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Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Ok so that whole malanthrope/venom debate is pointless.

What do you guys think our best bet for fighting Tau (the variant that has 5+ overwatch and 3 riptides) or 3 Shadowswords.

I played the Shadowswords and tried playing to the objectives but 90 heavy bolter shots, 12 lascannons and 3 volcano cannons rerolling to hit thanks to Trojans is a lot of firepower to swallow. And you can't just get them in melee to negate the shooting cause they can still shoot. And they have a stratagem to give 5+ to hit in overwatch for one of their tanks. It was just insane. I made it a close fight only because I won first turn and hid as much as I could in buildings but it wasn't enough to win (27 to 25).

RIght now I don't think Tyranids alone can do it. May have to dip into GSC for more powers.

This message was edited 1 time. Last update was at 2018/04/30 16:49:21


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Made in us
Moustache-twirling Princeps





PDX

 Zimko wrote:
Ok so that whole malanthrope/venom debate is pointless.

What do you guys think our best bet for fighting Tau (the variant that has 5+ overwatch and 3 riptides) or 3 Shadowswords.

I played the Shadowswords and tried playing to the objectives but 90 heavy bolter shots, 12 lascannons and 3 volcano cannons rerolling to hit thanks to Trojans is a lot of firepower to swallow. And you can't just get them in melee to negate the shooting cause they can still shoot. And they have a stratagem to give 5+ to hit in overwatch for one of their tanks. It was just insane. I made it a close fight only because I won first turn and hid as much as I could in buildings but it wasn't enough to win (27 to 25).

RIght now I don't think Tyranids alone can do it. May have to dip into GSC for more powers.


Three Shadowswords? Uh... who the hell actually plays that and how do they feel having no friends?

   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

It's competitive around here . No hard feelings.

6000+
2500
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2000
 
   
Made in us
Moustache-twirling Princeps





PDX

 Zimko wrote:
It's competitive around here . No hard feelings.


It is competitive here too, but I still don't think folks would do that. That being said, beat him on mission. You got troops, he doesn't.

   
Made in au
Towering Hierophant Bio-Titan





 Strat_N8 wrote:

SHUPPET wrote: You think the Exocrine is not so important?


Not so much unimportant as much as it seemed like the least disruptive thing to drop as far as threat saturation goes. A single Exocrine is a bit of a fire magnet, especially without any other 12+ wound monsters around to attract heavy firepower.

Yeah, I look at the list and I can tell it's the obvious target too. Hmmm I'll think about where to go from there.

 Strat_N8 wrote:

SHUPPET wrote:
tho to be fair, I also have the finecast one, and it's easily the worst quality model in my entire army, the entire thing is basically spaghetti and it even just bent over time (not from handling) at the tail and sits on a strong lean. Can't believe this was something GW thought was a good idea.


One of mine did that as well. Just give it a brief dunk in hot water and the bulk of it will snap back into its original shape by itself or with a little prodding. Repeat as necessary.

How hot we talking? And what effect does it have on the paintjob?

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in de
Lurking Gaunt






 Zimko wrote:
Ok so that whole malanthrope/venom debate is pointless.

What do you guys think our best bet for fighting Tau (the variant that has 5+ overwatch and 3 riptides) or 3 Shadowswords.

I played the Shadowswords and tried playing to the objectives but 90 heavy bolter shots, 12 lascannons and 3 volcano cannons rerolling to hit thanks to Trojans is a lot of firepower to swallow. And you can't just get them in melee to negate the shooting cause they can still shoot. And they have a stratagem to give 5+ to hit in overwatch for one of their tanks. It was just insane. I made it a close fight only because I won first turn and hid as much as I could in buildings but it wasn't enough to win (27 to 25).

RIght now I don't think Tyranids alone can do it. May have to dip into GSC for more powers.

GSC supreme detachment with 3x magus can do quite well if you manage to control one with Mind Control. Mass Hypnosis is you friends for charges. And The Horror is not bad either... combined with -1 to hit from Malanthrope, Venomthropes or Carnfiexes you can do quite well. Situational though, but valid way to go.


24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

I was thinking of taking 2x magus and 3x neophyte hybrid squads with mortars for a battalion. +5 CP and a few extra ob sec units seems decent, especially since they don't give up reaper points if they have mortar teams (9 models instead of 10... silly ITC secondary)

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Made in de
Lurking Gaunt






 Zimko wrote:
I was thinking of taking 2x magus and 3x neophyte hybrid squads with mortars for a battalion. +5 CP and a few extra ob sec units seems decent, especially since they don't give up reaper points if they have mortar teams (9 models instead of 10... silly ITC secondary)

For 341 points this is quite cheap, considering what you get. And you can still fit in a 3rd magus if needed.


24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Fresh-Faced New User




Few lists from tourneys that I would like to share

https://diceshot.com/category/tyranids/
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Anecdotal, but I played against a 3 Shadowsword list once using Jormungandr with 3 squads of deepstriking zoanthropes with neurothrope support, swarms of genestealers, and a bunch of Hive Guard out of LOS and it just ruined him. Was never able to pull off the zoanthrope mortal wound stratagem but they were carving half a tank a round, hive Guard finished it up, and all those volcano cannons and lascannons were useless on the zoanthropes. The heavy bolters did shred my genestealers but the rest was enough to kill him. This was pre smite/deepstrike nerf though, so who knows what works now.
   
Made in au
Towering Hierophant Bio-Titan





 Badablack wrote:
Anecdotal, but I played against a 3 Shadowsword list once using Jormungandr with 3 squads of deepstriking zoanthropes with neurothrope support, swarms of genestealers, and a bunch of Hive Guard out of LOS and it just ruined him. Was never able to pull off the zoanthrope mortal wound stratagem but they were carving half a tank a round, hive Guard finished it up, and all those volcano cannons and lascannons were useless on the zoanthropes. The heavy bolters did shred my genestealers but the rest was enough to kill him. This was pre smite/deepstrike nerf though, so who knows what works now.


that's really interesting. I've been interested in the zoanthropes and how they perform. Sounds like a cool list. What was it entirely?

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

I think it was:

2 Neurothropes
1 Broodlord
3x3 Zoanthropes
6 Hive Guard
4x12 Genestealers
2x3 Rippers
2x3 Raveners
Mucolid Spore
3x1 Biovores

So plenty of CP with a Brigade (half which got spent deepstriking everything), all the important stuff deepstriking, no giant monsters to blow away with lascannons, and artillery dug in the back. Genestealers had the 4+ carapaces since they were all deepstriking and needed to weather a million shots if they failed their charges. 1 Neurothrope with the zoanthropes, the other hanging out with the artillery to give synapse and feel no pains to the Hive Guard if necessary.

