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2018/01/29 20:32:51
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I like my Trygon. He doesn't do much but his threat radius is significant.
Armies with significant armor in them will shoot at him. But that means they're not shooting at something else, which is okay really.
I've had a couple people ignore him and pay the brutal price of his bonkers damage.
This message was edited 1 time. Last update was at 2018/01/29 20:33:09
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2018/01/29 23:18:41
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Exactly. Trygons are, in a vacuum, probably our hardest hitting model. Which means they force the enemy to shoot them, or suffer the consequences. When being shot, they're tanking damage for the flyrants. Something is going to get shot, no matter what we do.
2018/01/30 00:26:18
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Okay, thinking about my army theme and the way I was building it, I decided to switch things up and aim for six 50 Power Detachments from six Hive Fleets:
Spoiler:
HF Kraken Battalion - 3CP
Swarmlord
Broodlord
20 Genestealers: Scything Talons, 5 Acid Maws
3 Rippers
3 Rippers
3 Tyrant Guard: Crushing Claws
- Turn one, twenty Genestealers use Kraken stratagem and Swarmlord to bury themselves in the enemy. Turn two, Swarmlord kamikazes onto a tough, high priority target. Rippers doing standard screening and objective tagging.
HF Behemoth Battalion - 3CP
Old One Eye
Neurothrope
30 Hormagaunts: Toxin Sacs, Adrenal Glands
20 Hormagaunts: Toxin Sacs, Adrenal Glands
10 Hormagaunts: Toxin Sacs, Adrenal Glands
3 Screamer-Killers: Adrenal Glands, Spore Cysts
- You don’t need me to tell you what OOE and those S-Ks are going to do. 10 Hormagaunts screen something. (Maybe Dakkagaunts are a better choice?) Neurothrope leads fifty Hormagaunts to try to get a decent Brute Force off. I downsized to Neurothrope to maximise my numbers of charge-re-rolling Hormagaunts, and more DTW coverage isn’t anything to complain about. Might give it Norn Crown to tell the S-Ks to shoot straight.
HF Jormungandr Battalion - 3CP
Malanthrope: INSIDIOUS THREAT
Tyranid Prime: Deathspitter, Lash Whip & Bonesword
6 Warriors: Devourer, 3 Deathpsitters, 2 Venom Cannons, Twin Boneswords
6 Warriors: Devourer, 3 Deathspitters, 2 Venom Cannons, Twin Boneswords
3 Warriors: 2 Devourers, Barbed Strangler, Twin Boneswords
3 Pyrovores
Lictor
Trygon
- If there’s a killzone to be crossed and an entrenched enemy watching it, these Warriors and HQs get the short straw. Lictor is a cheap wildcard, I fancied Deathleaper and might still go with it by trading the small Warriors unit for a Ripper Swarm but I’m probably better off with the extra bodies. Malanthrope isn’t an easy Warlord to kill with screen-dodging Mortal Wounds. Trygon delivers Pyrovores.
HF Gorgon Vanguard - 1CP
Neurothrope
3 Zoanthropes
4 Zoanthropes
4 Zoanthropes
3 Tyrannocytes: Deathspitters, Venom Cannons, Barbed Stranglers
Drop in and Psychic Barrage. Or, if the threat of it forced a dispersed deployment, cherry-pick targets for super-Smites. All three Zoanthrope units demand attention: if the larger ones take no casualties, they’ll be double-casting and super-Smiting; if the all remain at minimum strength, it’s another PB. If it’s not a Matched Play game, Lictor will arrive with the PB team and deliver Neurothrope next turn.
HF Leviathan Outriders - 1CP
Flyrant: Miasma Cannon, Monstrous Rending Claws
20 Gargoyles
Dimachaeron
3 Shrikes: 2 Deathspitters, Barbed Strangler, Dual Boneswords
3 Meiotic Spores
Carnifex: Devourers, Crushing Claws, Spore Cysts
Hive Crone
More Gargoyles would be better, but I like Shrikes. Plus, they can babysit the Gargs, leaving Flyrant free to be a DS threat, Between Crone, Flyrant, and the bats, I’ve got options for Leviathan Stratagem to Super-charge Dimachaeron. I’ve already got the Carnifex and this is where it fits. Meiotic Spores are our best screening unit, for the same reason Alpha Legion are the best Heretic Astartes.
HF Kronos Spearhead - 1CP
Tervigon: Crushing Claws
30 Termagants: 20 Devourers, 10 Fleshborers
Tyrannofex: Rupture Cannon
3 Biovores
3 Hive Guard: Impaler Cannons
3 Meiotic Spores
Pretty simple firebase. Biovores will spread out, screening corners from outflank-type surprises, and deliberately missing to drop Spore Mines in front of things that can’t go over or around them. Meiotic Spores try to drop within trolling distance of an important Psyker.
