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It's not fluffy at all, actually. Named characters aren't gonna be there for every single random skirmish. But that's a bit of an off topic gripe, so I'll shush up.
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I don't understand that line of thinking. I don't lose any love for chess because most powerful piece wouldn't actually be on the battlefield. Unlike Rowboat, Celestine might actually be at little skirmishes. She jumps in and out of the warp to go where she's most needed. At the end of the day, she's our primarch and a beat stick. She's an auto-include.
Melissia wrote: It's not fluffy at all, actually. Named characters aren't gonna be there for every single random skirmish. But that's a bit of an off topic gripe, so I'll shush up.
deviantduck wrote: I don't understand that line of thinking. I don't lose any love for chess because most powerful piece wouldn't actually be on the battlefield. Unlike Rowboat, Celestine might actually be at little skirmishes. She jumps in and out of the warp to go where she's most needed. At the end of the day, she's our primarch and a beat stick. She's an auto-include.
Not fluff for fighting, but as in they like the fluff of the character and playing that character to them is fun/cool.
Its not about playing the fluff, its a game, players like certain characters, its fun to play them, they are unique and special. Its fun to have something special.
This message was edited 1 time. Last update was at 2017/08/28 18:47:02
I just rename the named characters to be the leader of my army. For me, the named character is just an archetype. St Seraphine leads my army, not Celestine.
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That's what I did; I think it's old advice from GW in 3rd Edition (something like "just use the special character to represent your own hero in your army" or whatever).
The problem has been exacerbated with characters like Pask having the <Cadian> keyword instead of the <Regiment> keyword, but Celestine has no <Order> so she's actually fine to do it with.
Additionally, it allows for cool fluff effects, like I always run a 9-girl sister squad along with my other 10 girl squads since my Living Saint was just a random battle-sister who transcended mid-battle (before the game in this case).
Unit1126PLL wrote: Additionally, it allows for cool fluff effects, like I always run a 9-girl sister squad along with my other 10 girl squads since my Living Saint was just a random battle-sister who transcended mid-battle (before the game in this case).
That's a nice touch!
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So been thinking of this as a tactic but unsure of how sound it is
2 Dom squads with melts inside Immolator (or repressor)
St. Celestine
Imagnifier
Set up the two immo across from heavy unit, vanguard one up 12 inches, vanguard the other 6 inches so still in range of St c, use first a of for movement on Immolator to move+ advance another 12, use st c aof on the 6 inch Immolator for movement+ advance, imagnifier hopefully for a movement on st c.
During movement phase disembark the doms foward and move immo forward again, move st c foward.
Shoot with Dom that's further back at target, then with the closer doms them with immos. If anything from unit is left charge with immo and St c to tie up units (charge at different units with immo if there are some close enough to be a problem)
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
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Bleh... something that I hope gets fixed same with the null maiden rhino losing its anti psyer ability
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
Bleh... something that I hope gets fixed same with the null maiden rhino losing its anti psyer ability
They specifically FAQ'd it away with the first round of FAQs. Before then, Celestine and Imagifers could AoF vehicles.
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StC is Michelle Mathenius wearing the Armor of St. Musial.
My Canoness was Matilda Adams until they traded him to the braves. Now she just makes me sad. Also I just painted my Culexus to match the 1982 Cardinals jerseys. His name is Ozzius. 40k needs more baseball in the fluff.
Additionally, it allows for cool fluff effects, like I always run a 9-girl sister squad along with my other 10 girl squads since my Living Saint was just a random battle-sister who transcended mid-battle (before the game in this case).
So the GT over the weekend had a much larger turnout and ended up being a major. However, I failed us, folks. I only placed 8th of 58. 2nd highest Imperial, though (7th place was my 3rd round opponent). Renegades and Tzeentch won the day. There was a necron player there who's entire army was 1 super heavy pylon, and all scarabs. it was pretty gross.
1: Draw - 9 - 9 Emperors Will (smurfs and rowboat with banner)
2: Win - 19 - 1 Relic (dark angels with knight and 2 sicarans and an ancient dreadnaut.)
3: Loss - 10 - 9 Purge (2 plasma obliterators, 2 vultures, 100 conscripts)
4: Win - 11 - 9 Scouring (Tank IG with conscripts (My little brother, actually))
5: Win - 19 - 2 Big Guns (Black Templar, storm raven, assault cents, assassins)
Game 1 - I seized and went first. Killed 3x devastators, 3x scouts, 1x bike squad. He had a stormraven, rowboat, techmarine, ancient w/banner, and laspred. 4 turns later, he still had RG, the pred, and the techmarine. I forgot to ressurect my Geminae which ended up costing me the win when he killed celestine for slay the warlord by 1 wound.