Zoanthropes are pretty great. It’s 9 3++ wounds that don’t care about morale, can’t be locked in combat or prevented from doing damage, and don’t care about saves. Their only weakness is Death Hex and the marine equivalent, which will rarely be a problem since they’re casting on 9 to even get it off. Even with the Smite nerfs, if they’re in range of a Neurothrope (which should be always) they’re rerolling 1’s which is the source of most failed tests anyway.
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

That's way too many units in reserves. Even before the FAQ you could only put 9 units of the 18 required units for a brigade into reserves. Now you also have to worry about power level.

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Made in us
Utilizing Careful Highlighting





Augusta GA

 Zimko wrote:
That's way too many units in reserves. Even before the FAQ you could only put 9 units of the 18 required units for a brigade into reserves. Now you also have to worry about power level.


Oh it’s definitely not nearly as good anymore, this was all pre-nerf. I probably had more mucolids to keep the ratio even and deny deepstrikers in my own zone. Turn 2 deepstrikes now mean I’d be eating a ton of fire while everything twiddles its thumbs in reserves, if I redid the list it would be double battallions instead with either Kraken for faster movement or Leviathan for the 6+++. Probably Leviathan just to make the Zoanthropes even more obnoxious to kill.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 SHUPPET wrote:

 Strat_N8 wrote:

SHUPPET wrote:
tho to be fair, I also have the finecast one, and it's easily the worst quality model in my entire army, the entire thing is basically spaghetti and it even just bent over time (not from handling) at the tail and sits on a strong lean. Can't believe this was something GW thought was a good idea.


One of mine did that as well. Just give it a brief dunk in hot water and the bulk of it will snap back into its original shape by itself or with a little prodding. Repeat as necessary.

How hot we talking? And what effect does it have on the paintjob?


I've used this technique to repose Finecast or Forgeworld figures. (Resin is much easier than plastic for this, as it slowly becomes more supple in with boiling heat, rather than suddenly melts or collapses in burning heat; ignore these people who talk about cigarette lighters and Carnifex tails (seriously, what the heck?).)

I get the following together:

- a jug of icy water
- a boiling kettle
- a funnel with a thin spout that I can safely handle whilst pouring in scalding hot water
- a means of safely holding a model whilst giving it a scalding hot shower

In a sink or over a large bowl, I use the funnel to apply hot water to the area that needs to be repositioned. Once it'll freely bend, get it into shape (a rod of blu tack can help hold it in position if you only have two hands), and spot apply cold water to fix it.

It's not as permanent a solution as cut and pin, but it gets things done. You'll probably get paint chipping around the bend and a base might need reflocking, but nowhere near as much trouble as if you'd just dunked the whole thing.

   
Made in us
Infiltrating Broodlord






 Zimko wrote:

I played the Shadowswords and tried playing to the objectives but 90 heavy bolter shots, 12 lascannons and 3 volcano cannons rerolling to hit thanks to Trojans is a lot of firepower to swallow. And you can't just get them in melee to negate the shooting cause they can still shoot. And they have a stratagem to give 5+ to hit in overwatch for one of their tanks. It was just insane. I made it a close fight only because I won first turn and hid as much as I could in buildings but it wasn't enough to win (27 to 25).

RIght now I don't think Tyranids alone can do it. May have to dip into GSC for more powers.



That Shadowsword list is the sort of thing that makes GSC rub their claws together with glee. Mind Control one of them to hopefully destroy one of their squadron mates, then Mass Hypnosis and charge with Acolytes/Aberrants to smash another to a pulp. Demolition Charges, Rock Saws, and Rock Drills all love seeing big fat Lords of War to tear up and GSC can easily get strength modifiers to allow Acolytes to wound on 5's with their Rending Claws and 3's for their heavy weapons.


SHUPPET wrote:
How hot we talking? And what effect does it have on the paintjob?


I heated the water until it had steam coiling from the surface but not quite at a boil. The paint was more or less unaffected, but I didn't keep it submerged very long (held it by the base) so there wasn't much time for any of the paint to dissolve.

SHUPPET wrote:
that's really interesting. I've been interested in the zoanthropes and how they perform.


Before, it was more efficient to spam Neurothropes since you could get 2 for around the cost of Zoanthrope brood of 4 (minimum needed to unlock their bonus), but with the new matched play rules the Zoanthrope brood is more efficient at dealing mortal wounds since each cast of Smite has the effect of two casts for only +1 to casting difficulty instead of +2.

I mostly run Zoanthropes with Hydra lists. They don't like high rate of fire guns and can shrug off low rate of fire anti-tank shots fairly well, so they fit in nicely with Hydra's infantry skew for saturation purposes while their preference for larger units plays into Hydra's adaptation as well.

This message was edited 3 times. Last update was at 2018/05/02 09:57:11


 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

I think i might buy 3 maguses. Smite nerf sucks for us though, with 3 flyrants and 3 maguses you're last smite is on a 10. Also, who knows what will happen after the new codex.
   
Made in au
Towering Hierophant Bio-Titan





 killerpenguin wrote:
I think i might buy 3 maguses. Smite nerf sucks for us though, with 3 flyrants and 3 maguses you're last smite is on a 10. Also, who knows what will happen after the new codex.

We have a new dex coming?

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

 SHUPPET wrote:
 killerpenguin wrote:
I think i might buy 3 maguses. Smite nerf sucks for us though, with 3 flyrants and 3 maguses you're last smite is on a 10. Also, who knows what will happen after the new codex.

We have a new dex coming?


GSC has a new codex coming. Not officially announced yet, but will likely be during june/july.
   
Made in us
Stubborn Prosecutor





 SHUPPET wrote:
 killerpenguin wrote:
I think i might buy 3 maguses. Smite nerf sucks for us though, with 3 flyrants and 3 maguses you're last smite is on a 10. Also, who knows what will happen after the new codex.

We have a new dex coming?


Genestealer Cult codex is purportedly out sometime this year

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 SHUPPET wrote:
Zimko wrote:They're carnifexes... they come with their own -1 for 10 pts (and it doesn't stack with venoms). The rest can easily fit into a bubble.


Dynas wrote:
 SHUPPET wrote:
So what you're saying is that it's army dependant, and doesn't work that well at covering mcs? Cause I feel like that's what I just said. *glances upwards* Yup, that's definitely what I just said.


You can run carnifexs with -1 to hit.


Automatically Appended Next Post:
 Zimko wrote:
They're carnifexes... they come with their own -1 for 10 pts (and it doesn't stack with venoms). The rest can easily fit into a bubble.


This

Lol.