No Lords of War, but a Heirophant isn’t out of the question when all’s said and done. Throw in a 10pt Hydra Patrol and it’s all good.
350 power, is like what, a 7000 point game? I honestly can't speak to a game of that size honestly, i've never played anything above 2500. At a game of that size, you must run venomthropes, imho.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2018/01/30 02:04:24
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Marmatag wrote: 350 power, is like what, a 7000 point game? I honestly can't speak to a game of that size honestly, i've never played anything above 2500. At a game of that size, you must run venomthropes, imho.
No... depends on the army, i can get 3800pts of DE in a 100pl game, 3k points in 100pl for SoB. Then you have DW, GK, and Harlequins that can just barley get 2k if not less.
This message was edited 1 time. Last update was at 2018/01/30 02:05:00
Has anyone tried running Meiotic Spores in competitive lists? They honestly seem pretty good for taking out especially nasty hard to hurt units that have to die like Dark Reapers, especially if they’re run with Kraken.
They drop before the start so no intercept stratagem shenanigans, and with the double movement stratagem they have a reliable 18” move that can go right over any bubble wrap and drop D3 mortal wounds per spore, and with 2 wounds they probably won’t lose any models from movement damage. At 54 points for 3 they’re a more expensive option to fill out fast attack slots than the Mucolid spores, but will inflict more wounds and are still pretty cheap to fill out brigades.
They’ll definitely die if you don’t get first turn, but dropping them next to long range enemy firepower on board edges will probably force the enemy to dedicate shorter range horde clearing firepower to them and waste unit movement, or even wasting shots from the nasty stuff you needed to not shoot your important guys.
2018/01/30 13:06:48
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Zimko wrote: I'm going to use them because they deploy before Alaitoc Rangers and Sentinal scouting move. But killing stuff is a nice bonus.
I thought there was a roll of between the spores and the rangers?
Also, on another note. The reason they connect turn 1, is that because of the kraken stratagem?
The wording of the spores is different to most infiltrators, so they go first. Similar to how Nurglings do it, but they go before even our spores. Still, for 54 points a very solid option to give your DSers some guaranteed space, or protect your gunline from enemy DSers.
2018/01/30 15:28:46
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Zimko wrote: I'm going to use them because they deploy before Alaitoc Rangers and Sentinal scouting move. But killing stuff is a nice bonus.
I thought there was a roll of between the spores and the rangers?
Also, on another note. The reason they connect turn 1, is that because of the kraken stratagem?
The wording on Rangers is 'At the beginning of the game but before the first player turn.' The wording on Mieotic Spores is 'After deployment but before the game begins'. Due to that wording, the spores deploy first because they're before the game while rangers are at 'the beginning' of the game.
6000+
2500
2000
2000
2018/01/30 16:11:18
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Zimko wrote: I'm going to use them because they deploy before Alaitoc Rangers and Sentinal scouting move. But killing stuff is a nice bonus.
I thought there was a roll of between the spores and the rangers?
Also, on another note. The reason they connect turn 1, is that because of the kraken stratagem?
The wording on Rangers is 'At the beginning of the game but before the first player turn.' The wording on Mieotic Spores is 'After deployment but before the game begins'. Due to that wording, the spores deploy first because they're before the game while rangers are at 'the beginning' of the game.
I totally missed that.
And while that is what it says, I have no confidence that is intended.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2018/01/30 16:19:33
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
^ on the other hand, as it is a FW unit, I’m confident we’ll get some use out of it before an update.
Automatically Appended Next Post:
Marmatag wrote: 350 power, is like what, a 7000 point game? I honestly can't speak to a game of that size honestly, i've never played anything above 2500. At a game of that size, you must run venomthropes, imho.
Well, I’ve got the Malanthrope squadron in there, plus this is more a collection plan than an army list per se. A bunch of blocks that can quickly build an army list in multiples of 50 power. I would have like to have included VTs (or even another MT), but I just couldn’t squeeze the points out.
This message was edited 1 time. Last update was at 2018/01/30 16:21:55
Actually, the codex spore mine strategem has the same wording of 'before the game'. So there is codex precedent that it is intended.... or that they're at least consistent in their mistake.
6000+
2500
2000
2000
2018/01/30 18:00:54
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Meiotic Spores are excellent. I've been using them ever since the codex came out, including at LVO. However, I make mine kronos not kraken so that I can shut off psychic powers even if I go second. They're a huge part of my current list.
2018/01/30 23:14:27
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
My spores are literally peanuts glued to bases. When painted, no one can prove they aren't GW peanuts.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2018/01/30 23:52:48
Subject: Re:Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I desperately need some help from the Hive Mind... I'm facing off again against my nemesis - a Necron player whom I've lost 15 or so matches against in 7ed.