Game 2 - He went first and killed 1 repressor and 2 doms. Celestine killed is scouts and took the relic and ran like hell to my corner behind ruins for the rest of the game. Meltas killed the knight bottom of 1. I essentially kept him tied up and immobile. He had no chance of catching Celestine.
Game 3 - I went first, and wiped out 34 of 100 conscripts, and 1 plasma obliterator. The rest of the game was a weird clusterfeth all in one corner. I got the other plasma oblit down to 1 wound. never killed it. I lost because I forgot about the tertiaries. Celestine killed Harker and a commisar isntead of Strakken, who was the lone model for king of the hill. 2 point swing right there. I'm and idiot. We also only played 3 turns. I also forgot to ressurect Geminae.
Game 4 - I went first and bumrushed him. He didn't have enough conscripts and they all died top 1. His tanks were clustered in a corner and I tied them up the rest of the game. We played 4 turns. He would have been tabled turn 5, but we ran out of time.
Game 5 - I went first. I killed a lot top of 1. 2 razorbacks and squads inside. Speeder, 2 scouts, 1 dreadnaut. He was left with a Stormraven with chaplain and assault cents, half a chapter master on bike, 1 dreadnaut, and 3 assassins. He pretty much conceded top of 1. Bottom of 1 he rolled snaked eyes 3 times in a row, Those dice went across the room never to be seen again. We ended after 5. He had 1 chaplain left with 1 wound.
Lessons learned:
Remember to ressurect your Geminae.
Ignore Plasma obliterators and kill everything else.
Finish off squads and remember tertiary objectives.
Repressors are still amazing.
My elysians didn't really do anything. They get 1 decent volley and then die.
The avenger strike fighter continued to be ignored, but it didn't really have much punch on the weekend.
This message was edited 1 time. Last update was at 2017/08/29 15:31:57
Amishprn86 wrote: Can you give a list that you took? Also that necron player is just trying to have a playable army, they are doing terrible at tournaments.
So, I traded for two Geminae and will replace my Inferno Pistol Seraphim that I converted out of HF girls with these:
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deviantduck wrote: So the GT over the weekend had a much larger turnout and ended up being a major. However, I failed us, folks. I only placed 8th of 58. 2nd highest Imperial, though (7th place was my 3rd round opponent). Renegades and Tzeentch won the day. There was a necron player there who's entire army was 1 super heavy pylon, and all scarabs. it was pretty gross.
1: Draw - 9 - 9 Emperors Will (smurfs and rowboat with banner)
2: Win - 19 - 1 Relic (dark angels with knight and 2 sicarans and an ancient dreadnaut.)
3: Loss - 10 - 9 Purge (2 plasma obliterators, 2 vultures, 100 conscripts)
4: Win - 11 - 9 Scouring (Tank IG with conscripts (My little brother, actually))
5: Win - 19 - 2 Big Guns (Black Templar, storm raven, assault cents, assassins)
Game 1 - I seized and went first. Killed 3x devastators, 3x scouts, 1x bike squad. He had a stormraven, rowboat, techmarine, ancient w/banner, and laspred. 4 turns later, he still had RG, the pred, and the techmarine. I forgot to ressurect my Geminae which ended up costing me the win when he killed celestine for slay the warlord by 1 wound.
Game 2 - He went first and killed 1 repressor and 2 doms. Celestine killed is scouts and took the relic and ran like hell to my corner behind ruins for the rest of the game. Meltas killed the knight bottom of 1. I essentially kept him tied up and immobile. He had no chance of catching Celestine.
Game 3 - I went first, and wiped out 34 of 100 conscripts, and 1 plasma obliterator. The rest of the game was a weird clusterfeth all in one corner. I got the other plasma oblit down to 1 wound. never killed it. I lost because I forgot about the tertiaries. Celestine killed Harker and a commisar isntead of Strakken, who was the lone model for king of the hill. 2 point swing right there. I'm and idiot. We also only played 3 turns. I also forgot to ressurect Geminae.
Game 4 - I went first and bumrushed him. He didn't have enough conscripts and they all died top 1. His tanks were clustered in a corner and I tied them up the rest of the game. We played 4 turns. He would have been tabled turn 5, but we ran out of time.
