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Made in fi
Raging-on-the-Inside Blood Angel Sergeant





For Hair Bois list. Sounds and looks BA for friendlies. I'd give relic wings to one of the captains. I don't like index models, so sang priest wouldn't be my pick. I'd ditch terminators for something more mobile, SG, Van Vets with couple SS and cheap ablatives or 2nd DC squad. 4x HF devs are fun for crow'd control, but you will have trouble when their ride gets shot, but fluffy.. and will bring laughs when they get to torch stuff.

For others, I wanna ask..

Has anyone tried plasma pistols in a big unit of SG? Wouldn't even need a captain for overcharging on the drop if they drop with the warlord SG ancient, and you don't really have to overcharge with them in every game.. This idea was born when I tried to max out my van vet plasma drop punch to still have that unit to have some melee.. SG could do both, but they are super expensive to die for overcharging.. but something situational option to have in your toolbox, it's only 2p more / model over angelus boltguns which isn't that great to wound your charging targets atleast.

Just wondering..

This message was edited 1 time. Last update was at 2019/01/22 11:20:23


 
   
Made in au
Fresh-Faced New User





Great advice. Didn't realise Sanguinary Priest was an index model, I'll trim that right out.

Terminators are definitely bad, but purely in there for modelling reasons.

Will put appropriate relics on the captains. Thanks for the response.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Xirax wrote:


For others, I wanna ask..

Has anyone tried plasma pistols in a big unit of SG? Wouldn't even need a captain for overcharging on the drop if they drop with the warlord SG ancient, and you don't really have to overcharge with them in every game.. This idea was born when I tried to max out my van vet plasma drop punch to still have that unit to have some melee.. SG could do both, but they are super expensive to die for overcharging.. but something situational option to have in your toolbox, it's only 2p more / model over angelus boltguns which isn't that great to wound your charging targets atleast.

Just wondering..


That's still on my mind..

Now I have a new problem on which I would appreciate your take, I finally managed to build my LRC whis I bought like three years ago. I really want to field it in my next game on next week. Has anyone tried it after the new beta bolter rules? At this point, I'm planning putting my SG or DC blob in there along with Mephy.. I've sketched many lists, but atleast at 1,5k I find the LRC to be too expensive.. Ideas welcome..
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

This is a list that I might give a try.
Spoiler:
New Roster (Warhammer 40,000 8th Edition) [122 PL, 1998pts]

Battalion Detachment +5CP (Imperium - Blood Angels) [71 PL, 1127pts]

HQ [12 PL, 232pts]

Captain [6 PL, 116pts]
Selections: Jump Pack [1 PL, 19pts], Storm bolter [2pts], Thunder hammer [21pts]

Captain [6 PL, 116pts]
Selections: Jump Pack [1 PL, 19pts], Storm bolter [2pts], Thunder hammer [21pts]

Troops [19 PL, 286pts]

Intercessor Squad [5 PL, 94pts]
Selections: Bolt rifle, 4x Intercessor [68pts]
Intercessor Sergeant [26pts]
Selections: Power fist [9pts]

Intercessor Squad [5 PL, 94pts]
Selections: Bolt rifle, 4x Intercessor [68pts]
Intercessor Sergeant [26pts]
Selections: Power fist [9pts]

Tactical Squad [9 PL, 98pts]
4x Space Marine [52pts]
Space Marine (Heavy weapon) [33pts]
Selections: Missile launcher [20pts]
Space Marine Sergeant [13pts]
Selections: Bolt pistol and boltgun

Elites [30 PL, 419pts]

Sanguinary Ancient [6 PL, 79pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]

Sanguinary Guard [20 PL, 280pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]
Sanguinary Guard [35pts]
Selections: Angelus boltgun [3pts], Encarmine sword [12pts]

Sanguinary Novitiate [4 PL, 60pts]
Selections: Jump Pack [1 PL, 5pts]

Dedicated Transport [10 PL, 190pts]

