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![[Post New]](/s/i/i.gif) 2018/02/27 05:26:49
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Regular Dakkanaut
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Chopstick wrote:GSC are pretty bad. Adept and Acolyte are short range focused but they're not very tanky, or killy.
Acolyte with 1 W, 1A, no access to wargear meant they can't get extra arm, and all of other useful juice.
Same for aberrant, no armor and no wargear meant they become a duck for any shotgun hunter to take down. They're also very expensive.
On the plus side, Neophyte ganger are good, with 5+ Cl and mass auto/las/shot gun in first game your best bet will be trying to potshot Leader/Champ and cripple their economy.
I'm still really happy. The figs I got in Overkill are now usable in four different games.
What should the needle pistol strength be?
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![[Post New]](/s/i/i.gif) 2018/02/27 05:34:20
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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Needle weapon are S5 and D1 in GW2, they copy the needle weapon profile straight from GW1 , which also explained why it is missing the Damage value.
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![[Post New]](/s/i/i.gif) 2018/02/27 05:37:24
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Regular Dakkanaut
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Chopstick wrote:Needle weapon are S5 and D1 in GW2, they copy the needle weapon profile straight from GW1 , which also explained why it is missing the Damage value.
It's like there's no proof reading at all :(
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![[Post New]](/s/i/i.gif) 2018/02/27 05:43:50
Subject: Re:Necromunda Underhive - Genestealer Cult Gangs pg 110
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Fresh-Faced New User
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Acolyte with 1 W, 1A, no access to wargear meant they can't get extra arm, and all of other useful juice.
Same for aberrant, no armor and no wargear meant they become a duck for any shotgun hunter to take down. They're also very expensive.
Since the description of the third arm mention unwieldy and heavy weapons, we can safely assume that this is a typo, at least for the acolytes and neophytes. Furthermore, the description of the cult icon speciffically says that only an acolyte can take one.
Same for the hazard suit, that must be taken, according to the unit description, but is only in wargear section.
So RAI, you can take wargear for the acolytes and neophytes. I still have some doubt about the aberrants, but not for the two others.
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This message was edited 1 time. Last update was at 2018/02/27 05:45:52
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![[Post New]](/s/i/i.gif) 2018/02/27 06:03:12
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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There are no typo about third arm for Neophyte, they can take heavy weapon and some of the model have 3 arms. Hazard suit come free for everyone except for adept and aberrant. Which the adept can buy for 10 credit, that explained why it's in the trading post. Acolyte probably can have wargear, but they're still bad.
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This message was edited 2 times. Last update was at 2018/02/27 06:12:12
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![[Post New]](/s/i/i.gif) 2018/02/27 06:26:33
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So... the guys who actually have three arms cannot purchase them, as they do not have access to the Wargear section. Also, despite being this gang's equivalent of Champions, they come with W1 and A1, unlike all the others. Sure. That makes sense. [EDIT]: If I had to guess, I'd say this is a classic case of 'can't see the woods for the trees'. To the person writing this the very notion that an Acolyte wouldn't automatically have 3 arms (or more!) never entered his mind, as such no access to the Wargear list was given, as why would they need to buy anything from there? They come with a Hazard Suit already, and there's no way an mutated monster like a Genestealer Acolyte could ever get something resembling a photovisor or a respirator, and they already have 3 arms, so why give them the option. Then, safe in the knowledge that Acolytes had 3 arms because they always have three arms (except when they have four), he... forgot to give them 3 arms in their basic starting equipment. Oops. Or a second wound. Or a second attack. Or Bolt Pistols, Web Pistols or leader access to Power Picks. We shouldn't be able to find such obvious problems on our first read-throughs. I mean honestly....
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This message was edited 3 times. Last update was at 2018/02/27 06:36:47
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![[Post New]](/s/i/i.gif) 2018/02/27 06:53:02
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Regular Dakkanaut
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My issue is the Movement 4". I don't recall anything in Genestealer Cult, Cult of the Warmason or any other book that paints the cult as being anything other than quick in some cases and normal human speed in most others.
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![[Post New]](/s/i/i.gif) 2018/02/27 07:59:57
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Roarin' Runtherd
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Perhaps Genestealer Cults are supposed to be "Hard Mode", like having a goblin team in Blood Bowl?
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![[Post New]](/s/i/i.gif) 2018/02/27 08:06:31
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Grim Dark Angels Interrogator-Chaplain
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H.B.M.C. wrote:So... the guys who actually have three arms cannot purchase them, as they do not have access to the Wargear section. Also, despite being this gang's equivalent of Champions, they come with W1 and A1, unlike all the others.
Sure. That makes sense.
[EDIT]: If I had to guess, I'd say this is a classic case of 'can't see the woods for the trees'. To the person writing this the very notion that an Acolyte wouldn't automatically have 3 arms (or more!) never entered his mind, as such no access to the Wargear list was given, as why would they need to buy anything from there? They come with a Hazard Suit already, and there's no way an mutated monster like a Genestealer Acolyte could ever get something resembling a photovisor or a respirator, and they already have 3 arms, so why give them the option. Then, safe in the knowledge that Acolytes had 3 arms because they always have three arms (except when they have four), he... forgot to give them 3 arms in their basic starting equipment. Oops.
Or a second wound. Or a second attack.
Or Bolt Pistols, Web Pistols or leader access to Power Picks.
We shouldn't be able to find such obvious problems on our first read-throughs. I mean honestly....
Ugh, sounds like a total mess. Shan't be buying this either! Nucromunda has really killed my Necromunda enthusiasm. I have nonwish to buy 19 books and 3 White Dwarfs, all as badly proofed and edited as my 40K FW Index.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/02/27 08:17:02
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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H.B.M.C. wrote:Baxx wrote:I bought the book, they haven't given it to me for free. So far, only way of getting is it to pay for the magazine.
So, aside from thinking there are 16 different 'versions' of Necromunda, you truly believe that GW intentionally left the rending rule out of GW2 and put it into these Genestealer Cult rules to get some more money out of you?
You actually think this was intentional?
When did I say there are 16 different versions? There are 3 systems to play, that's a fact. You got a vendetta against me or something? It seems personal. You think I'm the only one saying this? Not a single person questioned the same things said by many other peoples over at yaktribe. They identified the different systems before me. They mentioned you had to pay for the missing rule of GW2 before me. Nobody there is fighting tooth and nail over it.
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This message was edited 2 times. Last update was at 2018/02/27 08:21:16
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![[Post New]](/s/i/i.gif) 2018/02/27 08:39:14
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Grim Dark Angels Interrogator-Chaplain
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Baxx wrote: H.B.M.C. wrote:Baxx wrote:I bought the book, they haven't given it to me for free. So far, only way of getting is it to pay for the magazine.
So, aside from thinking there are 16 different 'versions' of Necromunda, you truly believe that GW intentionally left the rending rule out of GW2 and put it into these Genestealer Cult rules to get some more money out of you?
You actually think this was intentional?
When did I say there are 16 different versions? There are 3 systems to play, that's a fact. You got a vendetta against me or something? It seems personal. You think I'm the only one saying this? Not a single person questioned the same things said by many other peoples over at yaktribe. They identified the different systems before me. They mentioned you had to pay for the missing rule of GW2 before me. Nobody there is fighting tooth and nail over it.
YakTribe is that rarest of oases where polite discussion is possible without people polarising and antagonising. It's a great forum.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/02/27 09:08:26
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Baxx wrote:When did I say there are 16 different versions? There are 3 systems to play, that's a fact. You got a vendetta against me or something? It seems personal. You think I'm the only one saying this? Not a single person questioned the same things said by many other peoples over at yaktribe. They identified the different systems before me. They mentioned you had to pay for the missing rule of GW2 before me. Nobody there is fighting tooth and nail over it.
Are you always this literal? Have you never heard of Internet Hyperbole, or are you just avoiding answering the question:
Do you truly believe that GW intentionally left the rending rule out of GW2 and put it into these Genestealer Cult rules to get some more money out of you?
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![[Post New]](/s/i/i.gif) 2018/02/27 09:23:22
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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Why does that matter?
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![[Post New]](/s/i/i.gif) 2018/02/27 09:34:27
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Still avoiding the question.
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![[Post New]](/s/i/i.gif) 2018/02/27 09:57:16
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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The facts are: Gang War 2 is missing the rule. The only way to get the rule is through another paid content. In my eyes, that is sleazy. Should GW release a pdf where it is included, the problem is solved. So far they have not done that. That's all I got to add.
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![[Post New]](/s/i/i.gif) 2018/02/27 10:10:44
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Inspiring SDF-1 Bridge Officer
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Chopstick wrote:GSC are pretty bad. Adept and Acolyte are short range focused but they're not very tanky, or killy.
Acolyte with 1 W, 1A, no access to wargear meant they can't get extra arm, and all of other useful juice.
Same for aberrant, no armor and no wargear meant they become a duck for any shotgun hunter to take down. They're also very expensive.
...so, wait, these guys can't take an extra arm?
Well, that's certainly something.
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![[Post New]](/s/i/i.gif) 2018/02/27 10:22:21
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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As written, no they can't. No access to wargear, and they don't start with an extra arm (which I believe was the likely intent). Baxx wrote:The facts are: Gang War 2 is missing the rule. The only way to get the rule is through another paid content. In my eyes, that is sleazy. Should GW release a pdf where it is included, the problem is solved. So far they have not done that. That's all I got to add.
Sleazy implies that it was their intent to do that. Do you think they intended that?
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This message was edited 1 time. Last update was at 2018/02/27 10:22:50
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![[Post New]](/s/i/i.gif) 2018/02/27 10:23:06
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Grim Dark Angels Interrogator-Chaplain
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H.B.M.C. wrote:Baxx wrote:The facts are: Gang War 2 is missing the rule. The only way to get the rule is through another paid content. In my eyes, that is sleazy. Should GW release a pdf where it is included, the problem is solved. So far they have not done that. That's all I got to add.
Sleazy implies that it was their intent to do that. Do you think they intended that?
Dude, no-one but you cares. Stop needling the guy over something utterly irrelevant! Go have a PM chat or start a thread!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/02/27 10:36:31
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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Next WD is going to have more Necromunda rules according to the last page teaser. Chaos Cultists? Mercs?
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![[Post New]](/s/i/i.gif) 2018/02/27 10:38:39
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Inspiring SDF-1 Bridge Officer
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Warhams-77 wrote:Next WD is going to have more Necromunda rules according to the last page teaser. Chaos Cultists? Mercs?
At this point, errata would be nicer.
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![[Post New]](/s/i/i.gif) 2018/02/27 10:44:41
Subject: Re:Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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Does this pic work?
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![[Post New]](/s/i/i.gif) 2018/02/27 10:45:36
Subject: Re:Necromunda Underhive - Genestealer Cult Gangs pg 110
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Inspiring SDF-1 Bridge Officer
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![[Post New]](/s/i/i.gif) 2018/02/27 10:46:04
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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This message was edited 1 time. Last update was at 2018/02/27 10:46:39
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![[Post New]](/s/i/i.gif) 2018/02/27 10:48:21
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Inspiring SDF-1 Bridge Officer
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Thanks! Well, it only says "Necromunda rules", so it could be anything ^^
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![[Post New]](/s/i/i.gif) 2018/02/27 10:52:41
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Longtime Dakkanaut
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^^ Yupp, but I'm pretty confident we will see the FAQ in March already, available online (pdf) on WarCom and the N17 website.
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This message was edited 1 time. Last update was at 2018/02/27 10:56:39
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![[Post New]](/s/i/i.gif) 2018/02/27 11:18:27
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But will that FAQ cover the Genestealer Cults, Chaos Cults and Bounty Hunter gangs? We know they're written. The delay was waiting for the WD team to find a slot for them.
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![[Post New]](/s/i/i.gif) 2018/02/27 14:35:42
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Pragmatic Primus Commanding Cult Forces
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H.B.M.C. wrote:As written, no they can't. No access to wargear, and they don't start with an extra arm (which I believe was the likely intent).
Agree that was probably the intent...extra arm to go with the 4 weapon allowance. They clearly put effort into creating all the necessary options so that folks could use Magus and Primus models if they choose, so it's weird that Acolytes wouldn't be WYSIWYG.
Anyhoo, I'm definitely running these guys in our campaign. They may not seem great on paper, but I've heard that before in other GW skirmish games and done well.
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This message was edited 1 time. Last update was at 2018/02/27 14:36:28
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![[Post New]](/s/i/i.gif) 2018/02/27 14:37:32
Subject: Re:Necromunda Underhive - Genestealer Cult Gangs pg 110
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Rampaging Carnifex
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Hey, those are my test Acolytes I painted!
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![[Post New]](/s/i/i.gif) 2018/02/27 14:42:07
Subject: Re:Necromunda Underhive - Genestealer Cult Gangs pg 110
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Inspiring SDF-1 Bridge Officer
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Well, they were on dakka  . And they look cool
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![[Post New]](/s/i/i.gif) 2018/02/27 14:42:48
Subject: Necromunda Underhive - Genestealer Cult Gangs pg 110
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Nihilistic Necron Lord
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Yeah, definitely some rules/options missing from the acolytes at the very least.
Also did you notice the bonesword and rock saw have an accuracy of “1”? Not -1 or +1, just 1.
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