Cool, so what you guys are saying is that the Malanthrope won't be able to shroud 6+ mcs, and that it's effectiveness in covering your models is army dependant? Cause I feel like I've already said that twice now *glances upwards* I'm getting some serious DejaVu here.


I mean yeah, you could put a malanthrope in the middle of 6 dakkafex if they are base to base. Just move around a blob of fexes at Malanthrope/Misanthrop speed.[Its an evolved form] It's doable.

This message was edited 1 time. Last update was at 2018/05/02 18:32:55


10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

Misanthropes are known to travel slowly, due to all that built up hate.
   
Made in us
Moustache-twirling Princeps





PDX

 Badablack wrote:
Misanthropes are known to travel slowly, due to all that built up hate.


Beat me to it.

Also, Misenthrope sounds like it should be a 'Nid.

   
Made in gb
Infiltrating Broodlord




UK

I'm sure the other players wont mind me posting these, seeing as they are shared on the London GT page. Here are all the Nid lists entered for the LGT 2018. ( 440 players!)

These lists are compliant with the new BETA rules and the latest FAQ. only restriction is no duplicate detachments.

Spoiler:


PLAYER NAME: Guy Oliver
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Tyranid Hive Fleet Kraken [952 Points] + 5 CP
HQ1 - Broodlord (162)
HQ2 - HiveTyrant (163) - WARLORD, 2x Monstrous Scything Talons (20pts), Bio Artefact: Chameleonic Mutation (0pts), Toxin Sacs (4pts), Warlord, Warlord Trait: Adaptive Biology (0pts), Wings (48pts)
Troop1 - 15 Genestealers (180) 15x Genestealer: 15x Rending Claws (180) - [180pts]
Troop2 - 15 Genestealers (180] 15x Genestealer: 15x Rending Claws (180) - [180pts]
Troop3 - 21 Termagants (156): 18x Termagant (Devourer): 18x Devourer (144pts), 3x Termagant (Fleshborer) (12pts) - [156pts]
Troop4 -3 Tyranid Warriors (72) - Tyranid Warrior: Devourer (0), Scything Talons (24), Tyranid Warrior: Devourer (0), Scything Talons (24), Tyranid Warrior: Devourer (0), Scything Talons (24) - [72pts]

Spearhead Detachment, Tyranid Hive Fleet Kraken [478pts] +1CP
HQ1 -Neurothrope [70pts]
HS1 - 1xCarnifex (82) 2x Monstrous Scything Talons (15), Bio-plasma (9), Spore Cysts (10), Toxin Sacs (4) - [105pts]
HS2 - 1xCarnifex (82) 2x Monstrous Scything Talons (15), Bio-plasma (9), Spore Cysts (10pts), Toxin Sacs (4) - [105pts]
HS3 - 1xTrygon Prime (198): Biostatic Rattle (0), 3x Massive Scything Talons (60) - [198pts]

Vanguard Detachment, Tyranid Hive Fleet Kraken [570pts] +1CP
HQ1 - Broodlord (162)
Elite1 -3xHive Guard [144pts] . Hive Guard: Impaler Cannon (48). Hive Guard: Impaler Cannon (48) . Hive Guard: Impaler Cannon (48) - [144pts]
Elite2 -3xHive Guard [144pts] . Hive Guard: Impaler Cannon (48). Hive Guard: Impaler Cannon (48) . Hive Guard: Impaler Cannon (48) - [144pts]
Elite3 -3xHive Guard [144pts] . Hive Guard: Impaler Cannon (48). Hive Guard: Impaler Cannon (48) . Hive Guard: Impaler Cannon (48) - [144pts]





PLAYER NAME: SJ ( Simon Shepherd-Jones)
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 15
TOTAL ARMY POINTS:2000 pts

Brigade Detachment 12CP Hive Fleet: Kraken
Stratagem: Bounty of the Hive Fleet (-1 CP): 1 Extra Bio-artefact
HQ 1: WARLORD Hive Tyrant [208pts]: Chameleonic Mutation, Monstrous Rending Claws, Toxin Sacs [4pts], Two Devourers with Brainleech Worms [14pts], Wings [, 47pts]
HQ 2: Hive Tyrant [ 224pts]: Adrenal Glands [5pts], Heavy Venom Cannon [25pts], Monstrous Rending Claws, The Miasma Cannon, Toxin Sacs [4pts], Wings [ 47pts]
HQ 3: Hive Tyrant [213pts]: Adrenal Glands [5pts], Monstrous Rending Claws, Toxin Sacs [4pts], Two Devourers with Brainleech Worms [14pts], Wings [47pts]
HQ 4: Malanthropes [140pts]: Malanthrope [140pts]
TROOPS 1: Genestealers [168pts]: 3x Acid Maw 14x Genestealer [168pts]: 14x Rending Claws [28pts]
TROOPS 2: Genestealers [180pts]: 3x Acid Maw 15x Genestealer [180pts]: 15x Rending Claws [30pts]
TROOPS 3: Genestealers [60pts]: Acid Maw 5x Genestealer [60pts]: 5x Rending Claws [10pts]
TROOPS 4: Ripper Swarms [33pts]: 3x Ripper Swarm [33pts]
TROOPS 5: Ripper Swarms [33pts]: 3x Ripper Swarm [33pts]
TROOPS 6: Ripper Swarms [33pts]: 3x Ripper Swarm [33pts]
ELITES 1: Hive Guard [288pts]6x Hive Guard [48pts]: Impaler Cannon [30pts]
ELITES 2: Lictor [45pts]: Flesh Hooks [2pts], Rending Claws [2pts]
ELITES 3: Lictor [45pts]: Flesh Hooks [2pts], Rending Claws [2pts]
FA 1: Mucolid Spores [20pts]: Mucolid Spore [20pts]
FA 2: Spore Mines [30pts]: 3x Spore Mine [30pts]
FA 3: Spore Mines [30pts]: 3x Spore Mine [30pts]
HS 1: Biovores [150pts]: 3x Biovore [150pts]
HS 2: Biovores [50pts]: Biovore [50pts]
HS 3:Biovores [50pts]: Biovore [50pts]


Player Name: Shaun Tetley
Army Factions: Tyranids
Total Command Points: +9
Total Army Points: 1998

