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![[Post New]](/s/i/i.gif) 2017/07/26 04:33:43
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Slippery Scout Biker
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Malifice wrote: casvalremdeikun wrote:Malifice wrote: casvalremdeikun wrote: I don't need the extra strength when I have two guys with 5 attacks swinging Power Fists.
And one of those fists should be doing 3 damage per swing, with no penalty to hit (at S8, 2+ to hit... with rerolls to hit and wound).
If you aren't punching out 10 - 15 wounds per phase with that character, youre probably not doing it right.
That was exactly my thought. Between Pedro, the HG, the LT, Champ, and Apothecary, it will be 10 Str 8 AP-3 attacks (5 with 3+, 5 with 2+), 6 Str 5 AP-2, 5 Str 4 AP-3, and 5 Str 4 AP-0 attacks, rerolling all misses and wound rolls of 1. My friend called this the Good Squad even before the LT became a possibility (I ran it with another set of HG instead of the LT and Champ). They will wreck just about anything on the charge. Even better if 10 enemy models are nearby. Too bad they can't combine into one unit, I would fire up the 3CP Strategem that lets them fight again in the fight phase.
I wish the LT could get a Storm Shield though. Would make him more survivable.
Plonk a few of those Honor Guard next to the Lt as 2+ ablative wounds. If they go down, they get a free swing with their power axes (Ancient), and then get to be brought back to life (Apothecary).
They can also sacrifice themselves for the Ancient and Apothecary (who can then ressurect them).
Its worth spending extra for the bonus relics. Plonk the Standard of the Emperor Ascendant on the Ancient, as well as the Fist of Vengance on a Lt.
Your Honor guard can throw themselves around saving not just Kantor, but also the Apothecary, the Lt with the Fist and the Ancient as well.
Imagine your opponent when he deals a wound on a character, only for an honor guard to soak the wound instead (on a 2+), maybe die and instantly smash him with his axe (3+)... and then be brought back to life on a 4+.
Also; Apothecaries are dirt cheap (and have 4 wounds each). Its probably worth taking 2.
I will be when I field a 6 man Dev Cent (Heavy bolters and Hurricane bolters) squad. The Cents cost 65 points a pop, each HB costs 10 each, and the Hurricane Bolters another 4 points. At 89 points each, potentially bringing 2 of those guys back to life each turn will be priceless.
You make nearly double your points back on the Apothecary just ressurecting one of them.
Bolter drill + Pedro + Lt + 36 HB and 36-72 Bolter shots should be rather hillarious. I may arm one or two with a Grav cannon + Amp (and have them die first, squeezing off 4 shots with the Grav cannon as they die on a 3+, before being ressurected on a 4+).
Also; for a cheap HQ Tax slot, Apothecaries are golden.
Apothecaries are elites not HQ's, I like the rest of it though.
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![[Post New]](/s/i/i.gif) 2017/07/26 04:51:44
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Resolute Ultramarine Honor Guard
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Ultramarines have Chronus and Telion, go team cheap HQs.
If Telion is too expensive, there's always a Lieutenant!
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2017/07/26 05:32:34
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Fixture of Dakka
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Crazyterran wrote:Ultramarines have Chronus and Telion, go team cheap HQs.
If Telion is too expensive, there's always a Lieutenant!
Or for cheaper, Techmarines to heal vehicles too
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![[Post New]](/s/i/i.gif) 2017/07/26 10:30:46
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Resolute Ultramarine Honor Guard
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Chronus is 35 points in the new book, apparently, while Telion got bumped up to 103.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2017/07/26 10:49:48
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Commander of the Mysterious 2nd Legion
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Crazyterran wrote:Chronus is 35 points in the new book, apparently, while Telion got bumped up to 103.
honestly I'd like to see Telion finally promoted up to captain of the 10th
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/07/26 11:53:20
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Chaplain with Hate to Spare
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BrianDavion wrote: Crazyterran wrote:Chronus is 35 points in the new book, apparently, while Telion got bumped up to 103.
honestly I'd like to see Telion finally promoted up to captain of the 10th 
He keeps refusing. He could easily be the Captain of the First Company, but he doesn't want the job.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/07/26 12:45:27
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Stalwart Dark Angels Space Marine
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casvalremdeikun wrote:BrianDavion wrote: Crazyterran wrote:Chronus is 35 points in the new book, apparently, while Telion got bumped up to 103.
honestly I'd like to see Telion finally promoted up to captain of the 10th 
He keeps refusing. He could easily be the Captain of the First Company, but he doesn't want the job.