When 8ed came around we had a game where I made a pure shooting army and I amost had him, but I divided my firing in one round and missed one of his flayed ones. Reanimation Protocol made sure they charged me and then won that game as well by tarpitting some key units...
He normally plays with flayed ones, immortals with gauss wpns (and "my will be done") and some serious boxing with scarabs.
Then of course some of the gods and one or two "spiders" and some barges. He has a lot to choose from.
BUT SO DO I.....
I normally figured that I would rather loose on my own design than win with help.... but now I WANT TO CRUSH HIM INTO OBLIVION...... before he gets his own damn codex.
This is the only advantage point I've had since we started playing again in 7ed.. So.... how to hand him his arse?
I also have a lot of models. Started playing in 2ed. then looong break and some soft restart in 5. end 6 ed until we started buying again in 7 ed.
I have close to 100 genestelaer, 60 of hormogaunts and termagaunts. 24 or so of warriors etc etc. I can probably field anything you suggest except hordes of gargoles which I only have 20 or so of.
I'm wondering about going all up very close and personal with two Trygons with 20 genestealers, then drop the swarmlord in so I can charge his units the first turn - each trygon burrowing up seperate turns in order to maximize charge. The only issue is I can't field a broodlord with the stealers, so who knows how long they survive heavy losses with no synapse. Maybe have 12 or so raveners and a Dimachaeron to charge in front. But I'm afraid 2000 points will be up very quicly with this.
He'll be so paranoid about creating any space in his rear with 9" in order to deny me any space to dig up and drop in. Boxing in the front with scarab bastards... 2 inches apart... So I don't know how to maximize this.
So, do you have any "dirty tricks" I can use? Strict rules, but something that is pure evil. Especially against god damned Necrons! I haven't played my codex yet, so I'm going to reread the Hive Fleets and stratagems I can use.
Behemoth or Kraken sounds nice for close up and kill.
But I can do most anything you suggest. I haven't glued my three new venomthropes, I have 9 or 12 zoantropres, 2 exocrines, 2 toxicrenes/malreceptor, 1 Haruspex, 6 or so carnifexes, barbed hierodyle, 1 harpy, a bunch of HT, 4+ broodlords... etc etc (I keep switching up my malreceptor and haruspex, so one or the other) 9 Hive guards, 2-3 lictors.
Yeah, any good points at all? Of course if he rolls up with mostly vehicles then a stealer army may be total bomb anyway, so who knows...
2018/01/31 00:39:00
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Necrons are one of the worst armies in 8th. A list like Marmatag or mine should really stomp any necron list into the dust, pretty easily.
Key points;
Kraken hive fleet
2 Flyrants with devourers+monstrous rending claws
2 large units of GS 1 large unit of dev gants (Trygon delivery)
2 large units of hormagants
If tailoring for necrons, I'd consider a second dev gant+Trygon, or more flyrants, or more hormagaunts.
You can either fill a brigade for the CP (My style), or go for double battalion.
Basically you deep strike the flyrants if there is the risk of alpha strike. You deep strike the dev gants to obliterate any screen. Learn to properly assault to lock people down so they can't fall back (Basically you position so only 1 model swings, but then your consolidate surrounds an enemy model so it cant fall back. Your next turn you fall back out of combat and charge something else).
Necrons can't field enough bodies or enough shots to effectively deal with us. If you're losing, I'd have to know specifics.
2018/01/31 05:15:00
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Honestly what you really want is to kill the threats before they can rp. Devilgaunt bombs are basically gauranteed to remove whole swathes of his infantry. I would bring 2 devilgaunt bombs and w flyrants with devourers and rending claws. Fly 1 flyrant up to the drop point for the trygon/devilgaunt on turn 1 and then repeat on turn 2. If he trys to rush into combat or do anything to eliminate the devilgaunts after seeing the sheer devestation of 180 shots on turn 1 then on turn 2 you can move the second tyrant into your new position, drop the second bomb and fall back with the first. I cant see much of his infantry surviving that.
Then biovores/exocrines/flyrants to ruin vehicles and characters.
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
2018/01/31 08:21:48
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
As a Necron player it is actually quite easy to deal with us. We are gakk at; Horde Armies, CC oriented armies and weapons with S7 or higher but lower wound damage e.g. Dmg 1 rather then dmg 6. We are also quite lackluster at shooting armies with invul saves as it makes our -1 and -2 weapons that little bit more useless.
If I was going up against a seasoned Necron player that was able to make do with what with we have. E.g. Jessica who played at LVO and got into the top 25% w/ Necrons. Then I would mostly bring Genestealers, Flyrants and ways to abuse Mortal wounds.