Razorback [5 PL, 95pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts], Twin heavy bolter [17pts]

Razorback [5 PL, 95pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts], Twin heavy bolter [17pts]

Spearhead Detachment +1CP (Imperium - Blood Angels) [51 PL, 871pts]

HQ [13 PL, 194pts]

Librarian Dreadnought [9 PL, 142pts]
Selections: 5. Gift of Foresight, 6. Wings of Sanguinus, Furioso fist [30pts], Storm bolter [2pts], The Veritas Vitae, Warlord

Techmarine [4 PL, 52pts]
Selections: Power axe [5pts], Servo-arm, Storm bolter [2pts]

Elites [14 PL, 228pts]

Dreadnought [7 PL, 114pts]
Selections: Assault cannon [22pts]
Dreadnought combat weapon with ranged weapon [32pts]
Selections: Dreadnought combat weapon [30pts], Storm bolter [2pts]

Dreadnought [7 PL, 114pts]
Selections: Assault cannon [22pts]
Dreadnought combat weapon with ranged weapon [32pts]
Selections: Dreadnought combat weapon [30pts], Storm bolter [2pts]

Heavy Support [24 PL, 449pts]

Devastator Squad [8 PL, 152pts]
Selections: Armorium Cherub [5pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine Sergeant [15pts]
Selections: Storm bolter [2pts]

Devastator Squad [8 PL, 132pts]
Selections: Armorium Cherub [5pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [23pts]
Selections: Heavy bolter [10pts]
Space Marine [23pts]
Selections: Heavy bolter [10pts]
Space Marine Sergeant [15pts]
Selections: Storm bolter [2pts]

Hellblaster Squad [8 PL, 165pts]
Selections: 4x Hellblaster [72pts], Plasma incinerator [75pts]
Hellblaster Sergeant [18pts]
Selections: Bolt pistol

Created with BattleScribe

This message was edited 1 time. Last update was at 2019/02/12 12:33:41


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Nihilistic Necron Lord






Germany

Instead of using one shot HKMs i would replace the SB on the captains with combi plasma. A captain can re-roll 1s, so its pretty safe to overcharge. SG only makes sense with all PF, on the ancient as well, you could also give them plasma pistols. The ancient gets the standard of sacrifice and he should be your warlord. SG will re-roll all failed hit rolls, which includes 1s for overcharged plasma. And because its a pistol they can use it in melee. A libby dread needs wings and quickening. I would drop the sang novitiate and equip the razorbacks with twin AC.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 p5freak wrote:
Instead of using one shot HKMs i would replace the SB on the captains with combi plasma. A captain can re-roll 1s, so its pretty safe to overcharge. SG only makes sense with all PF, on the ancient as well, you could also give them plasma pistols. The ancient gets the standard of sacrifice and he should be your warlord. SG will re-roll all failed hit rolls, which includes 1s for overcharged plasma. And because its a pistol they can use it in melee. A libby dread needs wings and quickening. I would drop the sang novitiate and equip the razorbacks with twin AC.

Very good comments. I adapted the list accordingly.

Spoiler:
New Roster (Warhammer 40,000 8th Edition) [118 PL, 2001pts]

Battalion Detachment +5CP (Imperium - Blood Angels) [67 PL, 1130pts]

HQ [12 PL, 250pts]

Captain [6 PL, 125pts]
Selections: Combi-plasma [11pts], Jump Pack [1 PL, 19pts], Thunder hammer [21pts]

Captain [6 PL, 125pts]
Selections: Combi-plasma [11pts], Jump Pack [1 PL, 19pts], Thunder hammer [21pts]

Troops [19 PL, 286pts]

Intercessor Squad [5 PL, 94pts]
Selections: Bolt rifle, 4x Intercessor [68pts]
Intercessor Sergeant [26pts]
Selections: Power fist [9pts]

Intercessor Squad [5 PL, 94pts]
Selections: Bolt rifle, 4x Intercessor [68pts]
Intercessor Sergeant [26pts]
Selections: Power fist [9pts]

