x Obliterator
Obliterators: Mark of Tzeentch, 3x Obliterator
Obliterators: Mark of Tzeentch, 3x Obliterator
++ Supreme Command Detachment2 (Chaos - Thousand Sons) ++
+ Lord of War +
Magnus the Red: Death Hex, Warptime, Weaver of Fates
I can't believe nobody likes the split rule. It is very good. I have played around a dozen tournament and practice games with my splitting list and it has never lost. Bigger isn't always better. It's never wasted points if you force people to shoot pinks as it is literally all they can target.