Maybe... He'll want to become a Primaris instead.
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![[Post New]](/s/i/i.gif) 2017/07/26 13:21:32
Subject: Re:Space Marines - Upcoming Releases [News: Codex reviews are out]
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Stormin' Stompa
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My first guess for "first 'regular' marine upgraded to Primaris " is Marneus Calgar, actually. I haven't yet read Dark Imperium, but I've seen mention of how Calgar is having serious never meet your hero issues. I think he'll be the first test thats a big name, not just Brother 950 of 1000, because what would impress his hero more then being a Primaris?  First character that'll be the 'terminator primaris' equivalent, like, step above gravis in size and bulk, better looking gauntlets (the bolt storm from the starter set looked great, as does Pedro Kantor's, while imho the Aggressor's look wonky and a bit silly tbh), a safe sign that Primaris-ing is a-ok (until it turns out its not codex: Pri-mean-is Marines) , and GW's chance to sell people all the best chapter master's and important characters Primaris'd, which could also lead to some chapters refusing and the new heresy, but I can't look *that* far into the future
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![[Post New]](/s/i/i.gif) 2017/07/26 13:28:40
Subject: Re:Space Marines - Upcoming Releases [News: Codex reviews are out]
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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This message was edited 1 time. Last update was at 2017/07/26 13:29:05
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/07/26 13:37:26
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Courageous Space Marine Captain
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So the Primaris Librarian still costs the same as the regular one, while being flat out better...
And vanilla Captain still costs only four points more than a Primaris Lieutenant, gaining better BS and LD, 4+ invulnerable save and arguably better buff and options...
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![[Post New]](/s/i/i.gif) 2017/07/26 13:52:04
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Loyal Necron Lychguard
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Rerolling 1's to wound is mathematically equivalent to rerolling 1's to hit.
H = chance to hit
W = chance to wound
(H+1/6*H)*W = HW+1/6HW
H*(W+1/6*W) = HW+1/6HW
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![[Post New]](/s/i/i.gif) 2017/07/26 13:58:46
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Courageous Space Marine Captain
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Not when plasma is a thing.
In any case, I'm the only one who thinks that the Captain gains unreasonable amount of stuff for four points?
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This message was edited 1 time. Last update was at 2017/07/26 14:01:06
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![[Post New]](/s/i/i.gif) 2017/07/26 14:00:23
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Loyal Necron Lychguard
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Good point.
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![[Post New]](/s/i/i.gif) 2017/07/26 14:01:05
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Longtime Dakkanaut
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Incorrect, you roll more hits than wounds because you fail some of the hits.
More dice rolled = more rerolls.
Changing the order of the hit and wound rolls without adding rerolls is however mathematically identical.
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![[Post New]](/s/i/i.gif) 2017/07/26 14:06:53
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Omnipotent Necron Overlord
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Crazyterran wrote:Chronus is 35 points in the new book, apparently, while Telion got bumped up to 103.
Can chronus command a repulsor? Automatically Appended Next Post: Crimson wrote:So the Primaris Librarian still costs the same as the regular one, while being flat out better...
And vanilla Captain still costs only four points more than a Primaris Lieutenant, gaining better BS and LD, 4+ invulnerable save and arguably better buff and options...
Can't give a primaris lib a jump pack though or bike though - big draw back.
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This message was edited 1 time. Last update was at 2017/07/26 14:09:32
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/07/26 14:16:28
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Fixture of Dakka
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They really don't want to sell Repulsors... 210 base points before weapons? What a joke for a supposed main transport for Primaris.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2017/07/26 14:20:25
Subject: Re:Space Marines - Upcoming Releases [News: Codex reviews are out]
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Regular Dakkanaut
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Dreadnoughts look like they can be nasty
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![[Post New]](/s/i/i.gif) 2017/07/26 14:22:08
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Courageous Space Marine Captain
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Xenomancers wrote:
Can't give a primaris lib a jump pack though or bike though - big draw back.
Irrelevant. This should be reflected in the cost of bike and jump pack options. Besides, already in the index the bike Librarian is a separate entry (and completely gone in the Codex) and the jump Librarian seems to be a separate entry in the codex. So no, the normal Librarian I'm talking about doesn't even have either of those options.
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![[Post New]](/s/i/i.gif) 2017/07/26 14:25:57
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Ship's Officer
London
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Xenomancers wrote: Crazyterran wrote:Chronus is 35 points in the new book, apparently, while Telion got bumped up to 103.
Can chronus command a repulsor?