Tactical Squad [9 PL, 98pts]
4x Space Marine [52pts]
Space Marine (Heavy weapon) [33pts]
Selections: Missile launcher [20pts]
Space Marine Sergeant [13pts]
Selections: Bolt pistol and boltgun

Elites [26 PL, 350pts]

Sanguinary Ancient [6 PL, 78pts]
Selections: Plasma pistol [5pts], Power fist [9pts], Standard of Sacrifice, Warlord

Sanguinary Guard [20 PL, 272pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]
Sanguinary Guard [34pts]
Selections: Plasma pistol [5pts], Power fist [9pts]

Dedicated Transport [10 PL, 244pts]

Razorback [5 PL, 122pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts], Twin assault cannon [44pts]

Razorback [5 PL, 122pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts], Twin assault cannon [44pts]

Spearhead Detachment +1CP (Imperium - Blood Angels) [51 PL, 871pts]

HQ [13 PL, 194pts]

Librarian Dreadnought [9 PL, 142pts]
Selections: 1. Quickening, 6. Wings of Sanguinus, Furioso fist [30pts], Storm bolter [2pts]

Techmarine [4 PL, 52pts]
Selections: Power axe [5pts], Servo-arm, Storm bolter [2pts]

Elites [14 PL, 228pts]

Dreadnought [7 PL, 114pts]
Selections: Assault cannon [22pts]
Dreadnought combat weapon with ranged weapon [32pts]
Selections: Dreadnought combat weapon [30pts], Storm bolter [2pts]

Dreadnought [7 PL, 114pts]
Selections: Assault cannon [22pts]
Dreadnought combat weapon with ranged weapon [32pts]
Selections: Dreadnought combat weapon [30pts], Storm bolter [2pts]

Heavy Support [24 PL, 449pts]

Devastator Squad [8 PL, 152pts]
Selections: Armorium Cherub [5pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine Sergeant [15pts]
Selections: Storm bolter [2pts]

Devastator Squad [8 PL, 132pts]
Selections: Armorium Cherub [5pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [33pts]
Selections: Missile launcher [20pts]
Space Marine [23pts]
Selections: Heavy bolter [10pts]
Space Marine [23pts]
Selections: Heavy bolter [10pts]
Space Marine Sergeant [15pts]
Selections: Storm bolter [2pts]

Hellblaster Squad [8 PL, 165pts]
Selections: 4x Hellblaster [72pts], Plasma incinerator [75pts]
Hellblaster Sergeant [18pts]
Selections: Bolt pistol

Created with BattleScribe

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ch
Regular Dakkanaut





I'll have a 2000 points this friday and I'm going to try out this new list. Can it work?

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [63 PL, 1078pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer

Sanguinary Priest [4 PL, 69pts]: Bolt pistol, Chainsword

+ Troops +

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

+ Elites +

Company Ancient [4 PL, 63pts]: Boltgun

Company Veterans [9 PL, 105pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: Chainsword, Storm bolter

Company Veterans [9 PL, 105pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: Chainsword, Storm bolter

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator
. Hellblaster Sergeant: Bolt pistol

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator
. Hellblaster Sergeant: Bolt pistol

++ Battalion Detachment +5CP (Imperium - Blood Angels) [60 PL, 920pts] ++

+ HQ +

Captain [6 PL, 124pts]: 2. Artisan of War, Jump Pack, Storm shield, Thunder hammer, Warlord

Librarian Dreadnought [9 PL, 142pts]: 1. Quickening, 6. Wings of Sanguinus, Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Heavy Support +

Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

++ Total: [123 PL, 1998pts] ++

Created with BattleScribe


Thanks in advice,

Spado
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Hey guys I need your haste help.

I promised to help a local teenager who is participating in the biggest finnish ETC tournament. He is playing Death guard and brings Mortarion.

I can't field my more competitive Death guard list so I need to bring my pure Angels..

