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Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Done some maths and trying to figure out the best point to point dakka input for my BA.

I'm considering between dakka repulsor, LR crusader and double assbacks. Any suggestions? Most likely transport capacity will not be used in this case.
   
Made in de
Enginseer with a Wrench






Go for the repulsor. He has T8 and most importantly fly! So he can´t be tied up and you can hide him really good out of los.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Actually in that point range dakka baal pred and a assback with storm bolter seems also an option, but repulsor's fly looks nice.
   
Made in gb
Longtime Dakkanaut





UK

Between FLY and T8, I think I would go for the Repulsor. The points cost in CA is helpful too although the LRC has also benefited.

Assault Cannon RBs are probably the cheapest source of dakka in points-per-shot but the benefits of T8, FLY and POTMS tip me in favour of the Repulsor.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Nihilistic Necron Lord






Germany

Contemptor mortis dreadnought with double kheres assault cannons (138), or double twin heavy bolters (122). Better in almost every way than any baal asspred or assback. Its got BS/WS 2+, gets chapter tactics, 5+ inv, can hit back and do some damage in melee, only downside is 9" movement. Also available as a relic version with W12, 2+ sv and 6+ FNP for 22 more points.
   
Made in us
Locked in the Tower of Amareo




How big are the dev squads?
   
Made in de
Enginseer with a Wrench






What are you guys using as your hammer unit post FAQ?
I´m still trying to decide between Vanguard Vets and SG....
   
Made in us
Locked in the Tower of Amareo




I'm not using a hammer, per se. Too many screens to remove.
   
Made in de
Enginseer with a Wrench






So what does a typical 2k list of yours look like?
   
Made in us
Locked in the Tower of Amareo




Souped or not souped?
   
Made in de
Enginseer with a Wrench






I would be interested in both
   
Made in us
Locked in the Tower of Amareo




The mono BA list has not been updated for CA. I suspect it gets better.

15 CC scouts
15 sniper scouts
Smash Capt w/relic pack
Astorath
3 dev teams 6 men, plasma cannon, missile launcher, heavy bolter, angry baby each
3 X heavy bolter attack bikes
Sanguinary ancient w/ relic banner *warlord*
9X sanguinary guard power fists, 2 X infernus, 7X angelus
10X DC, 2 X power sword, 2X power fist, boltguns
Primaris LT
Rhino

Yes, this is a brigade. I made it on a dare, but I did actually win some games with it. The DC are in deep strike, the SG are not. The SG are there to soak fire. The dev teams are configured to take advantage of double tapping mortal wound strats and plasma cannons immune to overheat. I use Astorath because he's a boss in CC and can buff any BA in CC. The smash capt is the sheriff of the gunline until screens fall apart. Then he does his thing.

Souped list. This one is squirrely in my opinion. It is updated for CA.

IG battalion *Valhalla*

3 X infantry squads
Command Russ, battlecannon, 3 X heavy bolter
Punisher Russ, 3 X heavy bolter
2 X primaris psyker
Fixer priest guy *warlord*
Platoon commander

BA battalion

15 CC scouts
2 X Stalker
2 X Rhino
5 X vets, 5X stormbolters
Relic Deredeo
Techmarine
Primaris LT

BA Supreme Command

Smash Capt
Mephiston
Libby Dread

Lots of cheap T8. Lots of 2 damage or D3 damage shots. 3 BA beatsticks, 5 denies, 4 possible smites. I have been known to throw the stalkers in with the Rhinos and use a 4 tank wall to get the characters into CC vs annoying gunlines. I use the faithful 36 instead of 32 because Russes are too good to pass on. Also, repairing valhallan Russes is hilarious. Also, if facing wyvern spam or some nonsense, the scouts and vets all can be stuffed in the rhinos.

This message was edited 1 time. Last update was at 2019/01/14 14:47:10


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





We play at 1500, even that I like intercessors with power fist, I would bring this to a comp table.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Blood Angels) [24 PL, 413pts] ++

+ No Force Org Slot +

Armoury of Baal: 1 additional Relic of Baal, -1 CP

Gametype

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [51 PL, 597pts] ++

+ HQ +

Lemartes [7 PL, 100pts]

+ Elites +

Death Company [18 PL, 227pts]: Jump Pack
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Power fist
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Sanguinary Ancient [6 PL, 78pts]: 5. Gift of Foresight, Angelus boltgun, Death mask, Power fist, Standard of Sacrifice, Warlord

Sanguinary Guard [20 PL, 192pts]
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist

++ Spearhead Detachment +1CP (Imperium - Blood Angels) [33 PL, 490pts] ++

+ HQ +

Librarian Dreadnought [9 PL, 142pts]: 1. Quickening, 6. Wings of Sanguinus, Furioso fist, Storm bolter

+ Heavy Support +

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

++ Total: [108 PL, 1500pts] ++

Created with BattleScribe

This message was edited 1 time. Last update was at 2019/01/14 16:19:39


 
   
Made in ca
Dakka Veteran




570ish points in characters at 1500 seems like way too much to me.
   
Made in de
Enginseer with a Wrench






 lash92 wrote:
What are you guys using as your hammer unit post FAQ?
I´m still trying to decide between Vanguard Vets and SG....


Back to my original question, any insights?^^
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





My hammer units have been SG with power fists, captain smash and occasional mephiston.

I have van vet squad in rebuilding on my table, but I'm not sure should I go dual plasma pistol or pure melee approach.. with couple cheap storm shields.. dropping with the capt smash to clear/soften stuff sounds fun atleast. I'd like to hear how are people using their van vets as well, although there's a sepparate threat on van vet load outs active there.
   
Made in us
Locked in the Tower of Amareo




SG with power fists and warlord rerolls and fnp banner are pretty good. But for any hammer to work, you have to be able to clear dum dums.
   
Made in de
Enginseer with a Wrench






Sure, but I find it less of a problem tbh. Also chaff can be used against the enemy if you can take a hostage and prevent him from shooting that hammer next turn. (Assuming ofc you are able to kill the unit in the enemies fight phase, otherwise you have failed pretty hard ^^)
   
Made in gr
Freaky Flayed One





Hey there fellow BA players, just started 8th edition and I'm trying to come up with a DA/BA list to start going towards, maybe to get a game in with that army (my main army is necrons). I know this isn't pure BA, but well, it's quite heavy on it. I'd love any comments on it, or at least the BA part. Thougth the libby dreadnought would be good to run together with the Intercessors/RW Bikers, but a second smashy Captain is probably a better choice.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Dark Angels) [59 PL, 1074pts] ++

+ HQ +

Azrael [9 PL, 180pts]
. Warlord: Brilliant Strategist

Ravenwing Talonmaster [9 PL, 188pts]
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Talonmaster: Heavenfall Blade

+ Troops +

Scout Squad [4 PL, 55pts]: 4x Scout (Boltgun)
. Scout Sergeant: Bolt pistol, Boltgun

Tactical Squad [5 PL, 65pts]: 4x Space Marine
. Space Marine Sergeant: Boltgun, Chainsword

Tactical Squad [5 PL, 76pts]: 3x Space Marine
. Space Marine Sergeant: Boltgun, Chainsword
. Special Weapon Marine: Plasma gun

+ Fast Attack +

Ravenwing Bike Squad [9 PL, 117pts]
. Ravenwing Biker: Bolt pistol
. . Space Marine bike: Twin boltgun
. Ravenwing Biker: Bolt pistol
. . Space Marine bike: Twin boltgun
. Ravenwing Biker: Bolt pistol
. . Space Marine bike: Twin boltgun
. Ravenwing Biker: Bolt pistol
. . Space Marine bike: Twin boltgun
. Ravenwing Sergeant: Storm bolter
. . Space Marine bike: Twin boltgun

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerators
. Hellblaster Sergeant: Bolt pistol

+ Dedicated Transport +

Razorback [5 PL, 114pts]: Twin assault cannon

Razorback [5 PL, 114pts]: Twin assault cannon

++ Battalion Detachment +5CP (Imperium - Blood Angels) [56 PL, 924pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

Librarian Dreadnought [9 PL, 142pts]: 1. Quickening, 6. Wings of Sanguinus, Furioso fist, Storm bolter

+ Troops +

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

+ Elites +

Sanguinary Ancient [6 PL, 76pts]: Angelus boltgun, Power fist

Sanguinary Guard [20 PL, 300pts]
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Inferno pistol, Power fist
. Sanguinary Guard: Inferno pistol, Power fist
. Sanguinary Guard: Inferno pistol, Power fist

++ Total: [115 PL, 1998pts] ++

EDIT: (just add a stormbolter on a razorback for that nice 2000pts)

Created with BattleScribe


Cheers

This message was edited 1 time. Last update was at 2019/01/15 01:31:57


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in de
Enginseer with a Wrench






Solid choices for your BA.
Regarding the DA: I feel like Azrael and the Hellblasters are kind of wasted. Maybe take Sammael instead?
   
Made in gr
Freaky Flayed One





 lash92 wrote:
Solid choices for your BA.
Regarding the DA: I feel like Azrael and the Hellblasters are kind of wasted. Maybe take Sammael instead?