Automatically Appended Next Post:
Crimson wrote:So the Primaris Librarian still costs the same as the regular one, while being flat out better...
And vanilla Captain still costs only four points more than a Primaris Lieutenant, gaining better BS and LD, 4+ invulnerable save and arguably better buff and options...
Can't give a primaris lib a jump pack though or bike though - big draw back.
No, but he costs the same as a librarian on foot. Jump pack or bike is more expensive.
Repulsor seems reasonable at 210 points. It looks to me like hellblasters have taken a substantial price drop, down to 33 points each with plasma incinerators. Assault guys are 34 and heavy 38. That seems more reasonable. In fact an incinerator with a heavy plasma incinerator costs the same as a devastator with a lascannon - though the lascannon still does more damage and doesn't blow up. I think the standard guys are probably best, and now cheap enough to use a couple of units.
4 points for an auxiliary grenade launcher on intercessors makes that a no-brainer, as is the power sword for the sergeant I think.
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![[Post New]](/s/i/i.gif) 2017/07/26 14:27:40
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Dakka Veteran
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if I'm getting this straight did stormravens get nerfed in points rather than increased?
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![[Post New]](/s/i/i.gif) 2017/07/26 14:31:26
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Regular Dakkanaut
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Kirasu wrote:They really don't want to sell Repulsors... 210 base points before weapons? What a joke for a supposed main transport for Primaris.
You ain't kidding. With them restricting this to Primaris Marines only and there not really being a need to have Primaris marines in a transport as the Reivers can deep strike and such without one I don't see a point. I love the model, but not like I can stick Death Company or Vanguard Vets in there. At 210 without weapons and no 2+, I think it's a pass for me. I'll stick with my Land Raiders and Storm Ravens. Shame too. I think it looks great. Even better in Blood Angels red. Primaris for me is probably going to be a unit of Reivers, a unit of Intercessors with Stalker Bolters, and maybe a unit of Hellblasters.
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–The Harrower
Artist, Game Designer, and Wargame Veteran
http://dedard.blogspot.com |
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![[Post New]](/s/i/i.gif) 2017/07/26 14:47:53
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Chaplain with Hate to Spare
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Kirasu wrote:They really don't want to sell Repulsors... 210 base points before weapons? What a joke for a supposed main transport for Primaris.
That was my thought as well. I called it back when it was first revealed. 300 pt transport was not with it then, it certainly isn't now that we know it can't carry regular Marines.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/07/26 15:08:15
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Nihilistic Necron Lord
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Has there been a picture anywhere yet of the Aux Grenade Launchers on the Primaris guys yet?
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![[Post New]](/s/i/i.gif) 2017/07/26 15:11:46
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Ship's Officer
London
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I disagree. It's a Land raider analogue, not a rhino. The fly keyword alone makes a huge difference.
You get a mobile tank with 4 lascannons (effectively) and potms. You can stick a bunch of dakka on it too.
Transporting 10 Primaris gives you a few options. I do agree that there's no primaris option that obviouly lends itself to riding in a repulsor. Flamer-armed aggressors are possibly the best option, possibly backed up by a couple of characters. Hellblasters probably don't need it.
On the whole, storm ravens are probably better - because they are obviously underpriced. But repulsors do still give you a nice set of mobile firepower and transport capacity if you want it. They don't seem a useless unit to me - but neither do they seem all that great.
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![[Post New]](/s/i/i.gif) 2017/07/26 15:16:39
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Longtime Dakkanaut
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Mandragola wrote: Xenomancers wrote: Crazyterran wrote:Chronus is 35 points in the new book, apparently, while Telion got bumped up to 103.
Can chronus command a repulsor?
Automatically Appended Next Post:
Crimson wrote:So the Primaris Librarian still costs the same as the regular one, while being flat out better...
And vanilla Captain still costs only four points more than a Primaris Lieutenant, gaining better BS and LD, 4+ invulnerable save and arguably better buff and options...
Can't give a primaris lib a jump pack though or bike though - big draw back.
No, but he costs the same as a librarian on foot. Jump pack or bike is more expensive.
Repulsor seems reasonable at 210 points. It looks to me like hellblasters have taken a substantial price drop, down to 33 points each with plasma incinerators. Assault guys are 34 and heavy 38. That seems more reasonable. In fact an incinerator with a heavy plasma incinerator costs the same as a devastator with a lascannon - though the lascannon still does more damage and doesn't blow up. I think the standard guys are probably best, and now cheap enough to use a couple of units.
4 points for an auxiliary grenade launcher on intercessors makes that a no-brainer, as is the power sword for the sergeant I think.