I've used to use my double batallion lists, but I think it's time for my brigade's for testing. I have two brigade's on my mind and would really much appreciate your input.
I can alter lists from my collection of BA. Also my biggest consern is what's my true counter against Morty himself. With brigade I can try twice UWoF with Smash captain and SG.

Here's my two brigade's, at this point I'm leaning on List A: Although, I was really satisfied with LRC in my last game.

Spoiler:


LIST A

Smash captain, TH, SS, angel's wing, DVoS
Mephy, wings of sanguinius, unleash rage, quickening
Lieutenant

Intercessors / PF
Intercessors / PS
Scouts w/ bolters
Scouts w/ bolters
Scouts w/ bolters
Scouts w/ camo cloaks & snipers

Assault squad w/ jump packs, 2x plasma gun, plasma pistol
Inceptors w/ bolters
Inceptors w/ bolters

6x SG w/ PF & angelus boltgun
SG ancient (warlord) PF, angelus boltgun, banner of sacrifice
Company ancient

Dev squad w/ PC, ML, HB, cherub
Dev squad w/ PC, ML, HB, cherub
Predator w/ quad lascannon

Razorback w/ TLC

2k

LIST B

Smash captain
Mephy
Lieutenant

Intercessors / PF
Intercessors / PF
Intercessors
Scouts / bolters
Scouts / bolters
Scouts / bolters

Assault squad w/ jump packs, 2x plasma gun, plasma pistol
Inceptors w/ bolters
Inceptors w/ bolters

6x SG w/ PF & angelus boltgun
SG ancient (warlord) PF, angelus boltgun, banner of sacrifice
Sanguinary noviate

Dev squad w/ PC, ML, HB, cherub
Dev squad w/ PC, ML, HB, cherub
Land raider crusader w/ storm bolter & multi-melta

2k

So what do you think, either can can give practise for the DG list.. Feel free to suggest, I want to give him the best practise I can.. I think the biggest thing will be playing a 2k game in 2-3 hours and learning to play both maelstorm and eternal at the same time.

   
Made in gb
Annoyed Blood Angel Devastator




Spado wrote:

I'll have a 2000 points this friday and I'm going to try out this new list. Can it work?

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [63 PL, 1078pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer

Sanguinary Priest [4 PL, 69pts]: Bolt pistol, Chainsword

+ Troops +

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 94pts]: Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

+ Elites +

Company Ancient [4 PL, 63pts]: Boltgun

Company Veterans [9 PL, 105pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: Chainsword, Storm bolter

Company Veterans [9 PL, 105pts]: Jump Pack
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm shield
. Veteran Sergeant: Chainsword, Storm bolter

+ Heavy Support +

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator
. Hellblaster Sergeant: Bolt pistol

Hellblaster Squad [8 PL, 165pts]: 4x Hellblaster, Plasma incinerator
. Hellblaster Sergeant: Bolt pistol

++ Battalion Detachment +5CP (Imperium - Blood Angels) [60 PL, 920pts] ++

+ HQ +

Captain [6 PL, 124pts]: 2. Artisan of War, Jump Pack, Storm shield, Thunder hammer, Warlord

Librarian Dreadnought [9 PL, 142pts]: 1. Quickening, 6. Wings of Sanguinus, Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Heavy Support +

Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

++ Total: [123 PL, 1998pts] ++

Created with BattleScribe


Thanks in advice,

Spado


I find the most effective way to run devs is: x1 lascannon, x1 plasma cannon and the either a heavy bolter or missile (I normally run 2 squads one HB one ML for 4d3 mortal wounds). Plasma cannon isn't over heating thanks to +1 to hit saves points and is as good as a lascannon in my findings at least. Could be worth a shot and save some points?

This message was edited 1 time. Last update was at 2019/02/14 02:34:08


 
   
Made in us
Fresh-Faced New User





I've finally picked up three boxes of scouts. I've settled on magnetizing the arms, but I'm not interested in painting all of the options right away, just what I think I'll find most useful most of the time. I can't definitively settle on how to gear them though. Should I start with all bolters, all pistols/knives, or one squad of one two of squads of the other or?