I wouldn't necessarily bring Gaunts because of their 6+ save and t3. I think Genestealers are the better bet with a 5+ invul, T4 and 4 attacks which mean every Genestealer model should at least kill 2 Necrons warriors.
Even if you deep strike a Flyrant w/ Gaunts your Gaunts won't do as much damage compared to Gstealerd. If your targeting 20 Warriors in cover that's at 3+ save so even though 180 S3 attacks should good against them your only going to be wounds on 5s re-rolling 1s against a 3+ save. While Gstealers will produce 160 S4 -1 attacks which puts Warriors at being wounded on 3+ and taking their saves at 5+ due to no cover bonus in CC.
Flyrants are the best unit to use against Necron Vehicles due to all of them being T6 and having Quantum Shielding which will prevent high damge weapons from inflicting their dmg properly. A Flyrant with Deathspitter and MRC should destroy any Necron Vehicle they can target. Also, by using Kraken you are going through be at least 50% more likely to kill what you charge as you can fall back, shoot and re-charge if the enemy wasn't killed before hand or if they left combat.
If going up against a Necron army that is Vehicle heavy e.g. 2-3 Doomsday Arks, 2 Triarch Stalkers then your better off multi-charging as much as you can so you can prevent our big guns from working and forcing us into a situation we specifically didn't want to be in.
A few Biovores or using Spores on their own would also ruin a Necron players day.
Only issue is that because Necrons are low in numbers they will most likely get 1st turn meaning you should have this idea in mind so you know what to deep strike and where to put things. I would recommend dropping all the Gstealers in terrain and keeping your Flyrants in the sky's until you can comfortably charge Necron Vehicles.
Gonna start my first 40k army, and of course it's gonna be the nids!
I love the big monsters, and would like to center my army around 1 or 2 spear head detachments, with flyrants, tervigons, some gants and trygons, tyrannofex and carnifex in the heavy support. my question now is. Would I win any games with this type of list or do I need a lot more bodies to win games. My group is not competitive but also not totally casual..
Hope you can help. thanks!
2018/01/31 13:16:53
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
You need to invest in a lot of termagants to really make tervigons worth bringing, and they won’t really benefit if you’re just deepstriking them with trygons.
2018/01/31 14:09:06
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I will skip the tervigons then.
Would it be smart to take one tyrannofex with canon and one with acid spray, they both seem like solid choices but for very different jobs?
also.. Are Maleceptor and zonethropes worth taking?.
cheers
2018/01/31 14:30:59
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Gonna start my first 40k army, and of course it's gonna be the nids!
I love the big monsters, and would like to center my army around 1 or 2 spear head detachments, with flyrants, tervigons, some gants and trygons, tyrannofex and carnifex in the heavy support. my question now is. Would I win any games with this type of list or do I need a lot more bodies to win games. My group is not competitive but also not totally casual..
Hope you can help. thanks!
considering how meta is shaping now (about mass of bodies) suggets you a "moderate" approach with some space for terma/horma/genestealers mass, you might suffer too much anything ds near you of infiltrate, they can easily get a 1st turn charge and shut up most of your army, or at least try use kraken you can then fall back and charge but you cant shot, btw you need some bodies for obj missions.
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2018/01/31 18:36:56
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
I will skip the tervigons then.
Would it be smart to take one tyrannofex with canon and one with acid spray, they both seem like solid choices but for very different jobs?
also.. Are Maleceptor and zonethropes worth taking?.
cheers
We’re still in new edition & new codices flux, if you’re confident enough with magnets or blu tac to make a T-fex with swappable loadout it will probably be a useful asset. I’m finding Rupturefex extremely useful in larger games where there’s usually a target for six S10 shots, but in smaller games (1-1.5K) it’s not extraordinary for it to have nothing to shoot but sub-Terminator infantry. That acid spray is a formidable scarecrow, though, and I’m pretty sure it’d work in most of my smaller games.
As TraceofToxin said, we handle Necrons fairly well.
Exploit charge rules with your hormagants. 6" pile in and 6" consolidate means you can lock up quite a few things with relative ease.
Kill the tomb blades first. Keep your GS out of range/los of Tesla. Kill whole squads, or make him fail morale tests to lose whole squads.
That should do it.
This message was edited 3 times. Last update was at 2018/01/31 20:55:19
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2018/02/01 12:35:15
Subject: Codex Tyranids Tactica: The Shadow Falls, The Hive Fleets Gather. Worlds Devoured
Meta for nids is honestly anything. We have list that can be assault focus, shooty, pysker, Deepstrike, fast, hyrbid, honestly there really isnt a bad unit, so long as you build your list with a plan.
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans