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2019/01/22 11:12:23
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
For Hair Bois list. Sounds and looks BA for friendlies. I'd give relic wings to one of the captains. I don't like index models, so sang priest wouldn't be my pick. I'd ditch terminators for something more mobile, SG, Van Vets with couple SS and cheap ablatives or 2nd DC squad. 4x HFdevs are fun for crow'd control, but you will have trouble when their ride gets shot, but fluffy.. and will bring laughs when they get to torch stuff.
For others, I wanna ask..
Has anyone tried plasma pistols in a big unit of SG? Wouldn't even need a captain for overcharging on the drop if they drop with the warlord SG ancient, and you don't really have to overcharge with them in every game.. This idea was born when I tried to max out my van vet plasma drop punch to still have that unit to have some melee.. SG could do both, but they are super expensive to die for overcharging.. but something situational option to have in your toolbox, it's only 2p more / model over angelus boltguns which isn't that great to wound your charging targets atleast.
Just wondering..
This message was edited 1 time. Last update was at 2019/01/22 11:20:23
2019/01/22 12:46:36
Subject: Blood Angels 8th Tactica - For Sanguinius
Has anyone tried plasma pistols in a big unit of SG? Wouldn't even need a captain for overcharging on the drop if they drop with the warlord SG ancient, and you don't really have to overcharge with them in every game.. This idea was born when I tried to max out my van vet plasma drop punch to still have that unit to have some melee.. SG could do both, but they are super expensive to die for overcharging.. but something situational option to have in your toolbox, it's only 2p more / model over angelus boltguns which isn't that great to wound your charging targets atleast.
Just wondering..
That's still on my mind..
Now I have a new problem on which I would appreciate your take, I finally managed to build my LRC whis I bought like three years ago. I really want to field it in my next game on next week. Has anyone tried it after the new beta bolter rules? At this point, I'm planning putting my SG or DC blob in there along with Mephy.. I've sketched many lists, but atleast at 1,5k I find the LRC to be too expensive.. Ideas welcome..
2019/02/12 12:30:22
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Instead of using one shot HKMs i would replace the SB on the captains with combi plasma. A captain can re-roll 1s, so its pretty safe to overcharge. SG only makes sense with all PF, on the ancient as well, you could also give them plasma pistols. The ancient gets the standard of sacrifice and he should be your warlord. SG will re-roll all failed hit rolls, which includes 1s for overcharged plasma. And because its a pistol they can use it in melee. A libby dread needs wings and quickening. I would drop the sang novitiate and equip the razorbacks with twin AC.
2019/02/12 17:00:24
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
p5freak wrote: Instead of using one shot HKMs i would replace the SB on the captains with combi plasma. A captain can re-roll 1s, so its pretty safe to overcharge. SG only makes sense with all PF, on the ancient as well, you could also give them plasma pistols. The ancient gets the standard of sacrifice and he should be your warlord. SG will re-roll all failed hit rolls, which includes 1s for overcharged plasma. And because its a pistol they can use it in melee. A libby dread needs wings and quickening. I would drop the sang novitiate and equip the razorbacks with twin AC.
Very good comments. I adapted the list accordingly.
Spoiler:
New Roster (Warhammer 40,000 8th Edition) [118 PL, 2001pts]
Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun
Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun
Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun
I promised to help a local teenager who is participating in the biggest finnish ETC tournament. He is playing Death guard and brings Mortarion.
I can't field my more competitive Death guard list so I need to bring my pure Angels..
I've used to use my double batallion lists, but I think it's time for my brigade's for testing. I have two brigade's on my mind and would really much appreciate your input.
I can alter lists from my collection of BA. Also my biggest consern is what's my true counter against Morty himself. With brigade I can try twice UWoF with Smash captain and SG.
Here's my two brigade's, at this point I'm leaning on List A: Although, I was really satisfied with LRC in my last game.
6x SG w/ PF & angelus boltgun
SG ancient (warlord) PF, angelus boltgun, banner of sacrifice
Sanguinary noviate
Dev squad w/ PC, ML, HB, cherub
Dev squad w/ PC, ML, HB, cherub
Land raider crusader w/ storm bolter & multi-melta
2k
So what do you think, either can can give practise for the DG list.. Feel free to suggest, I want to give him the best practise I can.. I think the biggest thing will be playing a 2k game in 2-3 hours and learning to play both maelstorm and eternal at the same time.