How on earth do you think tis reasonable at 210? Maybe 210 with ALL options included sure. After you give it its mandatory gear, its 280-300. A normal land raider is just better and only costs a bit more. If it had 2+ armor save id say maybe, but as is, better to run your squads on foot and just use Sicarans or Fire Raptors if you want vehicle hitting power. (which is also why the Redemptor dread is not so much worth it either. Levithan/Contemptor are just better. Levi vastly more durable, contemptor better stats for cheaper/same and degrades not as bad as redemptor)
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![[Post New]](/s/i/i.gif) 2017/07/26 15:19:27
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Omnipotent Necron Overlord
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Mandragola wrote:I disagree. It's a Land raider analogue, not a rhino. The fly keyword alone makes a huge difference.
You get a mobile tank with 4 lascannons (effectively) and potms. You can stick a bunch of dakka on it too.
Transporting 10 Primaris gives you a few options. I do agree that there's no primaris option that obviouly lends itself to riding in a repulsor. Flamer-armed aggressors are possibly the best option, possibly backed up by a couple of characters. Hellblasters probably don't need it.
On the whole, storm ravens are probably better - because they are obviously underpriced. But repulsors do still give you a nice set of mobile firepower and transport capacity if you want it. They don't seem a useless unit to me - but neither do they seem all that great.
I think it's much better as a dakka boat. I'll be sticking as much ROF on it as I possibly can. Automatically Appended Next Post: theharrower wrote: Kirasu wrote:They really don't want to sell Repulsors... 210 base points before weapons? What a joke for a supposed main transport for Primaris.
You ain't kidding. With them restricting this to Primaris Marines only and there not really being a need to have Primaris marines in a transport as the Reivers can deep strike and such without one I don't see a point. I love the model, but not like I can stick Death Company or Vanguard Vets in there. At 210 without weapons and no 2+, I think it's a pass for me. I'll stick with my Land Raiders and Storm Ravens. Shame too. I think it looks great. Even better in Blood Angels red. Primaris for me is probably going to be a unit of Reivers, a unit of Intercessors with Stalker Bolters, and maybe a unit of Hellblasters.
Land raiders are absolute garbage because they do not have the fly keyword. This does. It also has more guns than a land-raider and -2 to charge distance. price being about the same at a loss of only -1 armor save seems reasonable.
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This message was edited 1 time. Last update was at 2017/07/26 15:24:21
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/07/26 15:24:52
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Esteemed Veteran Space Marine
Ottawa
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Mandragola wrote:I disagree. It's a Land raider analogue, not a rhino. The fly keyword alone makes a huge difference.
You get a mobile tank with 4 lascannons (effectively) and potms. You can stick a bunch of dakka on it too.
Transporting 10 Primaris gives you a few options. I do agree that there's no primaris option that obviouly lends itself to riding in a repulsor. Flamer-armed aggressors are possibly the best option, possibly backed up by a couple of characters. Hellblasters probably don't need it.
On the whole, storm ravens are probably better - because they are obviously underpriced. But repulsors do still give you a nice set of mobile firepower and transport capacity if you want it. They don't seem a useless unit to me - but neither do they seem all that great.
I'm with you on this. The Fly keyword alone makes them powerful as hell, and for cheaper than a LR base (unless I'm reading this wrong). Fly ensures they don't get bogged down in combat like a LR can (and does), and they reduce the chance of that even happening in the first place. Great Dakka boat, but also the only anti-tank options for Primaris only forces, if you're so inclined.
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This message was edited 1 time. Last update was at 2017/07/26 15:27:11
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![[Post New]](/s/i/i.gif) 2017/07/26 15:35:34
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Courageous Space Marine Captain
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Xenomancers wrote:
I think it's much better as a dakka boat. I'll be sticking as much ROF on it as I possibly can.
Possibly, but if you're running primaris only, it is your only option to get any serious anti armour firepower. (Not counting overcharged plasma here, they're only damage two after all.)
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![[Post New]](/s/i/i.gif) 2017/07/26 15:38:03
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Omnipotent Necron Overlord
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Double post
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This message was edited 1 time. Last update was at 2017/07/26 15:41:37
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/07/26 15:41:54
Subject: Space Marines - Upcoming Releases [News: Codex reviews are out]
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Longtime Dakkanaut
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Kirasu wrote:They really don't want to sell Repulsors... 210 base points before weapons? What a joke for a supposed main transport for Primaris.
They have years to sell Repulsors, but only one chance to not piss off the SM player base. So far I think they're doing just fine.
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