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Made in us
Omnipotent Necron Overlord






 casvalremdeikun wrote:
 Xenomancers wrote:
Has anyone actually seen an Aux grenade launcher? I wonder if they will make a model for it.

Does this count as a combi weapon? Or does it count as throwing a grenade?
Yes. I saw a picture somewhere. It basically just looks like a second barrel on the bottom of a bolt rifle. I will post it here if I can find it.
Thanks! If that's all it is probably super easy to convert one anyways.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Boosting Space Marine Biker




 casvalremdeikun wrote:
 Xenomancers wrote:
Has anyone actually seen an Aux grenade launcher? I wonder if they will make a model for it.

Does this count as a combi weapon? Or does it count as throwing a grenade?
Yes. I saw a picture somewhere. It basically just looks like a second barrel on the bottom of a bolt rifle. I will post it here if I can find it.


I saw that too, the marine had a baller rambo pose
   
Made in de
Stalwart Ultramarine Tactical Marine






You can see him in the video at 0:06
https://www.warhammer-community.com/2017/07/22/codex-space-marines-has-landed/
And the other multipart Marines as well.
   
Made in us
Omnipotent Necron Overlord






Crimson_ wrote:
You can see him in the video at 0:06
https://www.warhammer-community.com/2017/07/22/codex-space-marines-has-landed/
And the other multipart Marines as well.

That is an auto bolter also - So I assume there is a kit and it includes 3 aux grenade launchers for each bolter type.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fi
Courageous Space Marine Captain






 Xenomancers wrote:

That is an auto bolter also - So I assume there is a kit and it includes 3 aux grenade launchers for each bolter type.

Or more annoyingly it includes one grenade launcher bit you can slot into any bolt rifle variant.

   
Made in gb
Regular Dakkanaut




 Crimson wrote:
 Xenomancers wrote:

That is an auto bolter also - So I assume there is a kit and it includes 3 aux grenade launchers for each bolter type.

Or more annoyingly it includes one grenade launcher bit you can slot into any bolt rifle variant.


I think this is more likely- like the combi-weapon in the tac squad box. It also wouldn't surprise me if each of the 3 bolter variants had the same chassis and an option of the 3 variant additional pieces.

For those interested, the aux grenade launcher doesn't have a weapon profile, its just a box that says add 24 (maybe 30 cant remember off the top of my head) inch to the range of either grenade profile.
   
Made in us
Hubcap





South Carolina, United States

IIRC, it's 30"

If only they could take Melta Bombs lol
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I can't believe my Emp's Champion went down so much. He's an absolute monster, and now he's a CHEAP monster! 75 points for him is insanity. Run next to Helbrecht and he'll make anything shy of Magnus/Guilliman sweat bullets.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Brother Xeones wrote:
IIRC, it's 30"

If only they could take Melta Bombs lol


That's what I saw as well. You can take 1 per 5 marines in the unit, though it's still a grenade and you can only fire one per unit so unless you combat squad them you don't get to benefit from both.

Too bad Reivers can't slap one on their carbines. 30'' shock nades raining from the sky.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

It is kind of like a discount missile launcher. Lower strength on both variants and lower range, but otherwise a similar concept. Definitely something I would want to look at.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Legendary Master of the Chapter






Spoletta wrote:

Centurion devastator +15
Thunderfire cannon-27 gunner +10


Seems legit. They mostly lowered the cost of the stuff that wasn't seeing any play. Guilliman kepts his cost, like the flyers and transports.
The oddball here are the centurion devastators. In my area i didn't see any, yet they got a +15.



Why on earth did they increase the point on the TFC?

also Awww i like my centurion dev squads :(

Edit: Slinky oh i see i didnt notice there was two lines.

This message was edited 1 time. Last update was at 2017/07/27 15:34:02


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut






UK

By my working the overall unit of 1 TFC with gunner went down by 13 points,

   
Made in it
Longtime Dakkanaut





A second too late - Please ignore

This message was edited 1 time. Last update was at 2017/07/27 15:35:23


 
   
Made in us
Omnipotent Necron Overlord






 casvalremdeikun wrote:
It is kind of like a discount missile launcher. Lower strength on both variants and lower range, but otherwise a similar concept. Definitely something I would want to look at.
For 4 points it's auto include I think.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





Steelcity

 Desubot wrote:
Spoletta wrote:

Centurion devastator +15
Thunderfire cannon-27 gunner +10


Seems legit. They mostly lowered the cost of the stuff that wasn't seeing any play. Guilliman kepts his cost, like the flyers and transports.
The oddball here are the centurion devastators. In my area i didn't see any, yet they got a +15.



Why on earth did they increase the point on the TFC?

also Awww i like my centurion dev squads :(

Edit: Slinky oh i see i didnt notice there was two lines.