2019/02/14 02:32:02
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun
Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun
Devastator Squad [11 PL, 163pts]: Armorium Cherub
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Heavy bolter
. Space Marine: Missile launcher
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun
I find the most effective way to run devs is: x1 lascannon, x1 plasma cannon and the either a heavy bolter or missile (I normally run 2 squads one HB one ML for 4d3 mortal wounds). Plasma cannon isn't over heating thanks to +1 to hit saves points and is as good as a lascannon in my findings at least. Could be worth a shot and save some points?
This message was edited 1 time. Last update was at 2019/02/14 02:34:08
2019/02/14 03:36:42
Subject: Blood Angels 8th Tactica - For Sanguinius
I've finally picked up three boxes of scouts. I've settled on magnetizing the arms, but I'm not interested in painting all of the options right away, just what I think I'll find most useful most of the time. I can't definitively settle on how to gear them though. Should I start with all bolters, all pistols/knives, or one squad of one two of squads of the other or?
2019/02/14 08:41:05
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
So I have been thinking about my Blood Angels list. I am going to run Slam in there with the Angel's Wing. But is it worth a CP to give a different Character the Veritas Vitae? It seems like it might help keep the cycle going a little longer.
hintzy wrote:I've finally picked up three boxes of scouts. I've settled on magnetizing the arms, but I'm not interested in painting all of the options right away, just what I think I'll find most useful most of the time. I can't definitively settle on how to gear them though. Should I start with all bolters, all pistols/knives, or one squad of one two of squads of the other or?
I like knives + pistols and deploying them agressive. But if you want them to sit on a backfield objective go for the bolters and maybe a HB.
casvalremdeikun wrote:So I have been thinking about my Blood Angels list. I am going to run Slam in there with the Angel's Wing. But is it worth a CP to give a different Character the Veritas Vitae? It seems like it might help keep the cycle going a little longer.
It really depends: If you have say a double Batallion and this would be your first extra relic I would go for it, because you always should make at least the 1 CP that you spent back.
2019/02/14 13:20:15
Subject: Blood Angels 8th Tactica - For Sanguinius
hintzy wrote: I've finally picked up three boxes of scouts. I've settled on magnetizing the arms, but I'm not interested in painting all of the options right away, just what I think I'll find most useful most of the time. I can't definitively settle on how to gear them though. Should I start with all bolters, all pistols/knives, or one squad of one two of squads of the other or?
Scouts don't make it in my BA army.
Weakly guys can do what? Shoot, miss, make no damage and die?
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
BAs in my area are pretty archetypal in their adherence to "punch at all costs" strategies, but I've been kicking around the notion of Jump Company Vets with Plas/CombiPlas and SS to supplement my existing Deathwatch force. The idea of a highly mobile squad of 10-15 plasma vets in a Standard of Sacrifice bubble that can all deep strike for free, or even charge in tactically with a +1 to wound, plus the capacity to add in a Slammy, is intriguing.
I realize it's an expensive proposition (32ppm for the CVets) but I play a pretty mobile and aggressive DW force with multiple Bike/VV combat squad elements supplemented by a large Vet plasma drop as the hammer and it all seems to fit together.
Is there something I'm overlooking or otherwise missing? Does it seem workable?
Thanks!
2019/02/14 18:05:12
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
p5freak wrote: One SG model with PF and PP is 34 pts. They have W2 and 2+ sv, rest is the same as cvets.
Sanguinary Guard can't take stormshields or any meaningful ranged weapons though. A plasma pistol is...just not gonna cut it im afraid. The idea isnt to banzai these teams into melee, but to skirmish with their plasma rifles and mobility, and if necessary, make a tactically selective charge.
SG have the same weakness that Primaris do: High AP multi-damage weaponry, and the rest of my list is built to punish those kinds of weapons. Giving them a perfect target isn't ideal.
This message was edited 2 times. Last update was at 2019/02/14 19:38:12
2019/02/14 19:47:55
Subject: Re:Blood Angels 8th Tactica - For Sanguinius
I didn't know SS makes you unkillable. Your 32 pt. cvets are taken out by simple mass bolter fire. They die way to fast for what they cost. If you don't like SG try plasma inceptors.