Battalion Detachment, Hive Fleet Kraken (Grey skin, Blue Carapace) (49 PL, 880 points) +5CP
HQ1: Broodlord [8 PL, 162pts]
HQ2: Neurothrope [4 PL, 70pts]
Troops 1: Genestealers 3x Acid Maw. 15x Genestealer [240pts]: 15x Rending Claws [30pts], 15x Toxin Sacs [60pts] [12 PL, 240pts] (Sliver Rim Bases)
Troops 2: Genestealers 3x Acid Maw. 14x Genestealer [168pts]: 14x Rending Claws [28pts] [12 PL, 168pts]
Troops 3: Ripper Swarms 3x Ripper Swarm [33pts] [2 PL, 33pts]
Troops 4: Ripper Swarms 3x Ripper Swarm [33pts] [2 PL, 33pts]
HS1: Trygon Adrenal Glands [5pts], 3x Massive Scything Talons [60pts], Toxinspike [1pts] [9 PL, 174pts]

Spearhead Detachment, Hive Fleet Kronos (Blue skin, Grey Carapace) [56 PL, 1118pts] +1CP
Neurothrope: Warlord(Warlord Trait Knonos :Soul Hunger, Bio-Artefact: The Norn Crown) [4 PL, 70pts]

PLAYER: MICHEL JACOBS
FACTIONS USED: TYRANIDS
DETACHMENTS USED: BATTALION, VANGUARD DETACHMENT
HIVE FLEETS USED: LEVIATHAN, KRAKEN
TOTAL ARMY POINTS: 1998 POINTS
TOTAL ARMY COMMAND POINTS: 9 COMMAND POINTS

BATTALION DETACHMENT +5 CP: TYRANIDS <HIVE FLEET LEVIATHAN>
HQ1: WINGED HIVE TYRANT, SMITE, CATALYST, ONSLAUGHT (190) WARLORD *PERFECTLY ADAPTED* - RELIC* MIASMA CANNON, HEAVY VENOM CANNON (25) MONSTROUS RENDING CLAWS (0) TOXIN SACKS (4) [219 PTS]
HQ1: WINGED HIVE TYRANT, SMITE, THE HORROR, PSYCHIC SCREAM (190) 2X DEVOURER WITH BRAINLEECH WORMS (14) MONSTROUS RENDING CLAWS (0) TOXIN SACKS (4) [208 PTS]
HQ1: WINGED HIVE TYRANT, SMITE, PAROXYSM, PSYCHIC SCREAM (190) 2X DEVOURER WITH BRAINLEECH WORMS (14) MONSTROUS RENDING CLAWS (0)TOXIN SACKS (4) [208 PTS]
TR1: 3 RIPPER SWARMS (33) TUNNELING CLAWS (0) [33 PTS]
TR2: 3 RIPPER SWARMS (33) TUNNELING CLAWS (0) [33 PTS]
TR3: 3 RIPPER SWARMS (33) TUNNELING CLAWS (0) [33 PTS]
DETACHMENT TOTAL 734 POINTS

VANGUARD DETACHMENT +1 CP: TYRANIDS <HIVE FLEET KRAKEN>
HQ1: NEUROTHROPE , SMITE,CATALYST (70) [70 PTS]
TR1: 20 GENESTEALERS (200) 20 RENDING CLAWS (40) 5 ACID MAWS (0) [240 PTS]
TR2: 20 GENESTEALERS (200) 20 RENDING CLAWS (40) 5 ACID MAWS (0) [240 PTS]
TR3: 16 GENESTEALERS (160) 16 RENDING CLAWS (32) 4 ACID MAWS (0) [192 PTS]
EL1: 3 HIVE GUARD (54) 3X SHOCKCANNON (63) [117 PTS]
EL1: 3 HIVE GUARD (54) 3X SHOCKCANNON (63) [117 PTS]
EL1: 6 HIVE GUARD (108) 6X IMPALER CANNON (180) [288 PTS]

DETACHMENT TOTAL: 1264 POINTS

PLAYER NAME: Julie-Anne Cole
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2,000 pts

Battalion Detachment, Jormungandr [1,043 Points] + 5 CP
HQ1: Hive Tyrant (133), Wings (57), Monstrous Scything Talons (15), Two Devourers with Brainleech Worms (14), Prehensile Pincer Tail (0), Bio-artefact: The Ymgarl Factor (0), Adrenal Glands (5), Toxin Sacs (4) – [228pts]
HQ2: Neurothrope (70) - WARLORD - [70pts]
Troop1: 3 Ripper Swarms (33) – [33pts]
Troop2: 23 Termagants (92), 10x Devourers (40), 13x Fleshborers (0) – [132pts]
Troop3: 23 Termagants (92), 10x Devourers (40), 13x Fleshborers (0) – [132pts]
Elite1: 3 Hive Guard (54) 3x Impaler Cannons (90) - [144pts]
Elite2: 3 Hive Guard (54) 3x Impaler Cannons (90) - [144pts]
Elite3: 4 Zoanthropes (160) - [160pts]

Spearhead Detachment, Kronos [957 Points] + 1 CP
HQ1: Malanthrope (140) - [140pts]
Troop1: 20 Termagants (80), 20x Devourers (80) - [160pts]
HS1: Exocrine (216) - [216pts]
HS2: Trygon Prime (138), Bio-electric Pulse with Containment spines (0), 3x Massive Scything Talons (60), Biostatic Rattle (0), Adrenal Glands (5) - [203pts]
HS3: Tyrannofex (189), Rupture Cannon (49), Stinger Salvo (0), Powerful Limbs (0) - [238pts]


PLAYER NAME: Rune Hilbert
ARMY FACTIONS: Astra Militarum / Genestealer Cults / Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Supreme Command Detachment, Astra Militarum - Brood Brothers + 1 CP
HQ1: Primaris Psyker, Nightshroud, Psychic Barrier [46pts]
HQ2: Primaris Psyker, Nightshroud, Psychic Barrier [46pts]
HQ3: Tank Commander (167), Battle Cannon (22), 2 Plasma Cannons (30), Lascannon (20), Warlord: Grand Strategist, Relic: Kurov's Aquila [239pts]
Lord of War: Shadowsword (390), 4 Lascannons (80), 5 Twin Heavy Bolters (70) [540pts]

Patrol Detachment, Genestealer Cults + 0 CP
HQ4: Magus, Mass Hypnosis [73pts]
Troops1: 10 Neophyte Hybrids, 9 Lasguns, Leader: Chainsword, Laspistol [55pts]

Battalion Detachment, Tyranids - Kraken + 5 CP
HQ5: Hive Tyrant (143), Wings (47), Monstrous Rending Claws, Two Devourers with Brainleech worms (14), Catalyst, Psychic Scream [204pts]
HQ6: Hive Tyrant (143), Wings (47), Monstrous Rending Claws, Two Devourers with Brainleech worms (14), Catalyst, Onslaught [204pts]
HQ7: Hive Tyrant (143), Wings (47), Monstrous Rending Claws, Two Devourers with Brainleech worms (14), Catalyst, The Horror [204pts]
Troops2: 20 Hormagaunts (100), Adrenal Glands (20) [120pts]
Troops3: 3 Ripper Swarms [33pts]
Troops4: 3 Ripper Swarms [33pts]
Heavy Support1: Mawloc, Prehensile Pincer Tail [104pts]
Heavy Support2: Mawloc, Prehensile Pincer Tail [104pts]

PLAYER NAME: Kenneth Morley
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 15 (12+3)
TOTAL ARMY POINTS: 2000
POWER LEVEL: 113

Brigade Detachment +12CP (Tyranids) [113 PL, 2000pts] Hive Fleet: Jormungandr
[HQ1] Hive Tyrant [11 PL, 208pts]: Monstrous Rending Claws, Toxin Sacs [4pts], Two Devourers with Brainleech Worms [14pts], Wings [2 PL, 47pts]
[HQ2] Hive Tyrant [11 PL, 208pts]: Monstrous Rending Claws, Toxin Sacs [4pts], Two Devourers with Brainleech Worms [14pts], Wings [2 PL, 47pts]
[HQ3] Hive Tyrant [11 PL, 215pts]: Heavy Venom Cannon [25pts], Monstrous Rending Claws, The Miasma Cannon, Wings [2 PL, 47pts] [WARLORD]
[HQ4] Neurothrope [4 PL, 70pts]
[TROOP1] Hormagaunts [6 PL, 80pts]: 16x Hormagaunt [80pts]
[TROOP2] Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm [33pts]
[TROOP3] Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm [33pts]
[TROOP4] Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm [33pts]
[TROOP5] Termagants [3 PL, 40pts]: 10x Termagant (Fleshborer) [40pts]
[TROOP6] Termagants [6 PL, 44pts]: 11x Termagant (Fleshborer) [44pts]
[ELITE1] 6x Hive Guard 6xImpaler Cannon [13 PL, 288pts]
[ELITE2] 3 x Tyrant Guard 3x rending claw, scything talons [7 PL, 111pts]
[ELITE3] Venomthropes [5 PL, 90pts]: 3x Venomthrope [90pts]
[FAST1] Mucolid Spores [1 PL, 20pts]: Mucolid Spore [20pts]
[FAST2] 3x Raveners 6x scything talons[4 PL, 69pts]
[FAST3] Spore Mines [2 PL, 30pts]: 3x Spore Mine [30pts]
[HEAVY1] Carnifexes [6 PL, 107pts] Enhanced Senses [10pts], Spine Banks [2pts], 2x Two Devourers with Brainleech Worms [28pts]
[HEAVY2] Carnifexes [6 PL, 105pts] Enhanced Senses [10pts], 2x Two Devourers with Brainleech Worms [28pts]
[HEAVY3] Exocrine [11 PL, 216pts

PLAYER NAME: Jason Molyneux.
ARMY FACTIONS: Tyranids.
TOTAL COMMAND POINTS: 9 (8 after bounty of the hive fleet)
TOTAL ARMY POINTS: 2000 points.

Battalion Detachment, hive fleet kraken [1119 points] +5 cp
HQ1: Hive Tyrant (143), wings (47), adrenal glands (5), heavy venom cannon (25), monstrous rending claws (0), BIO ARTAFACT: miasma cannon, WARLORD -[220pts]
HQ2: broodlord (162), monstrous scything talons (0), BIO ARTEFACT: the ymgarl factor -[162pts]
TROOPS1: 14 Genestealer (140), 14 rending claw (28) -[168pts]
TROOPS2: 10 hormagaunts (50), 10 scything talons (0) -[50pts]
TROOPS3: 3 ripper swarms (33), 3 teeth and claws (0) -[33pts]
TROOPS4: 3 ripper swarms (33), 3 teeth and claws (0) -[33pts]
TROOPS5: 21 termagants (84), 7 flesh borers (0), 14 devourers (56) -[140pts]
ELITES1: 3 hive Guard (54), 3 Impaler cannons (90) -[144pts]
HS1: Trygon (108) 3 massive scything talons (60) toxinspike (1) -[169pts]

Spearhead detachment, hive fleet kraken [881points] +1cp
HQ1: old one eye (200), 1 monstrous crushing claws (0), 1 monstrous scything talons (0), 1 thresher scythe (0) -[200pts]
HS1: 2 carnifexs (134), 2 sporecysts (20), 1 tusks (8), 1 enhanced senses (10), 2 pairs of monstrous scything talons (15), 2 bone mace (4), 2 pairs of devourers with brainleech worms (28) -[219pts]
HS2: 2 stone crusher carnifexs (160), 2 wrecker claw (20), 2 bio flail (30), 2 thresher scythe (14) -[224pts]
HS3: 1 tyranofex (181), 1 rupture cannon (49), 1 powerful limbs (0), 1 stinger salvo (8) -[238pts]

LAYER NAME: Robert ”the Kicker” Gustafsson
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Spearhead Detachment, jormungadr [1459 Points] + 1 CP
HQ1: Neurothrope (70) - WARLORD – [70pts]
HQ2: Neurothrope (70) – [70pts]
HQ3: Hive tyrant (143),Heavy Venom Cannon(25), Adrenalglands (5) ,monstrous rending claw (0)-[173pts]
HS1: 3 carnifexes (201),3x Heavy venom cannons(75),3x acidmaw(30),3x sporecyst (30),3x Twin Deathspitters (42),3 Bonemace (6) – [384pts]
HS2: 3 carnifexes (201),3x Heavy venom cannons(75),3x acidmaw(30),3x sporecyst (30),3x Twin Deathspitters (42),3 Bonemace (6) – [384pts]
HS3: 3 carnifexes (134),3x Heavy venom cannons(75),3x Enhanced senses (30),3x sporecyst (30),3x Twin Deathspitters (42) – [378]

patrol Detachment, Kraken [ 195 Points] +-0 CP
HQ4: Hive tyrant (143),twin deathspitter(14), Adrenalglands (5) ,monstrous rending claw (0), chameleonic mutation (0) [162pts]
Troop1: 3 ripperswarms (33)-[33pts]

Battalion Detachment, Genestealer cult [ 346 Points] +5cp
HQ5: Magus (73) – [73pts]
HQ6: Magus (73) – [73pts]
Troop2: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]
Troop3: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]
Troop4: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]
Troop5: 10 Neophyte hybrids (50), 10x Autogun (0) 10x Autopistol (0) Neophyte leader (0), cultist knife (0) – [50pts]


PLAYER NAME: Paul Robson
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 4
TOTAL ARMY POINTS: 1998 pts

SpearHead Detachment, Jormungandr [1998 Points] + 1 CP
HQ1: old one eye (200) – [200pts]
HQ2: nuerothrope (70) - WARLORD - Norncrown [70pts]
Troop1: 3 ripper swarms (33) – [33pts]
Troop2: 3 ripper swarms (33) – [33pts]
Elite1: Maleceptor (162), Massive scything talons (10)- [172pts]
HS1: 3 carnifex (201), 2 acid maw (20), 1 enhanced senses (10), 3 sporecyst (30), 8 devouers with brainleech worms (56),2 death spitters slimer maggots (14), heavy venom cannon (25), 3 adrenal glands (15), 3 toxin sacs (12) – [383pts]
HS2: 3 carnifex (201), 2 acid maw (20), 1 enhanced senses (10), 3 sporecyst (30), 8 devouers with brainleech worms (56),2 death spitters slimer maggots (14), heavy venom cannon (25), 3 adrenal glands (15), 3 toxin sacs (12) – [383pts]
HS3: 2 Screamer Killers (180), 4 pairs montrous scything talons (30), 2 sporecyst (20), 2 adrenal glands (10), 2 toxin sacs (8) – [248pts]
HS4: 1 Tyranofex (181), rupture cannon (49), stinger salvo (8), powerful limbs (0) – [238pts]
HS5: 1 Tyranofex (181), rupture cannon (49), stinger salvo (8), powerful limbs (0) – [238pts]

Player Name: James Mackenzie
Army Factions: Tyranids & Genestealer Cult
Total Command Points: 15
Total Army Points: 1999

Brigade Detachment, Tyranids, Kraken. +12CP, 1643pts
HQ1:Hive Tyrant (143), Wings (47), Heavy Venom Cannon(25), Adrenal glands(5), Monstrous Rending Claws(0), Prehensile Pincer Tail(0) – [220pts]
HQ2:Neurothrope(70) – [70pts]
HQ3:Neurothrope(70) – [70pts]
Troop1:18 Genestealers(180), 18xRending Claws(36), 18xScything Talons(0), 4xAcid Maw(0) – [216pts]
Troop2:3 Ripper Swarms(33) – [33pts]
Troop3: 3 Ripper Swarms(33) – [33pts]
Troop4: 3 Ripper Swarms(33) – [33pts]
Troop5:10 termagants(40), 10xfleshborers(0) – [40pts]
Troop6: 10 termagants(40), 10xfleshborers(0) – [40pts]
Elite1:6 Hive Guard(108), 6xImpaler Cannons(180) – [288pts]
Elite2:3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
Elite3: 3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
FA1:3 Meiotic Spores(54) ONE IS WARLORD – [54pts]
FA2: 3 Meiotic Spores(54) – [54pts]
FA3: 3 Meiotic Spores(54) – [54pts]
HS1:1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS2: 1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS31 Biovore(50), Spore Mine Launcher(0) – [50pts]

Patrol Detachment, Genestealer Cult, +0CP, 356pts
HQ4: Primus(71), Bonesword(5), Toxin Injector Claw(0), Needle Pistol(0), Blasting Charges(0) – [76pts]
Troop7:10 Neophyte Hybrids(50), 1x Neophyte Heavy Weapons Team: Mortar(5), 8x lasguns(0), 10xlaspistols(0), 10xblasting charges(0), Neophyte Leader(0) – [55pts]
Elite4:15 Purestrain Genestealers(225), 15x Rending Claws(0), 15xPurestrain Talons(0) – [225pts]


Player Name: James Mackenzie
Army Factions: Tyranids & Genestealer Cult
Total Command Points: 15
Total Army Points: 1999

Brigade Detachment, Tyranids, Kraken. +12CP, 1643pts
HQ1:Hive Tyrant (143), Wings (47), Heavy Venom Cannon(25), Adrenal glands(5), Monstrous Rending Claws(0), Prehensile Pincer Tail(0) – [220pts]
HQ2:Neurothrope(70) – [70pts]
HQ3:Neurothrope(70) – [70pts]
Troop1:18 Genestealers(180), 18xRending Claws(36), 18xScything Talons(0), 4xAcid Maw(0) – [216pts]
Troop2:3 Ripper Swarms(33) – [33pts]
Troop3: 3 Ripper Swarms(33) – [33pts]
Troop4: 3 Ripper Swarms(33) – [33pts]
Troop5:10 termagants(40), 10xfleshborers(0) – [40pts]
Troop6: 10 termagants(40), 10xfleshborers(0) – [40pts]
Elite1:6 Hive Guard(108), 6xImpaler Cannons(180) – [288pts]
Elite2:3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
Elite3: 3 Hive Guard(54), 3xImpaler Cannons(90) – [144pts]
FA1:3 Meiotic Spores(54) ONE IS WARLORD – [54pts]
FA2: 3 Meiotic Spores(54) – [54pts]
FA3: 3 Meiotic Spores(54) – [54pts]
HS1:1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS2: 1 Biovore(50), Spore Mine Launcher(0) – [50pts]
HS31 Biovore(50), Spore Mine Launcher(0) – [50pts]

Patrol Detachment, Genestealer Cult, +0CP, 356pts
HQ4: Primus(71), Bonesword(5), Toxin Injector Claw(0), Needle Pistol(0), Blasting Charges(0) – [76pts]
Troop7:10 Neophyte Hybrids(50), 1x Neophyte Heavy Weapons Team: Mortar(5), 8x lasguns(0), 10xlaspistols(0), 10xblasting charges(0), Neophyte Leader(0) – [55pts]
Elite4:15 Purestrain Genestealers(225), 15x Rending Claws(0), 15xPurestrain Talons(0) – [225pts]

PLAYER NAME: John Ellison
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999 pts

Vanguard Detachment, Jormungandr [545 Points] + 1 CP
HQ1: Malanthrope (140), Grasping Tail (0) - WARLORD – [140pts]
Elite1: 3 Hive Guard (54), 3x Impaler Cannon (90) – [144pts]
Elite2: 3 Hive Guard (54), 3x Impaler Cannon (90) – [144pts]
Elite3: 3 Hive Guard (54), 3x Shock Cannon (63) – [117pts]

Battalion Detachment, Jormungandr [1454 Points] + 5 CP
HQ1: Broodlord (162), Monstrous Rending Claws (0) - YMGARL FACTOR - [162pts]
HQ2: Neuronthrope (70), Claws and Teeth (0) - [70pts]
Troop1: 20 Genestealers (200), 20x Rending Claws (40), 5x Acid Maws (0), 20x Scything Talons (0) - [240pts]
Troop2: 10 Genestealers (100), 10x Rending Claws (20), 2x Acid Maws (0), 10x Scything Talons (0), 10x Extended Carapace (20) - [140pts]
Troop3: 10 Genestealers (100), 10x Rending Claws (20), 2x Acid Maws (0), 10x Scything Talons (0), 10x Extended Carapace (20) - [140pts]
Troop4: 10 Hormagaunts (50), 10x Scything Talons (0) - [50pts]
Troop5: 10 Hormagaunts (50), 10x Scything Talons (0) - [50pts]
FA1: 4 Raveners (92) - 4x Deathspitter (20), 4x Rending Claws (8), 4x Scything Talons (0) - [120pts]
FA2: 4 Raveners (92) - 4x Deathspitter (20), 4x Rending Claws (8), 4x Scything Talons (0) - [120pts]
HS1: Trygon (108) - 3x Massive Scything Talons (60), Biostatic Rattle (0), Bio-electric Pulse (0), Adrenal Glands (5), Toxin Sacs (8) - [181pts]
HS2: Trygon (108) - 3x Massive Scything Talons (60), Biostatic Rattle (0), Bio-electric Pulse (0), Adrenal Glands (5), Toxin Sacs (8) - [181pts]


PLAYER : Martin 'Goran' Moravec
ARMY (Factions used): Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 1999 pts

Battalion Detachment - Tyranids, Leviathan Hive Fleet [1428pts] +5CP
HQ1: Hive Tyrant with Wings (190), 2x Two Devourers with Brainleech Worms(28), [218pts]
HQ2: Neurothrope (70), Claws and Teeth(0) Bio Artefact - The Norn Crown, WARLORD, Warlord Trait - Perfectly Adapted [70pts]
Troop1: 16 Genestealers (160), 16x Rending Claws(32), 16x Scything Talons(0), 4x Acid Maw(0) [192pts]
Troop2: 28 Hormagaunts (140), 28x Scything talons(0) [140pts]
Troop3: 27 Termagants (108), 27x Fleshborer(0) [108pts]
Troop4: 28 Termagants (112), 28x Fleshborer(0) [112pts]
Troop5: 28 Termagants (112), 28x Fleshborer(0) [112pts]
HS1: Carnifex(67), Enhanced Senses(10), Spore Cysts(10), 2x Two Devourers with Brainleech Worms (28) [115pts]
HS2: Carnifex(67), Enhanced Senses(10), Spore Cysts(10), 2x Two Devourers with Brainleech Worms (28) [115pts]
Transport1: Tyrannocyte(98), 5x Deathspitter(25) [123pts]
Transport2: Tyrannocyte(98), 5x Deathspitter(25) [123pts]

Supreme Command Detachment - Tyranids, Leviathan Hive Fleet [571pts] +1CP
HQ3: Hive Tyrant with Wings (190), 2x Two Devourers with Brainleech Worms(28), [218pts]
HQ4: Hive Tyrant with Wings (190), Two Devourers with Brainleech Worms(14), Adrenal Glands(5), Toxin sacs(4), Monstrous rending claws(0) [213pts]
HQ5: Malanthrope(140), Grasping tail(0) [140pts]


PLAYER NAME: Michael Parkinson
ARMY FACTIONS: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000 pts

Battalion Detachment, Leviathan [1406 Points] + 5 CP
HQ1: The Swarmlord (300), 4 Bone Sabres (0), Prehensile Pincer Tail (0) - WARLORD – [300pts]
HQ2: Hive Tyrant with Wings (190), 4x Devourer with Brainleech Worms (28), Prehensile Pincer Tail (0), Toxin Sacs (4), Bio-Artefact - The Norn Crown – [222pts]
HQ3: Brood Lord (162), Monstrous Rending Claws (0) – [162pts]
Troop1: 20 Genestealers (200), Rending Claws (40), Scything Talons (0) – [240pts]
Troop2: 30 Hormagaunts (150), Scything Talons (0) – [150pts]
Troop3: 4 Ripper Swarms (44), Claws and Teeth (0) – [44pts]
Elite1: 6 Hive Guard (108), 6 Impaler Cannon (180) – [288pts]

Spearhead Detachment, Leviathan [594 Points] + 1 CP
HQ1: Malanthrope (140), Grasping Tail (0) – [140pts]
HS1:Stone Crusher Carnifex (80), Wrecker Claw (10), Bio Flail (15), Thresher Scythe (7) – [112pts]
HS2: Mawloc (104), Distensible Jaws (0), 3 Pairs Scything Talons (0), Prehensile Pincer Tail (0) – [104pts]
HS3: Tyrannofex (181), Rupture Cannon (49), Stinger Salvo (8), Powerful Limbs (0) – [238pts]

PLAYER NAME: Ben Smith
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 10
TOTAL ARMY POINTS: 1999 pts
TOTAL ARMY POWER LEVEL: 116

Battalion Detachment, Hive Fleet Kronos [850pts] +5 CP
HQ1: Neurothrope (70), Claws & teeth (0) – [70pts, 4PL]
HQ2: Neurothrope (70), Claws & teeth (0) – [70pts, 4PL]
Troops1: 3 Ripper Swarms (33), 3x Claws & teeth (0) – [33pts, 2PL]
Troops2: 3 Ripper Swarms (33), 3x Claws & teeth (0) – [33pts, 2PL]
Troops3: 15 Termagants (60), 15 Fleshborers (0) – [60pts, 6PL]
Troops4: 11 Termagants (44), 11 Fleshborers (0) – [44pts, 6PL]
Troops5: 11 Termagants (44), 11 Fleshborers (0) – [44pts, 6PL]
Elites1: 6 Hive Guard (108), 6 Impaler Cannons (180) – [288pts, 13PL]
FA1: 3 Meiotic Spores (54) – [54pts, 3PL]
FA2: 3 Meiotic Spores (54) – [54pts, 3PL]
HS1: 2 Biovores (100), 2 Spore mine launchers (0) – [100pts, 4PL]

Spearhead Detachment, Brood Brothers [175pts] +1 CP
HQ1: Company Commander (30), Chainsword (0), Boltgun (1), Frag grenades, RELIC (Kurov’s Aquila) – WARLORD – [31pts, 2PL]
HS1: 3 Heavy weapons teams (18), 2 Mortars (10), 1 Lascannon (20), 3 Lasguns (0), 3 Frag grenades (0) – [48pts, 3PL]
HS2: 3 Heavy weapons teams (18), 2 Mortars (10), 1 Lascannon (20), 3 Lasguns (0), 3 Frag grenades (0) – [48pts, 3PL]
HS2: 3 Heavy weapons teams (18), 2 Mortars (10), 1 Lascannon (20), 3 Lasguns (0), 3 Frag grenades (0) – [48pts, 3PL]

Vanguard Detachment, Genestealer Cults [974pts] + 1 CP
HQ1: Primus (71), Bonesword (5), Needle pistol (0), Blasting Charges (0), Toxin injector claw (0) – [76pts, 4PL]
HQ2: Magus (73), Force Stave (0), Autopistol (0) – [73pts, 4PL]
Elites1: 20 Purestrain Genestealers (300), 20 Rending claws (0), 10 Purestrain talons (0) – [300pts, 16PL]
Elites2: 20 Purestrain Genestealers (300), 20 Rending claws (0), 10 Purestrain talons (0) – [300pts, 16PL]
Elites1: 15 Purestrain Genestealers (225), 15 Rending claws (0) – [225pts, 12PL]

PLAYER NAME: Tiberius Alexander "MASTER CHIEF" Stanciu
ARMY FACTION: Tyranids
TOTAL COMMAND POINTS: 9
TOTAL ARMY POINTS: 2000

Vanguard Detachment, Kraken [552 Points] +1 CP
HQ1: The Swarmlord (300), The Catalyst, Onslaught (300) - WARLORD - [300]
Elite1: 3 Tyrant Guards (105), 3x Rending Claws (6), 3x Scything Talons (0), 3x Adrenal Glands (3), 3x Toxin Sacs (3) - [117]
Elite2: 3 Venomthropes (90), 3x Toxic Lashes (0) - [90]
Elite3: Lictor (41), Flesh Hooks (2), Grasping Talons (0), Rending Claws (2) - [45]

Batallion Detachment, Kraken [1448 Points] +5 CP
HQ2: Hive Tyrant with Wings (190), Monstruous Scything Talons (15), Heavy Venom Cannon (25), Prehensile Pincer Tail (0), Adrenal Glands (5), Toxin Sacs (4), Chameleonic Mutation, The Horror, Psychic Scream - [239]
HQ3: Broodlord (162), Monstruous Rending Claws (0), The Horror - [162]
HS1: Trygon (108), Bio-electric Pulse (0), 3 pairs of Massive Scything Talons (60), Toxinspike (1), Adrenal Glands (5), Toxin Sacs (8) - [182]
Troop1: 30 Termagants (120), 30x Devourers (120) - [240]
Troop2: 20 Genestealers (200), 20x Rending Claws (40), 20x Scything Talons (0), 5x Acid Maws (0) - [240]
Troop3: 20 Genestealers (200), 20x Rending Claws (40), 20x Scything Talons (0), 5x Acid Maws (0) - [240]
Troop4: 29 Hormagaunts (145), 29x Scything Talons (0) - [145]





   
Made in us
Lone Wolf Sentinel Pilot






Texas

That a lot of kraken. I think you forgot the 2nd detachment of the third list (the kronos detachment. Interesting to see the last 2 with the swarm lord.

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Lol, I like how a couple of them made their Warlord a Meiotic Spore. First of all... is that even legal? Second of all... I guess that would deny Slay the Warlord since spores don't count towards any objectives? Very interesting.

6000+
2500
2000
2000
 
   
Made in au
Towering Hierophant Bio-Titan





 Dynas wrote:
I mean yeah, you could put a malanthrope in the middle of 6 dakkafex if they are base to base. Just move around a blob of fexes at Malanthrope/Misanthrop speed.[Its an evolved form] It's doable.

On planet bowling ball, and you hit no terrain speedbumps, then maybe. But then you still have to slow down a unit designed to get in range as close as possible, by the lowest move+charge roll among 7 different units. Which will likely by the Malanthrope itself thanks to it moving significantly slower than the Fexes. So it fails in every way. And then the question of would you even pay 140 points to shave off around 1/6 hits against a 600 point unit? That doesn't add up even if it didn't have ridiculous requirements to make it work.


Anyway, that wasn't even what I said.

 SHUPPET wrote:

Teach me how to fit 6 Carnifexes, 20 Warriors and an Exocrine within 3" of a Malanthrope and then keep them there all the way up the board.


The quote you just answered is after you responded to leave the Carnifexes out. When I respond "okay so the Carnifexes don't fit with the rest of the army like I said", a response telling me to jam 6 Carnifexes up around a Malanthrope is... not very productive.


I'm sorry, but when you have a ground MC heavy army mixed with infantry, taking a Malanthrope just isn't gonna work out to cover them all.


This message was edited 4 times. Last update was at 2018/05/02 23:36:40


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut




You can believe that, but that's your tactical decision. There is literally no effort in putting 6 fex in front of a Malanthrope in range leading the way. There is plenty of room to tie tails of other units in as well.

1/6 hits from normal weapons are not so important. 1/6 of lascannons are different story.
   
Made in au
Towering Hierophant Bio-Titan





Fragile wrote:
You can believe that, but that's your tactical decision. There is literally no effort in putting 6 fex in front of a Malanthrope in range leading the way. There is plenty of room to tie tails of other units in as well.


"literally no effort" except all the effort I just explained, but okay.... :(

For starters you have to half circle the Thrope to begin with just to get the Dakkafexes in range, you can't just put them in front of it, so it's pretty clear you've never actually tried to do this. Go playtest a match with a bunch of MC's surrounding a Malanthrope on a battlefield with actual terrain on it, I don't just mean craters, and try move them up the board and see if you feel like you aren't seriously hampering the movement to keep in range of the shroud. And stop discounting the Exocrine who is the largest and most important model to be protected there out of all of them. Moving a thrope with a blob of MCs wasn't easy back when they had the same movespeed and 6" bubble. 3" is not a generous amount of room at all.


1/6 hits from normal weapons are not so important. 1/6 of lascannons are different story.

It doesn't matter if it's 1/6 hits from boltguns or lascannons, the the point is that it's saving you as many hits from both as just taking forcing them to target down another Carnifex, which costs even less points and doesn't have the ridiculous movement restrictions given to 600 points of another unit built around rushing forward as fast as possible, and gives you more dakka. Paying 140 pts just to protect ~1/6th of that many points of Dakka is a bad choice.

This message was edited 6 times. Last update was at 2018/05/02 23:36:25


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Point of order - Malanthrope do not prevent ‘1/6 hits’. 6+++ stuff like Changeling does something similar (1/6 of Wounds), but -1 to be hit prevents:

25% of BS3+ hits
33% of BS4+ hits (that makes it a lot harder for Tau to get full Marker Light bonuses)
50% of BS5+ hits
100% of BS6+ hits (play against Orks and cast The Horror and this becomes extremely relevant - potentially, you can switch off a Stompa’s guns)

This is assuming no re-rolls, but still, a very tasty result - which also makes supercharged Plasma extremely unattrative, which is very nice indeed.

   
 
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