Yes, you are right. However, I do not have Sammael, so I put a libby-bike instead. Here's the new list if you're interested:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Dark Angels) [65 PL, 1075pts] ++

+ HQ +

Librarian on Bike [8 PL, 131pts]: 2) Aversion, 6) Mind Wipe, Force sword, Storm bolter
. Space Marine bike: Twin boltgun

Ravenwing Talonmaster [9 PL, 188pts]
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Talonmaster: Heavenfall Blade

+ Troops +

Scout Squad [4 PL, 55pts]: 4x Scout (Boltgun)
. Scout Sergeant: Bolt pistol, Boltgun

Tactical Squad [5 PL, 76pts]: 3x Space Marine
. Space Marine Sergeant: Bolt pistol, Boltgun
. Special Weapon Marine: Plasma gun

Tactical Squad [5 PL, 76pts]: 3x Space Marine
. Space Marine Sergeant: Bolt pistol, Boltgun
. Special Weapon Marine: Plasma gun

+ Fast Attack +

Ravenwing Bike Squad [12 PL, 165pts]
. Ravenwing Attack Bike: Heavy bolter
. . Space Marine bike: Twin boltgun
. Ravenwing Biker: Bolt pistol
. . Space Marine bike: Twin boltgun
. Ravenwing Biker: Bolt pistol
. . Space Marine bike: Twin boltgun
. Ravenwing Biker: Bolt pistol
. . Space Marine bike: Twin boltgun
. Ravenwing Biker: Bolt pistol, Plasma gun
. . Space Marine bike: Twin boltgun
. Ravenwing Sergeant: Storm bolter
. . Space Marine bike: Twin boltgun

Ravenwing Black Knights [12 PL, 152pts]
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Huntmaster: Corvus Hammer
. . Black Knight Bike: Plasma Talon

+ Dedicated Transport +

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

++ Battalion Detachment +5CP (Imperium - Blood Angels) [56 PL, 924pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

Librarian Dreadnought [9 PL, 142pts]: 1. Quickening, 6. Wings of Sanguinus, Furioso fist, Storm bolter

+ Troops +

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

+ Elites +

Sanguinary Ancient [6 PL, 76pts]: Angelus boltgun, Power fist

Sanguinary Guard [20 PL, 300pts]
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Inferno pistol, Power fist
. Sanguinary Guard: Inferno pistol, Power fist
. Sanguinary Guard: Inferno pistol, Power fist

++ Total: [121 PL, 1999pts] ++

Created with BattleScribe


EDIT: Would like some feedback on who should be warlord. DA / BA or who in specific and why? Which is the best trait?

This message was edited 1 time. Last update was at 2019/01/15 13:33:31


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in de
Enginseer with a Wrench






Since you have a big unit of SG I would definitely make an BA your warlord, so they can use their special ability which allows them to reroll all hits.
Best candidate would be the Ancient, so your Captain Smash can operate independently.

As for a warlord traits: Do you play in a enviroment in which you have to specify it before you know your opponents army? If not I think the best trait varies greatly depending on your enemy.
   
Made in de
Nihilistic Necron Lord






Germany

You can never go wrong with artisan of war on your captn slammy. Speed of the primarch is ok as well. The rest is pretty meh.
   
Made in de
Enginseer with a Wrench






Gift of the foresight can be funny in a more casual environment, but in his position I wouldn't make the captain my warlord.
   
Made in ca
Dakka Veteran




 p5freak wrote:
You can never go wrong with artisan of war on your captn slammy. Speed of the primarch is ok as well. The rest is pretty meh.

That can go very wrong in a hurry when you’re giving up Slay the Warlord in exchange for +1 damage. Slam captains are best kept cheap and disposable.
   
Made in us
Locked in the Tower of Amareo




Yeah I don't do that anymore either.
   
Made in de
Nihilistic Necron Lord






Germany

Bremon wrote:

That can go very wrong in a hurry when you’re giving up Slay the Warlord in exchange for +1 damage. Slam captains are best kept cheap and disposable.


Depends what you get in exchange for sacrificing your warlord.
   
Made in ca
Dakka Veteran




With the amount of bubble wrap and deep strike nerfs GW encourages the trade off isn’t lopsided in our favour.
   
Made in au
Towering Hierophant Bio-Titan





mispost

This message was edited 1 time. Last update was at 2019/01/20 07:06:14


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in au
Fresh-Faced New User





This is probably going to suck, but I'm trying to build a pure BA list mostly to show off some models but with the ideal of not being total garbage either. It's intended for a more casual meta as well.


Battalion :

The Sanguinor
Astorath

5x Scouts
5x Scouts
5x Scouts

Sanguinary Ancient
8x Deathcompany, Power Swords, Jump Packs
5x Assault Terminator, Lightning Claws


Battalion :

Smash Captain
Smash Captain

5x Scouts
5x Scouts
5x Scouts


Spearhead :

Sanguinary Priest, Wings

5x Devastators, Heavy Flamers, Cherub
5x Devastators, Heavy Flamers, Cherub
5x Devastators, HB/ML/2x Las, Cherub

Razorback, Assault Cannons, Storm Bolter
Razorback, Assault Cannons, Storm Bolter

1999pts






Razorbacks for the two Heavy Flamer Devs. Ideally just going to toss them, the scouts, and some combination of Terminators and Death Company into CC as soon as possible and give them whatever buffs I can fit in range. Not a lot of bodies but hopefully it does enough to win games in a casual meta. Anything drastically wrong? Any tips?

This message was edited 1 time. Last update was at 2019/01/20 11:50:45


 
   
 
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