2019/02/14 21:11:19
Subject: Blood Angels 8th Tactica - For Sanguinius
I can second that. I have been very impressed by my Inceptors as they bring a lot of firepower for their cost. Plasma version really need a jump cap though to keep overheats under control.
Automatically Appended Next Post:
Xirax wrote: Hey guys I need your haste help.
Also my biggest consern is what's my true counter against Morty himself. With brigade I can try twice UWoF with Smash captain and SG.
Morty is a tough nut to crack with a pure BA list. Flakk and Hellfire (especially stacked with armorium cherubs) will help against him for sure. Captain Smash with Red Rampage will average about 6 wounds in a round of combat. If you play a stratagem to fight twice (HOTC or OIDDDE) that is 12 wounds in a single round of combat. That could be enough if you have softened him up with a few mortal wound stratagems first.
This message was edited 1 time. Last update was at 2019/02/14 21:14:53
I stand between the darkness and the light. Between the candle and the star.
2019/02/15 04:53:10
Subject: Blood Angels 8th Tactica - For Sanguinius
Every single BA jump unit has a liability. You just have to know what they are when list building.
Also, give the SG an ancient with FNP banner. This helps tremendously with damage 2 weapons like dissy cannons. I also find angelus bolters are significant ranged weapons at close with full warlord rerolls. Also, jump into cover with them. 1+ armor and 5+++ is a brutal combo for most lists.
I like VV with SS, but they must be kept away from mass dakka. This is sometimes easier said than done. Especially after beta bolter rule.
Morty is weakish to my stalker ball of 2 X stalker, deredeo dread. Morty also doesn't enjoy smites or flakk missiles. Or krak missiles, for that matter.
This message was edited 2 times. Last update was at 2019/02/15 05:18:03
2019/02/15 09:59:59
Subject: Blood Angels 8th Tactica - For Sanguinius
If I'm doing the brigade against the Morty list, I feel like the choice is between 2nd smash captain and mephy. Both can be sherifs backfield with the mini-gunline, but Mephy can throw smites as well.. but then only got two units for uwof+cp burning captain and SG to counter stuff. I know my opponents list, there's a slaahnez sorcerer for warp time the morty up field and deathshroud termie squad, although termies won't keep up. If my prediction is correct, I will have morty at my doorstep T1-2, so here I could throw Mephy to join the fun and he should peel of few wounds as well after I have thrown SG/Smash already to soften.. Morty feels like something you don't want to just ignore. Cherubs are with those devs for flakk/hellfire for sure.
2019/02/15 10:23:55
Subject: Blood Angels 8th Tactica - For Sanguinius
So lately I´m toying around with list ideas for an upcoming smaller ITC event (1750 points, 24 player) in my area.
I´m somehow always coming back to kind of a Primaris deatball: Namely Intercessors + Aggressors which walk up the board supported by the FnP banner and clear out all the chaff, whilste Smash Cpts and Libby Dread deal with the heavy hitters.
Has aynone tried something like this and could share their experience?
2019/02/15 14:19:43
Subject: Blood Angels 8th Tactica - For Sanguinius
Martel732 wrote: Every single BA jump unit has a liability. You just have to know what they are when list building.
That's largely why I avoid Plinceptors. 59 points a pop behind T5/3+ is just too damn squishy. They can do work as a suicide plasma drop, but it's a lot of points to invest. And to be blunt, with DW and Scions available there are far better options for plasma drops.
I like VV with SS, but they must be kept away from mass dakka. This is sometimes easier said than done. Especially after beta bolter rule.
We tend to play with a lot of terrain at my LGS. It's not quite Cities of Death saturation, but its pretty close. High mobility units cover and LOS hugging is the norm, not the exception.
2019/02/15 18:58:47
Subject: Blood Angels 8th Tactica - For Sanguinius
I play with massive firing lanes to best simulate tournament terrain. Lots of cover, though.
Automatically Appended Next Post:
Xirax wrote: If I'm doing the brigade against the Morty list, I feel like the choice is between 2nd smash captain and mephy. Both can be sherifs backfield with the mini-gunline, but Mephy can throw smites as well.. but then only got two units for uwof+cp burning captain and SG to counter stuff. I know my opponents list, there's a slaahnez sorcerer for warp time the morty up field and deathshroud termie squad, although termies won't keep up. If my prediction is correct, I will have morty at my doorstep T1-2, so here I could throw Mephy to join the fun and he should peel of few wounds as well after I have thrown SG/Smash already to soften.. Morty feels like something you don't want to just ignore. Cherubs are with those devs for flakk/hellfire for sure.