I just don't understand why people believe the idea that GW changed point costs due to "units seeing play". How on earth do you think they tested anything when 8th ed came out on June 17th and this Marine book HAD to have been already complete if they were to release it a month and a half later. This doesn't even factor in the fact that barely any events for 8th ed existed until weeks after release.

This message was edited 1 time. Last update was at 2017/07/27 15:48:20


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Legendary Master of the Chapter






 Kirasu wrote:
 Desubot wrote:


Why on earth did they increase the point on the TFC?

also Awww i like my centurion dev squads :(

Edit: Slinky oh i see i didnt notice there was two lines.


I just don't understand why people believe the idea that GW changed point costs due to "units seeing play". How on earth do you think they tested anything when 8th ed came out on June 17th and this Marine book HAD to have been already complete if they were to release it a month and a half later. This doesn't even factor in the fact that barely any events for 8th ed existed until weeks after release.


Where on earth did i say anything about "units seeing play"

I think you are seeing complainers in your cereal.

This message was edited 1 time. Last update was at 2017/07/27 15:51:21


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Xenomancers wrote:
 casvalremdeikun wrote:
It is kind of like a discount missile launcher. Lower strength on both variants and lower range, but otherwise a similar concept. Definitely something I would want to look at.
For 4 points it's auto include I think.
That is kind of my thought as well. Too bad I won't be buying any of the Intercessor kit. I am hoping I can kitbash a grenade launcher onto the DI models. Giving them a pseudo special weapon is pretty great. I would have loved for the Aggressors to have Krakstorm Launchers as an option as well, but oh well.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Fixture of Dakka





Steelcity

 Desubot wrote:
 Kirasu wrote:
 Desubot wrote:


Why on earth did they increase the point on the TFC?

also Awww i like my centurion dev squads :(

Edit: Slinky oh i see i didnt notice there was two lines.


I just don't understand why people believe the idea that GW changed point costs due to "units seeing play". How on earth do you think they tested anything when 8th ed came out on June 17th and this Marine book HAD to have been already complete if they were to release it a month and a half later. This doesn't even factor in the fact that barely any events for 8th ed existed until weeks after release.


Where on earth did i say anything about "units seeing play"

I think you are seeing complainers in your cereal.


You should look up in the quote I posted. Also where did I say anyone was complaining? It's about unrealistic expectations.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in gb
Master Engineer with a Brace of Pistols






The new easy fit intercessor set has three marines in it yes? There's the other two? Do they allow you to play around with the squad size now?
   
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Legendary Master of the Chapter






 Kirasu wrote:


You should look up in the quote I posted. Also where did I say anyone was complaining? It's about unrealistic expectations.


Iv played the TFC a few times with it performing poorly. and in the quote posted it was also a misunderstanding as i missed the points reduction in the combined lines.

regardless of that why would you assume my expectations on balance is based on "units seeing play"

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Using Object Source Lighting





Portland

 Kirasu wrote:
I just don't understand why people believe the idea that GW changed point costs due to "units seeing play". How on earth do you think they tested anything when 8th ed came out on June 17th and this Marine book HAD to have been already complete if they were to release it a month and a half later. This doesn't even factor in the fact that barely any events for 8th ed existed until weeks after release.
Right there with you. Printing times means that, unless they're doing something really expensive or have fantastic local printing, the books were to the printers before 8th hit the public, and if they did wait, they'd be accounting for knee-jerk reactions and wouldn't have time to edit anything well.

I guess it could be about playtesters having time to do another cycle or two of playtesting, but there are a fantastic amount of changes there that really makes me not confident their points system means anything other than maybe a combination of hunches and mathhammer. There are a few 2 point cost reductions on models... does anyone here truly think that someone at GW has a legitimate balancing reason for your Terminator Librarian being 1/1000 of your army composition cheaper than it was when they were doing the basic testing before?



My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
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 casvalremdeikun wrote:
 Xenomancers wrote:
 casvalremdeikun wrote:
It is kind of like a discount missile launcher. Lower strength on both variants and lower range, but otherwise a similar concept. Definitely something I would want to look at.
For 4 points it's auto include I think.
That is kind of my thought as well. Too bad I won't be buying any of the Intercessor kit. I am hoping I can kitbash a grenade launcher onto the DI models. Giving them a pseudo special weapon is pretty great. I would have loved for the Aggressors to have Krakstorm Launchers as an option as well, but oh well.

I don't like the stats on the krackstorm. Wish it was a little stronger.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Nihilistic Necron Lord






 casvalremdeikun wrote:
 Xenomancers wrote:
Has anyone actually seen an Aux grenade launcher? I wonder if they will make a model for it.

Does this count as a combi weapon? Or does it count as throwing a grenade?
Yes. I saw a picture somewhere. It basically just looks like a second barrel on the bottom of a bolt rifle. I will post it here if I can find it.


A little more than just a second barrel. Definitely a bit of box behind it. And with the belt with grenades on it I don't think it's a part that will just slot on, but a whole extra gun. The guns themselves I imagine will be like the Captain's though where it's one main weapon with ammo clips that you slot in to change the type of bolter.

 
   
Made in us
Legendary Master of the Chapter






 AduroT wrote:
 casvalremdeikun wrote:
 Xenomancers wrote:
Has anyone actually seen an Aux grenade launcher? I wonder if they will make a model for it.

Does this count as a combi weapon? Or does it count as throwing a grenade?
Yes. I saw a picture somewhere. It basically just looks like a second barrel on the bottom of a bolt rifle. I will post it here if I can find it.


A little more than just a second barrel. Definitely a bit of box behind it. And with the belt with grenades on it I don't think it's a part that will just slot on, but a whole extra gun. The guns themselves I imagine will be like the Captain's though where it's one main weapon with ammo clips that you slot in to change the type of bolter.


Im sure you could convert it with the grenade launcher off the scout bike kit.

or the combi grenade off the forgeworld tartaros weapon sets.

This message was edited 1 time. Last update was at 2017/07/27 16:43:28


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Omnipotent Necron Overlord






 spiralingcadaver wrote:
 Kirasu wrote:
I just don't understand why people believe the idea that GW changed point costs due to "units seeing play". How on earth do you think they tested anything when 8th ed came out on June 17th and this Marine book HAD to have been already complete if they were to release it a month and a half later. This doesn't even factor in the fact that barely any events for 8th ed existed until weeks after release.
Right there with you. Printing times means that, unless they're doing something really expensive or have fantastic local printing, the books were to the printers before 8th hit the public, and if they did wait, they'd be accounting for knee-jerk reactions and wouldn't have time to edit anything well.

I guess it could be about playtesters having time to do another cycle or two of playtesting, but there are a fantastic amount of changes there that really makes me not confident their points system means anything other than maybe a combination of hunches and mathhammer. There are a few 2 point cost reductions on models... does anyone here truly think that someone at GW has a legitimate balancing reason for your Terminator Librarian being 1/1000 of your army composition cheaper than it was when they were doing the basic testing before?


Well - we know the power level on a few units changed from index to codex. So there is obviously some kind of development between the two.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Thermo-Optical Tuareg





California

So, when is the new Dreadnought supposed to hit retail? Next weekend?

   
Made in au
Been Around the Block




 timetowaste85 wrote:
I can't believe my Emp's Champion went down so much. He's an absolute monster, and now he's a CHEAP monster! 75 points for him is insanity. Run next to Helbrecht and he'll make anything shy of Magnus/Guilliman sweat bullets.


How does he fare against Abbadon?

I'm holding off on updating my chaos Army until the new Chaos Codex comes out. I'm anticipating they will release a bunch of new chaos staff including an new Abbadon miniature.

Am totally tempted to buy the forge world Sigismund miniature and paint him up in crimson fists colors and use him as a company champion with a power sword.

With the fist of vengeance entering play as a relic for crimson fists I'm less inclined to do so.
   
Made in us
Longtime Dakkanaut




 casvalremdeikun wrote:
 Xenomancers wrote:
 casvalremdeikun wrote:
It is kind of like a discount missile launcher. Lower strength on both variants and lower range, but otherwise a similar concept. Definitely something I would want to look at.
For 4 points it's auto include I think.
That is kind of my thought as well. Too bad I won't be buying any of the Intercessor kit. I am hoping I can kitbash a grenade launcher onto the DI models. Giving them a pseudo special weapon is pretty great. I would have loved for the Aggressors to have Krakstorm Launchers as an option as well, but oh well.


Its 11 points, not sure where the 4 is from. "Astartes Grenade Launcher" 11 pts

 Barzam wrote:
So, when is the new Dreadnought supposed to hit retail? Next weekend?


Its out/This weekend for the Redemptor

This message was edited 1 time. Last update was at 2017/07/27 17:58:09


 
   
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Where ever the Emperor needs his eyes

str00dles1 wrote:
 casvalremdeikun wrote:
 Xenomancers wrote:
 casvalremdeikun wrote:
It is kind of like a discount missile launcher. Lower strength on both variants and lower range, but otherwise a similar concept. Definitely something I would want to look at.
For 4 points it's auto include I think.
That is kind of my thought as well. Too bad I won't be buying any of the Intercessor kit. I am hoping I can kitbash a grenade launcher onto the DI models. Giving them a pseudo special weapon is pretty great. I would have loved for the Aggressors to have Krakstorm Launchers as an option as well, but oh well.


Its 11 points, not sure where the 4 is from. "Astartes Grenade Launcher" 11 pts



Because its not an Astartes Grenaded Launcher, its an Auxiliary Grenade Launcher.
   
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Mississippi

Indexes have been out, what - two, three weeks and they're already changing points on things?

:(

Just more reason for me not to buy into the codexes, I guess.

It never ends well 
   
 
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