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

So I have been thinking about my Blood Angels list. I am going to run Slam in there with the Angel's Wing. But is it worth a CP to give a different Character the Veritas Vitae? It seems like it might help keep the cycle going a little longer.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in de
Enginseer with a Wrench






hintzy wrote:I've finally picked up three boxes of scouts. I've settled on magnetizing the arms, but I'm not interested in painting all of the options right away, just what I think I'll find most useful most of the time. I can't definitively settle on how to gear them though. Should I start with all bolters, all pistols/knives, or one squad of one two of squads of the other or?



I like knives + pistols and deploying them agressive. But if you want them to sit on a backfield objective go for the bolters and maybe a HB.

casvalremdeikun wrote:So I have been thinking about my Blood Angels list. I am going to run Slam in there with the Angel's Wing. But is it worth a CP to give a different Character the Veritas Vitae? It seems like it might help keep the cycle going a little longer.


It really depends: If you have say a double Batallion and this would be your first extra relic I would go for it, because you always should make at least the 1 CP that you spent back.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

hintzy wrote:
I've finally picked up three boxes of scouts. I've settled on magnetizing the arms, but I'm not interested in painting all of the options right away, just what I think I'll find most useful most of the time. I can't definitively settle on how to gear them though. Should I start with all bolters, all pistols/knives, or one squad of one two of squads of the other or?


Scouts don't make it in my BA army.
Weakly guys can do what? Shoot, miss, make no damage and die?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




Hey all,

BAs in my area are pretty archetypal in their adherence to "punch at all costs" strategies, but I've been kicking around the notion of Jump Company Vets with Plas/CombiPlas and SS to supplement my existing Deathwatch force. The idea of a highly mobile squad of 10-15 plasma vets in a Standard of Sacrifice bubble that can all deep strike for free, or even charge in tactically with a +1 to wound, plus the capacity to add in a Slammy, is intriguing.

I realize it's an expensive proposition (32ppm for the CVets) but I play a pretty mobile and aggressive DW force with multiple Bike/VV combat squad elements supplemented by a large Vet plasma drop as the hammer and it all seems to fit together.

Is there something I'm overlooking or otherwise missing? Does it seem workable?

Thanks!
   
Made in de
Nihilistic Necron Lord






Germany

One SG model with PF and PP is 34 pts. They have W2 and 2+ sv, rest is the same as cvets.
   
Made in us
Longtime Dakkanaut




 p5freak wrote:
One SG model with PF and PP is 34 pts. They have W2 and 2+ sv, rest is the same as cvets.


Sanguinary Guard can't take stormshields or any meaningful ranged weapons though. A plasma pistol is...just not gonna cut it im afraid. The idea isnt to banzai these teams into melee, but to skirmish with their plasma rifles and mobility, and if necessary, make a tactically selective charge.

SG have the same weakness that Primaris do: High AP multi-damage weaponry, and the rest of my list is built to punish those kinds of weapons. Giving them a perfect target isn't ideal.

This message was edited 2 times. Last update was at 2019/02/14 19:38:12


 
   
Made in de
Nihilistic Necron Lord






Germany

I didn't know SS makes you unkillable. Your 32 pt. cvets are taken out by simple mass bolter fire. They die way to fast for what they cost. If you don't like SG try plasma inceptors.
   
Made in gb
Longtime Dakkanaut





UK

I can second that. I have been very impressed by my Inceptors as they bring a lot of firepower for their cost. Plasma version really need a jump cap though to keep overheats under control.


Automatically Appended Next Post:
Xirax wrote:
Hey guys I need your haste help.
Also my biggest consern is what's my true counter against Morty himself. With brigade I can try twice UWoF with Smash captain and SG.