Game 5 - I went first. I killed a lot top of 1. 2 razorbacks and squads inside. Speeder, 2 scouts, 1 dreadnaut. He was left with a Stormraven with chaplain and assault cents, half a chapter master on bike, 1 dreadnaut, and 3 assassins. He pretty much conceded top of 1. Bottom of 1 he rolled snaked eyes 3 times in a row, Those dice went across the room never to be seen again. We ended after 5. He had 1 chaplain left with 1 wound.
Lessons learned:
Remember to ressurect your Geminae.
Ignore Plasma obliterators and kill everything else.
Finish off squads and remember tertiary objectives.
Repressors are still amazing.
My elysians didn't really do anything. They get 1 decent volley and then die.
The avenger strike fighter continued to be ignored, but it didn't really have much punch on the weekend.
Darn good effort mate! Whod have ever though that sisters would place top 10 in a tourney ever?
Shame on forgetting your geminae so frequently. Shame. Shame. Shame.
Ive had similar experience with the Avenger. Just doesnt do anything in game. Hitting on 4s just hurts. Consideri g dropping it in my lists for something else.
Take note GW, this is how you do plastic sisters. Give us a box of these then we have seraphim. Fething do it already. *grumbles about geedubs doing sweet blow all for sisters 20 year anniversary*
Whats the best way to allocate wounds to Celestines unit assuming she has two Gemini with her? I've been allocating initial wounds to a Gemini then leaving one alive for putting Celestines last wound onto. Would I be better allocating to both Gemini then Celestine?
I dunno why I do it this way? Because it's demorallising to poir an loads of shots into Celestine only to have her go "Haha nope" and kill the Gemini instead perhaps.
Once Celestine (or any model in a unit) suffers a single wound, you have to continue putting wounds on her until she's either healed to her full amount, or she's slain. Always put the wounds onto the Geminae, that's their job.
The only time you'd want to put wounds on to Celestine over the Geminae would be a situation where she's at low wounds already and having her resurrect with the Geminae already in position would be favourable to losing your positioning and having to redeploy 9" away, such as when making an important charge.
This message was edited 1 time. Last update was at 2017/08/30 10:06:07
It is worth noting that you can cause 40k to BSOD with celestine's unit.
Just have Celestine with wounds alive, healing tears back one of the gemini, then use an act of faith to bring back the other gemini with one wound.
The unit now has 2 wounded models. When the enemy inflicts wounds, where do they go? If there is a wounded model, it must be allocated to them, but there are two wounded models. *game breaks*
After Celestine has resurrected once, you always want to put the wounds into her when there is one G left and leave the Geminae alive. Then you can Healing Tears back Celestine.
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Unit1126PLL wrote: It is worth noting that you can cause 40k to BSOD with celestine's unit.
Just have Celestine with wounds alive, healing tears back one of the gemini, then use an act of faith to bring back the other gemini with one wound.
The unit now has 2 wounded models. When the enemy inflicts wounds, where do they go? If there is a wounded model, it must be allocated to them, but there are two wounded models. *game breaks*
You have to heal Celestine for D3 wounds before you can add back her Geminae, IIRC.
This message was edited 1 time. Last update was at 2017/08/30 20:25:26
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
Unit1126PLL wrote: It is worth noting that you can cause 40k to BSOD with celestine's unit.
Just have Celestine with wounds alive, healing tears back one of the gemini, then use an act of faith to bring back the other gemini with one wound.
The unit now has 2 wounded models. When the enemy inflicts wounds, where do they go? If there is a wounded model, it must be allocated to them, but there are two wounded models. *game breaks*
You have to heal Celestine for D3 wounds before you can add back her Geminae, IIRC.
That's only for Hospitaller.
Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.
Healer: At the end of your Movement phase a Hospitaller can attempt to heal or revive a single model. Select a friendly ADEPTA SORORITAS INFANTRY unit within 3" of the Hospitaller and roll a D6. On a roll of 4+, one model in the unit recovers D3 lost wounds; if the chosen unit contains no wounded models but one or more of its models have been slain during the battle, then a single slain model is returned to the unit with 1 wound remaining. A unit can only be the target of the Healer ability once in each turn.
This message was edited 1 time. Last update was at 2017/08/30 20:34:12
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I do think it's possible to run Sisters without Celestine. 250 points does buy another squad of meltaguns in a transport. The thing is that Celestine can pull her own weight at 200-250 points, whereas Canoness mostly sit around and take up space and points.
That does seem to be the case, I have not seen a Sisters army fielded without Celestine yet.
CB
This message was edited 2 times. Last update was at 2017/08/31 20:37:20