2x stalker deredeo puts a lot of pressure on morty.
This message was edited 1 time. Last update was at 2019/02/15 18:59:54
2019/02/15 22:43:09
Subject: Blood Angels 8th Tactica - For Sanguinius
To free up points would be swapping Mephy of other Smashy.. bolter inceptors are my mobile mini assbacks for chaffs.. like someone mentioned above plasma ceptors are good on the drop, but point sink to die after..
2019/02/15 22:52:41
Subject: Blood Angels 8th Tactica - For Sanguinius
Martel732 wrote: If fw is banned, i might legit use triple stalker.
My mathammer says that 3x stalker with captain and lieutenant rerolls standing still gets only 4,229 damage on average. That's not much for 285p. Ok I can use them to shoot bloat-drones too, but still. Or am I doing it wrong?
2019/02/16 01:12:24
Subject: Blood Angels 8th Tactica - For Sanguinius
To free up points would be swapping Mephy of other Smashy.. bolter inceptors are my mobile mini assbacks for chaffs.. like someone mentioned above plasma ceptors are good on the drop, but point sink to die after..
Scouts are pretty good. They are our cheapest Troop unit and you can bring them in on later turns with the revised Reserves rules. This is handy if you are playing continuous scoring missions like the new CA2018 ones where the ability to snag objectives quickly is vital.
Personally I quite like Mephy. He doesn't hit quite as hard as Smash but he can be faster with Wings and he can cast Quickening for the extra D3 attacks without burning a CP on Red Rampage. He can also DTW which can always come in handy.
I also like Incpetors and the bolter dudes have always given me value for money. I like the plasma ones but they need more support to get the mileage out of them. You need a Jump Captain to manage overheats and for such expensive models, you might even want to consider the FNP banner and a Sanguinary Novitiate to patch them up. They play very differently to the bolter ones who can just jump around happily and mow down chaff.
I stand between the darkness and the light. Between the candle and the star.
2019/02/16 11:35:44
Subject: Blood Angels 8th Tactica - For Sanguinius
Ive been trying to soup my Deathwatch with BA lately.
My question would be what are the „best“ heavy hitters in melee apart from characters obv. ?
I have 15 VanVets/DeathCompany. 5 with Hammers. Are DesthCompany vets even worth after the point drop to VVs? And how about SG? I quite like their looks but dont know what synergises well with them.
2019/02/16 13:58:06
Subject: Blood Angels 8th Tactica - For Sanguinius
I have 15 VanVets/DeathCompany. 5 with Hammers. Are DesthCompany vets even worth after the point drop to VVs? And how about SG? I quite like their looks but dont know what synergises well with them.
The drop in VanVets has certainly put Death Company in a tricky spot. DC are great for chaff clearance and can be buffed wonderfully by Lemartes. VanVets are more durable with their access to 2-point Storm Shield. A flying unit with a 3++ and any special weapons you like is pretty potent.
Personally I wouldn't bother with Thunder Hammers on VanVets or DC now that Power Fists have got such a drop. PFs are most cost effective on a whole unit, save Hammers for your characters.
Sanguinary Guard are good but they are very expensive and need a lot of support to make them work well. Firstly you need to run them with your Warlord so that they can get full rerolls to hit. Secondly you need to maximise their number of attacks, normally by running them with the Sanguinor and/or a Librarian to cast "Unleash Rage". You need to add something to keep them alive, normally a Sanguinary Ancient with the Standard of Sacrifice and possibly even a Sanguinary Priest to buff their strength and heal/resurrect models.
In a sense, the ranking of these units depends on the points you wish to spend on them.
VanVets. Cheap flying Invulns make them great for tarpitting big monsters or blender units. Add a few fists/hammers and you can hit back pretty well.
Death Company throw out the most attacks for their points and can be buffed with rerolls to charge and to hit with 100 points of Lemartes.
Sanguinary Guard are an expensive hammer unit that needs support both to maximise their attacks and ensure they don't get trashed.
I stand between the darkness and the light. Between the candle and the star.