Morty is a tough nut to crack with a pure BA list. Flakk and Hellfire (especially stacked with armorium cherubs) will help against him for sure. Captain Smash with Red Rampage will average about 6 wounds in a round of combat. If you play a stratagem to fight twice (HOTC or OIDDDE) that is 12 wounds in a single round of combat. That could be enough if you have softened him up with a few mortal wound stratagems first.

This message was edited 1 time. Last update was at 2019/02/14 21:14:53


I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Locked in the Tower of Amareo




Every single BA jump unit has a liability. You just have to know what they are when list building.

Also, give the SG an ancient with FNP banner. This helps tremendously with damage 2 weapons like dissy cannons. I also find angelus bolters are significant ranged weapons at close with full warlord rerolls. Also, jump into cover with them. 1+ armor and 5+++ is a brutal combo for most lists.

I like VV with SS, but they must be kept away from mass dakka. This is sometimes easier said than done. Especially after beta bolter rule.

Morty is weakish to my stalker ball of 2 X stalker, deredeo dread. Morty also doesn't enjoy smites or flakk missiles. Or krak missiles, for that matter.

This message was edited 2 times. Last update was at 2019/02/15 05:18:03


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





If I'm doing the brigade against the Morty list, I feel like the choice is between 2nd smash captain and mephy. Both can be sherifs backfield with the mini-gunline, but Mephy can throw smites as well.. but then only got two units for uwof+cp burning captain and SG to counter stuff. I know my opponents list, there's a slaahnez sorcerer for warp time the morty up field and deathshroud termie squad, although termies won't keep up. If my prediction is correct, I will have morty at my doorstep T1-2, so here I could throw Mephy to join the fun and he should peel of few wounds as well after I have thrown SG/Smash already to soften.. Morty feels like something you don't want to just ignore. Cherubs are with those devs for flakk/hellfire for sure.
   
Made in de
Enginseer with a Wrench






So lately I´m toying around with list ideas for an upcoming smaller ITC event (1750 points, 24 player) in my area.
I´m somehow always coming back to kind of a Primaris deatball: Namely Intercessors + Aggressors which walk up the board supported by the FnP banner and clear out all the chaff, whilste Smash Cpts and Libby Dread deal with the heavy hitters.

Has aynone tried something like this and could share their experience?
   
Made in us
Longtime Dakkanaut




Martel732 wrote:
Every single BA jump unit has a liability. You just have to know what they are when list building.


That's largely why I avoid Plinceptors. 59 points a pop behind T5/3+ is just too damn squishy. They can do work as a suicide plasma drop, but it's a lot of points to invest. And to be blunt, with DW and Scions available there are far better options for plasma drops.

Martel732 wrote:

I like VV with SS, but they must be kept away from mass dakka. This is sometimes easier said than done. Especially after beta bolter rule.


We tend to play with a lot of terrain at my LGS. It's not quite Cities of Death saturation, but its pretty close. High mobility units cover and LOS hugging is the norm, not the exception.
   
Made in us
Locked in the Tower of Amareo




I play with massive firing lanes to best simulate tournament terrain. Lots of cover, though.


Automatically Appended Next Post:
Xirax wrote:
If I'm doing the brigade against the Morty list, I feel like the choice is between 2nd smash captain and mephy. Both can be sherifs backfield with the mini-gunline, but Mephy can throw smites as well.. but then only got two units for uwof+cp burning captain and SG to counter stuff. I know my opponents list, there's a slaahnez sorcerer for warp time the morty up field and deathshroud termie squad, although termies won't keep up. If my prediction is correct, I will have morty at my doorstep T1-2, so here I could throw Mephy to join the fun and he should peel of few wounds as well after I have thrown SG/Smash already to soften.. Morty feels like something you don't want to just ignore. Cherubs are with those devs for flakk/hellfire for sure.


2x stalker deredeo puts a lot of pressure on morty.

This message was edited 1 time. Last update was at 2019/02/15 18:59:54


 
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





So something like this then. FW is disallowed. I know scouts and assault squad are crap, but brigade is hard to pull..

Spoiler:


++ Brigade Detachment +12CP (Imperium - Blood Angels) [133 PL, 14CP, 2000pts] ++

+ No Force Org Slot +

Armoury of Baal [-1CP]: 1 additional Relic of Baal

Battle-forged CP [3CP]

Detachment CP [12CP]

Gametype: Matched

Use Beta Rules

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer

Chief Librarian Mephiston [8 PL, 160pts]: 1. Quickening, 2. Unleash Rage, 6. Wings of Sanguinus

Lieutenants [4 PL, 62pts]
. Lieutenant: Chainsword, Storm bolter

+ Troops +

Intercessor Squad [5 PL, 94pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 89pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power sword

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Elites +

Company Ancient [4 PL, 65pts]: Storm bolter

Sanguinary Ancient [6 PL, 78pts]: 5. Gift of Foresight, Angelus boltgun, Death mask, Power fist, Standard of Sacrifice, Warlord

Sanguinary Guard [20 PL, 204pts]
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist

+ Fast Attack +

Assault Squad [6 PL, 102pts]: Jump Pack
. Space Marine Sergeant: Chainsword, Plasma pistol
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special weapon: Plasma gun
. Space Marine w/ special weapon: Plasma gun

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant
. Two assault bolters: 2x Assault bolter

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant
. Two assault bolters: 2x Assault bolter

+ Heavy Support +

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Stalker [6 PL, 95pts]: 2x Icarus stormcannon

Stalker [6 PL, 95pts]: 2x Icarus stormcannon

+ Dedicated Transport +

Razorback [5 PL, 110pts]: Twin lascannon

++ Total: [133 PL, 14CP, 2000pts] ++

Created with BattleScribe


To free up points would be swapping Mephy of other Smashy.. bolter inceptors are my mobile mini assbacks for chaffs.. like someone mentioned above plasma ceptors are good on the drop, but point sink to die after..
   
Made in us
Locked in the Tower of Amareo




If fw is banned, i might legit use triple stalker.
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Martel732 wrote:
If fw is banned, i might legit use triple stalker.


My mathammer says that 3x stalker with captain and lieutenant rerolls standing still gets only 4,229 damage on average. That's not much for 285p. Ok I can use them to shoot bloat-drones too, but still. Or am I doing it wrong?
   
Made in us
Locked in the Tower of Amareo




Probably. But stalkers have a lot of other uses. 4 damage on Morty is nothing to sneeze at. Nothing kills him that quickly.

At the same time, I build agnostic lists, so triple stalker would look great vs Drukhari as well.
   
Made in gb
Longtime Dakkanaut





UK

Xirax wrote:
So something like this then. FW is disallowed. I know scouts and assault squad are crap, but brigade is hard to pull..

Spoiler:


++ Brigade Detachment +12CP (Imperium - Blood Angels) [133 PL, 14CP, 2000pts] ++

+ No Force Org Slot +

Armoury of Baal [-1CP]: 1 additional Relic of Baal

Battle-forged CP [3CP]

Detachment CP [12CP]

Gametype: Matched

Use Beta Rules

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer

Chief Librarian Mephiston [8 PL, 160pts]: 1. Quickening, 2. Unleash Rage, 6. Wings of Sanguinus

Lieutenants [4 PL, 62pts]
. Lieutenant: Chainsword, Storm bolter

+ Troops +

Intercessor Squad [5 PL, 94pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 89pts]: Auxiliary grenade launcher, Bolt rifle, 4x Intercessor
. Intercessor Sergeant: Power sword

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

+ Elites +

Company Ancient [4 PL, 65pts]: Storm bolter

Sanguinary Ancient [6 PL, 78pts]: 5. Gift of Foresight, Angelus boltgun, Death mask, Power fist, Standard of Sacrifice, Warlord

Sanguinary Guard [20 PL, 204pts]
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Plasma pistol, Power fist

+ Fast Attack +

Assault Squad [6 PL, 102pts]: Jump Pack
. Space Marine Sergeant: Chainsword, Plasma pistol
. 2x Space Marine w/ bolt pistol and chainsword
. Space Marine w/ special weapon: Plasma gun
. Space Marine w/ special weapon: Plasma gun

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant
. Two assault bolters: 2x Assault bolter

Inceptor Squad [10 PL, 135pts]: 2x Inceptor, Inceptor Sergeant
. Two assault bolters: 2x Assault bolter

+ Heavy Support +

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Devastator Squad [8 PL, 116pts]: Armorium Cherub
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Plasma cannon
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

Stalker [6 PL, 95pts]: 2x Icarus stormcannon

Stalker [6 PL, 95pts]: 2x Icarus stormcannon

+ Dedicated Transport +

Razorback [5 PL, 110pts]: Twin lascannon

++ Total: [133 PL, 14CP, 2000pts] ++

Created with BattleScribe


To free up points would be swapping Mephy of other Smashy.. bolter inceptors are my mobile mini assbacks for chaffs.. like someone mentioned above plasma ceptors are good on the drop, but point sink to die after..

Scouts are pretty good. They are our cheapest Troop unit and you can bring them in on later turns with the revised Reserves rules. This is handy if you are playing continuous scoring missions like the new CA2018 ones where the ability to snag objectives quickly is vital.

Personally I quite like Mephy. He doesn't hit quite as hard as Smash but he can be faster with Wings and he can cast Quickening for the extra D3 attacks without burning a CP on Red Rampage. He can also DTW which can always come in handy.

I also like Incpetors and the bolter dudes have always given me value for money. I like the plasma ones but they need more support to get the mileage out of them. You need a Jump Captain to manage overheats and for such expensive models, you might even want to consider the FNP banner and a Sanguinary Novitiate to patch them up. They play very differently to the bolter ones who can just jump around happily and mow down chaff.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Regular Dakkanaut




Hello there!

Ive been trying to soup my Deathwatch with BA lately.

My question would be what are the „best“ heavy hitters in melee apart from characters obv. ?

I have 15 VanVets/DeathCompany. 5 with Hammers. Are DesthCompany vets even worth after the point drop to VVs? And how about SG? I quite like their looks but dont know what synergises well with them.

   
Made in gb
Longtime Dakkanaut





UK

ImPhaeronWeasel wrote:

I have 15 VanVets/DeathCompany. 5 with Hammers. Are DesthCompany vets even worth after the point drop to VVs? And how about SG? I quite like their looks but dont know what synergises well with them.

The drop in VanVets has certainly put Death Company in a tricky spot. DC are great for chaff clearance and can be buffed wonderfully by Lemartes. VanVets are more durable with their access to 2-point Storm Shield. A flying unit with a 3++ and any special weapons you like is pretty potent.

Personally I wouldn't bother with Thunder Hammers on VanVets or DC now that Power Fists have got such a drop. PFs are most cost effective on a whole unit, save Hammers for your characters.

Sanguinary Guard are good but they are very expensive and need a lot of support to make them work well. Firstly you need to run them with your Warlord so that they can get full rerolls to hit. Secondly you need to maximise their number of attacks, normally by running them with the Sanguinor and/or a Librarian to cast "Unleash Rage". You need to add something to keep them alive, normally a Sanguinary Ancient with the Standard of Sacrifice and possibly even a Sanguinary Priest to buff their strength and heal/resurrect models.

In a sense, the ranking of these units depends on the points you wish to spend on them.

VanVets. Cheap flying Invulns make them great for tarpitting big monsters or blender units. Add a few fists/hammers and you can hit back pretty well.

Death Company throw out the most attacks for their points and can be buffed with rerolls to charge and to hit with 100 points of Lemartes.

Sanguinary Guard are an expensive hammer unit that needs support both to maximise their attacks and ensure they don't get trashed.

I stand between the darkness and the light. Between the candle and the star. 
   
 
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